Air App for Android - error 301: application descriptor missing

Greetings!
I've been building in Flash for a while but am brand new to mobile development.  I'm currently trying to create my first Android app, a very basic game called "302 Saves The Galaxy". I don't intend to sell the game.  I'm really just trying to learn my way through the publication process for future projects.
I've been able to get to the very last step in creating the apk file and I'm getting this error from the command-line process -
"Error 301: Application descriptor missing/cannot be opened"
Here's a screen shot of the command line window -
Here are a few other details about my process -
In Flash, I selected to publish to Air 2.0 because that's the only option I had (ie, no Air 2.5 option)
I've triple-checked and all spellings seem to be correct in my command-line syntax
I'm sure I'm missing something obvoius here.  Any suggestions?
Thanks in advance!
Joel

Hi, Pahup!
Thank you SO MUCH for that tip!  That solved the problem!  Like I said, I knew it must be something pitifully easy that I was overlooking. 
Anyway, I really appreciate your taking the time to respond.
Joel

Similar Messages

  • How to divide and load parts of Large Adobe AIR app for Android

    Hi!
    I want to create an app for Android but it will quite large. It will be larger than the 50MB offered by Google Play Store. This means that I need to find a way and break the app and load parts of it when I need them. Imagine it like minigames inside a bigger app.
    It is not clear to me how to achieve this since every time on AIR, I can export and APK file for a mini-game let's say. Can I later download APKs and integrate them into my main app? How would this be possible? Another question that I have is: In order for a SWF to play on my app, it needs to be built by AIR for Android?
    The best case would be to download content from In-App purchases and integrate in my app.
    But these things are not so clear.
    Thanks in advance for your help and support.

    I don't know how your application is structured, but if you can split sections off into separate SWFs(plain AS3 document) then you could host those section SWFs online and require the user to download them on first run.
    You could use the FileReference object to download the SWFs, save them to the File.applicationStorageDirectory, and then display/load them up with the Loader object when needed from the app storage directory. You would possibly need to check to see if the files are present at every boot of the app though as a user could "Clear Data" or "Clear Cache" of the app in the Settings of their device and one or both of those could/would delete the downloaded files.
    FileReference - Adobe ActionScript® 3 (AS3 ) API Reference

  • Example working Flex AIR app for Android?

