AS3 MP3 Player

Just sharing some ActionScript 3 source code for those
Interested. Instrctions and source FLA, as files are the link
below. Its an mp3 player, with play, pause, stop, next song,
previous song, id3 info display and uses computeSpectrum
AS3
MP3 Player Link
Eddie
Truth Realization
DHTML Nirvana

Just sharing some ActionScript 3 source code for those
Interested. Instrctions and source FLA, as files are the link
below. Its an mp3 player, with play, pause, stop, next song,
previous song, id3 info display and uses computeSpectrum
AS3
MP3 Player Link
Eddie
Truth Realization
DHTML Nirvana

Similar Messages

  • MP3 Player in AS3 Flash CS5 with autoresume feature?

    I created a web site with an MP3 player on several of the pages. I created the player using AS3 in Flash CS5 Professional. It has a volume slider on it that I set the initial value to 2. It music that is loaded is identified in an XML file. If the user changes the volume, pauses or stops the music, I want to use autoresume (or something equivalent) to make sure the player continues in the same status across pages.The player is embeded on the pages using SWFObject.
    I have searched for several days on the web trying to find a solution and have not found one. I don't know if there is something I need to do in AS3, in Flash, on my pages or if it can be handled in PHP or XML. Does anyone know a good approach?

    Thank you for your help. I put the code in and it works except for one thing, the position of the slider does not change when I bring the player up the second time, it is always set to the default position. I do not know what value to store and reset for the slider position.
    I have three different books that I have searched and I have searched on the Internet but cannot find the answer. I have pasted the Action Script below. I hope you can help me. In the meantime, I will continue to look more myself. Thank you again.
    import flash.display.DisplayObject;
    import fl.events.SliderEvent;
    import flash.media.SoundTransform;
    import flash.net.SharedObject;
    // rewind and fast forward rate
    const SEARCH_RATE:int = 3000;
    // XML file that holds reference to the mp3 files and used to load the tracks
    const XML_FILE:String = "tracks.xml";
    const FORWARD:String = "forward";
    const BACKWARD:String = "backward";
    var playDirection:String;
    var index:Number = 0;
    var trackPos:Number = 0;
    var trackOn:Boolean = false;
    var trackXML:XML;
    var trackList:XMLList;
    var urlRequest:URLRequest;
    var urlLoader:URLLoader;
    var track:Sound = new Sound  ;
    var newTrack:Sound;
    var newUrlRequest:URLRequest;
    var chan:SoundChannel = new SoundChannel  ;
    var context:SoundLoaderContext = new SoundLoaderContext(7000,false);
    var trackTimer:Timer = new Timer(200);
    var trans:SoundTransform;
    var mySO:SharedObject = SharedObject.getLocal("MP3Vol");
    var currVol:Number = mySO.data.MP3CurrVol;
    if (!mySO.data.MP3CurrVol) {
        currVol = .2;
    // create a new URLRequest object and use to reference the XML file
    urlRequest = new URLRequest(XML_FILE);
    // create a new URLLoader object to load the XML file
    urlLoader = new URLLoader(urlRequest);
    urlLoader.addEventListener(Event.COMPLETE, onceLoaded);
    urlLoader.load(urlRequest);
    //listener for the volume slider;
    volSlide.addEventListener(SliderEvent.CHANGE, volumeChange);
    function onceLoaded(e:Event):void
        trackXML = new XML(e.target.data);
        trackList = trackXML.track;
        urlRequest = new URLRequest(trackList[index].path);
        trans = new SoundTransform(currVol);
        track.addEventListener(Event.COMPLETE, trackCompleteHandler);
