Create a "draggable" image in Flash CS6 Pro

Hi folks,
Firstly, whilst the answer would be great, i'm also hoping for people to point me in the right direction for finding these answers myself...
I'm new to CS6, and relatively innexperienced with flash in general (certainly new to AS3).
I'm working my way through a project, and right now, i'm trying to create a background image or layer, that that is bigger than my canvas, the idea being that you can click, and drag the mouse to look around it, but NOT pull the edges of the image over the canvas (i'm sure theres a more appropriate word than canvas too).
My main issue is that i'm struggling with terminology, so whilst I know what i want to acheive, putting it into words that experts understand, or gives relevant google hits, is proving to be an issue.
Hope someone can help.
Tim.

This is pretty easy but will require some code. Here's a sample file you can look at. (we call the canvas the "Stage").
In this example I made a 200x200 document size with an object that is 400x400. What the code will do is figure out how much larger the image is than the stage. It will then calculate a rectangle size and position where the object is allowed to be dragged.
Example FLA (saved down to CS4)
The code is pretty simple:
// what code to run when the mouse is pressed
mygfx.addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDownF);
// what code to run when the mouse is released or leaves the
stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseUpF);
function handleMouseDownF(e:MouseEvent):void
          // get the extra area we need which it's allowed
          // to move in (object size minus the stage size)
          var extraWidth:int = int(mygfx.width - stage.stageWidth);
          var extraHeight:int = int(mygfx.height - stage.stageHeight);
          // use that extra space to make a negative value rectangle
          mygfx.startDrag(false,new Rectangle(
                    (-1 * extraWidth), // x
                    (-1 * extraHeight), // y
                    extraWidth, // width
                    extraHeight)); // height
function handleMouseUpF(e:MouseEvent):void
          mygfx.stopDrag();
To start I converted the big ugly object into a symbol (F8), a MovieClip. I then clicked on that MovieClip and in the properties panel I gave it the instance name "mygfx". This allows me to access that object in code by just using it's name, like you see in the code above. I'm trying to keep it simple.
I attached a couple listeners for the events MouseEvent.MOUSE_DOWN (the user is holding down the left mouse button on the object) and MouseEvent.MOUSE_UP (the user let the left button go). I'm running a different function for those 2 different events as you can see.
The math is easy but the concept of what's going on here is a little harder to explain.
When I created the symbol, I used the default upper left registration point. That means any time you move the object on stage, the x/y position reported in the Info Panel will be the location ot the "upper left" of the object. Check the help section if you don't know what registration points are.
With upper left registration and the object placed at x:0, y:0 on the stage, you can only see 1/4 of the upper left of the image. In this circumstance you can use a special function called "startDrag()" on any display object to allow the user to drag it. To keep it on screen you can specify a rectangular area it must be confined to. That's where the simple math came in.
I subtracted the stages size from the larger image size which told me how many pixels to the left and up the drag was allowed to go. You want to subtract the stage size so you reduce the amount it can move so it won't go off the stage. We know the stage is 200x200 and the object is double at 400x400, so 400-200=200. So I want to make the limiting bounding Rectangle(-200,-200,200,200). That means I can move the object up negative 200 pixels and left negative 200 pixels. If you change the size of the object the math will calculate the correct amount (as long as the image is larger than the stage height/width). Just keeping it easy for now.
Lastly when the user lets the mouse up the dragging is stopped with the display objects "stopDrag()" function.

Similar Messages

  • Flash CS6 Pro and i-Phone and i-Pad

    Can anybody direct me to an interactive Flash game, produced in CS6 Pro, that is working on the i-Phone or i-Pad i.e. screen pressure input.  I'm thinking of upgrading but really need to know that it works.