    I'm having trouble getting even the most basic AIR app working on Android. Here is the code:
    <?xml version="1.0" encoding="utf-8"?>
    <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*"
                            width="600" height="600">
         <fx:Declarations>
             <!-- Place non-visual elements (e.g., services, value objects) here -->
         </fx:Declarations>
         <mx:Label text="Hello World"/>
    </s:WindowedApplication>
    It works fine running on  Windows in Flash Builder, obviously it's pretty simple. Here are the  commands I use to put it on a Samsung Galaxy Tab with Android 2.2.
    C:\Users\Ryan\Adobe  Flash Builder 4\Test2\bin-release>adt -package -storetype pkcs12  -keystore C:\Users\Ryan\STG-Android.pfx Test2.air Test2-app.xml  Test2.swf
    password:
    C:\Users\Ryan\Adobe Flash Builder 4\Test2\bin-release>adt -package  -target apk -storetype pkcs12 -keystore C:\Users\Ryan\STG-Android.pfx  Test2.apk Test2-app.xml Test2.swf
    password:
    test
    C:\Users\Ryan\Adobe Flash Builder 4\Test2\bin-release>adb install -r Test2.apk
    2286 KB/s (419172 bytes in 0.179s)
             pkg: /data/local/tmp/Test2.apk
    Success
    A Test2 app icon shows up on my Galaxy Tab  under Applications but when I run the app I just see a plain white  screen, I don't see the words "Hello World". Any ideas? Does anyone have  an example Flex AIR app that works on Android and can post the code so I  can try it on my Galaxy Tab? I know AIR is installed correctly on my  Galaxy because I installed an AIR app called South Park Avatar Creator  that I got from the market and it works fine.
    Thanks,
    Ryan
    P.S.  Here is the Test2-app.xml from my non-working project above in case it  helps. This is the default generated with a new Flex app in Flash  Builder 4 using the Flex 4.1.0 AIR 2.5 SDK but I uncommented the andoid  tags and set the visible tag to true.
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/2.5">
    <!-- Adobe AIR Application Descriptor File Template.
        Specifies parameters for identifying, installing, and launching AIR applications.
        xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/2.5
                 The last segment of the namespace specifies the version
                 of the AIR runtime required for this application to run.
         minimumPatchLevel - The minimum patch level of the AIR runtime required to run
                 the application. Optional.
    -->
        <!-- A universally unique application identifier. Must be unique across all AIR applications.
         Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
         <id>Test2</id>
        <!-- Used as the filename for the application. Required. -->
         <filename>Test2</filename>
        <!-- The name that is displayed in the AIR application installer.
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
         <name>Test2</name>
         <!-- A string value of the format  <0-999>.<0-999>.<0-999> that represents application  version which can be used to check for application upgrade.
         Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
         An updated version of application must have a versionNumber value  higher than the previous version. Required for namespace >= 2.5 .  -->
         <versionNumber>1.0.0</versionNumber>
         <!-- A string value (such as "v1", "2.5", or "Alpha 1") that  represents the version of the application, as it should be shown to  users. Optional. -->
         <!-- <versionLabel></versionLabel> -->
        <!-- Description, displayed in the AIR application installer.
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
         <!-- <description></description> -->
        <!-- Copyright information. Optional -->
         <!-- <copyright></copyright> -->
        <!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
         <!-- <publisherID></publisherID> -->
        <!-- Settings for the application's initial window. Required. -->
         <initialWindow>
             <!-- The main SWF or HTML file of the application. Required. -->
             <!-- Note: In Flash Builder, the SWF reference is set automatically. -->
             <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
             <!-- The title of the main window. Optional. -->
             <!-- <title></title> -->
            <!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
             <!-- <systemChrome></systemChrome> -->
            <!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
             <!-- <transparent></transparent> -->
            <!-- Whether the window is initially visible. Optional. Default false. -->
             <visible>true</visible>
            <!-- Whether the user can minimize the window. Optional. Default true. -->
             <!-- <minimizable></minimizable> -->
            <!-- Whether the user can maximize the window. Optional. Default true. -->
             <!-- <maximizable></maximizable> -->
            <!-- Whether the user can resize the window. Optional. Default true. -->
             <!-- <resizable></resizable> -->
            <!-- The window's initial width in pixels. Optional. -->
             <!-- <width></width> -->
            <!-- The window's initial height in pixels. Optional. -->
             <!-- <height></height> -->
            <!-- The window's initial x position. Optional. -->
             <!-- <x></x> -->
            <!-- The window's initial y position. Optional. -->
             <!-- <y></y> -->
            <!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
             <!-- <minSize></minSize> -->
            <!-- The window's initial maximum size, specified as a  width/height pair in pixels, such as "1600 1200". Optional. -->
             <!-- <maxSize></maxSize> -->
         </initialWindow>
        <!-- We recommend omitting the supportedProfiles element, -->
         <!-- which in turn permits your application to be deployed to all -->
         <!-- devices supported by AIR. If you wish to restrict deployment -->
         <!-- (i.e., to only mobile devices) then add this element and list -->
         <!-- only the profiles which your application does support. -->
         <!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
        <!-- The subpath of the standard default installation location to use. Optional. -->
         <!-- <installFolder></installFolder> -->
        <!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
         <!-- <programMenuFolder></programMenuFolder> -->
        <!-- The icon the system uses for the application. For at least one resolution,
         specify the path to a PNG file included in the AIR package. Optional. -->
         <!-- <icon>
             <image16x16></image16x16>
             <image32x32></image32x32>
             <image36x36></image36x36>
             <image48x48></image48x48>
             <image72x72></image72x72>
             <image128x128></image128x128>
         </icon> -->
        <!-- Whether the application handles the update when a user double-clicks an update version
         of the AIR file (true), or the default AIR application installer handles the update (false).
         Optional. Default false. -->
         <!-- <customUpdateUI></customUpdateUI> -->
         <!-- Whether the application can be launched when the user clicks a link in a web browser.
         Optional. Default false. -->
         <!-- <allowBrowserInvocation></allowBrowserInvocation> -->
        <!-- Listing of file types for which the application can register. Optional. -->
         <!-- <fileTypes> -->
            <!-- Defines one file type. Optional. -->
             <!-- <fileType> -->
                <!-- The name that the system displays for the registered file type. Required. -->
                 <!-- <name></name> -->
                <!-- The extension to register. Required. -->
                 <!-- <extension></extension> -->
                 <!-- The description of the file type. Optional. -->
                 <!-- <description></description> -->
                 <!-- The MIME content type. -->
                 <!-- <contentType></contentType> -->
                 <!-- The icon to display for the file type. Optional. -->
                 <!-- <icon>
                     <image16x16></image16x16>
                     <image32x32></image32x32>
                     <image48x48></image48x48>
                     <image128x128></image128x128>
                 </icon> -->
             <!-- </fileType> -->
         <!-- </fileTypes> -->
        <!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->
         <android>
             <manifestAdditions>
             <![CDATA[
                 <manifest android:installLocation="auto">
                     <uses-permission android:name="android.permission.INTERNET"/>
                     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
                     <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
                     <uses-configuration android:reqFiveWayNav="true"/>
                     <supports-screens android:normalScreens="true"/>
                     <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
                     <application android:enabled="true">
                         <activity android:excludeFromRecents="false">
                             <intent-filter>
                                 <action android:name="android.intent.action.MAIN"/>
                                 <category android:name="android.intent.category.LAUNCHER"/>
                             </intent-filter>
                         </activity>
                     </application>
                 </manifest>
             ]]>
             </manifestAdditions>
         </android>
         <!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->
    </application>

