Computer AI for Tic-Tac-Toe

Hi, I'm pretty new to java. I've taken some classes but I don't know much. I am trying to create a Tic-Tac-Toe application and I want to create a computer that will play all the correct moves and never lose. I'm not finished with the moves that the computer makes. I've tagged where I'm having the problems. Here it is:package mytictactoe;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
* Models a TicTacToe game.
* @author Charles Lockner
public class SupermanTicTacToe
   // Instance Variables
   private JFrame theFrame = new JFrame("Superman Tic-Tac-Toe");
   private JMenuBar theMenuBar = new JMenuBar();
   private JMenu fileMenu = new JMenu("File");
   private JMenuItem quit = new JMenuItem("Quit");
   private JMenu optionsMenu = new JMenu("Options");
   private JMenuItem reset = new JMenuItem("Reset Game");
   private JMenuItem vsComp = new JMenuItem("Human vs Superman");
   private JMenuItem vsHuman = new JMenuItem("Human vs Human");
   private JButton buttons[] = new JButton[9];
   private int[][] winCombinations = new int[][]
         { 0, 1, 2 },
         { 3, 4, 5 },
         { 6, 7, 8 }, // Horizontal wins
         { 0, 3, 6 },
         { 1, 4, 7 },
         { 2, 5, 8 }, // Vertical wins
         { 0, 4, 8 },
         { 2, 4, 6 } // Diagonal wins
   private String letter = "";
   private int count = 0;
   private boolean win = false;
   private boolean compPlayer = false;
   private boolean playerIsFirst = true;
   private Random generator = new Random();
   public SupermanTicTacToe()
      // Create window
      theFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      theFrame.setSize(300,340);
      theFrame.setLayout(new GridLayout(3,3));
      theFrame.setLocationRelativeTo(null);
      theFrame.setResizable(false);
      // Add menu to window
      theMenuBar.add(fileMenu);
      fileMenu.add(quit);
      theMenuBar.add(optionsMenu);
      optionsMenu.add(reset);
      optionsMenu.addSeparator();
      optionsMenu.add(vsComp);
      optionsMenu.add(vsHuman);
      theFrame.setJMenuBar(theMenuBar);
      // Add buttons to panel
      for(int i = 0; i <= 8; i++)
         buttons[i] = new JButton();
         theFrame.add(buttons);
// Make Window Visible
theFrame.setVisible(true);
// Actions
quit.addActionListener(new QuitMenuListener());
reset.addActionListener(new ResetMenuListener());
vsComp.addActionListener(new VsCompMenuListener());
vsHuman.addActionListener(new VsHumanMenuListener());
for(int i = 0; i <= 8; i++)
buttons[i].addActionListener(new ButtonListener());
private class ButtonListener implements ActionListener
public void actionPerformed(ActionEvent e)
count++;
System.out.println("Button click done.");
// Calculate whose turn it is
if (count % 2 == 0)
letter = "O";
else
letter = "X";
JButton pressedButton = (JButton) e.getSource();
pressedButton.setText(letter);
pressedButton.setEnabled(false);
// Determine who won
for (int i = 0; i <= 7; i++)
if (buttons[winCombinations[i][0]].getText().equals(
buttons[winCombinations[i][1]].getText())
&& buttons[winCombinations[i][1]].getText().equals(
buttons[winCombinations[i][2]].getText())
&& buttons[winCombinations[i][0]].getText() != "")
win = true;
// Show a dialog when game is over
if (win == true)
for (int i = 0; i <= 8; i++)
buttons[i].setEnabled(false);
JOptionPane.showMessageDialog(null, letter + " is a beast.");
} else if (count == 9 && win == false)
JOptionPane.showMessageDialog(null, "No one is beastly enough to win this game.");
// Computer's actions PROBLEMS!!!=====================================
if (compPlayer)
if (playerIsFirst)
if (letter == "O")
if (buttons[4].getText().equals(""))
buttons[4].doClick();
else if (buttons[0].getText().equals(""))
buttons[0].doClick();
else if (buttons[2].getText().equals(""))
buttons[2].doClick();
else if (buttons[6].getText().equals(""))
buttons[6].doClick();
else if (buttons[8].getText().equals(""))
buttons[8].doClick();
} else
if (letter == "X")
if (buttons[0].getText().equals(""))
buttons[0].doClick();
else if (buttons[2].getText().equals(""))
buttons[2].doClick();
else if (buttons[6].getText().equals(""))
buttons[6].doClick();
else if (buttons[8].getText().equals(""))
buttons[8].doClick();
} //==================================================================
private class QuitMenuListener implements ActionListener
public void actionPerformed(ActionEvent e)
System.exit(0);
private class ResetMenuListener implements ActionListener
public void actionPerformed(ActionEvent e)
for (int i = 0; i <= 8; i++)
playerIsFirst = generator.nextBoolean();
buttons[i].setEnabled(true);
buttons[i].setText("");
count = 0;
win = false;
if(playerIsFirst = false)
buttons[4].doClick();
private class VsCompMenuListener implements ActionListener
public void actionPerformed(ActionEvent e)
for (int i = 0; i <= 8; i++)
buttons[i].setEnabled(true);
buttons[i].setText("");
count = 0;
win = false;
compPlayer = true;
playerIsFirst = generator.nextBoolean();
System.out.println(playerIsFirst);
if(playerIsFirst = false)
buttons[4].doClick();
private class VsHumanMenuListener implements ActionListener
public void actionPerformed(ActionEvent e)
for (int i = 0; i <= 8; i++)
playerIsFirst = generator.nextBoolean();
buttons[i].setEnabled(true);
buttons[i].setText("");
count = 0;
win = false;
compPlayer = false;
public static void main(String[] args)
new SupermanTicTacToe();

Here is updated code, that I believe will not be beatable by human input. Let me know if you find any bugs.
-Squeaker2
         // Computer's actions
         if (compPlayer)
             if (letter.contentEquals("O")){}
             else if(letter.contentEquals("X"))
               {//Code Computer AI Logic
                  boolean flagger = false;
                  flagger = computerLogic();
                  if (flagger == false){
                      if (buttons[4].getText().contentEquals(""))
                         buttons[4].doClick();
                      //Check for inside
                      else if (buttons[1].getText().contentEquals("X")
                              && buttons[5].getText().contentEquals("X")
                              && buttons[2].getText().contentEquals(""))
                            buttons[2].doClick();
                      else if (buttons[7].getText().contentEquals("X")
                              && buttons[5].getText().contentEquals("X")
                              && buttons[8].getText().contentEquals(""))
                            buttons[8].doClick();
                      else if (buttons[3].getText().contentEquals("X")
                              && buttons[7].getText().contentEquals("X")
                              && buttons[6].getText().contentEquals(""))
                            buttons[6].doClick();
                      else if (buttons[1].getText().contentEquals("X")
                              && buttons[3].getText().contentEquals("X")
                              && buttons[0].getText().contentEquals(""))
                            buttons[0].doClick();
                      else if (buttons[4].getText().contentEquals("X")
                              && buttons[0].getText().contentEquals(""))
                            buttons[0].doClick();
                      else if (buttons[1].getText().contentEquals(""))
                         buttons[1].doClick();
                      else if (buttons[3].getText().contentEquals(""))
                         buttons[3].doClick();
                      else if (buttons[5].getText().contentEquals(""))
                         buttons[5].doClick();
                      else if (buttons[7].getText().contentEquals(""))
                         buttons[7].doClick();
                      else if (buttons[0].getText().contentEquals(""))
                         buttons[0].doClick();
                      else if (buttons[2].getText().contentEquals(""))
                         buttons[2].doClick();
                      else if (buttons[6].getText().contentEquals(""))
                         buttons[6].doClick();
                      else if (buttons[8].getText().contentEquals(""))
                         buttons[8].doClick();
   public boolean computerLogic(){
       boolean flagger = false;
       boolean turnUsed = false;
        for (int i = 0; i <= 7; i++)
         { //Check for WIN loop
            if (turnUsed == false){
                if (buttons[winCombinations[0]].getText().equals(buttons[winCombinations[i][1]].getText()) && buttons[winCombinations[i][0]].getText().contentEquals("O") && buttons[winCombinations[i][2]].getText().contentEquals(""))
buttons[winCombinations[i][2]].doClick();
flagger = true;
turnUsed = true;
else if (buttons[winCombinations[i][1]].getText().equals(buttons[winCombinations[i][2]].getText()) && buttons[winCombinations[i][1]].getText().contentEquals("O") && buttons[winCombinations[i][0]].getText().contentEquals(""))
buttons[winCombinations[i][0]].doClick();
flagger = true;
turnUsed = true;
else if (buttons[winCombinations[i][0]].getText().equals(buttons[winCombinations[i][2]].getText()) && buttons[winCombinations[i][2]].getText().contentEquals("O") && buttons[winCombinations[i][1]].getText().contentEquals(""))
buttons[winCombinations[i][1]].doClick();
flagger = true;
turnUsed = true;
for (int i = 0; i <= 7; i++)
{ //Check for Block Loop
if (turnUsed == false){
if (buttons[winCombinations[i][0]].getText().equals(buttons[winCombinations[i][1]].getText()) && buttons[winCombinations[i][0]].getText().contentEquals("X") && buttons[winCombinations[i][2]].getText().contentEquals(""))
buttons[winCombinations[i][2]].doClick();
flagger = true;
turnUsed = true;
else if (buttons[winCombinations[i][1]].getText().equals(buttons[winCombinations[i][2]].getText()) && buttons[winCombinations[i][1]].getText().contentEquals("X") && buttons[winCombinations[i][0]].getText().contentEquals(""))
buttons[winCombinations[i][0]].doClick();
flagger = true;
turnUsed = true;
else if (buttons[winCombinations[i][0]].getText().equals(buttons[winCombinations[i][2]].getText()) && buttons[winCombinations[i][2]].getText().contentEquals("X") && buttons[winCombinations[i][1]].getText().contentEquals(""))
buttons[winCombinations[i][1]].doClick();
flagger = true;
turnUsed = true;
return flagger;

