Artboard size dos'nt fit to rulers

Hi
I opend a new document with a dv\pal size: 720X576 pixels. it opens with
a green frame and rulers for X and Y, that do not fit to the general rulers.
The rulers was set to pixels too, but giv difrrent readings (see attached screen picture).
How can I fux it?
Thanks

The behavior is correct. AI works in square pixels. It is merely referencing the anamorphic pixel dimensions which the final output creates based on the PAR. If it's annoying you, enable the artboard tool, then in the options bar click the Advanced settings and change the PAR for the rulers to 1 in the poanel (see images)
Mylenium

Similar Messages

  • Script for making an object the artboard size.

    I am looking for some help on trying to make an object the exact size of the artboard.  This is something I do on a daily basis for several different reasons and it would be very helpful if this can happen automatically for whatever size the artboard may be.  As I understand it the only way is with a script but I have no experience with making illustrator scripts, im definately no programmer.  I have set up quickkeys in the past to copy from the artboard inputs when you are on the artboard tool but these round to the nearest .01 and this is not accurate enough for what I am working with.  Also if I do this with multiple pages open illustrator is very slow to respond to the artboard tool.  If anyone has any idea where to start or has seen other such scripts I would greatly appreciate it.  Thank you.
    Below is a script that I saw on here that I believe may contain what I need but now knowing programming I have no idea where to start on editing.  All I need is the part where an object is placed on the artboard that is the exact same size as the artboard.  If anyone can advise on editing I would greatly apprecaite it.
    #target illustrator
    function main() {
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              return; // Stop script here no doc open…
         } else {
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              with (docRef) {
                   if (selection.length == 0) {
                        alert('No items are selected…');
                        return; // Stop script here with no selection…
                   if (selection.length > 1) {
                        alert('Too many items are selected…');
                        return; // Stop script here with selection Array…
                   } else {                   
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                        var rectTop = selVB[1] + 36;
                        var rectLeft = selVB[0] - 36;
                        var rectWidth = (selVB[2] - selVB[0]) + 72;
                        var rectHeight = (selVB[1] - selVB[3]) + 72;              
                        selection[0].parent.name = 'CC';
                        selection[0].filled = false;
                        selection[0].stroked = true;
                        var ccColor = cmykColor(0, 100, 0, 0);              
                        var ccCol = spots.add()
                        ccCol.name = 'CC';
                        ccCol.color = ccColor;
                        ccCol.tint = 100;
                        ccCol.colorType = ColorModel.SPOT;
                        var cc = new SpotColor();
                        cc.spot = ccCol;                   
                        selection[0].strokeColor = cc;
                        selection[0].strokeWidth = 1;                   
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                        padBox.stroked = false;
                        padBox.filled = true;
                        var tcColor = cmykColor(0, 100, 90, 0);         
                        var tcCol = spots.add()
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                        tcCol.color = tcColor;
                        tcCol.tint = 100;
                        tcCol.colorType = ColorModel.SPOT;
                        var tc = new SpotColor();
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                        artboards[0].artboardRect = (padBox.visibleBounds);
                        redraw();
                        rectWidth = (rectWidth-72)/72;
                        rectWidth = roundToDP(rectWidth,1);
                        rectHeight = (rectHeight-72)/72;
                        rectHeight = roundToDP(rectHeight,1);
                        var textString = rectWidth + ' x ' + rectHeight;
                        prompt('Copy Me', textString);
    main();
    function roundToDP(nbr, dP) {
         dpNbr = Math.round(nbr*Math.pow(10,dP))/Math.pow(10,dP);
         return dpNbr;
    function cmykColor(c, m, y, k) {
         var newCMYK = new CMYKColor();
         newCMYK.cyan = c;
         newCMYK.magenta = m;
         newCMYK.yellow = y;
         newCMYK.black = k;
         return newCMYK;

    Thanks to CarlosCanto for the original script, it was very a very helpful starting point to optimize one of our workflows. We customized it a bit to maintain the aspect ratio (just takes the greater of the width / height and scales proportionally to the artboard size), and also center up the object in the middle of the artboard once scaling is complete. I hope it is helpful to someone:
    #target Illustrator
    //  script.name = fitObjectToArtboardBounds.jsx;
    //  script.description = resizes selected object to fit exactly to Active Artboard Bounds;
    //  script.required = select ONE object before running; CS4 & CS5 Only.
    //  script.parent = carlos canto // 01/25/12;
    //  script.elegant = false;
    var idoc = app.activeDocument;
    selec = idoc.selection;
    if (selec.length==1)
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            var docw = idoc.width;
            var doch = idoc.height;
            var activeAB = idoc.artboards[idoc.artboards.getActiveArtboardIndex()]; // get active AB
            docLeft = activeAB.artboardRect[0];
            docTop = activeAB.artboardRect[1];
            // get selection bounds
            var sel = idoc.selection[0];
            var selVB = sel.visibleBounds;
            var selVw = selVB[2]-selVB[0];
            var selVh = selVB[1]-selVB[3];
            var selGB = sel.geometricBounds;
            var selGw = selGB[2]-selGB[0];
            var selGh = selGB[1]-selGB[3];
            // get the difference between Visible & Geometric Bounds
            var deltaX = selVw-selGw;
            var deltaY = selVh-selGh;
            if (sel.width > sel.height) {
                var newWidth = docw-deltaX;
                var ratio = sel.width / newWidth;
                sel.width = newWidth; // width is Geometric width, so we need to make it smaller...to accomodate the visible portion.
                sel.height = sel.height * ratio;
            } else {
                var newHeight = doch-deltaY;
                var ratio = sel.height / newHeight;
                sel.height = newHeight;
                sel.width = sel.width / ratio;
            sel.top = (doch / 2) - (sel.height / 2);
            sel.left = (docw / 2) - (sel.width / 2);
        else
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  • Setting artboard size in an action CS4

    I'm converting large numbers of emf files to svg files.
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    In CS3 it doesn't take account of the artbord in this process so It doesn't matter what the size of the original graphic is, the SVG always matches.
    When I do exactly the same thing in CS4 the emf open on a letter size artboard, then the saved SVG is letter size not the original size.
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    Thanks for the steps, but when I follow your steps by hand it works, but they don't  work in an action.
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    copy
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    save as
    close
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    TL;DR:
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    yes of course. i never modify the author's comments in original scripts.
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    in order to create the new document with the same dimensions as my orignal doc, I first read the artboardRect dimensions of the current artboard and then create the document with those values passed as parameters. the calculation is to get the real width since artboardRect gives you left,top,right,bottom values and not just height and width.
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    * @version 0.1
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    * @author Anton Ball
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