    <?xml version="1.0" encoding="utf-8"?>
    <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*"
                            width="600" height="600">
         <fx:Declarations>
             <!-- Place non-visual elements (e.g., services, value objects) here -->
         </fx:Declarations>
         <mx:Label text="Hello World"/>
    </s:Application>

  • AIR Publish for iOS Error: Install application on the connected iOS device

    OK, I've been having this issue sporadically for a pretty long time now, I'm talking months if not over a year. Currently I am using Adobe Flash Pro CS 6 on a PC with Windows 8, AIR 4.0.0.1390 SDK installed. Sometimes, when publishing the App and having "Install the application on the connected iOS device" checked I receive the following error message although the iPad is connected with 2.5 GB available:
    "Error creating files.
    Uninstallation Error: Failed to send request to device.
    Device Error: please check if there is enough space on the device."
    I have found absolutely no rhyme or reason for this to occur. Sometimes it will, sometimes it won't, but I just tried publishing with install about four times, having unplugged the iPad, removed the previous App manually, closed the previously installed App, closed and reopened Flash, and it still won't install. Usually I can get it to install after a couple tries, thus dampening my urge to post a thread but I've now been driven to write due to the number of errors.
    Oddly a Google search for "Uninstallation Error: Failed to send request to device." yields no results, am I the only receiving this message?
    I keep hoping that new releases of AIR will resolve this issue but alas, no such luck. Anyone have a fix for this or able to confirm similar frustrations? I am currently using a first generation iPad, but have also experienced similar issues with third generation iPad.

    I'm also getting the error in the post above when trying to publish and install with AIR 15.0.0.302 on an iPAD 2 iOS 8.0.2:
         Error creating files.
         Uninstallation Error: APIInternalError.
         Device Error: please check if there is enough space on the device.
    - and I have 6.3GB of space, so I know that isn't the issue. I'm even attempting to compile a completely brand new (empty) fla, but the error persists. I've also tried to compile an ipa with AIR 14 and receive the same error. Possibly this has something to do with the latest iOS?

  • Air app for android NOT prompting user to download runtime

    My app tested fine on a DROID ii but when I had a friend download the app on his DROID x the app showed an error when run. It did not prompt the user to download the runtime. Once we did download the runtime, the app worked fine.
    I went through much agony renaming my package name to remove the "air." prefix for reasons that are not important here.  Could this cause a phone not to recognize that the air runtime is needed? I cannot find any documents that say that the prefix does more than help adobe keep track of air apps.
    Here is my app in case it helps:
    https://play.google.com/store/apps/details?id=com.dktimertrial&feature=more_from_developer #?t=W251bGwsMSwyLDEwMiwiY29tLmRrdGltZXJ0cmlhbCJd
    Thanks.

