Change zoom level like ie

how to change zoom level like ie?
== This happened ==
Every time Firefox opened
== n/a

Default Zoom Level extension:
https://addons.mozilla.org/en-US/firefox/addon/6965

Similar Messages

  • Ram preview green line goes away when changing zoom level

    I did a ram preview of my project, about 12 seconds long.  Everything looks good until I want to zoom in or out on the comp, then the green line disappears and I have to render it over again.  I don't remember AE doing this before.  If I zoom to say 25% and render part of the comp, then zoom to 50%, that part with the green line is gone.  I can render a different segment of the comp while in 50% and switch back to 25%, and the green line from when I rendered at 25% is back.  I've turned off adaptive resolution in the fast preview options, and I turned off the disk cache.  Is this a bug or just the way AE works now?  I'm using CS6 version 11.0.2 on Win7.

    Actually, I think I am.  I didn't notice it before, but when I zoom in, if I have the resolution set to Auto, it changes between quarter, half and full depending on the zoom level.  I've never noticed that before, or maybe they only recently made it so it didn't say Auto all the time, but now says what effective resolution it's set to.  So is that the answer to my problem?  Leave it on full resolution (or whatever I need at the time)?

  • Is there a feature that will display the current zoom level like Internet Explorer does?

    Zoom level appears in the lower right hand corner of MS IE

    Sorry, there's no built-in feature like what you mean in original Firefox that you download. But you can use this add-ons: [https://addons.mozilla.org/en-us/firefox/addon/default-fullzoom-level/ Default FullZoom Level] . I hope this add-ons can help you.