        track.addEventListener(ProgressEvent.PROGRESS, trackProgressHandler);
        track.load(urlRequest, context);
        chan = track.play(trackPos);
        chan.soundTransform = trans;
        chan.addEventListener(Event.SOUND_COMPLETE, playNext);
    function trackCompleteHandler(e:Event):void
        trackOn = true;
        title_txt.text = trackList[index].title;
        performer_txt.text = trackList[index].performer;
        e.target.removeEventListener(Event.COMPLETE, trackCompleteHandler);
        e.target.removeEventListener(ProgressEvent.PROGRESS, trackProgressHandler);
    function trackProgressHandler(pe:ProgressEvent):void
        var percent:int = (pe.target.bytesLoaded / pe.target.bytesTotal) * 100;
        performer_txt.text = "Loading...";
        title_txt.text = percent + "%";
    play_mc.addEventListener(MouseEvent.CLICK, playTrack);
    stop_mc.addEventListener(MouseEvent.CLICK, stopTrack);
    next_mc.addEventListener(MouseEvent.CLICK, nextTrack);
    prev_mc.addEventListener(MouseEvent.CLICK, prevTrack);
    pause_mc.addEventListener(MouseEvent.CLICK, pauseTrack);
    ffwrd_mc.addEventListener(MouseEvent.CLICK, ffwrdTrack);
    rewind_mc.addEventListener(MouseEvent.CLICK, rwndTrack);
    function playTrack(e:MouseEvent):void
        trackTimer.stop();
        if (! trackOn)
            newUrlRequest = new URLRequest(trackXML.track[index].path);
            newTrack = new Sound  ;
            newTrack.addEventListener(Event.COMPLETE, trackCompleteHandler);
            newTrack.addEventListener(ProgressEvent.PROGRESS, trackProgressHandler);
            newTrack.load(newUrlRequest, context);
            chan = newTrack.play(trackPos);
            chan.soundTransform = trans;
            chan.addEventListener(Event.SOUND_COMPLETE, playNext);
            play_mc.removeEventListener(MouseEvent.CLICK, playTrack);
    function stopTrack(e:MouseEvent):void
        trackTimer.stop();
        if (trackOn)
            chan.stop();
            trackOn = false;
            play_mc.visible = true;
            play_mc.addEventListener(MouseEvent.CLICK, playTrack);
        trackPos = 0;
    function nextTrack(e:MouseEvent):void
        if (index < trackList.length() - 1)
            index++;
        else
            index = 0;
        trackPos = 0;
        chan.stop();
        newUrlRequest = new URLRequest(trackList[index].path);
        newTrack = new Sound  ;
        newTrack.addEventListener(Event.COMPLETE, trackCompleteHandler);
        newTrack.addEventListener(ProgressEvent.PROGRESS, trackProgressHandler);
        newTrack.load(newUrlRequest, context);
        chan = newTrack.play(trackPos);
        chan.soundTransform = trans;
        chan.addEventListener(Event.SOUND_COMPLETE, playNext);
        track = newTrack;
    function prevTrack(e:MouseEvent):void
        if (index > 0)
            index--;
        else
            index = trackList.length() - 1;
        trackPos = 0;
        chan.stop();
        newUrlRequest = new URLRequest(trackList[index].path);
        newTrack = new Sound  ;
        newTrack.addEventListener(Event.COMPLETE, trackCompleteHandler);
        newTrack.addEventListener(ProgressEvent.PROGRESS, trackProgressHandler);
        newTrack.load(newUrlRequest, context);
        chan = newTrack.play(trackPos);
        chan.soundTransform = trans;
        chan.addEventListener(Event.SOUND_COMPLETE, playNext);
        track = newTrack;
    function pauseTrack(e:MouseEvent):void
        if (trackOn)
            trackPos = chan.position;
            chan.stop();
            play_mc.visible = true;
            play_mc.addEventListener(MouseEvent.CLICK, playTrack);
            trackOn = false;
    function ffwrdTrack(e:MouseEvent):void
        if (trackOn)
            playDirection = FORWARD;