    Have you heard of the expression, "Tampering with this product will void the warranty"?  :-)
    There's no guarantee that the process you went through to remove the air. prefix didn't break the part of the app that automatically triggers the AIR runtime request. You're basically doing things that aren't supported, so I doubt you'd find an answer to that question from Adobe.
    Personally, I would look at using the captive runtime feature of AIR 3.1+ and then you won't have to worry about the user needing to download the runtime separately. If it's really that important for you to remove the air. prefix, captive runtime should fix this problem.
    iBrent

  • Use Flash Builder to Develop Adobe AIR Apps for Android | Flash Platform in Action | Adobe TV

    Former Adobe Technical Evangelist Ted Patrick uses Flash Builder to develop and deploy an Adobe AIR application to his Android-powered smartphone.
    http://adobe.ly/wif9U5

    autoplay can cause a tremendous amount of problems for site visitors. is it possible that adobe might turn off autoplay?

  • Building Native Mobile App for Android: error message, build fail

    Hi,
    I'm  trying RH10 on a Win 8 x64 system, trying to get the generate for  mobile devices, Android to work. I've installed the Android SDK (part of  the complete ADT) in a "Development" folder in the C drive, installed  JDK for Win 64, added the PhoneGap and ANT unzipped folders to the  "Development" folder and then in the RH10 dialog to generate the Android  APK, I've pointed set the correct paths to these tools. (All installed  tools are correct for my OS, Win 8 x64.)
    No  matter what I try, using a sample file (EmployeeCare, Salesbuilder), I  get an error message at the very end of the build process. Please see the screenshot showing the error message and the relevant part of the  log which looks like the ANT path is not working correctly. The build  fails every time. I've tried to do some troubleshooting online and for  example, came across setting the environment variables for the ANT  folder, which I did, but with no success in fixing the problem. The  Eclipse installation connects with the JDK and runs OK if I simply boot  it up.
    My path settings are in a second screenshot below.
    (I've tried the ANT path with different values, for example "C:\Development\apache-ant-1.9.0-bin" etc. Doesn't prevent error message and build failure.)
    I  am not sure what else to do. Any help would be appreciated. At this  point, I would be happy to simply be able to build one APK then test it  on an Android device.
    Thank you for your help.
    Kind Regards,
    saratogacoach

    @saratogacoach
    Not much on the forums yet about creating an app but I notice you are using Windows 8 which is not officially supported yet. Can you try on a Windows 7 machine to rule out the OS being the problem?
    See www.grainge.org for RoboHelp and Authoring tips
    @petergrainge

  • The Error Message 'Application descriptor file cannot be parsed' shows when compiling (Ctrl + Enter) Adobe AIR for Android applications on Flash Professional CS5.5

    The Error Message 'Application descriptor file cannot be parsed' shows when compiling (Ctrl + Enter) Adobe AIR for Android applications on Flash Professional CS5.5
    This is happening for most of the pupils and staff at our school and they are unable to complete their work.
    This also happens on a fresh copy of windows and CS5.5 without any updates and also with all latest updates.
    I have tried it on 32-bit and 64-bit CS5, Windows, Air and Java with the same error every time.
    There are a small minority of users where this works fine for them with no issue.
    I have tried re-setting user profiles.
    I have tried a local admin and domain admin account with the same issue
    I have noticed however that if the file is moved to the shared area it will compile. If it is on their documents area it will not compile. The users have full control in both locations. This is fine for staff but we are unable to give full control or modify access to the shared area for the pupil's
    I have been through the online support section and it directed me to phone Adobe Customer care who informed me that all support has been discontinued for CS5, CS5.5 and CS6 and they will only support creative cloud.
    Any ideas what to try next? There is no other information about this error and I cannot work out what is causing it.

    I have tried and  able to package an apk using your XML file.Could you please make sure your XML file starting from line 1 and coloumn 0.Any space will results in the error (Application Descriptor file cannot be parsed)
    -Pranali

  • Dreamweaver Mobile Applications: Can't get past "Cloning seed app for Android" window