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  • Tic Tac Toe Assignment

    Hi, I'm brand new to your website this is my first post. I am currently in a Computer Science class and extremely new to Java. Our teacher gave us an assignment in Java (Eclipse) for Tic Tac Toe. I have the interface built already with Player One being X's and Player Two being O's and everything seems to work out but I have a major problem. When I get a player with 3 in a row I need a line to pop and for a message signify the winner. I have absolutely no idea on how to do this. So if there is anyone out there that would like to give me some guidance I would be greatly appreciated. I will just post my code below. Thank you very much.
    package mmr.ics3m1.tictac;
    import java.awt.event.ActionEvent;
    import javax.swing.AbstractAction;
    import javax.swing.JButton;
    import javax.swing.JLabel;
    import javax.swing.WindowConstants;
    import javax.swing.SwingUtilities;
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         private JLabel lblPlayer2;
         private AbstractAction actionButtonPressed4;
         private AbstractAction actionExit;
         private JButton butExit;
         private AbstractAction actionButtonPressed9;
         private AbstractAction actionButtonPressed8;
         private AbstractAction actionButtonPressed7;
         private AbstractAction actionButtonPressed6;
         private AbstractAction actionButtonPressed5;
         private AbstractAction actionButtonPressed3;
         private AbstractAction actionButtonPressed2;
         private AbstractAction actionButtonPressed;
         private JButton butCell;
         private JButton butCell2;
         private JButton butCell3;
         private JButton butCell4;
         private JButton butCell5;
         private JButton butCell6;
         private JButton butCell7;
         private JButton butCell8;
         private JButton butCell9;
         private Boolean blnPlayer1=true;
         * Auto-generated main method to display this JFrame
         public static void main(String[] args) {
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                   public void run() {
                        tictactoe inst = new tictactoe();
                        inst.setLocationRelativeTo(null);
                        inst.setVisible(true);
         public tictactoe() {
              super();
              initGUI();
         private void initGUI() {
              try {
                   setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
                   getContentPane().setLayout(null);
                        lblPlayer1 = new JLabel();
                        getContentPane().add(lblPlayer1);
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                        lblPlayer1.setBounds(28, 17, 110, 36);
                        lblPlayer1.setFont(new java.awt.Font("Segoe UI",3,12));
                        lblPlayer2 = new JLabel();
                        getContentPane().add(lblPlayer2);
                        lblPlayer2.setText("Player Two=O");
                        lblPlayer2.setBounds(245, 24, 83, 19);
                        lblPlayer2.setFont(new java.awt.Font("Segoe UI",3,12));
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                        getContentPane().add(butCell);
                        getContentPane().add(getButCell2());
                        getContentPane().add(getButCell3());
                        getContentPane().add(getButCell4());
                        getContentPane().add(getButCell5());
                        getContentPane().add(getButCell6());
                        getContentPane().add(getButCell7());
                        getContentPane().add(getButCell8());
                        getContentPane().add(getButCell9());
                        getContentPane().add(getButExit());
                        butCell.setText("?");
                        butCell.setBounds(28, 65, 59, 40);
                        butCell.setAction(getActionButtonPressed(butCell));
                   pack();
                   setSize(400, 300);
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                   e.printStackTrace();
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                                  if (blnPlayer1){
                             pcell.setText("X");
                             blnPlayer1=false;
                        else{
                             pcell.setText("O");
                             blnPlayer1=true;
                        else
                             System.out.println("already taken");
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                   butCell2 = new JButton();
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                   butCell2.setBounds(150, 65, 59, 40);
                   butCell2.setAction(getActionButtonPressed2(butCell2));
              return butCell2;
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              if(actionButtonPressed2 == null) {
                   actionButtonPressed2 = new AbstractAction("?", null) {
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                             blnPlayer1=false;
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              return actionButtonPressed;
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                   butCell3.setText("?");
                   butCell3.setBounds(269, 65, 59, 40);
                   butCell3.setAction(getActionButtonPressed3(butCell3));
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         private JButton getButCell4() {
              if(butCell4 == null) {
                   butCell4 = new JButton();
                   butCell4.setText("?");
                   butCell4.setBounds(28, 116, 59, 40);
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                   butCell5 = new JButton();
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                   butCell5.setBounds(149, 116, 59, 40);
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                             pcell5.setText("X");
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    Don't forget to use the "Code Formatting Tags", so the posted code retains its original formatting.
    http://forum.java.sun.com/help.jspa?sec=formatting
    When I get a player with 3 in a row I need a line to pop and for a message signify the winner. Use a JOptionPane. Read the JOptionPane API and you will find a link to the Swing tutorial on "How to Use Dialogs".

  • Creating Tic Tac Toe GUI game.

    Okay so can someone please help fix my code for Tic Tac Toe i have no idea how to! =/
    I'm new to programming so help would be appreciated..
    thanx.
    <code>
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class TicTacToe implements ActionListener {
    /*Instance Variables*/
    private JFrame window = new JFrame("Tic-Tac-Toe");
    private JButton button1 = new JButton("");
    private JButton button2 = new JButton("");
    private JButton button3 = new JButton("");
    private JButton button4 = new JButton("");
    private JButton button5 = new JButton("");
    private JButton button6 = new JButton("");
    private JButton button7 = new JButton("");
    private JButton button8 = new JButton("");
    private JButton button9 = new JButton("");
    private String letter = "";
    private ImageIcon O = new ImageIcon("LET-O.jpg");
    private ImageIcon X = new ImageIcon("LET-X.jpg");
    private int count = 0;
    private boolean win = false;
    public TicTacToe(){
    /*Create Window*/
    window.setSize(300,300);
    window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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    /*Add Buttons To The Window*/
    window.add(button1);
    window.add(button2);
    window.add(button3);
    window.add(button4);
    window.add(button5);
    window.add(button6);
    window.add(button7);
    window.add(button8);
    window.add(button9);
    /*Add The Action Listener To The Buttons*/
    button1.addActionListener(this);
    button2.addActionListener(this);
    button3.addActionListener(this);
    button4.addActionListener(this);
    button5.addActionListener(this);
    button6.addActionListener(this);
    button7.addActionListener(this);
    button8.addActionListener(this);
    button9.addActionListener(this);
    /*Make The Window Visible*/
    window.setVisible(true);
    public void actionPerformed(ActionEvent e) {
    count++;
    /*Calculate Who's Turn It Is*/
    if(count == 1 || count == 3 || count == 5 || count == 7 || count == 9)
         X = new ImageIcon("LET-X.jpg");
    else if(count == 2 || count == 4 || count == 6 || count == 8 || count == 10)
         O = new ImageIcon("LET-O.jpg");
    /*Display X's or O's on the buttons*/
    if(e.getSource() == button1){
    button1.setIcon();
    button1.setEnabled(false);
    } else if(e.getSource() == button2){
    button2.setIcon();
    button2.setEnabled(false);
    } else if(e.getSource() == button3){
    button3.setIcon();
    button3.setEnabled(false);
    } else if(e.getSource() == button4){
    button4.setIcon();
    button4.setEnabled(false);
    } else if(e.getSource() == button5){
    button5.setIcon();
    button5.setEnabled(false);
    } else if(e.getSource() == button6){
    button6.setIcon();
    button6.setEnabled(false);
    } else if(e.getSource() == button7){
    button7.setIcon();
    button7.setEnabled(false);
    } else if(e.getSource() == button8){
    button8.setIcon();
    button8.setEnabled(false);
    } else if(e.getSource() == button9){
    button9.setIcon();
    button9.setEnabled(false);
    //Determine who won
    //horizontal wins
    if( button1.getText() == button2.getText() && button2.getText() == button3.getText() && button1.getText() != ""){
    win = true;
    else if(button4.getText() == button5.getText() && button5.getText() == button6.getText() && button4.getText() != ""){
    win = true;
    else if(button7.getText() == button8.getText() && button8.getText() == button9.getText() && button7.getText() != ""){
    win = true;
    //vertical wins
    else if(button1.getText() == button4.getText() && button4.getText() == button7.getText() && button1.getText() != ""){
    win = true;
    else if(button2.getText() == button5.getText() && button5.getText() == button8.getText() && button2.getText() != ""){
    win = true;
    else if(button3.getText() == button6.getText() && button6.getText() == button9.getText() && button3.getText() != ""){
    win = true;
    //diagonal wins
    else if(button1.getText() == button5.getText() && button5.getText() == button9.getText() && button1.getText() != ""){
    win = true;
    else if(button3.getText() == button5.getText() && button5.getText() == button7.getText() && button3.getText() != ""){
    win = true;
    else {
    win = false;
    /*Show a dialog if someone wins or the game is tie*/
    if(win == true)
    JOptionPane.showMessageDialog(null, letter + " WINS!");
    else if(count == 9 && win == false)
    JOptionPane.showMessageDialog(null, "Tie Game!");
    public static void main(String[] args)
    new TicTacToe();
    </code>