  • CS4 NOT capable of sharp displays at all zoom levels

    I must have been asleep, until now, and missed the significance and importance of what follows.
    In post #11 here:
    http://forums.adobe.com/thread/375478?tstart=30
    on 19 March 2009 Chris Cox (Adobe Photoshop Engineer - his title on the old forums) said this, in a discussion regarding sharpness in CS4:
    "You can't have perfectly sharp images at all zoom levels.". Unfortunately, my experience with CS4 since its release late last year has repeatedly confirmed the correctness of this statement.
    What makes this statement so disturbing is that it contradicts an overwhelming amount of the pre- and post-release promotional advertising of CS4 by Adobe, to the effect that the OpenGL features of CS4 enable it to display sharp images at all zoom levels and magnifications. What is surprising is that this assertion has been picked up and regurgitated in commentary by other, sometimes highly experienced, Ps users (some unconnected with, but also some directly connected with, Adobe). I relied upon these representations when making my decision to purchase the upgrade from CS3 to CS4. In fact, they were my principal reason for upgrading. Without them, I would not have upgraded. Set out in numbered paragraphs 1 to 6 below is a small selection only of this material.  
    1. Watch the video "Photoshop CS4: Buy or Die" by Deke McClelland (inducted into the Photoshop Hall of Fame, according to his bio) on the new features of CS4 in a pre-release commentary to be found here:
    http://fyi.oreilly.com/2008/09/new-dekepod-deke-mcclelland-on.html
    Notice what he says about zooming with Open GL: "every zoom level is a bicubically rendered thing of beauty". That, when viewed with the zooming demonstrated, can only be meant to convey that your image will be "sharp" at all zoom levels. I'm sure he believes it too - Deke is someone who is noted for his outspoken criticism of Photoshop when he believes it to be deserved. It would seem that he must not have experimented and tested to the extent that others posting in this forum have done so.
    2. Here's another Adobe TV video from Deke McClelland:
    http://tv.adobe.com/#vi+f1584v1021
    In this video Deke discusses the "super smooth" and "very smooth" zooming of CS4 at all zoom levels achieved through the use of OpenGL. From the context of his comments about zooming to odd zoom levels like 33.33% and 52.37%, it is beyond doubt that Deke's use of the word "smooth" is intended to convey "sharp". At the conclusion of his discussion on this topic he says that, as a result of CS4's "smooth and accurate" as distinct from "choppy" (quoted words are his) rendering of images at odd zoom levels (example given in this instance was 46.67%), "I can actually soft proof sharpening as it will render for my output device".
    3. In an article by Philip Andrews at photoshopsupport.com entitled 'What's New In Adobe Photoshop CS4 - Photoshop 11 - An overview of all the new features in Adobe Photoshop CS4',
    see: http://www.photoshopsupport.com/photoshop-cs4/what-is-new-in-photoshop-cs4.html
    under the heading 'GPU powered display', this text appears :
    "Smooth Accurate Pan and Zoom functions – Unlike previous versions where certain magnification values produced less than optimal previews on screen, CS4 always presents your image crisply and accurately. Yes, this is irrespective of zoom and rotation settings and available right up to pixel level (3200%)." Now, it would be a brave soul indeed who might try to argue that "crisply and accurately" means anything other than "sharply", and certainly, not even by the wildest stretch of the imagination, could it be taken to mean "slightly blurry but smooth" - to use the further words of Chris Cox also contained in his post #11 mentioned in the initial link at the beginning of this post.
    4. PhotoshopCAFE has several videos on the new features of CS4. One by Chris Smith here:
    http://www.photoshopcafe.com/cs4/vid/CS4Video.htm
    is entitled 'GPU Viewing Options". In it, Chris says, whilst demonstrating zooming an image of a guitar: "as I zoom out or as I zoom in, notice that it looks sharp at any resolution. It used to be in Photoshop we had to be at 25, 50 , 75 (he's wrong about 75) % to get the nice sharp preview but now it shows in every magnification".
    5. Here's another statement about the sharpness of CS4 at odd zoom levels like 33.33%, but inferentially at all zoom levels. It occurs in an Adobe TV video (under the heading 'GPU Accererated Features', starting at 2 min 30 secs into the video) and is made by no less than Bryan O'Neil Hughes, Product Manager on the Photoshop team, found here:
    http://tv.adobe.com/#vi+f1556v1686
    After demonstrating zooming in and out of a bunch of documents on a desk, commenting about the type in the documents which is readily visible, he says : "everything is nice and clean and sharp".
    6. Finally, consider the Ps CS4 pdf Help file itself (both the original released with 11.0 and the revised edition dated 30 March 2009 following upon the release of the 11.0.1 update). Under the heading 'Smoother panning and zooming' on page 5, it has this to say: "Gracefully navigate to any area of an image with smoother panning and zooming. Maintain clarity as you zoom to invididual pixels, and easily edit at the highest magnification with the new Pixel Grid." The use of the word "clarity" can only mean "sharpness" in this context. Additionally, the link towards the top of page 28 of the Help file (topic of Rotate View Tool) takes you to yet another video by Deke McClelland. Remember, this is Adobe itself telling you to watch this video. 5 minutes and 40 seconds into the video he says: "Every single zoom level is fluid and smooth, meaning that Photoshop displays all pixels properly in all views which ensures more accurate still, video and 3D images as well as better painting, text and shapes.". Not much doubt that he is here talking about sharpness.
    So, as you may have concluded, I'm pretty upset about this situation. I have participated in another forum (which raised the lack of sharp rendering by CS4 on several occasions) trying to work with Adobe to overcome what I initially thought may have been only a problem with my aging (but nevertheless, just-complying) system or outdated drivers. But that exercise did not result in any sharpness issue fix, nor was one incorporated in the 11.0.1 update to CS4. And in this forum, I now read that quite a few, perhaps even many, others, with systems whose specifications not only match but well and truly exceed the minimum system requirements for OpenGL compliance with CS4, also continue to experience sharpness problems. It's no surprise, of course, given the admission we now have from Chris Cox. It seems that CS4 is incapable of producing the sharp displays at all zoom levels it was alleged to achieve. Furthermore, it is now abundently clear that, with respect to the issue of sharpness, it is irrelevant whether or not your system meets the advertised minimum OpenGL specifications required for CS4, because the OpenGl features of CS4 simply cannot produce the goods. What makes this state of affairs even more galling is that, unlike CS3 and earlier releases of Photoshop, CS4 with OpenGL activated does not even always produce sharp displays at 12.5, 25, and 50% magnifications (as one example only, see posts #4 and #13 in the initial link at the beginning of this post). It is no answer to say, and it is ridiculous to suggest (as some have done in this forum), that one should turn off OpenGL if one wishes to emulate the sharp display of images formerly available.