    I'm trying to do a basic Android app using Dreamweaver. I went to Site-->Mobile Applications-->Build and Emulate-->Android. When I do this a window pops up that says Cloning seed app for Android. Unfortunately, I can't get past this. The window continues to act like it is loading, but then it never loads anything. You're supposed to configure the application framework which I did. It's funny because there is an "Easy Install" button. Of course, it doesn't work which means you have to manually try to download and set everything up which is a nightmare that lasts for days. Easy Install button? It's more like a screw you button. All of the tutorials are predicated on the easy install button actually working. Anyways, I downloaded the Java Development Kit (JDK) and the Android software development kit (SDK). Then I got my AVD (Android virtual device) up and running. Then I  set up a site and made sure the file was saved as index.html. I also made sure I put in information in application settings. I tried calling Adobe tech support and doing extensive Google research. Adobe told me it wasn't their problem that the "Easy Install" button isn't working. Plus, troubleshooting information on Google for Dreamweaver mobile app development is scarce. It would be great to start developing instead of hassling with the setup. I'm a week into it and I still  can't get it to work. I'm using CS5.5 Design Premium.
    Lastly, I've done all the updates for dreamweaver that I can do. The only thing I can think of is maybe to try putting the SDK and JDK in the same folder, if that is even possible? Also, I'm using JDK6. Maybe the Android SDK will only run with JDK7? Either way I'm stumped. Any suggestions or help will be appreciated. Thanks.

    I've got the same issue.... in visual studio, you set the properties of the object to something like, content and it builds it with the binary.. but flash builder, i'm stumped on how to get the release build wizard to recoginize the additions i've selected in the project properties -> build packaging -> package contents section... :/

  • Integrate Adobe Air in app for Android

    Hello!Please, answer to one my question.
    Can I integrate Adobe Air in my app for Android? I want the user to not download Adobe Air from Google Play.
    Thanks.

    I've never used anything other than Flash Builder for mobile... So, yes, cf my original answer!
    When you select Export Release Build, it is on the first page of options. (I think ... This is from memory.) In any case, it is very visible. Just look at all the Android options when you package for release.
    G

  • Is the Adobe Air Packager for Desktop or Web Application Apps?

    Is the Adobe Air Packager for desktop or web applications?
    I'm testing the RoboHelp Adobe Air packager and noticed that
    it produces an *.exe file that must be launched locally. This makes
    it seem like it's only an alternative to the *.CHM format for
    desktop applications?
    Is there a way to link to webhelp topics packaged using Adobe
    Air to provide context-sensitive help (CSH) for a web application
    running on a remote server? Supposedly the Adobe Air packager has
    CSH capabilities, but I've found zero documentation on how to set
    this up.

    Hi Dirk.
    Peter Grainge has an article on Air's use on his
    site.

  • Embedding swf files in AIR app for ios

    Hi,
    After going through a lot of articles already available, I found answers with varying views on the following questions:-
    1) Can we embed swf files using the embed tag in air app for ios, with symbols exported ?
    Something like [Embed(source="someSWF",symbol="exportedSymbol")]
    and also something like [Embed(source="someSWF")].
    From what I understand, one can't embed swf's with actionscript byte code in them. So exporting symbols actually creates class linkages which leads to creation of abc. But I'm unsure on this because some sources say otherwise.
    2) Can we embed swf files using embed tag in air app for ios, without symbols exported ?
    Something like [Embed(source="someSWF")]
    and also something like [Embed(source="someSWF" mimeType = "application/octet-stream")]
    I read somewhere else, that you can actually embed symbols separately by providing symbol tag in embed tag but not entire swf (which leads to uncompiled actionscript error) but not sure about this as this is contradictory to finding #1.
    3) If #2 is possible, then do embedding two different swfs with same symbol names would cause a conflict and result in #3747 error ?
    Please note I am not asking about the Loader class here but using the Embed keyword for embedding swfs.
    Also do the results differ with AIRSDK 3.8 and 3.9 and using different swf-version in compiler flags ?
    In our application we started getting error #3747 in class creation of one of the embedded swfs (like new EmbeddedClass()) when we changed from swf-version 17 to 21 using AIRSDK 3.8. So was this error not there earlier or it was there but swf-version was suppressing it ?
    Any help is much appreciated.
    Thanks!

    I am fairly sure that the answer to your questions is: “no”.
    For embed to work the AIR app would have to be working in interpreter mode, and that can work for local testing, but can’t work for submitting apps. An easy change for you to do would be to use SWCs instead of Embed. Other than that you’re looking at Loader, but also a tricky command line build of the app.