    Thanks for the response
    David Wilkinson
    i-3D Media Ltd
    Hogan’s Patch, Whinchat Way,
    Bradwell, Norfolk, NR31 8SD
    Tel: 01493 650741
    Mobile: 0789 9997698
    Email: [email protected]
    Web: www.i-3dmedia.com

  • Unable to import audio of any kind into Flash CS6 Pro

    Hi all,
    I've recorded voice over using Audition and am attempting to import the audio files into Flash CS6 - the problem is I'm given the error "One or more files were not imported because there was a problem reading them".
    I have tried a multitude of different settings when saving out of Audition, including alternate file types, all with the same result.  To test further, I've tried past audio recordings used in other flash videos and I'm getting the same message.  Could someone post the ideal settings so I can test that vs having to randomly try every setting there is?  I'm running out of options (and sanity!) at this point.  Thanks

    I have a HTPC setup and some of my apps like to run audio splitting (FFD*) and interception and initially I thought maybe you have some of those advanced libs installed and might be getting interference. I'm not sure if that applies to you.
    Otherwise instead of wasting hours/days/weeks/hair it might just be a good idea to try a fresh install of Flash. Make sure you completely uninstall the previous CS6 Flash install.
    The codecs I used are merely WAV and AIF containers. The stream is uncompressed so there is no codec. That removes your system from having a codec compatibility issue. However for good measure I always recommend installing CCCP.
    Edit:
    Ah you tried reinstalling (as I typed). Try loading this FLA which already has the WAV above in the library, see if you have any issue:
    http://www.ertp.com/tmp/SoundExample.zip

  • Color inconsistency importing images into flash cs6 - cs4

    After much experimenting I can't seem to solve this issue - imported images get tinted in an undesirable/inconsistent way when imported and published within flash.
    images look consistent traveling between photoshop / image preview / illustrator / etc.
    they also look fine on co-workers versions of flash -
    the image in cs6 ( see the inconsistency between the library and the stage ) ...https://www.dropbox.com/s/ssjhvrjad9udc27/Screen%20Shot%202014-05-06%20at%205.18.13%20PM.p ng
    and how it should appear ( flash cc ) ...https://www.dropbox.com/s/8s1zt7d0mhzt5d0/Screen%20Shot%202014-05-06%20at%205.19.32%20PM.p ng
    I need to use cs6 or earlier since I am working in as2 ... this is driving me crazy and not sure what to do to solve this -
    ... oh, and my cc bridge color settings are set to North american/web though I don't believe it should affect cs6 and below https://www.dropbox.com/s/vem8dey694wkwon/Screen%20Shot%202014-05-06%20at%205.38.56%20PM.p ng
    thanks in advance for any suggestions -

    this is an interesting article - I learned a bit more about how browsers + flash handles color ... however it didn't directly apply to my issue
    thanks -M

  • How to create a disk image for flash drive backup

    I tried to follow the instructions here – http://www.apple.com/uk/pro/tips/lockyourdata.html – without success. How do I encrypt the contents of my memory stick?

    There is another way to do this if you are a bit adventurous: the terminal. I don't have a lot of experience using the terminal for this, but I just tried it, and it worked, and very quickly (a few seconds to create a 5 gig sparse image). The "terminal" is in utilities, and gives you access to the UNIX underpinnings of os x. OS X is essentially a GUI for UNIX. If you decide to try this, be very careful, and enter the commands exactly as written.
    1. make sure you have a backup of your folder that you want to encrypt.
    2. a backup of your whole system wouldn't be a bad idea either
    3. open terminal (applications> utilities)
    4. select the following line:
    hdiutil create -encryption -size 5g -type SPARSE -fs HFS+ -volname Image ~/Desktop/image
    6. Do not select any spaces before the first "h" or after the last "e".
    6.5 do command-C to copy what you just selected.
    7. go back to terminal. You should see something like this:
    arthurs-mac-mini:~ arthur$ (and then a little grey square)
    8. In my case, the "arthurs-mac-mini" is the name of my computer, and the "arthur$" is the user account currently logged in. the grey square is like the cursor.
    9. paste the line you copied and hit return
    10. it should prompt you twice to enter a password. enter it and hit return after each.
    11. your new sparse image should appear on your desktop. If you like you can change the name of it from "image" to something else.
    12. you can then open the image and copy your folder contents to it. The image should resize itself automatically to whatever you put in it.
    13. hope this helps. let me know how it turns out.