    Thanks, Andrew, for bringing this up.  I have seen comments and questions in different forums from several CS4 users who have had doubts about the new OpenGL display functionality and how it affects apparent sharpness at different zoom levels.  I think part of the interest/doubt has been created by the over-the-top hype that has been associated with the feature as you documented very well.
    I have been curious about it myself and honestly I didn't notice it at first but then as I read people's comments I looked a little closer and there is indeed a difference at different zoom levels.  After studying the situation a bit, here are some preliminary conclusions (and I look forward to comments and corrections):
    The "old", non-OpenGL way of display was using nearest-neighbor interpolation.
    I am using observation to come to this conclusion, using comparison of images down-sampled with nearest-neighbor and comparing them to what I see in PS with OpenGL turned off.  They look similar, if not the same.
    The "new", OpenGL way of display is using bilinear interpolation.
    I am using observation as well as some inference: The PS OpenGL preferences have an option to "force" bilinear interpolation because some graphics cards need to be told to force the use of shaders to perform the required interpolation.  This infers that the interpolation is bilinear.
    Nothing is truly "accurate" at less than 100%, regardless of the interpolation used.
    Thomas Knoll, Jeff Schewe, and others have been telling us that for a long time, particularly as a reason for not showing sharpening at less than 100% in ACR (We still want it though ).  It is just the nature of the beast of re-sampling an image from discrete pixels to discrete pixels.
    The "rule of thumb" commonly used for the "old", non-OpenGL display method to use 25%, 50%, etc. for "accurate" display was not really accurate.
    Those zoom percentages just turned out to be less bad than some of the other percentages and provided a way to achieve a sort of standard for comparing things.  Example: "If my output sharpening looks like "this" at 50% then it will look close to "that" in the actual print.
    The "new", OpenGL interpolation is certainly different and arguably better than the old interpolation method.
    This is mainly because the more sophisticated interpolation prevents drop-outs that occurred from the old nearest-neighbor approach (see my grid samples below).  With nearest-neighbor, certain details that fall into "bad" areas of the interpolated image will be eliminated.  With bilinear, those details will still be visible but with less sharpness than other details.  Accuracy with both the nearest-neighbor and bilinear interpolations will vary with zoom percentage and where the detail falls within the image.
    Since the OpenGL interpolation is different, users may need to develop new "rules of thumb" for zoom percentages they prefer when making certain judgements about an image (sharpening, for example).
    Note that anything below 100% is still not "accurate", just as it was not "accurate" before.
    As Andrew pointed out, the hype around the new OpenGL bilinear interpolation went a little overboard in a few cases and has probably led to some incorrect expectations from users.
    The reason that some users seem to notice the sharpness differences with different zooms using OpenGL and some do not (or are not bothered by it) I believe is related to the different ways that users are accustomed to using Photoshop and the resolution/size of their monitors.
    Those people who regularly work with images with fine details (pine tree needles, for example) and/or fine/extreme levels of sharpening are going to see the differences more than people who don't.  To some extent, I see this similar to people who battle with moire: they are going to have this problem more frequently if they regularly shoot screen doors and people in fine-lined shirts.   Resolution of the monitor used may also be a factor.  The size of the monitor in itself is not a factor directly but it may influence how the user uses the zoom and that may in turn have an impact on whether they notice the difference in sharpness or not.  CRT vs LCD may also play a role in noticeability.
    The notion that the new OpenGL/bilinear interpolation is sharp except at integer zoom percentages is incorrect.
    I mention this because I have seen at last one thread implying this and an Adobe employee participated who seemed to back it up.  I do not believe this is correct.  There are some integer zoom percentages that will appear less sharp than others.  It doesn't have anything to do with integers - it has to do with the interaction of the interpolation, the size of the detail, and how that detail falls into the new, interpolated pixel grid.
    Overall conclusion:
    The bilinear interpolation used in the new OpenGL display is better than the old, non-OpenGL nearest-neighbor method but it is not perfect.  I suspect actually, that there is no "perfect" way of "accurately" producing discrete pixels at less than 100%.  It is just a matter of using more sophisticated interpolation techniques as computer processing power allows and adapting higher-resolution displays as that technology allows.  When I think about it, that appears to be just what Adobe is doing.
    Some sample comparisons:
    I am attaching some sample comparisons of nearest-neighbor and bilinear interpolation.  One is of a simple grid made up of 1 pixel wide lines.  The other is of an image of a squirrel.  You might find them interesting.  In particular, check out the following:
    Make sure you are viewing the Jpegs at 100%, otherwise you are applying interpolation onto interpolation.
    Notice how in the grid, a 50% down-sample using nearest-neighbor produces no grid at all!
    Notice how the 66.67% drops out some lines altogether in the nearest-neighbor version and these same lines appear less sharp than others in the bilinear version.
    Notice how nearest-neighbor favors sharp edges.  It isn't accurate but it's sharp.
    On the squirrel image, note how the image is generally more consistent between zooms for the bilinear versions.  There are differences in sharpness though at different zoom percentages for bilinear, though.  I just didn't include enough samples to show that clearly here.  You can see this yourself by comparing results of zooms a few percentages apart.
    Well, I hope that was somewhat helpful.  Comments and corrections are welcomed.

