CM21 - strategy set up for special dispatching features

Hello experts,
I want to set up a strategy for following case:
If the result of dispaching an operation is that the scheduled start date of the operation is earlier than the basic start date of the order - the dispatching has to be canceled, but if after dispatching the scheduled finish date of the operation is later than the basic finish date of the order - the dispatching has to be done succesfully.
the scheduling control needs to be 'at earliest point of time'.
Somehow we need to use the check mark 'cancel due to errors'. But how to tell the system that only the message CY735 (operation starts earlier than basic start date) is an error. CY736 should not be concidered as an error. I thought there should be a way to change the message types, but I did not find it. So right now the dispatching is either canceled or always done for both cases.
How to set up the strategy?
thanks for all helpfull ideas

Hi Kurt wichert
            I am also facing same errors while dispatching. Can you give me some inputs on these messages and what options should be used in strategy profile?
Thanks in advance
Regards,
Sameer

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    If you want to also spec type in terms of "pixels" you can also (pointlessly) set your General Prefs to use the bogus Pixles as the "Unit Of Measure". But this is pointless because in Illustrator, a so-called "Pixel" is, in fact a point already, and Points is the default UOM for type. Either way, you have to realize that any measure for type (using "Pixels" or Points) is a measure of the font's em-square, not the measure of the actual glyphs. So setting your type to "9 Pixels" doesn't mean the type characters are going to occupy 9 pixels in height.
    But you can proceed to specify line weights, box sizes, etc., etc, in terms of ruler units (bogus pixels or legitimate points).
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    But after all this is said and done, the point you're missing is still this: All that means nothing if you don't export the resulting images to the number of pixels that you want them to occupy on the device you are designing for. In other words, you can work with your Illustrator rulers set to "Pixels" all day long; but if you then export the artwork to a raster format using a Pixels-Per-Inch setting other than 72, It won't be the right size, because Illustrator still thinks a Pixel measures one point.
    So regardless of how you have your rulers set while working, it is just simpler (and more legitimately meaningful) to export your raster images in terms of number of pixels (N pixels x n pixels), not by PPI. That brings us full-circle right back to where your question started: There is no document-wide PPI for an Illustrator file.
    But what you have to understand is this: If your design includes already-rasterized objects, the number of actual pixels included in each of those raster objects is entirely independent of whatever Illustrator's rulers say they "measure" in "Pixels". That is very important. Because if you use as part of your design a raster image that is scaled to anything other than 72 ppi, and/or that image does not align to a point-size increment of Illustrator's grid, then when you export your final product, that image is going to be re-rasterized to whatever PPI you export, based on its on-page position and the quality of that image is going to be compromized. That's why it's important to understand that "Pixels" is bogus as a unit of measure in a program like Illustrator.
    In pursuit of web- and device-centric creative markets, Adobe continues to add confusion-generating "conveniences" to Illustrator. For example, to workaround Illustrator's problematic antialiasing, version CS5 added a feature called Align To Pixel Grd which causes vertical and horizontal strokes to align to whole-"pixel" increments, to avoid antialiasing of those edges.
    There are also probably templates in your AI installation (depending on version) already set up for mobile devices, and there's the whole "Device Central" online thing, if you're inclined to use that kind of thing. So look up and read about those features.
    JET

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