  • Flash CS6 Pro Help!!!!!!!!!!!!!!!!!!!

    Using Flash Professional CS6, I noticed as I build my game on it, the performance has become sluggish and using it is very slow to respond to commands. Is it that I have to much objects in library?  Too many tween and movie clip effects? I have to use school laptop to continue. Any advice is helpful. Thanks. I am using Actionscript 2 currently.

    as2 is a problem.  for better performance change to as3.
    you may still have performance problems but you'll still have better performance and you'll have more tools available to resolve those problems.

  • Can one extract (then edit, modify, etc.) paths created from an image trace? (CS6)

    Hiya Adobe community,
    This may date me a bit, but long ago I used to use freehand as my defacto drawing tool until I switched to AI. Back in those days, I  also used "Streamline" (http://www.adobe.com/products/streamline/) to perform the functions image trace does today. While it's results were somewhat crude, the software provided me the vector points, paths and acnhors i needed. After every trace, I could manually edit the resulting vector traces.
    I have been using CS6's tracing feature, but the one thing I cannot figure out for the life of me is the "Bounding box" issue for an imported image. Everytime I trace a drawing, AI's tracing results always place a bounding box around the traced image area. My goal: To trace an item, get rid of the bounding box and extract the outlines and paths so that I can then modify these to my linking.
    Can this be done? Im sure it can,... I just cannot find out how. (Or am I making crack wishes?) All I'm saying, if Streamline allowed me to edit paths from a trace, then it'd be a shame if AI CS6 does not.
    Check out the attached image for some content. Thanks in advance for any help!

    Sriegel,
    Thank you my friend. For future reference to anyone else who may be mystified by this, here is the actual location of the command:

  • I need help for actionscript 3, sending php info to my email, website created in Flash cs5 pro

    Hi,  My name is David and I followed a course creating my own website from Lynda.com by Paul Trani. After that I created my first own webste. After I finished it, everything was working well in flash and firefox. I have only one problem and question concerning the feed back form for sending info from my website to my emailaddres. I created my website “LisbonDreamWalking”in Flash CS5 pro. I herein have a contact page, where people can send an email for a walk in Lisbon, date,the number of people etc. Now I want through my ISP / host funpic.org, that the input, info text fields to be sended to my emailaddress [email protected]. My mail URL adress  iss: http://lisbondreamwalk.li.funpic.org  This is a free host, so they don't work with forms like in the course, and I need some additional info for the php. Here is my HTML (Flash actionscript 3.0) for the sending I only have the red text to fill in (php), I was told by the adobe course.I really hope someone can help me?! Thanks in advance!
    Instructions: 1. Add your custom code on a new line after the line that says "// Start your custom code" below. The code will execute when the symbol instance is clicked. */  send_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_13);  function fl_MouseClickHandler_13(event:MouseEvent):void {          if (thename.text == "" || theemail.text == "" || thetime.text == "" || thepersons.text == "" || themessage.text == "")      {           thankyou.text = "please fill out all fields";      }      else      {           // create a variable container           var allVars : URLVariables = new URLVariables();           allVars.name = thename.text;           allVars.email = theemail.text;           allVars.time = thetime.text;           allVars.persons = thepersons.text;           allVars.message = themessage.text;           //Send info to a URL           var mailAddress:URLRequest = new URLRequest("http.www.namewebsite.com/gdform.php");           mailAddress.data = allVars;           mailAddress.method = URLRequestMethod.POST;           sendToURL(mailAddress);            thankyou.text = "Thank YOU!";           thename.text = "";           theemail.text = "";           thetime.text = "";           thepersons.text = "";           themessage.text = "";      } }
    H