            trackTimer.addEventListener(TimerEvent.TIMER, trackSearch);
            trackTimer.start();
    function rwndTrack(e:MouseEvent):void
        if (trackOn)
            playDirection = BACKWARD;
            trackTimer.addEventListener(TimerEvent.TIMER, trackSearch);
            trackTimer.start();
    function trackSearch(te:TimerEvent):void
        trackPos = chan.position;
        chan.stop();
        chan.removeEventListener(Event.SOUND_COMPLETE, playNext);
        if (playDirection == FORWARD)
            if (trackPos + SEARCH_RATE < track.length)
                trackPos +=  SEARCH_RATE;
                chan = track.play(trackPos);
                chan.soundTransform = trans;
                chan.addEventListener(Event.SOUND_COMPLETE, playNext);
            else
                if (index < trackList.length() - 1)
                    index++;
                else
                    trackPos = 0;
                    chan.stop();
                    newUrlRequest = new URLRequest(trackList[index].path);
                    newTrack = new Sound  ;
                    newTrack.addEventListener(Event.COMPLETE, trackCompleteHandler);
                    newTrack.addEventListener(ProgressEvent.PROGRESS, trackProgressHandler);
                    newTrack.load(newUrlRequest, context);
                    chan = newTrack.play(trackPos);
                    chan.soundTransform = trans;
                    chan.addEventListener(Event.SOUND_COMPLETE, playNext);
                    track = newTrack;
                    te.target.stop();
                    te.target.removeEventListener(TimerEvent.TIMER, trackSearch);
        else if (playDirection == BACKWARD)
            if (trackPos - SEARCH_RATE > 0)
                trackPos -=  SEARCH_RATE;
                chan = track.play(trackPos);
                chan.soundTransform = trans;
                chan.addEventListener(Event.SOUND_COMPLETE, playNext);
            else
                if (index > 0)
                    index--;
                else
                    index = trackList.length() - 1;
                trackPos = 0;
                chan.stop();
                newUrlRequest = new URLRequest(trackList[index].path);
                newTrack = new Sound  ;
                newTrack.addEventListener(Event.COMPLETE, trackCompleteHandler);
                newTrack.addEventListener(ProgressEvent.PROGRESS, trackProgressHandler);
                newTrack.load(newUrlRequest, context);
                chan = newTrack.play(trackPos);
                chan.soundTransform = trans;
                chan.addEventListener(Event.SOUND_COMPLETE, playNext);
                track = newTrack;
                te.target.stop();
                te.target.removeEventListener(TimerEvent.TIMER, trackSearch);
    function playNext(e:Event):void
        if (index < trackList.length() - 1)
            index++;
        else
            index = 0;
        trackPos = 0;
        chan.stop();
        chan.removeEventListener(Event.SOUND_COMPLETE, playNext);
        newUrlRequest = new URLRequest(trackList[index].path);
        newTrack = new Sound  ;
        newTrack.addEventListener(Event.COMPLETE, trackCompleteHandler);
        newTrack.addEventListener(ProgressEvent.PROGRESS, trackProgressHandler);
        newTrack.load(newUrlRequest, context);
        chan = newTrack.play(trackPos);
        chan.soundTransform = trans;
        chan.addEventListener(Event.SOUND_COMPLETE, playNext);
        track = newTrack;
    // uses volume slider value to control volume
    function volumeChange(e:SliderEvent):void
        currVol = e.target.value;
        trans.volume = currVol;
        chan.soundTransform = trans;
        mySO.data.MP3CurrVol = currVol;
        mySO.flush();