    Yeah Thanks.
    So I'm just stuck here. Like I need to program a Tic Tac Toe GUI with the X's and O's as images but I have no clue on what to do next. I have the images for both but I don't know how to make them work once the buttons are clicked.
    Sorry here it is again..
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class TicTacToe implements ActionListener {
    /*Instance Variables*/
    private JFrame window = new JFrame("Tic-Tac-Toe");
    private JButton button1 = new JButton("");
    private JButton button2 = new JButton("");
    private JButton button3 = new JButton("");
    private JButton button4 = new JButton("");
    private JButton button5 = new JButton("");
    private JButton button6 = new JButton("");
    private JButton button7 = new JButton("");
    private JButton button8 = new JButton("");
    private JButton button9 = new JButton("");
    private String letter = "";
    private ImageIcon O = new ImageIcon("LET-O.jpg");
    private ImageIcon X = new ImageIcon("LET-X.jpg");
    private int count = 0;
    private boolean win = false;
    public TicTacToe(){
    /*Create Window*/
    window.setSize(300,300);
    window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    window.setLayout(new GridLayout(3,3));
    /*Add Buttons To The Window*/
    window.add(button1);
    window.add(button2);
    window.add(button3);
    window.add(button4);
    window.add(button5);
    window.add(button6);
    window.add(button7);
    window.add(button8);
    window.add(button9);
    /*Add The Action Listener To The Buttons*/
    button1.addActionListener(this);
    button2.addActionListener(this);
    button3.addActionListener(this);
    button4.addActionListener(this);
    button5.addActionListener(this);
    button6.addActionListener(this);
    button7.addActionListener(this);
    button8.addActionListener(this);
    button9.addActionListener(this);
    /*Make The Window Visible*/
    window.setVisible(true);
    public void actionPerformed(ActionEvent e) {
    count++;
    /*Calculate Who's Turn It Is*/
    if(count == 1 || count == 3 || count == 5 || count == 7 || count == 9)
    X = new ImageIcon("LET-X.jpg");
    else if(count == 2 || count == 4 || count == 6 || count == 8 || count == 10)
    O = new ImageIcon("LET-O.jpg");
    /*Display X's or O's on the buttons*/
    if(e.getSource() == button1){
    button1.setIcon();
    button1.setEnabled(false);
    } else if(e.getSource() == button2){
    button2.setIcon();
    button2.setEnabled(false);
    } else if(e.getSource() == button3){
    button3.setIcon();
    button3.setEnabled(false);
    } else if(e.getSource() == button4){
    button4.setIcon();
    button4.setEnabled(false);
    } else if(e.getSource() == button5){
    button5.setIcon();
    button5.setEnabled(false);
    } else if(e.getSource() == button6){
    button6.setIcon();
    button6.setEnabled(false);
    } else if(e.getSource() == button7){
    button7.setIcon();
    button7.setEnabled(false);
    } else if(e.getSource() == button8){
    button8.setIcon();
    button8.setEnabled(false);
    } else if(e.getSource() == button9){
    button9.setIcon();
    button9.setEnabled(false);
    //Determine who won
    //horizontal wins
    if( button1.getText() == button2.getText() && button2.getText() == button3.getText() && button1.getText() != ""){
    win = true;
    else if(button4.getText() == button5.getText() && button5.getText() == button6.getText() && button4.getText() != ""){
    win = true;
    else if(button7.getText() == button8.getText() && button8.getText() == button9.getText() && button7.getText() != ""){
    win = true;
    //vertical wins
    else if(button1.getText() == button4.getText() && button4.getText() == button7.getText() && button1.getText() != ""){
    win = true;
    else if(button2.getText() == button5.getText() && button5.getText() == button8.getText() && button2.getText() != ""){
    win = true;
    else if(button3.getText() == button6.getText() && button6.getText() == button9.getText() && button3.getText() != ""){
    win = true;
    //diagonal wins
    else if(button1.getText() == button5.getText() && button5.getText() == button9.getText() && button1.getText() != ""){
    win = true;
    else if(button3.getText() == button5.getText() && button5.getText() == button7.getText() && button3.getText() != ""){
    win = true;
    else {
    win = false;
    /*Show a dialog if someone wins or the game is tie*/
    if(win == true)
    JOptionPane.showMessageDialog(null, letter + " WINS!");
    else if(count == 9 && win == false)
    JOptionPane.showMessageDialog(null, "Tie Game!");
    public static void main(String[] args)
    new TicTacToe();
    }

  • Tic-tac-toe multithreaded server game

    i have written the code for tic-tac-toe game partially.i am stuck at writing the code for "who is the winner"? and adding a button to start the new game ?please help me out to write the remaining?
    iam unable to attach the code now;
    Message was edited by:
    vamshijupally

    i have written the code for tic-tac-toe game
    partially.i am stuck at writing the code for "who is
    the winner"? and adding a button to start the new
    game ?please help me out to write the remaining?That question is almost impossible to answer because you didn't provide two vital pieces of information.
    1) What specific problems you're having.
    2) Relevant code.
    iam unable to attach the code now;So, you call the doctor on the phone, say, "I'm not feeling well. Please make me better. I can't come to your office or tell you anything about what's wrong with me now."

  • Tic Tac Toe Problem

    I need help on a Tic Tac Toe game I am making for a class. I had finished a "2 Player" version and my instructor wants me to simulate a computer "AI" now. I cannot figure out what I'm doing wrong. The order of precedence is this:
    1. X moves first (the player)
    2. Computer moves to win.
    3. If it can't win, it moves to block a win
    4. If it can't block a win, it moves to the best possible spot to set up a win.
    I think my problems are with several methods, but I cannot figure out what I'm doing wrong. Every time I look at my code, it just makes "sense". I think my problems could probably be found in 4 methods, setButtonText(), findOpen(), findBestOpen() and tempCheck(). I would like hints or maybe if I could get a second look at it for me.
    public class VangTicTacToe extends javax.swing.JFrame {
        private boolean isX;
        private int turnCount;
        private boolean gameWon;
        private boolean isTemp;
        /** Creates new form VangTicTacToe */
        public VangTicTacToe() {
            initComponents();
            resetGame();
            isX = true;
            turnCount = 0;
        private void checkWinner(String pressedButton){
            //an multi-dimensional array of winning combinations
            JButton[][] winningCombos = {{oneJButton, twoJButton,
            threeJButton}, {oneJButton, fourJButton,
            sevenJButton}, {oneJButton, fiveJButton, nineJButton},
            {twoJButton, fiveJButton, eightJButton}, {threeJButton, sixJButton,
            nineJButton}, {fourJButton, fiveJButton, sixJButton}, {sevenJButton,
            eightJButton, nineJButton}, {sevenJButton, fiveJButton, threeJButton}};
            String buttonPressed = pressedButton;
            //loops and determines if any of the possible winning combinations have been
            //met for X and displays output accordingly
            for(JButton[] row : winningCombos){
                for(JButton button : row){
                    if(button.getText().equals(buttonPressed)){
                        gameWon = true;
                    else{
                        gameWon = false;
                        break;
                }//end inner for
                if(gameWon == true && isTemp == false){
                    for(JButton button : row){
                        button.setBackground(Color.green);
                    }//end inner for
                    if(pressedButton.equals("X"))
                        outputJLabel.setText("Congratulations! Player 1 (\"X\") Wins!");
                    else
                        outputJLabel.setText("Sorry, computer wins.");
                    disableButtons();
                    break;
                }//end if
                else{
                    continue;//go to next outer loop and keep searching
            }//end outer for
        }//end method checkWinner
        private void setButtonText(JButton buttonPressed){
            if(isX == true){
                buttonPressed.setText("X");
                isX = false;
                checkWinner("X");
                outputJLabel.setText("Computer's turn");
                isTemp = true; //sets isTemp to true so that the test is temporary
                findOpen();//calls findOpen to start computer move
            //disable the button so it cannot be pressed again
            buttonPressed.setEnabled(false);
            //increment the turn count number
            turnCount++;
            if(turnCount == 9)
                outputJLabel.setText("Cats Game! You both are losers!");
        }//end method setText
        //the following 3 methods are for a computer move
         //find next open space
        private void findOpen(){
            //array of buttons
            JButton[] buttons = {oneJButton, twoJButton, threeJButton, fourJButton,
            fiveJButton, sixJButton, sevenJButton, eightJButton, nineJButton};
            //moves through array of buttons and looks for empty.  If empty,
            //it calls temporary select method.
            for (int count = 0; count < buttons.length; count++){
                if(buttons[count].getText().isEmpty())
                    tempCheck(buttons[count]);
            }//end for loop
            //if gameWon is false, call findBestButton to find the best open spot
            if(gameWon == false){
                findBestButton();
        }//end method findOpen
        private void findBestButton(){
            //an multi-dimensional array of winning combinations
            JButton[][] winningCombos = {{oneJButton, twoJButton,
            threeJButton}, {oneJButton, fourJButton,
            sevenJButton}, {oneJButton, fiveJButton, nineJButton},
            {twoJButton, fiveJButton, eightJButton}, {threeJButton, sixJButton,
            nineJButton}, {fourJButton, fiveJButton, sixJButton}, {sevenJButton,
            eightJButton, nineJButton}, {sevenJButton, fiveJButton, threeJButton}};
            boolean placeO = false;
            int buttonCount = 0;
            for(JButton[] row : winningCombos){
                for(JButton button : row){
                    if(button.getText().equals("O") || button.getText().equals("")){
                        placeO = true;
                    else{
                        placeO = false;
                        buttonCount = 0;
                    if(placeO == true){
                        ++buttonCount;
                    else{
                        break;
                    if(buttonCount == 3 && placeO == true){
                        button.setText("O");
                }//end inner for
                if(placeO == true){
                    isX = true;
                    break;
                else{
                    continue;
            }//end outer for
        }//end method findBestButton
        //checks if temp move would win
        private void tempCheck(JButton tempButton){
            //temporarily assigns "O" to a square and checks if it wins
            tempButton.setText("O");
            checkWinner("O");
            if(gameWon == true){//if it wins then set temp to false and call
                isTemp = false;//checkWinner();
                checkWinner("0");
            else{
                tempButton.setText("");//else, set buttonText to empty
            }//end if
            if(gameWon == false){//if gameWon is false, check if "X" would win
                tempButton.setText("X");
                isTemp = true;
                checkWinner("X");
                if(gameWon == true){//if x is going to win,
                    tempButton.setText("O");//block the player from winning
                else{
                    tempButton.setText("X");
        }//end method tempCheck()
    }

    touandcim wrote:
    I click to make "X"'s (the player's move). X appears but O never does, although a button is highlighted. If I keep pressing the buttons, all X's appear until the last move, when an "O" appears.I don't know if it's the problem, but
    checkWinner("0");looks suspicious. (2nd invocation in your tempCheck() method).
    Your program seems awfully brittle. How would you do it if you had a 4 x 4 board? Or 5 x 5?
    Also, your 'winningCombos' array is repeated everywhere it's used. There's no need for that; just make it an instance variable/constant.
    Winston

  • Help with Tic Tac Toe program....