  • Adjust zoom level in Pages for iPad

    When I open a new document in Pages for iPad, the zoom level is set to "fit width".  I would like to be able to zoom out and see more of the page on the screen at once.  How do I adjust the zoom level like you can do in MS Word? 
    Very specifically asking about the iPad version of the app, I'm sure this is a simple issue to address in the desktop version.
    Thank you for your help.
    Mark

    Other that rotating the iPad to portrait rather than landscape mode (portrait will show you the entire page if the keybaord is closed), not much you can do. There is no setting for this.

  • Can I lock in a zoom level (e.g. Page View) so it won't change?

    I'm wondering if there is a way to prevent Adobe Reader from changing my zoom level.  I prefer to read with the zoom level set to Fit Page.  Every time I click on a bookmark to jump to another page in the document, the zoom level changes to Fit Width (I think).  This is extremely annoying because I have to keep changing the view back to Fit Page.  In preferences I have put the default zoom to Fit Page, but that only determines how it comes up initially.  When I click on a bookmark it changes again.
    I don't understand why the zoom changes when you click a bookmark at all.  Why would I want the zoom to change on me?
    FYI, I'm using Reader XI (11.0.08).
    Thanks for any help/suggestions.

    Thanks CtDave.  I don't have anything besides the free reader, so I did some further research on the web and found a solution that is pretty "brute force", but is an option for others that only have the free reader.  Here is a link to the full description:
    http://superuser.com/questions/306803/zooming-size-of-pdf-files-and-bookmarks
    Here is the basics:  You can use a text editor and edit the PDF file.  Once in the text editor you can search for /FitH or /Fit (there surely are other codes, but those are the only ones I know of).  These are codes that tell Acrobat what kind of zoom level to apply to the destination of a jump.  So the bookmarks should all have these.  Simply do a search and replace with /XYZ.  The /XYZ code tells Acrobat to leave the zoom level as it already is.
    It might sound a bit weird, but I tried it on multiple files I was having trouble with and it worked great.  Of course, my suggestion would be to make backup copy of the file before doing this in case something goes wrong.
    Thanks.

  • Can I keep firefox at a 125% zoom level? I use my HDTV as a monitor and would like the view to be larger without having to hit "ctrl +" on each web page.

    I would like firefox to default to a 125% zoom level. Is ther a way I can do this through firefox or through my desktop?

    The following Add-on will allow you to set whatever default %-age works best for you. After install, go to Add-ons > Extensions > Default FullZoom Level > Options, in the Options window, "Default FullZoom Level (percent)". That will set ALL pages at your choice.
    *'''''Default FullZoom Level''''': https://addons.mozilla.org/en-US/firefox/addon/default-fullzoom-level/
    *Support for '''''Default FullZoom Level''''': http://forums.mozillazine.org/viewtopic.php?f=48&t=659681&start=75
    Also look at NoSquint
    *'''''NoSquint''''': https://addons.mozilla.org/en-US/firefox/addon/nosquint/
    *More info on NoSquint: http://urandom.ca/nosquint/
    '''If this reply solves your problem, please click "Solved It" next to this reply when <u>signed-in</u> to the forum.'''

  • How can I make a permanent change in the zoom level?