    Thank you Kglad, I am going to see if I can make it work. I will let you know!
    Date: Thu, 13 Oct 2011 08:55:05 -0600
    From: [email protected]
    To: [email protected]
    Subject: I need help for actionscript 3, sending php info to my email, website created in Flash cs5 pro
        Re: I need help for actionscript 3, sending php info to my email, website created in Flash cs5 pro
        created by kglad in Action Script 3 - View the full discussion
    you missed part of the tutorial (or the tutorial is incomplete):  send_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_13); function fl_MouseClickHandler_13(event:MouseEvent):void{     if (thename.text == "" || theemail.text == "" || thetime.text == "" || thepersons.text == "" || themessage.text == "") { thankyou.text = "please fill out all fields"; } else { // create a variable container var allVars : URLVariables = new URLVariables(); allVars.name = thename.text; allVars.email = theemail.text; allVars.time = thetime.text; allVars.persons = thepersons.text; allVars.message = themessage.text; //Send info to a URLvar mailAddress:URLRequest = new URLRequest("http.www.namewebsite.com/gdform.php"); mailAddress.data = allVars; mailAddress.method = URLRequestMethod.POST; sendToURL(mailAddress);
    }}  var urlLoader:URLLoader=new URLLoader(); function sendToURL(mailAddress):void{urlLoader.addEventListener(Event.COMPLETE,completeF);urlLoade r.load(mailAddress);} function completeF(e:Event):void{ thankyou.text = "Thank YOU!"; thename.text = ""; theemail.text = ""; thetime.text = ""; thepersons.text = ""; themessage.text = "";}
         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/3969414#3969414
         To unsubscribe from this thread, please visit the message page at http://forums.adobe.com/message/3969414#3969414. In the Actions box on the right, click the Stop Email Notifications link.
         Start a new discussion in Action Script 3 by email or at Adobe Forums
      For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

  • Testing Unsupported Native Extensions in Flash CS6

    I'm currently working on an iOS application using Flash CS6 Pro targeting the AIR 3.3.0.3560 SDK. In order to compile using the iOS 5.1 SDK (to support retina displays) from Flash CS6 it's necessary to add in a native extension in order to specify the iOS SDK location.
    I've add the 'Vibration' native extension (com.adobe.extensions.Vibration.ane) library to my project, and of course supplied the full path to the iOS SDK. Publishing to the device works just fine, but an issue has crept into my everyday workflow as I can no longer test using ADL as I always get the following error via the output window:
    "Test Movie terminated.
    The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for MacOS-x86."
    Any ideas how to go about testing apps/movies that use Native Extensions locally using ADL?
    Is it a matter of having to create another target for 'MacOS-x86' (or Windows) which is simply used for local testing purposes?
    BTW - ideally it would be possible to compile from Flash CS6 using the iOS SDK without having to specify a native extension (if one isn't required), but in the meantime this appears to be a necessary evil.

    Hi,
    Its probably because the number of warnings in your application is very high and its a known issue that packaging fails in Flash Pro/Flash Builder, if the number of warnings is high.
    You may want to suppress the warnings using -w in the platform.xml file and repackage your ANE using the -platformoptions switch. Then, you will be able to package your app in Flash Pro.
    If that’s not possible, you may just package your application on command line.
    Hope that solves your problem.
    Neha

  • Flash CS6 Cant see any extension

    just as the image show, Flash CS6 dont show any extension
    other (Illu, Photoshop,...) work without any problem
    is it my Flash broken ?

    I using Adobe Master Collection CS6
    at first, i trying to install Keyframe Caddy (dont aware of that error, cause up till now i only use photoshop and illu)
    i downloaded and installed Adobe Exchange, Extension manager showed it installed
    photoshop and illustrator have Exchange Panel installed (also with other installed extensions)
    if we dont have any extension, the arrow Extension button should be gray or disabled, right ?