    I am writing a tic tac toe program, and I have already put the 9 boxes onto the screen so that it looks like the Tic Tac Toe board.
    My first box looks something like this:
    Rectangle2D.Double box1 = new Rectangle2D.Double(0, 0, 100, 100);
    g2.draw(box1);
    I want assign a number to the 9 boxes so it looks like this:
    123
    456
    789
    And I want to know how am I suppose to assign a number to a box, so that when the number is pressed it will put an "X" or "O"(depending on whose turn it is).
    P.S. If you already made a Tic Tac Toe progaram can you post it so I will have an idea of what you did. thx.

    I'd hate to post the whole thing, but if you don't have access to it, here it goes:
    * @(#)TicTacToe.java     1.6 01/12/03
    * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
    * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.net.*;
    import java.applet.*;
    * A TicTacToe applet. A very simple, and mostly brain-dead
    * implementation of your favorite game! <p>
    * In this game a position is represented by a white and black
    * bitmask. A bit is set if a position is ocupied. There are
    * 9 squares so there are 1<<9 possible positions for each
    * side. An array of 1<<9 booleans is created, it marks
    * all the winning positions.
    * @version      1.2, 13 Oct 1995
    * @author Arthur van Hoff
    * @modified 04/23/96 Jim Hagen : winning sounds
    * @modified 02/10/98 Mike McCloskey : added destroy()
    public
    class TicTacToe extends Applet implements MouseListener {
         * White's current position. The computer is white.
        int white;
         * Black's current position. The user is black.
        int black;
         * The squares in order of importance...
        final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7};
         * The winning positions.
        static boolean won[] = new boolean[1 << 9];
        static final int DONE = (1 << 9) - 1;
        static final int OK = 0;
        static final int WIN = 1;
        static final int LOSE = 2;
        static final int STALEMATE = 3;
         * Mark all positions with these bits set as winning.
        static void isWon(int pos) {
         for (int i = 0 ; i < DONE ; i++) {
             if ((i & pos) == pos) {
              won[i] = true;
         * Initialize all winning positions.
        static {
         isWon((1 << 0) | (1 << 1) | (1 << 2));
         isWon((1 << 3) | (1 << 4) | (1 << 5));
         isWon((1 << 6) | (1 << 7) | (1 << 8));
         isWon((1 << 0) | (1 << 3) | (1 << 6));
         isWon((1 << 1) | (1 << 4) | (1 << 7));
         isWon((1 << 2) | (1 << 5) | (1 << 8));
         isWon((1 << 0) | (1 << 4) | (1 << 8));
         isWon((1 << 2) | (1 << 4) | (1 << 6));
         * Compute the best move for white.
         * @return the square to take
        int bestMove(int white, int black) {
         int bestmove = -1;
          loop:
         for (int i = 0 ; i < 9 ; i++) {
             int mw = moves;
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              int pw = white | (1 << mw);
              if (won[pw]) {
              // white wins, take it!
              return mw;
              for (int mb = 0 ; mb < 9 ; mb++) {
              if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) {
                   int pb = black | (1 << mb);
                   if (won[pb]) {
                   // black wins, take another
                   continue loop;
              // Neither white nor black can win in one move, this will do.
              if (bestmove == -1) {
              bestmove = mw;
         if (bestmove != -1) {
         return bestmove;
         // No move is totally satisfactory, try the first one that is open
         for (int i = 0 ; i < 9 ; i++) {
         int mw = moves[i];
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              return mw;
         // No more moves
         return -1;
    * User move.
    * @return true if legal
    boolean yourMove(int m) {
         if ((m < 0) || (m > 8)) {
         return false;
         if (((black | white) & (1 << m)) != 0) {
         return false;
         black |= 1 << m;
         return true;
    * Computer move.
    * @return true if legal
    boolean myMove() {
         if ((black | white) == DONE) {
         return false;
         int best = bestMove(white, black);
         white |= 1 << best;
         return true;
    * Figure what the status of the game is.
    int status() {
         if (won[white]) {
         return WIN;
         if (won[black]) {
         return LOSE;
         if ((black | white) == DONE) {
         return STALEMATE;
         return OK;
    * Who goes first in the next game?
    boolean first = true;
    * The image for white.
    Image notImage;
    * The image for black.
    Image crossImage;
    * Initialize the applet. Resize and load images.
    public void init() {
         notImage = getImage(getCodeBase(), "images/not.gif");
         crossImage = getImage(getCodeBase(), "images/cross.gif");
         addMouseListener(this);
    public void destroy() {
    removeMouseListener(this);
    * Paint it.
    public void paint(Graphics g) {
         Dimension d = getSize();
         g.setColor(Color.black);
         int xoff = d.width / 3;
         int yoff = d.height / 3;
         g.drawLine(xoff, 0, xoff, d.height);
         g.drawLine(2*xoff, 0, 2*xoff, d.height);
         g.drawLine(0, yoff, d.width, yoff);
         g.drawLine(0, 2*yoff, d.width, 2*yoff);
         int i = 0;
         for (int r = 0 ; r < 3 ; r++) {
         for (int c = 0 ; c < 3 ; c++, i++) {
              if ((white & (1 << i)) != 0) {
              g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);
              } else if ((black & (1 << i)) != 0) {
              g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);
    * The user has clicked in the applet. Figure out where
    * and see if a legal move is possible. If it is a legal
    * move, respond with a legal move (if possible).
    public void mouseReleased(MouseEvent e) {
         int x = e.getX();
         int y = e.getY();
         switch (status()) {
         case WIN:
         case LOSE:
         case STALEMATE:
         play(getCodeBase(), "audio/return.au");
         white = black = 0;
         if (first) {
              white |= 1 << (int)(Math.random() * 9);
         first = !first;
         repaint();
         return;
         // Figure out the row/column
         Dimension d = getSize();
         int c = (x * 3) / d.width;
         int r = (y * 3) / d.height;
         if (yourMove(c + r * 3)) {
         repaint();
         switch (status()) {
         case WIN:
              play(getCodeBase(), "audio/yahoo1.au");
              break;
         case LOSE:
              play(getCodeBase(), "audio/yahoo2.au");
              break;
         case STALEMATE:
              break;
         default:
              if (myMove()) {
              repaint();
              switch (status()) {
              case WIN:
                   play(getCodeBase(), "audio/yahoo1.au");
                   break;
              case LOSE:
                   play(getCodeBase(), "audio/yahoo2.au");
                   break;
              case STALEMATE:
                   break;
              default:
                   play(getCodeBase(), "audio/ding.au");
              } else {
              play(getCodeBase(), "audio/beep.au");
         } else {
         play(getCodeBase(), "audio/beep.au");
    public void mousePressed(MouseEvent e) {
    public void mouseClicked(MouseEvent e) {
    public void mouseEntered(MouseEvent e) {
    public void mouseExited(MouseEvent e) {
    public String getAppletInfo() {
         return "TicTacToe by Arthur van Hoff";

  • Help with tic tac toe

    hey all,
    i am having problems creating a tic tac toe program. the program should create a board with NxN spaces, where N is obtained through user input.
    I created a fully working program that does a 3x3 board, checks for diagonal, vertical, horizontal wins and also allows 1 vs computer or 2 players play, but i am struggling with the NxN board.
    here is the code of what i have, can anyone point me in the right direction? all help is appreciated! please keep it simple as possible as i am just learning java!!
    import java.util.Scanner;
    import java.util.Random;
    public class NoughtsCrosses
    static final String PLAYER1 = "X";
    static final String PLAYER2 = "O";
    static final String EMPTY = "�";
    static String[][] board = new String[][];
    static int turn = 0;
    static public void makeBoard(int boardSize)
    for (int x = 0; x < boardSize; x++)
    for (int y = 0; y < boardSize; y++)
    board[x][y] = new String(EMPTY);
    static public void playComputer()
    Scanner scan = new Scanner(System.in);
    Random generator = new Random();
    int move;
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    System.out.print("Make a Move: ");
    move = scan.nextInt();
    else
    System.out.print("Computer, place your O: ");
    move = generator.nextInt(10);
    System.out.println(move);
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void playHuman()
    Scanner scan = new Scanner(System.in);
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    else
    System.out.println("Player 2, place your O");
    System.out.print("Make a Move: ");
    int move = scan.nextInt();
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void getMove(int move)
    int row = move/3;
    int col = move%3;
    if (board[row][col].equals(EMPTY))
    board[row][col] = (turn % 2 == 0 ? PLAYER1 : PLAYER2);
    turn++;
    else
    System.out.println("OCCUPIED FIELD! TRY AGAIN!");
    static public void printBoard()
    for (int x = 0; x < 3; x++)
    for (int y = 0; y < 3; y++)
    if(y == 0)
    System.out.print(" ");
    System.out.print(board[x][y]);
    if(y < 2)
    System.out.print(" | ");
    System.out.println();
    if(x < 2)
    System.out.println(" ---|---|---");
    static public String winner()
    for (int i = 0; i < board.length; i++)
    /** check horizontally */
    if (board[0].equals(board[i][1]) && board[i][0].equals(board[i][2]))
    if (!board[i][0].equals(EMPTY))
    return board[i][0];
    /** check vertically */
    if (board[0][i].equals(board[1][i]) && board[0][i].equals(board[2][i]))
    if (!board[0][i].equals(EMPTY))
    return board[0][i];
    /** check diagonally */
    if (board[0][0].equals(board[1][1]) && board[0][0].equals(board[2][2]))
    if (!board[0][0].equals(EMPTY))
    return board[0][0];
    if (board[0][2].equals(board[1][1]) && board[0][2].equals(board[2][0]))
    if (!board[0][2].equals(EMPTY))
    return board[0][2];
    return EMPTY;
    static public void main(String[] args)
    Scanner scan = new Scanner(System.in);
    int boardSize;
    System.out.println();
    System.out.println("Welcome to Tic Tac Toe!");
    System.out.println("�����������������������");
    System.out.println("How big should the board be?");
    boardSize = scan.nextInt();
    makeBoard(boardSize);
    int players = 0;
    do{
    System.out.println("How many players?");
    System.out.println("1 (vs. Computer) or 2 (vs. another player)?");
    players = scan.nextInt();
    System.out.println();
    }while(players < 1 || players > 2);
    if (players == 1)
    playComputer();
    else
    playHuman();