    I want to know how I can make a permanent change is the zoom level? I dont want to constantly have to change it from the default value of 100% every time I go to a different page. Thanks.

    Hello,
    You can also use the [https://addons.mozilla.org/en-US/firefox/addon/2592/ NoSquint] add-on to change the default zoom level for all websites at once. After setting your global zoom level, you can fine-tune the zoom on individual sites and set the options so that NoSquint remembers per-site settings.
    After installing NoSquint, go to the add-ons page to set the per-site settings:
    * Tools (or [[Image: New Fx Menu]]) > Add-ons > Extensions
    * Click the "Options" button by NoSquint

  • Once I set a page zoom level, I want it to persist until I manually change it.

    IE 8 allows me to set a persistent page zoom level (e.g., 150%). Then whenever I open IE 8, my home page displays at the level I set; likewise for any addition pages that I navigate to. Having to press "Ctrl +++ for every new page is something I would like to avoid. Am I overlooking a feature that already exists?

    If you need to adjust the font size on websites then look at:
    * Default FullZoom Level - https://addons.mozilla.org/firefox/addon/6965
    * NoSquint - https://addons.mozilla.org/firefox/addon/2592

  • Zoom level when opening a pdf in Preview from a Finder "find" window

    I do a Finder search, and the search window shows a bunch of pdf files. If I double click on one, it opens in Preview with the Finder search term highlighted in the pdf text-very nice. But the zoom level of the pdf is very high, like 300%. So I always need to zoom back out to 100% to see the context of the found term. Is there a way to change this default behavior?
    Another point is that once I open one of the pdf's, it vanishes from the Finder window. Although this might make sense in some ways, because, after all, I've already had a look at the file, it's often not the behavior I want. In particular, it's hard to know what the next pdf is that I was going to open, when the one I just looked at is no longer in the list. I should also point out that not all pdf's vanish in this way, but most do. I can't see any pattern.

    Hi,
    You mentioned that "JavaScript in the PDF can hide toolbar buttons."
    According to the Javascript docs for Acrobat 7 the App.HideToolbarButton function only runs at AppInit.  Which means that I would have to have the javascript in a file.  How can I do that from within the document?  Is there another way to to do set this from our web application?
    Rob

  • How do you set the zoom level to Inherit Zoom for all bookmarks in a pdf?

    How do you set the zoom level to Inherit Zoom for all bookmarks in a pdf?

    beatngu13
    I made an account just to "like" your comment and say that you are a god among men.
    I've been searching for hours about how to make the zoom level persistent throughout following links in various PDF's I have, and most sources were saying to just buy acrobat pro and edit the bookmarks manually with it.
    I saw that it was possible to write an application to change the property, and considered doing it after the only pre-existing custom application I could find was asking for $50.
    Thanks to you, I no longer have to worry about re-zooming every time I click a bookmark, and I'm not out $50 or the time it would take to code an app myself!
    From the bottom of my heart, thank you!

  • Make table of contents links keep current zoom level, not zoom out to full page

    When Indesign creates tables of contents, they automatically link to the paragraphs the links point to, so that in an interactive PDF, clicks and prods take the user to that page. Great.
    What's not so great is, that the hyperlinks / cross-references / jump-links / whatever that are created behind the scenes within the table of contents appear to:
    ...be automatically set to reset the zoom to full page width
    ...not be editable in any way
    Normal cross references retain the zoom level that the user has chosen, and normal hyperlinks that point to a page in the document have a range of settings about what zoom level change (if any) should be imposed on the user, which can be set to 'inherit zoom'.
    How do I set up a table of contents that doesn't annoy users by resetting their chosen zoom level to an artitrary default when they use the interactive table of contents?
    I'm really hoping I don't have to ditch Indesign's table of contents feature and create every cross reference manually.