  • Video Conferencing in Air 3 for Android/IOS

    Hi,
    We are in the process of creating a Video Conferencing application for Android and IOS devices, the app would be published on Android and IOS market.  I have some quires related to using Air 3.0 for the development:
    For Android devices Front facing camera is supported only in Air 3.0, but can we assume Air 3.0 would be officially available by end of this year?
    Would this feature available for all Android 2.2 and above devices?
    Can we use Flash Media Server/any other streaming server for video conferencing?
    I have read in some of the post that Apple store do not allow video streaming with RTMP, is this true? Is there any work-around to use streaming video from within Air app for IOS?
    Thanks in advance!
    Sangram

    I used milkmangames ANE. (50$), because i didnt want to fork the code for each os.
    http://www.milkmangames.com/blog/tools/
    It was "easy" to set up (quotes: as easy as something complicate can be).
    Consumables, or One-time-purchases worked out of the box, but restore, subscriptions and auto subscriptions (like newspapers) had bugs like hell and were unusable.
    Also check out here for some free stuff (wich propably works as well as the comercial, "supported" stuff, stupid-me)...
    https://github.com/freshplanet/ANE-In-App-Purchase
    More ANEs:
    http://sleepydesign.blogspot.de/2012/07/ane-free-air-native-extensions.html

  • Telstra Air App For Windows 8.1 Phone

    When will Telstra be providing an Air App for WIndows 8.1 phone?

    I, for one, support this request - especially with the universal app situation and the developer tools available to help convert iOS and Android code to Windows, there really shouldn't be much blocking this app being released. By all means say you're not going to write a Windows Phone 8.1 app from scratch, but how about a Windows 10 Mobile universal app? This would run not only on phones, but also 3G/4G enabled Windows tablets. If your developers are not aware of these tools, please get them to take a look at developer.windows.com to be enlightened! Here's a link to the actual iOS and Android 'bridges' that can help migrate an app easily: https://developer.windows.com/en-us/uwp-bridges

  • The file to download the app for Android is not working from my phone--it says that the file isn't there. However it does see the one for the Iphone (even though it can't use it). I'm very computer literate and am pretty sure the problem is on your end.

    The file to download the app for Android is not working from my phone--it says that the file isn't there. However it does see the one for the Iphone (even though it can't use it). I've tried it multiple times and continue to get the same message: "NOT FOUND The requested item could not be found". I also tried through the Market application on the phone but ended-up with the same result.
    I'm very computer literate and am pretty sure the problem is on your end. If this is the case then no one can download the app. I considered that perhaps because it's still in Beta that it was removed due to some other type of software issue. I would really like to use Firefox on my new Droid (2.0); when with this be available?

    Firefox will not appear in the Market for most phones with incompatible hardware. You can check if your phone is supported here:
    https://wiki.mozilla.org/Mobile/Platforms/Android
    Even on some supported devices, a bug in the Market software prevents Firefox from showing up. This may be related to the fairly recent Android Market app update. If you go to Settings/Applications/Market and choose "Uninstall" you can uninstall the update, and then search for and install Firefox from the marketplace.
    Or, if you have a supported phone, you can download the app directly by typing this address into your phone's browser: http://bit.ly/fxbeta3
    (Note: To download the app directly for an AT&T phone, you will have to search for instructions on "sideloading" the APK file, since AT&T disables the option to install from non-Market sources.)

Maybe you are looking for

  • Why can I not sign in?

    Downloaded elements 13 as a quick and easy way to edit my holiday snaps before I leave for military training on Monday.  Successfully installed on computer but asks for sign in in order to use.  Repeatedly coming up with error mesage insisting that I

  • VMWare Fusion - Beach Ball City

    I am an experienced VMWare user and am having the hardest time with Windows 7 running in VMWare fusion. My physical device runs more than fine, has more than enough memory and should by rights, run a Windows 7 VM with ease. I am seeing nothing but be

  • How Can I Work With PHTML Files In Dreamweaver ??

    I want to work with PHTML files in Dreamweaver CS3 - How do I go about getting this to work?

  • Is it normal for a facecam clip to lag while making a gaming video

    I want to make gaming videos, but the facecam clips are laggy. I'm on the trial version, if that affects it.

  • Entourage database will not open

    First off, yes, I know this is supposed to be for Mail and Address Book... Unfortunately its the closest forum I found for my problem... sorry... Here's what happened: My ram chip failed and caused all sorts of nasty things to occur on my PB 17" - in