    well, i figured out how to do it all, thanks to the TREMENDOUS amount of help here...lol...
    i just have one more (minor problem)...
    i can't get an algorithm working to see if the two diagonals are occupied by x's or o's (see if someone won diagonally)
    to check horizontally & vertically on an NxN board, i use following code:
    int count = 0;
            /** check horizontally  */
            for (int i = 0; i < myBoard.length; i++)
               for (int j = 0; j < myBoard.length-1; j++)
                   if (myBoard[0].equals(myBoard[i][j+1]) && !myBoard[i][0].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[i][0];
    count = 0;
    count = 0;
    /** check vertically */
    for (int i = 0; i < myBoard.length; i++)
    for (int j = 0; j < myBoard.length-1; j++)
    if (myBoard[j][0].equals(myBoard[j+1][i]) && !myBoard[0][i].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[0][i];
    count = 0;
    now i was messing around ALOT and couldn't figure out how to get the diagonals showing! this is what i came up with:
    count =0;
    for (int j = 1; j < myBoard.length; j++)
           if (myBoard[0][0].equals(myBoard[j][j]) && !myBoard[0][0].equals(EMPTY))
                 count++;
                 System.out.println(count);
            if (count >= myBoard.length)
                 return myBoard[0][0];
    count = 0;
    for (int j = myBoard.length-1; j >= 0; j--)
         if (myBoard[0][myBoard.length-1].equals(myBoard[j][j]) && !myBoard[0][myBoard.length-1].equals(EMPTY))
             count++;
             System.out.println(count);
          if (count >= myBoard.length)
              return myBoard[0][myBoard.length-1];
          count = 0;

  • Gui tris (tic tac toe)

    Hi,
    i am trying to create the tris game in java (maybe you know this game as tic tac toe). I created windows and the alghoritm to play. But now i have the problem to create the board. My idea is to create a board with nine clickable cells, the player clicks on the cell he wants (if it's free), then the computer plays and so on...but i don't have the knowledges of making complex graphic things in java. How can I do?

    ok, and how can i manage the player's click?MouseListener on the JLabel.
    remember
    also that when the player clicks, the program must
    draw a symbol (x or o depending from the choice of
    player). how can i do all this things? For a noob
    like me this is very difficultRead the tutorials. I'm not going to explain to you how to create your app if you can read it up yourself.

  • Powershell tic tac toe programming

    Hey guys, I've got a little question, I'm working on a little game since some time now, and I have a little problem. I need to get the color of a button. Let me explain:
    Instead of crosses and circles, I'm using colors for my tic tac toe (or Noughts and crosses dunno how you call it) and I need to get the color of the buttons so I can program the computer to have his plays based on mine, have you got any idea?

    Try this. It works just fine:
    [System.Windows.Forms.Application]::EnableVisualStyles()
    $form1 = New-Object 'System.Windows.Forms.Form'
    $button1 = New-Object 'System.Windows.Forms.Button'
    $buttonOK = New-Object 'System.Windows.Forms.Button'
    $InitialFormWindowState = New-Object 'System.Windows.Forms.FormWindowState'
    #endregion Generated Form Objects
    $button1_Click={
    if($button1.BackColor -eq 'red'){$button1.BackColor='blue'}else{$button1.BackColor='red'}
    $Form_StateCorrection_Load=
    #Correct the initial state of the form to prevent the .Net maximized form issue
    $form1.WindowState = $InitialFormWindowState
    $Form_Cleanup_FormClosed=
    #Remove all event handlers from the controls
    try
    $button1.remove_Click($button1_Click)
    $form1.remove_Load($FormEvent_Load)
    $form1.remove_Load($Form_StateCorrection_Load)
    $form1.remove_FormClosed($Form_Cleanup_FormClosed)
    catch [Exception]
    $form1.SuspendLayout()
    $form1.Controls.Add($button1)
    $form1.Controls.Add($buttonOK)
    $form1.AcceptButton = $buttonOK
    $form1.ClientSize = '438, 262'
    $form1.FormBorderStyle = 'FixedDialog'
    $form1.MaximizeBox = $False
    $form1.MinimizeBox = $False
    $form1.Name = "form1"
    $form1.StartPosition = 'CenterScreen'
    $form1.Text = "Form"
    # button1
    $button1.BackColor = 'Red'
    $button1.Location = '197, 55'
    $button1.Name = "button1"
    $button1.Size = '75, 23'
    $button1.TabIndex = 1
    $button1.Text = "button1"
    $button1.UseVisualStyleBackColor = $False
    $button1.add_Click($button1_Click)
    # buttonOK
    $buttonOK.Anchor = 'Bottom, Right'
    $buttonOK.DialogResult = 'OK'
    $buttonOK.Location = '351, 227'
    $buttonOK.Name = "buttonOK"
    $buttonOK.Size = '75, 23'
    $buttonOK.TabIndex = 0
    $buttonOK.Text = "&OK"
    $buttonOK.UseVisualStyleBackColor = $True
    $form1.ResumeLayout()
    #endregion Generated Form Code
    $InitialFormWindowState = $form1.WindowState
    $form1.add_Load($Form_StateCorrection_Load)
    #Clean up the control events
    $form1.add_FormClosed($Form_Cleanup_FormClosed)
    $form1.ShowDialog()
    ¯\_(ツ)_/¯

  • Need help/advice with tic tac toe game

    Hello all. I am working on a tic tac toe game. I was able to program the first 4 moves fine, but ame having trouble with moves 5 and 6 for reasons that are unknown to me. Everything complies fine, its just that the move is displayed int the wrong space (B1) instead of in B2 or B3. Also the move that is supposed to be in A1 disapppears when B2 or B3 is clicked. Also, I need advice as to how to keep the prior moves from being over written.
    At this point I ahve gone over the code on-screen, printed it out, and stared at my drawings... and I'm not having any luck. I'm sure its a small, stupid thing that I'm missing, that anyone else would easily catch. Once again, thx for all your help.
    import java.awt.event.*;
    import java.awt.*;
    import java.applet.*;
    public class game3 extends Applet implements MouseListener{
         String move = "";
         boolean player1 = true;
         String gameBoard[][] = new String [3][3];
    public void spaceA1(Graphics g){ // MOVE IS A1
         if(gameBoard[0][0] == "X")
              g.drawString("X",65,65);
         if(gameBoard[0][0] == "O")
              g.drawString("O",65,65);
    public void spaceA2(Graphics g){ // MOVE IS A2
         if(gameBoard[0][1] == "X")
              g.drawString("X",95,65);
         if(gameBoard[0][1] == "O")
              g.drawString("O",95,65);                         
    public void spaceA3(Graphics g){ // MOVE IS A3               
         if(gameBoard[0][2] == "X")
              g.drawString("X",125,65);
         if(gameBoard[0][2] == "O")
              g.drawString("O",125,65);
    public void spaceB1(Graphics g){ // MOVE IS B1
         if(gameBoard[1][0] == "X")
              g.drawString("X",65,95);
         if(gameBoard[1][0] == "O")
              g.drawString("O",65,95);                    
    public void spaceB2(Graphics g){ // MOVE IS B2
         if(gameBoard[1][1] == "X")
              g.drawString("X",95,95);
         if(gameBoard[1][1] == "O")
              g.drawString("O",95,95);
    public void spaceB3(Graphics g){ // MOVE IS B3
         if(gameBoard[1][2] == "X")
              g.drawString("X",125,95);
         if(gameBoard[1][2] == "O")
              g.drawString("O",125,95);
    public void spaceC1(Graphics g){ // MOVE IS C1
         if(gameBoard[2][0] == "X")
              g.drawString("X",65,125);
         if(gameBoard[2][0] == "O")     
              g.drawString("O",65,125);     
    public void spaceC2(Graphics g){ // MOVE IS C2
         if(gameBoard[2][1] == "X")
              g.drawString("X",95,125);
         if(gameBoard[2][1] == "O")
              g.drawString("O",95,125);
    public void spaceC3(Graphics g){ // MOVE IS C3
         if(gameBoard[2][2] == "X")
              g.drawString("X",125,125);
         if(gameBoard[2][2] == "O")
              g.drawString("O",125,125);
    public void init(){
         addMouseListener(this);
         public void paint(Graphics g){
              g.drawString("    1       2       3", 50,45);
              g.drawString("A",40,70);
              g.drawString("B",40,100);
              g.drawString("C",40,130);
              // first row of boxes
              g.drawRect(50,50,30,30);
              g.drawRect(80,50,30,30);
              g.drawRect(110,50,30,30);
              // second row of boxes
              g.drawRect(50,80,30,30);
              g.drawRect(80,80,30,30);
              g.drawRect(110,80,30,30);
              // third row of boxes
              g.drawRect(50,110,30,30);
              g.drawRect(80,110,30,30);
              g.drawRect(110,110,30,30);
              if(move == "A1"){
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][0] = "X";
                   g.drawString("X",65,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][0] = "O";
                   g.drawString("O",65,65);
                   player1 = true;
                   return;
              } // end of A1
              else
              if(move == "A2"){
                   spaceA1(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][1] = "X";     
                   g.drawString("X",95,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][1] = "O";
                   g.drawString("O",95,65);
                   player1 = true;
                   return;
              } // end of A2
              else
              if(move == "A3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][2] = "X";
                   g.drawString("X",125,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][2] = "O";
                   g.drawString("O",125,65);
                   player1 = true;
                   return;
              } // end of A3
              else
              if(move == "B1")
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][0] = "X";
                   g.drawString("X",65,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][0] = "O";
                   g.drawString("O",65,95);
                   player1 = true;
                   return;
              } // end of B1
              else
              if(move == "B2"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][1] = "X";
                   g.drawString("X",95,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][1] = "O";
                   g.drawString("O",95,95);
                   player1 = true;
                   return;
              } // end of B2
              else
              if(move == "B3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][2] = "X";
                   g.drawString("X",125,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][2] = "O";
                   g.drawString("O",125,95);
                   player1 = true;
                   return;
              }// end of B3
         }// end of graphics
         public void mouseReleased(MouseEvent me){}
         public void mousePressed(MouseEvent me){}
         public void mouseDragged(MouseEvent me){}
         public void mouseEntered(MouseEvent me){}
         public void mouseExited(MouseEvent me){}
         public void mouseClicked(MouseEvent me){
              int x = me.getX();
              int y = me.getY();
              if((x >=51) && (x<= 79) && (y >= 51) && (y <= 79)) //MOVE IS A1
                   move = "A1";
              else
              if((x >=81) && (x<=109) && (y >=51) && (y <= 79))  //MOVE IS A2
                   move = "A2";
              else
              if((x >=111) && (x<=139) && (y >=51) && (y <= 79))  //MOVE IS A3
                   move = "A3";
              else
              if((x >=51) && (x<= 79) && (y >= 81) && (y <= 109))  //MOVE IS B1
                   move = "B1";
              else
              if((x >=81) && (x<=109) && (y >=81) && (y <= 109))  //MOVE IS B2
                   move = "B2";
              else
              if((x >=111) && (x<=139) && (y >=81) && (y <= 109))  //MOVE IS B3
                   move = "B3";
              repaint();
    //<applet code = "game3.class" height =300 width=300> </applet>     