    (editted) So it turns out that you can 'expand' a table of contents by copying and pasting it - this fills the hyperlinks panel with links that can be editted (like above) but breaks the auto-update - they're no longer a TOC, they're just a text frame full of links. (I had got different copies mixed up when I thought the frame holding the editable links was also auto-updating)
    The greying out of the links was a red herring, just something to do with the fact they were on a master page.
    It does mean that one possible TOC workflow is:
    Create a TOC on the pasteboard somewhere.
    Before finalising the document, update this TOC and alt-drag the 'live' TOC creating an editable 'dead' copy in an appropriate place in the document
    Edit the link properties of the links in the 'dead' copy (don't forget that you can select multiple hyperlinks at once by holding down shift, and edit things like the Zoom Setting all at once with Hyperlink Options in the Hyperlinks flyout menu. )
    Then, if you make other changes to the document later on, delete the dead copy, update and re-copy the live original, and re-do the changes to the new copy
    This isn't a bad method - it just adds about a minute's work each time you export a PDF (delete, update TOC, alt-drag, shift-select the new batch of .XXXX links at the bottom of the Hyperlinks panel, > Hyperlink Options, Zoom Setting  > Inherit Zoom, done).
    Alternatively, you could manually build a TOC using cross-references if you want links to the exact position on the page, not just the top of the appropriate page.

  • How to setup a 'duplicate/mirror view' with a different zoom level?

    Hi Photoshop Gurus,
    I constantly keep zooming in and out of the same images. It drives me crazy to view it at normal zoom level and zoom back into deep pixels.
    Is there a way so that I have a duplicate floating window/view that shows realtime editing of an image at a different zoom level? (Think of it like a display mirroring, but, I am trying to mirror the same document at a normal zoom level).
    This is my scenario:
    - I usually work with small images/icons.
    - I zoom deeply into an image at pixel level ~3000%.
    - Change some pixels and do editing
    - Zoom back out to 100% to view how it looks normally.
    - Repeat and repeat.
    Can I always have a 100% zoomed view along side the same document?
    Thanks for your help.
    PHOTOSHOP CS5 Mac Snow Leopard

    The navigator palette is just another document view.  Open it, put it where you want, resize it, and you can use it to control (and see) what part of the docuemnt your zoomed in view is showing.

  • Want to set a default zoom level for safari?  Here's how you do it.

    If you like to set a default zoom level for safari so you don't have to hit Ctrl+ (or Ctrl-) every time you start Safari and open a new tab, here's how you can do that. This should work on Safari for mac, too:
    1) create a file named defaultzoom.css (or any name you like, just make sure it has a css extension.)
    2) copy and paste in the following:
    body {
    zoom: 130%;
    change 130 to whatever number suits you. >100 means zoom in, <100 means zoom out. Don't forget the % percent sign!
    3) in safari, go to Preferences > Advanced. Under style sheet, select Other... and point to the file you created.
    4) you may need to restart safari for the change to take effect.
    Voila. Hope that helps someone.

    Yes you are right!
    This CSS zooming is a crude hack. I think it basically treats a web page like a pdf document where you just enlarges everything.
    When you zoom manually, safari does a smarter sort of zoom where it enlarges but tries to keep widths of the elements the same size, reflowing text where needed and scrolling only when necessary.
    If the web page has a fixed size that is smaller than your browser window, like this forum, css zoom works ok. But with a page like gmail, which has no width constraint, you get into trouble.
    Hmm, wait, I just checked out wiki, which also uses up all available screen real estate, but does NOT have this problem.
    Notice in gmail, even if you zoom way out below what should be 100%, the login is still off the screen. The font gets real small but the width of the page stays the same. The css zoom basically "sticks" and isn't completely reversible.
    Bottom line: you have to decide which is more annoying: having to hit Ctrl+ for every tab you open, or running into some problematic pages.
    On Windows, I use autohotkey (a kdb and mouse macro scripting program) to switch off the CSS on the fly when I need to. I think Mac has similar capability built in, right? If I were really clever, I guess I could program autohotkey to send a few ctrl+ whenever it detects a new window or tab in safari, but I'm not there yet.
    Bottom bottom line: Apple needs to add this feature. It's a pretty basic accessibility feature. Doesn't Apple have like an accessibility guru/advocate?

  • Save Zoom Level Preference After Exiting Spotify

    It would be great if the desktop Spotify app saves the zoom level setting so that we won't have to zoom in/out back to our desired level each time we open Spotify

     OK guys, I went to Help > About Spotify to download the newest update. After I click dlownload it now it just says "Downloading a new version of Spotify...." and never changes. Was sitting like that for hours before I cancelled it. I really want the update for the playlist filtering! What do I need to do here?

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