  • Launch image for iPhone 5 with Flash CS6

    How do I add the required iPhone 5, 4 inch screen launch images to my build using Flash CS6. I have targeted Air 3.8 beta and there is no support for bundling the necessary images. Do I need to edit the plist or app descriptor xml file or something? Do Adobe plan to accommodate these new Apple requirments in a future version of CS6 or AIR SDK?
    Up until now I have had no problems submitting binaries to the Appstore, but as of May 1st Apple reject any binaries that are not optimized for the 4 inch screen of the iPhone 5.
    Thanks.

    Hi,
    Thanks for your effort!!!Did exactly the same, but no result.I changed the version number in Flash in the airsettings to 2.1, and also tried (1.1, 2.1. 1.0.1)After that, put another version ready to upload. Select this version in the apploader.And than it tells me: This bundle is invalid. The value for key cfkbunleversion in the info.plist file must contain a higher version than that of the previously uploaded version.
    I do not want to update my app, but only the screens you see when buying the app in de store.And also the name of the developer. I changed my apple id from [email protected] into [email protected] thought if I run an update, the apple-id of the app will change.
    (I am not sure).
    Hope to hear from you.
    Newspaper want a interview because it's a creative app from the city, now I hope it will work in time...App name is: jabenjibbe
    Kind regards,Christa.
    Date: Sun, 4 Aug 2013 20:56:45 -0700
    From: [email protected]
    To: [email protected]
    Subject: Launch image for iPhone 5 with Flash CS6
        Re: Launch image for iPhone 5 with Flash CS6
        created by gdfsdrghdhdfhrthfghgfhgth in Flash Pro CC - General - View the full discussion
    Hey Christa,
    I'm not entirely sure what process you've gone through, but as far as uploading an update goes, it's much like uploading your original app.  You need to go to iTunes Connect first and log in, go to "Manage Your Apps" and then click on the app you want to upload an update for.  There'll be an option on the next page that says "Add a version".  You then enter the information that you need to for the updated app and click on "Save".  You'll then have the button you need to click on that says something like "Ready to Upload Binary" or something similar.
    Once you click on that, you need to open up Application Loader and then upload your updated app through that.  If you've entered the correct information in the steps above, you should be able to choose the new version number for your app from a list.  You then just submit it like you did originally.
    After that, you simply have to wait.  It's not instantaneous.  Submitting an update is much the same as when you submit an app for the first time.  It has to go through the whole review and approval process all over again.  So when you go back to iTunes Connect, you'll see for the app you've updated, there'll be a green light for the older version that's approved and currently on the App Store and an orange light for the update that's waiting approval.  Once the update has been successful, it will automatically replace the older version (if you chose that option earlier) and then you will only have the one green light, for the most recent version, on iTunes Connect and then people who have downloaded the app previously will get the Update alert in the App Store on their phone/device letting them know that there are updates available. 
    For me, the update process was reasonably quick.  It took anywhere between 3 and 5 days before the update became active on the App Store.  Hope this helps.
    Cheers,
    Hally
         Please note that the Adobe Forums do not accept email attachments. If you want to embed a screen image in your message please visit the thread in the forum to embed the image at http://forums.adobe.com/message/5566190#5566190
         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/5566190#5566190
         To unsubscribe from this thread, please visit the message page at http://forums.adobe.com/message/5566190#5566190. In the Actions box on the right, click the Stop Email Notifications link.
         Start a new discussion in Flash Pro CC - General by email or at Adobe Community
      For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

  • Adobe Flash CS6 Image Filling Preloader not working?