    writing a tic-tac-toe is harder than it sounds.. i wrote one last year in my computer science class.. i have it on my website, if you want to look at code. i wrote it in c++, but the logic is all that matters :)
    btw-last year, i wasnt too good of an OOP programmer, so the program is procedurely written. heres the url:
    http://www.angelfire.com/blues/smb
    also, to tell if a box is already taken, you can just add an if statement:   if ( gameBoard[selX][selY] == null )  //not taken, fill box:many people resort to a boolean matrix of the same idea, but with booleans that store which boxes are taken. i prefer the way above, saves code, memory, and makes it more understandable.
    hope it helps.

  • Tic - Tac - Toe Game - Please Help!

    Hi everyone, I am attempting to create a tic - tac - toe game (O's & X's).
    I would like there to be two playing modes to the game, the first mode will be one player where the user plays against the computer. The second mode is a two - player game, where two users play, one being X's and the other being O's.
    Can anyone help me get started with this game, I know there is source code on the internet but I would rather not use this as I would like to learn as I create the game.
    Thanks Everyone

    its amazing how much code a simple game like tic-tac-toe can require.. well, only if you program the AI of the computer.. i wrote one in c++ last year, for my computer science class, and the whole class had trouble with it, mainly the AI.. a suggestion to you: write it in an object-oriented manner. i ended up writing it procedurally and in the end, it looked very bad, but it worked!
    i would prob. setup some objects like: Board (the 3x3 grid), Mark (a user mark, such as an "x" or an "o")..
    i dunno.. hope that helps some, if you need help with the AI at all.. i do have the tic-tac-toe program i wrote on my website (http://www.angelfire.com/blues/smb/ ) in the C++ section.. i used a graphics package, but the logic is all there and the code is well commented.
    anyway, ill talk to ya later, good luck,
    Steven Berardi

  • Tic Tac Toe with AI

    Well I'm getting ready for my second semester of Java programing and I figured I would try and get back in the swing (no pun intended) of things by creating a simple tic tac toe game. I was able to make a two player game with in a matter of hours so I figured I would try and make a one player game with AI and thats where im having some issues. Here is my code for two person tic tac toe
    package mytictactoe;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class TicTacToeV2 implements ActionListener {
         /*Instance Variables*/
         private int[][] winCombinations = new int[][] {
                   {1, 2, 3}, {4, 5, 6}, {7, 8, 9}, //horizontal wins
                   {1, 4, 7}, {2, 5, 8}, {3, 6, 9}, //virticle wins
                   {1, 5, 9}, {3, 5, 7}                //diagonal wins
         private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         private String letter = "";
         private boolean win = false;
         public TicTacToeV2(){
         /*Create Window*/
         window.setSize(300,300);
         window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         window.setLayout(new GridLayout(3,3));
         /*Add Buttons To The Window*/
         for(int i=1; i<=9; i++){
              buttons[i] = new JButton();
              window.add(buttons);
              buttons[i].addActionListener(this);
         /*Make The Window Visible*/
         window.setVisible(true);
         public void actionPerformed(ActionEvent a) {
              count++;
              /*Calculate whose turn it is*/
              if(count % 2 == 0){
                   letter = "O";
              } else {
                   letter = "X";
              /*Write the letter to the button and deactivate it*/
              for(int i=1; i<=9; i++){
                   if(a.getSource() == buttons[i]){
                        buttons[i].setText(letter);
                        buttons[i].setEnabled(false);
              /*Determine who won*/
              for(int i=0; i<=7; i++){
                   if( buttons[winCombinations[i][0]].getText() == buttons[winCombinations[i][1]].getText() &&
                        buttons[winCombinations[i][1]].getText() == buttons[winCombinations[i][2]].getText() &&
                        buttons[winCombinations[i][0]].getText() != ""){
                        win = true;
              /*Show a dialog when game is over*/
              if(win == true){
                   JOptionPane.showMessageDialog(null, letter + " wins the game!");
                   System.exit(0);
              } else if(count == 9 && win == false){
                   JOptionPane.showMessageDialog(null, "The game was tie!");
                   System.exit(0);
         public static void main(String[] args){
              TicTacToeV2 starter = new TicTacToeV2();
    Now for my program with AI I'm essentially using the same code and just for clarity I removed all the code that determines who won (as it isnt needed to get the AI to work) This is what I have so far
    package mytictactoe;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.Random;
    import javax.swing.*;
    public class TicTacToeV3 implements ActionListener {
         /*Instance Variables*/
         private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         public TicTacToeV3(){
         /*Create Window*/
         window.setSize(300,300);
         window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         window.setLayout(new GridLayout(3,3));
         /*Add Buttons To The Window*/
         for(int i = 1; i<=9; i++){
              buttons[i] = new JButton();
              window.add(buttons);
              buttons[i].addActionListener(this);
         /*Make The Window Visible*/
         window.setVisible(true);
         public void actionPerformed(ActionEvent a) {
              count++;
              /*Write the letter to the button and deactivate it*/
              for(int i = 1; i<= 9; i++){
                   if(a.getSource() == buttons[i]){
                        buttons[i].setText("X");
                        buttons[i].setEnabled(false);
              AI();
         public void AI(){
              Random x = new Random();
              int y = 1 + x.nextInt(9);
              if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                   AI();
              } else {
                   buttons[y].setText("O");
                   buttons[y].setEnabled(false);
         public static void main(String[] args){
              new TicTacToeV3();
    It kind of works because each time i choose a box the "computer" also chooses one, but since it is so random the chances the computer wins is very limited. I then tried to do something like this in the AI() method and it seems to be on the right track but once one of the if's are satisfied the all the AI logic stops
         public void AI(){
              //horizontal AI defencive code
              if(buttons[1].getText().equals(buttons[2].getText()) && buttons[1].getText() != ""){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);
              } else if(buttons[2].getText().equals(buttons[3].getText()) && buttons[2].getText() != ""){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);
              } else if(buttons[4].getText().equals(buttons[5].getText()) && buttons[4].getText() != ""){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);
              } else if(buttons[5].getText().equals(buttons[6].getText()) && buttons[5].getText() != ""){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);
              } else if(buttons[7].getText().equals(buttons[8].getText()) && buttons[7].getText() != ""){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);
              } else if(buttons[8].getText().equals(buttons[9].getText()) && buttons[8].getText() != ""){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);
              } else {
                   Random x = new Random();
                   int y = 1 + x.nextInt(9);
                   if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                        AI();
                   } else {
                        buttons[y].setText("O");
                        buttons[y].setEnabled(false);
         }And basically what that does is it checks if I have two X's in a row horizontally, If I do it will place an O in the box preventing me from getting three in a row (only in horizontal rows). Of course I would iterate this over and over for all possible combinations of offensive moves and defensive moves and probably do it using a for loop but this is just some scratch code I threw together to show you my thoughts. And again my problem is once one of the conditions are satisfied it never checks the conditions again and I'm not sure why that is...
    So I'm looking for some ideas and/or some pseudo code to help me out a little.
    Thanks