  • How can I fix 2121 sandbox security error, local swf MP3 player test calls MP3's from website?

    1st Issue.  I am a new user and am fighting #2121, #2044 & #2048 Flash security errors in getting an MP3 player to work as I test the fla file in Flash CS4 on my local computer.  The fla in Flash and swf in Dreamweaver calls mp3 files from our host server on the internet.
    After reading various sparce posts and Adobe articles on this issue, I have added a crossdomain.xml file at our websites root (see file below) and added the code, flash.system.Security.allowDomain in line 1 of the action script of the flash fla to allow our site access (-see script below).  These efforts have helped get the player to work better on our test site.
    But, I am still getting the 2121 error within Flash CS4 as I debug the player or play the swf in live view within Dreamweaver.  Playing the fla or swf will lock-up the Flash 10 player and crash the program. I am having the mp3 player access the mp3 files from our web site as I test the fla.
    Here is the debug message I am getting:
    Attemping to launch and connect to Player using URL C:\Web Site Files\Plank Productions afc\Plank Productions 2010\site\MP3_List_Player_AS3.swf [SWF] C:\Web Site Files\Plank Productions afc\Plank Productions 2010\site\MP3_List_Player_AS3.swf - 209827 bytes after decompression SecurityError: Error #2121: Security sandbox violation: Sound.id3: file:///C/Web%20Site%20Files/Plank%20Productions%20afc/Plank%20Productions%202010/site/MP3%5FList %5FPlayer%5FAS3.swf cannot access . This may be worked around by calling Security.allowDomain.
    at flash.media::Sound/get id3()
    at com.afcomponents.mp3player::MP3Player/get id3()
    at com.afcomponents.mp3player::MP3Player/handleBuffe ring()
    Here is the crossdomain xml code:
    <?xml version="1.0" encoding="utf-8"?>
    <?xml version="1.0"?><!DOCTYPE cross-domain-policySYSTEM "http://www.macromedia.com/xml/dtds/cross-domain- policy.dtd">
    <cross-domain-policy>
    <allow-access-from domain="www.plankproductions.com" secure="false"/>
    <allow-access-from domain="plankproductions.com" secure="false"/>
    </cross-domain-policy>
    Here is the AS3 in line 1 of the Fla file that I added:
    flash.system.Security.allowDomain("www.plankproductions.com", "plankproductions.com");
    2nd Issue.  The online playback of the mp3 player will play about 4-7 mp3’s then lock-up in Internet Explorer 8 on a pc.  I think that is related to flash security, not sure, I do not know how to debug the mp3 player on the web site.
    http://plankproductions.com/pptemplate_afc_mp3.shtml
    Questions.
    -How can I resolve the error 2121?
    -What as3 code do I need to target the local c drive to have security clearance and work properly, is this the problem?
    -Why is the mp3 player locking up on the web page?
    Thank you in advance for any help.
    Operating System: Windows XP Professional, CS4 Web Premium

    Do you have the standard or debug player installed?  Such errors should not occur with the standard player.
    See http://helpx.adobe.com/flash-player/kb/find-version-flash-player.html#main_Find_Flash_Play er_version_type_and_capabilities__Flash_developers_only_

  • As3 mp3 encode problem

    Hi,
    We are developing an app that could play mp3s from a music store. We found that the downloaded mp3 from the store can't play be as3's Sound class. The file's information can be load, but just not to play. Same code (something like new Sound(); load(urlrequest);play();..) will work to some of other mp3s. I've searched from internet. Looks like this is only way to play mp3s by AS3. Some older AS2 code could play these mp3s by sound.loadSound(). I don't understand why the old method is better than the newer one, and it is in same flash editor and player. I re-encoded the mp3s by Adobe Media Encoder, and the AS3 player will work. But I can't do it for every customer's downloaded mp3. From internet, I can't find what is the specification of Flash friendly mp3 Encode. And every other mp3 player can play these mp3s even Flash AS2.
    Please help!
    Andy

    The reason I listed as3 and as2 code with local mp3 is showing you even the code is simple like that, it is still not working. So I don't expect it could work with more complicated situation, and how wired it isthat AS2 code could work but not AS3.
    It will be an iOS app, but anyway it will be running by swf, right?
    The music will be downloaded from the music store, but it will be running in the local folder, not stream from internet.
    So the code for music playing will just be like that:
    import flash.media.*;
      var snd:Sound = new Sound();
      snd.load(new URLRequest("Music.mp3"));
      snd.play();

