Call Sound from a Symbol

Does anyone have any experience of using buzz.js to add audio to animations?
It's a great bit of kit and it works really well, but I'm having trouble calling sound from anything other than code placed on the main timeline. If I try and trigger a sound to play when, for example, a button within a symbol is clicked, nothing happens.
I don't suppose anyone knows if it's possible?
Cheers in advance x

Hi Tim... if you're out there??? I'm so sorry to keep haunting you with this but I've spent the last 14 hours getting nowhere and I'm utterly floundering.
Your brilliantly edited file works perfectly with one audio track but I need to add several. I've tried innumerable permutaions of the following code (in compositionReady) but only the first, listed audio is ever recognised and/or can be played. I hate to put upon your time more than I already have; but I was wondering if you could let me know if what I'm attempting is even posssible (in which case I'll soldier on trying for a fix) or if it's not (in which case I can finally go and get some much needed sleep ).
Many thanks, in advance, for any light you can shed!
Below is the latest in a long line of code variations that don't work, except that  sym.audio01 works fine every time and is able to be played in a whole host of ways... the others, though? Nothing doing.
sym.audio01 = new buzz.sound("media/audio01", {formats: [ "ogg", "mp3" ]});
     audio01.bind('loadeddata', function(e){
     var stage = Edge.getComposition(compId).getStage();
sym.audio02 = new buzz.sound("media/audio02", {formats: [ "ogg", "mp3" ]});
     audio02.bind('loadeddata', function(e){
     var stage = Edge.getComposition(compId).getStage();
sym.audio03 = new buzz.sound("media/audio03", {formats: [ "ogg", "mp3" ]});
      audio03.bind('loadeddata', function(e){
     var stage = Edge.getComposition(compId).getStage();
sym.audio04 = new buzz.sound("media/audio04", {formats: [ "ogg", "mp3" ]});
     audio04.bind('loadeddata', function(e){
      var stage = Edge.getComposition(compId).getStage();

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