    Well I did this and its a step closer to working but there is another bug and all this logic is hurting my head. Again lets say my grid is numbered like this
    1 | 2 | 3
    4 | 5 | 6
    7 | 8 | 9
    If I go 1, the computer will randomly pick a square thats not set. Lets say the computer picks 4. Now I pick 5 and the computer picks 9 because I would earn 3 in a row diagonally. Then I pick 2 and I can now win three in a row 2-5-8 or 1-2-3. The computer picks 3 because that logic is earlier in the code. BUT when I press 8 to to take the win, but the computer cheats and labels my button thats supposed to be an X as an O, so it should look like this:
    X | X | O
    O | X | 6
    7 | X | O
    but it does this
    X | X | O
    O | X | 6
    7 | O | O
    Here is the AI logic part (its mostly repetitive)
         public void AI(){
              /*Defencive Moves*/
              //horizontal defencive possabilities
              if((buttons[1].getText() == "X")&&
                        (buttons[2].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);
              } else if((buttons[2].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[4].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              }  else if((buttons[8].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              }  else if((buttons[1].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              }  else if((buttons[4].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              }  else if((buttons[7].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              //horizontal virticle possabilities
                else if((buttons[1].getText() == "X")&&
                             (buttons[4].getText() == "X")&&
                             (buttons[7].getText() != "O")){
                        buttons[7].setText("O");
                        buttons[7].setEnabled(false);               
              }  else if((buttons[7].getText() == "X")&&
                        (buttons[4].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              }  else if((buttons[1].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              }  else if((buttons[2].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              }  else if((buttons[5].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              }  else if((buttons[2].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              }  else if((buttons[6].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);
              //diagonal
              else if((buttons[1].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              }  else if((buttons[5].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              }  else if((buttons[1].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              }  else if((buttons[5].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              //random move
              else {
                   RandomMove();
         public void RandomMove(){
              Random x = new Random();
              int y = 1 + x.nextInt(9);
              if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                   AI();
                   went = true;
              } else {
                   buttons[y].setText("O");
                   buttons[y].setEnabled(false);
                   went = true;
         }Here is the entire code if you want to try it and compile it to see what im talking about in real time:
    package mytictactoe;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.Random;
    import javax.swing.*;
    public class TicTacToeV4 implements ActionListener {
         /*Instance Variables*/
         private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         private boolean went = false;
         public TicTacToeV4(){
         /*Create Window*/
         window.setSize(300,300);
         window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         window.setLayout(new GridLayout(3,3));
         /*Add Buttons To The Window*/
         for(int i = 1; i<=9; i++){
              buttons[i] = new JButton();
              window.add(buttons);
              buttons[i].addActionListener(this);
         /*Make The Window Visible*/
         window.setVisible(true);
         public void actionPerformed(ActionEvent a) {
              count++;
              /*Write the letter to the button and deactivate it*/
              for(int i = 1; i<= 9; i++){
                   if(a.getSource() == buttons[i]){
                        buttons[i].setText("X");
                        buttons[i].setEnabled(false);
              AI();
         public void AI(){
              /*Defencive Moves*/
              //horizontal defencive possabilities
              if((buttons[1].getText() == "X")&&
                        (buttons[2].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);
              } else if((buttons[2].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[4].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              } else if((buttons[8].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              } else if((buttons[1].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              } else if((buttons[4].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              //horizontal virticle possabilities
              else if((buttons[1].getText() == "X")&&
                             (buttons[4].getText() == "X")&&
                             (buttons[7].getText() != "O")){
                        buttons[7].setText("O");
                        buttons[7].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[4].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[1].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              } else if((buttons[2].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              } else if((buttons[2].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              } else if((buttons[6].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);
              //diagonal
              else if((buttons[1].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[1].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              //random move
              else {
                   RandomMove();
         public void RandomMove(){
              Random x = new Random();
              int y = 1 + x.nextInt(9);
              if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                   AI();
                   went = true;
              } else {
                   buttons[y].setText("O");
                   buttons[y].setEnabled(false);
                   went = true;
         public static void main(String[] args){
              new TicTacToeV4();
    What am I doing wrong?

  • Tic Tac Toe....HELP ME!!

    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    import javax.swing.*;
    import java.util.Random;
    public class TicTacToe extends JFrame {
    private Board board;
    static final char BLANK=' ', O='O', X='X';
    private char position[]={  // Board position (BLANK, O, or X)
    BLANK, BLANK, BLANK,
    BLANK, BLANK, BLANK,
    BLANK, BLANK, BLANK};
    private int wins=0, losses=0, draws=0; // game count by user
    // Start the game
    public static void main(String args[]) {
    new TicTacToe();
    // Constructor of TicTacToe: Initialize settings
    public TicTacToe() {
    super("Tic Tac Toe");
    add(board=new Board(), BorderLayout.CENTER);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setSize(500, 500);
    setVisible(true);
    // Board is what actually plays and displays the game
    private class Board extends JPanel implements MouseListener {
    // Constructor of Board
    public Board() {
    addMouseListener(this);
    // Redraw the board
    public void paintComponent(Graphics g) {
    super.paintComponent(g);
    int w=getWidth();
    int h=getHeight();
    Graphics2D g2d = (Graphics2D) g;
    // Draw the grid
    g2d.setPaint(Color.WHITE);
    g2d.fill(new Rectangle2D.Double(0, 0, w, h));
    g2d.setPaint(Color.BLACK);
    g2d.setStroke(new BasicStroke(4));
    g2d.draw(new Line2D.Double(0, h/3, w, h/3));
    g2d.draw(new Line2D.Double(0, h*2/3, w, h*2/3));
    g2d.draw(new Line2D.Double(w/3, 0, w/3, h));
    g2d.draw(new Line2D.Double(w*2/3, 0, w*2/3, h));
    // Draw the Os and Xs
    for (int i=0; i<9; ++i) {
    double xpos=(i%3+0.5)*w/3.0;
    double ypos=(i/3+0.5)*h/3.0;
    double xr=w/8.0;
    double yr=h/8.0;
    if (position==O) {
    g2d.setPaint(Color.BLUE);
    g2d.draw(new Ellipse2D.Double(xpos-xr, ypos-yr, xr*2, yr*2));
    else if (position[i]==X) {
    g2d.setPaint(Color.RED);
    g2d.draw(new Line2D.Double(xpos-xr, ypos-yr, xpos+xr, ypos+yr));
    g2d.draw(new Line2D.Double(xpos-xr, ypos+yr, xpos+xr, ypos-yr));
    // Draw an O where the mouse is clicked
    public void mouseClicked(MouseEvent e) {
    int xpos=e.getX()*3/getWidth();
    int ypos=e.getY()*3/getHeight();
    int pos=xpos+3*ypos;
    if (pos>=0 && pos<9 && position[pos]==BLANK) {
    position[pos]=O;
    repaint();
    putX(); // computer plays
    repaint();
    // Ignore other mouse events
    public void mousePressed(MouseEvent e) {}
    public void mouseReleased(MouseEvent e) {}
    public void mouseEntered(MouseEvent e) {}
    public void mouseExited(MouseEvent e) {}
    // Computer plays X
    public void putX() {
    // Check if game is over
    if (won(O))
    newGame(O);
    else if (isDraw())
    newGame(BLANK);
    // Play X, possibly ending the game
    else {
    nextMove();
    if (won(X))
    newGame(X);
    else if (isDraw())
    newGame(BLANK);
         // Play X in one of the empty spot
         public void nextMove() {
    int r;
    do {
    Random random=new Random();
    r=random.nextInt(9); // move randomly
    } while (position[r]!=BLANK);
    position[r]=X;
    // Return true if player has won
    public boolean won(char player) {
    bold// ********** put your code here **********
    // ......if else
    return false;
    // Are all 9 spots filled? Return true if yes
    public boolean isDraw() {
    bold// ********** put your code here **********
    // ......if else
    return false;
    // Start a new game
    public void newGame(char winner) {
    repaint();
    // Announce result of last game. Ask user to play again.
    String result;
    if (winner==O) {
    ++wins;
    result = "You Win!";
    else if (winner==X) {
    ++losses;
    result = "I Win!";
    else {
    result = "Tie";
    ++draws;
    if (JOptionPane.showConfirmDialog(null,
    "You have "+wins+ " wins, "+losses+" losses, "+draws+" draws\n"
    +"Play again?", result, JOptionPane.YES_NO_OPTION)
    !=JOptionPane.YES_OPTION) {
    System.exit(0);
    // Clear the board to start a new game
    for (int j=0; j<9; ++j)
    position[j]=BLANK;
    // Computer starts first every other game
    if ((wins+losses+draws)%2 == 1)
    nextMove();
    } // end inner class Board
    } // end class TicTacToe
    CAN YOU ALL PLEASE HELP ME TO FILL IN THE CODE AT THE MIDDLE??(put your code here)
    THANK YOU SO MUCH><

    Multipost:
    http://forum.java.sun.com/thread.jspa?threadID=5247071
    Would you please shut the fsck up?