  • Telling my flash mp3 player to get its song list from an xml file

    Hello,
    What do I need to put in my code to tell my mp3 player to grab its songs from a folder on my server via an xml doc I outputted from my sql server? (the mp3 player is also on the server).
    Thanks in advance! 
    Here's my code thus far:
    Heres my code:
    import flash.events.MouseEvent;
    import flash.media.Sound;
    import flash.net.URLRequest;
    import flash.media.SoundChannel;
    import fl.events.SliderEvent;
    var myMusic:Sound = new Sound();
    var soundFile:URLRequest = new URLRequest("lpwfte.mp3");
    var channel:SoundChannel = new SoundChannel();
    var sTransform:SoundTransform = new SoundTransform();
    var myTimer:Timer = new Timer(100);
    var songPosition:Number = 0;
    var myContext:SoundLoaderContext = new SoundLoaderContext(5000);
    myMusic.load(soundFile, myContext);
    myTimer.addEventListener(TimerEvent.TIMER, updateTime);
    buttonPlay.addEventListener(MouseEvent.CLICK, playMusic);
    btnStop.addEventListener(MouseEvent.CLICK, StopMusic);
    sldVolume.addEventListener(SliderEvent.CHANGE, ChangeVolume);
    myMusic.addEventListener(Event.COMPLETE, getSongLength);
    btnPause.addEventListener(MouseEvent.CLICK, pauseMusic);
    function pauseMusic(evt:MouseEvent):void
    songPosition = channel.position;
    channel.stop();
    function convertTime(millis:Number):String
    var Minutes:Number = ( millis % (1000*60*60)) / (1000 * 60);
    var Seconds:Number = ((millis % (1000*60*60)) % (1000 * 60)) /1000;
    if(Minutes < 10)
      var displayMinutes:String = "0" + Math.floor(Minutes);
    }else
      var displayMinutes:String = Math.floor(Minutes).toString();
    if(Seconds < 10)
      var displaySeconds:String = "0" + Math.floor(Seconds);
    }else
      var displaySeconds:String = Math.floor(Seconds).toString();
    return displayMinutes + ":" + displaySeconds;
    //return (Math.floor(Minutes) + ":" + Math.floor(Seconds));
    function updateTime(evt:TimerEvent):void
    lblSongTime.text = convertTime(channel.position);
    function getSongLength(evt:Event):void
    lblSongTotalTime.text = convertTime(myMusic.length);
    lblSongName.text = myMusic.id3.songName;
    lblSongArtist.text = myMusic.id3.artist;
    lblSongYear.text = myMusic.id3.year;
    function ChangeVolume(evt:SliderEvent):void
    sTransform.volume = sldVolume.value;
    channel.soundTransform = sTransform;
    function StopMusic(evt:MouseEvent):void
    channel.stop();
    songPosition = 0;
    function playMusic(evt:MouseEvent):void
    channel = myMusic.play(songPosition);
    myTimer.start();

    Search Google for a tutorial using terms like "AS3 XML tutorial".  ANy one of them should show you the code you need to parse the xml data into variables you can use in your code for your mp3 URLRequest value.

  • Flashvars, loaderinfo for mp3 player with xml

    ok, I am using flash cs5, am pretty new to as3, and I've been trying for 3 days to figure this out, as of yet have not been able to.
    I have built a music community website, obviously members can sign up for an account, and upload mp3 files to their accounts.
    now I'll explain in as much detail as I can.
    Once registration is complete, the php script creates a folder in the members directory on my server with their unique id, then when they go and upload an mp3, it uploads it to their folder and automatically creates a playlist.xml file for the song(s)
    so, I have a prebuilt flash mp3 player that I got from developphp.com, his as3 code calls for a static directory for the audio and xml, now since the flash player will live in the root, and the xml and audio will live in the members/$id folders, I am told to use flashvars and loaderinfo.parameters to do what I need, and that is to load the xml and mp3 files into the player for the profile that is being viewed at that moment, so lets look at what I've put into the html object and embed.
    lets use profile #7
    <param name="movie" value="flplayer.swf?<?php print"$id/playlist.xml" ?>">
                <embed src="flplayer.swf?<?php print "$id/playlist.xml" ?>"> (please tell me if I have done this incorrectly)
    now if we go to the profile.php?id=7 page, thius is what the page source looks like:
    <param name="movie" value="flplayer.swf?7/playlist.xml">
                <embed src="flplayer.swf?7/playlist.xml>">
    now here is where I am stuck, as I said the flash mp3 player urlLoader and URLRequest, and I have been searching for days to figure out what I am supposed to do to get the player to pick up on the flash vars, here is the top part of the as3 code where it calls for the mp3 and the xml.
    stop();
    var myFormat:TextFormat = new TextFormat();
    myFormat.color = "0xFFFFFF";
    list.setRendererStyle("textFormat", myFormat);
    var trackToPlay:String;
    var pausePosition:int = 0;
    var songURL:URLRequest;
    var isPlaying:Boolean = false;
    var i:uint;
    var myXML:XML = new XML();
    var XML_URL:String = "mp3_playlist.xml";
    var myXMLURL:URLRequest = new URLRequest(XML_URL);
    var myLoader:URLLoader = new URLLoader(myXMLURL);
    myLoader.addEventListener("complete", xmlLoaded);
    function xmlLoaded(event:Event):void {
        myXML = XML(myLoader.data);
       var firstSong:String = myXML..Song.songTitle[0];
       var firstArtist:String = myXML..Song.songArtist[0];
       songURL = new URLRequest("mp3_files" + firstSong + ".mp3");
       status_txt.text = "1. "+firstSong +" - "+firstArtist;
         for each (var Song:XML in myXML..Song) {
    i++;
    var songTitle:String = Song.songTitle.toString();
    var songArtist:String = Song.songArtist.toString();
    list.addItem( { label: i+". "+songTitle+" - "+songArtist, songString: songTitle, Artist: songArtist, songNum: i } );
    var myArray = new Array (0,0);
             list.selectedIndices = myArray;
    gotoAndStop(3);
    I am not asking for free work, I'm just trying to get pointed in the right direction, through searching I have been trying to find out how and what to change, and I have been having a great deal of trouble finding the info, I'm ready to pull my hair out.

    ok, here is the object/embed section from dreamweaver
    <object id="FlashID" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="386" height="250">
                  <param name="movie" value="flplayer.swf">
                <embed src="flplayer.swf?xml=members/$id/playlist.xml">
                  <param name="quality" value="high">
                  <param name="wmode" value="opaque">
                  <param name="swfversion" value="9.0.45.0">
                  <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
                  <param name="expressinstall" value="Scripts/expressInstall.swf">
                  <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
                  <!--[if !IE]>-->
                  <object type="application/x-shockwave-flash" data="flplayer.swf" width="386" height="250">
                    <!--<![endif]-->
                    <param name="quality" value="high">
                    <param name="wmode" value="opaque">
                    <param name="swfversion" value="9.0.45.0">
                    <param name="expressinstall" value="Scripts/expressInstall.swf">
                    <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
                    <div>
                      <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
                      <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
                      </div>
                    <!--[if !IE]>-->
                    </object>
                  <!--<![endif]-->
                  </object>

  • Flash mp3 player with multiple playlist

    Seeja everybody,
    i have a big problem. i would like to create a multiple
    playlist to my player. the buttons for the playlist's are in the
    same flash as the player. please help me. how can i connect this 5
    buttons (see the picture) to my player? maybe some scripts?
    http://img235.imageshack.us/my.php?image=playerla8.jpg
    HTML CODE
    quote:
    <html>
    <head>
    <meta http-equiv="Content-Language" content="hu">
    <meta http-equiv="Content-Type" content="text/html;
    charset=windows-1250">
    <title>gangsta rap</title>
    <style>
    a:link {color: "#666666"; font-family:Arial; font-size:10px;
    font-weight:bold; text-decoration: none}
    a:visited {color: "#333333"; font-family:Arial;
    font-size:10px; font-weight:bold; text-decoration: none}
    a:hover { color: "#3333CC"; font-size:10px;
    font-family:Arial; font-weight:bold; text-decoration: none}
    a:active {color: "#CCCCCC"; font-family:Arial;
    font-size:10px; font-weight:bold; text-decoration: none}
    </style>
    <base target="hlavní">
    </head>
    <body bgcolor="#1B1B1B" topmargin="2" leftmargin="0"
    rightmargin="1" bottommargin="2">
    <table border="0" width="100%" id="table1" cellspacing="0"
    cellpadding="0">
    <tr>
    <td>
    <p align="center">
    <OBJECT
    codeBase=http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0 ,0,0
    height=100 width=1000
    classid=clsid:d27cdb6e-ae6d-11cf-96b8-444553540000 align="center"
    hspace="1"><PARAM NAME="movie"
    VALUE="mp3player.swf?playlist=rapfrance.xml">
    <PARAM NAME="quality" VALUE="High"><PARAM
    NAME="wmode" VALUE="transparent">
    <param name="salign" value="R">
    <embed src="mp3player.swf?playlist=rapfrance.xml"
    quality="High"
    width="1000" height="100" wmode="transparent"
    type="application/x-shockwave-flash"
    pluginspage="
    http://www.macromedia.com/go/getflashplayer"
    salign="R" /></OBJECT>
    </td>
    </tr>
    </table>
    </body>
    </html>
    thank you for your help very much in anticipation.

    http://www.clickpopmedia.com/2008/04/15/making-an-mp3-player-in-as3/

  • Flash mp3 player with transparent background

    hi guys
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