  • Help in swing app. tic tac toe

    Trying to make this tic tac toe game. Need a little help. I want the newGameBUT to start the game over, and I would like turnTF to display if a tie occurs. (I tried using *if button.enabled(false) {* but it didn't work. If anyone could help me out, that'd be great. Oh, also, the new game button currently add's 1 to whoever won so far, which is really weird =x. Thanks beforehand.
    import java.awt.*; //import
    import javax.swing.*; //import
    import java.awt.event.*; //import
    import java.awt.Rectangle; //import
    import java.awt.Font; //import
    import javax.swing.BorderFactory; //import
    import javax.swing.border.TitledBorder; //import
    import java.awt.Color; //import
    public class TicTacToeFrame extends JFrame implements ActionListener {
        public TicTacToeFrame() {
            try { //try the following
                jbInit();
            } catch (Exception ex) { // exit on [X]
                ex.printStackTrace(); //exit and print errors
        int xWon = 0; //counting how many times O has won
        int oWon = 0; //counting how many times X has one
        double i = 0; // loop variable to determine turn
        public void actionPerformed(ActionEvent e) {
            String turn = "null"; //current turn
            String notTurn = "null"; //not current turn
            newGameBUT.setEnabled(false); //disable new game button
            if (i % 2 == 0) { // for determining who's turn it is
                turn = "X"; // X's turn when counter is even
                notTurn = "O"; //notTurn used to show who's turn it is in turnTF
            if (i % 2 != 0) { // for determining who's turn it is
                turn = "O"; // O's turn when counter is odd
                notTurn = "X"; //notTurn used to show who's turn it is in turnTF
            turnTF.setText("Currently " + notTurn + "'s turn"); // displays turn
            if (e.getSource() == sqOneBUT) { //disable and print X or O to button
                sqOneBUT.setText(turn); //printing players symbol
                sqOneBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
                sqTwoBUT.setText(turn); //printing players symbol
                sqTwoBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
                sqThreeBUT.setText(turn); //printing players symbol
                sqThreeBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFourBUT) { //disable and print X or O to button
                sqFourBUT.setText(turn); //printing players symbol
                sqFourBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
                sqFiveBUT.setText(turn); //printing players symbol
                sqFiveBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSixBUT) { //disable and print X or O to button
                sqSixBUT.setText(turn); //printing players symbol
                sqSixBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
                sqSevenBUT.setText(turn); //printing players symbol
                sqSevenBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqEightBUT) { //disable and print X or O to button
                sqEightBUT.setText(turn); //printing players symbol
                sqEightBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqNineBUT) { //disable and print X or O to button
                sqNineBUT.setText(turn); //printing players symbol
                sqNineBUT.setEnabled(false); //disabling button
            String sqOne = sqOneBUT.getText(); // Strings to read to find winner
            String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
            String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
            String sqFour = sqFourBUT.getText(); // Strings to read to find winner
            String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
            String sqSix = sqSixBUT.getText(); // Strings to read to find winner
            String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
            String sqEight = sqEightBUT.getText(); // Strings to read to find winner
            String sqNine = sqNineBUT.getText(); // Strings to read to find winner
             OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    //horizontal, top, o wins
            if (sqOne == "O") { //checking too see if player O has won
                if (sqFour == "O") {
                    if (sqSeven == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    //vertical, left, o wins
            if (sqOne == "O") { //checking too see if player O has won
                if (sqTwo == "O") {
                    if (sqThree == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top left to bottom right, o wins
            if (sqOne == "O") {
                if (sqFive == "O") { //checking too see if player O has won
                    if (sqNine == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, mid, o wins
            if (sqTwo == "O") { //checking too see if player O has won
                if (sqFive == "O") {
                    if (sqEight == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, bottom, o wins
            if (sqThree == "O") { //checking too see if player O has won
                if (sqSix == "O") {
                    if (sqNine == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top right to bottom left, o wins
            if (sqThree == "O") { //checking too see if player O has won
                if (sqFive == "O") {
                    if (sqSeven == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
             $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    //horizontal, top, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqFour == "X") {
                    if (sqSeven == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    //vertical, left, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqTwo == "X") {
                    if (sqThree == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top left to bottom right, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqNine == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, mid, x wins
            if (sqTwo == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqEight == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, bottom, x wins
            if (sqThree == "X") { //checking too see if player X has won
                if (sqSix == "X") {
                    if (sqNine == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
            // diagonal, top right to bottom left, x wins
            if (sqThree == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqSeven == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
            String wins = turnTF.getText(); //Reading who won to print win winTF
            if (wins.equals("X wins!")) { //if X wins
                xWon++; //adding 1 to X's amount of wins
                String xWonString = Integer.toString(xWon); //converting to String
                xWinsTF.setText(xWonString); //displaying # of wins
                newGameBUT.setEnabled(true); //enable new game button
            if (wins.equals("O wins!")) { //if O wins
                oWon++; //adding 1 to O's amount of wins
                String oWonString = Integer.toString(oWon); //converting to String
                oWinsTF.setText(oWonString); //displaying # of wins
                newGameBUT.setEnabled(true); //enable new game button
            if (e.getSource() == newGameBUT) {
            i++; // turn switch
        /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        private void jbInit() throws Exception {
            this.getContentPane().setLayout(null);
            this.getContentPane().setBackground(Color.darkGray);
            sqTwoBUT.setBounds(new Rectangle(2, 116, 115, 115));
            sqTwoBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqFourBUT.setBounds(new Rectangle(118, 1, 115, 115));
            sqFourBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqFiveBUT.setBounds(new Rectangle(118, 116, 115, 115));
            sqFiveBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqSixBUT.setBounds(new Rectangle(118, 232, 115, 115));
            sqSixBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqOneBUT.setBounds(new Rectangle(2, 1, 115, 115));
            sqOneBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqEightBUT.setBounds(new Rectangle(233, 116, 115, 115));
            sqEightBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqNineBUT.setBounds(new Rectangle(233, 232, 115, 115));
            sqNineBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqSevenBUT.setBounds(new Rectangle(233, 1, 115, 115));
            sqSevenBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqOneBUT.addActionListener(this);
            sqTwoBUT.addActionListener(this);
            sqThreeBUT.addActionListener(this);
            sqFourBUT.addActionListener(this);
            sqFiveBUT.addActionListener(this);
            sqSixBUT.addActionListener(this);
            sqSevenBUT.addActionListener(this);
            sqEightBUT.addActionListener(this);
            sqNineBUT.addActionListener(this);
            newGameBUT.addActionListener(this);
            sqThreeBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            turnTF.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            turnTF.setEditable(false);
            turnTF.setText("X goes first");
            turnTF.setHorizontalAlignment(SwingConstants.CENTER);
            turnTF.setBounds(new Rectangle(2, 346, 346, 35));
            oWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                              Font.BOLD, 18));
            oWinsTF.setEditable(false);
            oWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
            oWinsTF.setBounds(new Rectangle(256, 419, 79, 59));
            xWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                              Font.BOLD, 18));
            xWinsTF.setEditable(false);
            xWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
            xWinsTF.setBounds(new Rectangle(12, 419, 79, 59));
            oWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                               Font.PLAIN, 16));
            oWinsLBL.setForeground(Color.white);
            oWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
            oWinsLBL.setText("O wins:");
            oWinsLBL.setBounds(new Rectangle(256, 399, 78, 21));
            xWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                               Font.PLAIN, 16));
            xWinsLBL.setForeground(Color.white);
            xWinsLBL.setDisplayedMnemonic('0');
            xWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
            xWinsLBL.setText("X wins:");
            xWinsLBL.setBounds(new Rectangle(12, 393, 78, 21));
            newGameBUT.setBounds(new Rectangle(101, 455, 146, 23));
            newGameBUT.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                                 Font.BOLD, 14));
            newGameBUT.setText("New Game");
            this.getContentPane().add(sqFourBUT);
            this.getContentPane().add(sqThreeBUT);
            this.getContentPane().add(sqTwoBUT);
            this.getContentPane().add(sqOneBUT);
            this.getContentPane().add(sqFiveBUT);
            this.getContentPane().add(sqSixBUT);
            this.getContentPane().add(sqNineBUT);
            this.getContentPane().add(sqEightBUT);
            this.getContentPane().add(sqSevenBUT);
            this.getContentPane().add(turnTF);
            this.getContentPane().add(xWinsLBL);
            this.getContentPane().add(xWinsTF);
            this.getContentPane().add(oWinsLBL);
            this.getContentPane().add(oWinsTF);
            this.getContentPane().add(newGameBUT);
            sqThreeBUT.setBounds(new Rectangle(2, 232, 115, 115));
        JButton sqTwoBUT = new JButton();
        JButton sqThreeBUT = new JButton();
        JButton sqFourBUT = new JButton();
        JButton sqFiveBUT = new JButton();
        JButton sqSixBUT = new JButton();
        JButton sqOneBUT = new JButton();
        JButton sqEightBUT = new JButton();
        JButton sqNineBUT = new JButton();
        JButton sqSevenBUT = new JButton();
        JTextField turnTF = new JTextField();
        JTextField oWinsTF = new JTextField();
        JTextField xWinsTF = new JTextField();
        JLabel oWinsLBL = new JLabel();
        JLabel xWinsLBL = new JLabel();
        JButton newGameBUT = new JButton();
    }

    This code should be the poster-child for every time we tell someone that repeated code can usually be replaced with collections or method calls.
            if (e.getSource() == sqOneBUT) { //disable and print X or O to button
                sqOneBUT.setText(turn); //printing players symbol
                sqOneBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
                sqTwoBUT.setText(turn); //printing players symbol
                sqTwoBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
                sqThreeBUT.setText(turn); //printing players symbol
                sqThreeBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFourBUT) { //disable and print X or O to button
                sqFourBUT.setText(turn); //printing players symbol
                sqFourBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
                sqFiveBUT.setText(turn); //printing players symbol
                sqFiveBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSixBUT) { //disable and print X or O to button
                sqSixBUT.setText(turn); //printing players symbol
                sqSixBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
                sqSevenBUT.setText(turn); //printing players symbol
                sqSevenBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqEightBUT) { //disable and print X or O to button
                sqEightBUT.setText(turn); //printing players symbol
                sqEightBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqNineBUT) { //disable and print X or O to button
                sqNineBUT.setText(turn); //printing players symbol
                sqNineBUT.setEnabled(false); //disabling button
            String sqOne = sqOneBUT.getText(); // Strings to read to find winner
            String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
            String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
            String sqFour = sqFourBUT.getText(); // Strings to read to find winner
            String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
            String sqSix = sqSixBUT.getText(); // Strings to read to find winner
            String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
            String sqEight = sqEightBUT.getText(); // Strings to read to find winner
            String sqNine = sqNineBUT.getText(); // Strings to read to find winner

  • Help Tic Tac Toe beginner

    A Tic Tac Toe board is represented as an array of 9 chars. Write a program that will allow two users to play tic tac toe. The player should ask for moves alternately from players X and O. The program is too dumb to check whether anyone has won or lost and just stops after 9 turns. The program should display the game position as follows after each move.
    The output should be somewhat as follows:
    Choose a spot (1 to 9) for X: 1
    X || ||
    || ||
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    Basically i have to do this. I was wondering if anyone could lead me in the right direction please?

    class TicTacToe {
        // instance variables
        // constructor(s)
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        public static void main(String[] args) {
            new TicTacToe();
    }There you go. I got you started. Now all you need to do is finish.

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