    I'm trying to make a flash preloader using a image that slowly fills up.
    I used the tutorial on this site:
    http://flashexplained.com/preloaders/creating-a-preloader-for-your-flash-site-using-the-im age-of-a-bottle-and-a-rectangular-mask/
    I tried following the instructions until I finished and saw it wasn't working correctly. When i tried testing by simulating internet speed the screen showed blank for the first few seconds until the image loaded already half-way filled up. It's supposed to load completely transparent and slowly fill up from the bottom.
    So, I downloaded the source file from the tutorial link i showed above to see if i had dont something wrong while following the instructions only to find it happens there too... I uploaded a video of my screen on Youtube to show what is happening to me:
    Does anybody know why this is happening? Could it maybe be because I'm using the newer Adobe CS6? Any help is appreciated.

    The code is:
    stop();
    rectMask_mc._height = 1;
    this.onEnterFrame = function():Void  {
              var loadedData:Number = this.getBytesLoaded();
              var allData:Number = this.getBytesTotal();
              var percent:Number = Math.round(loadedData/allData*100);
              rectMask_mc._yscale = percent;
              if (loadedData>=allData) {
                        gotoAndStop(10);
                        delete this.onEnterFrame;
    I did a little testing and noticed when I deleted the line "rectMask_mc._height = 1;" it still does the same filling animation I got before that starts halfway.. so I'm guessing that command no longer works in CS6?!
    Edit:
    I just tried the "rectMask_mc._height = 1;" command by itself and it works...
    I'm sorry im just new to Flash, trying to learn the basics and reading up on tutorials but they are all outdated so I'm trying to figure out whats the problem with it not loading with its height at "1" then filling up when I'm using the entire code. The height command only works when I delete the rest of the code.

  • Toolkit for Create CJ on Adobe Flash CS6 - Exporter.jsfl issue

    I am using toolkit for Create CJ on Adobe Flash CS6
    The animation need to be supported on HTML 5 devices. When I am publishing the below message appear on the Output window and cannot create the file:
    The following JavaScript error(s) occurred:
    At line 264 of file "Exporter.jsfl":
    out of memory
    There are not images, only text and graphics mainly drew on Flash and just a few imported from Illustrator, and I used classic Tween and a few masks. No idea what is “Exporter.jsfl” file stand for.
    Is there anyone can help me with this issue?
    Thanks
    Lars

    Thank You for your reply.
    I follow your instructions and found the file, but what are you suggesting to do with the file, delete it? And then rename the file to Toolkit_for_createJS.zxp and loaded it again on adobe extension manager?
    Thank you

  • Netbook Mini 110-3830NR How do I create a restore image on a flash drive

    I have a HP Mini 110-3830NR Netbook running Windows 7 Starter.
    I want to create a restore image to original factory state.
    The user manual recommends that I create a restore disk.
    It further states that to create a restore image on a USB device, I need at least
    a 16GB device.
    Therefore I purchased a Hp v165 16GB flash drive that actually contains
    14.8 GB of user space.
    I could not find the correct info about creating the disk on the HP support
     web site so I chatted with an HP Support technician. She eventually gave me
    a link to a procedure that would create a restore disk for me.
    Then she said I needed a 32gb flash drive !!
    Is the user manual or the technician correct ??
    Can I use the 16GB (14.8 actual), or must I buy a 32 GB flash drive ??
    Thank You   fljim

    I would just try to create it, the recovery creator should tell you at some point if it is big enough or not, orignally 8gb was big enough for most W7 system's HP sold, but as time passed they had to upgrade the size recommendation to 32gb.
    the 16gb should be large enough for your model.
    This HP document says al least 8gb minimum, use 16gb for best results, very confusing, I agree
    http://h10025.www1.hp.com/ewfrf/wc/document?docname=c01890478&lc=en&cc=us&dlc=en

  • Can I create a RAW image Sequence in Photoshop CS6?

    Hello Photoshop Gurus,
    I'm posting this because I've tried searching for an answer but I've only found one and it doesn't work for me.  I'm trying to create a RAW image sequence in Photoshop CS6 on a mac.  the box is greyed out.  The only answer I've found is to disable jpeg support in preferences but that didn't work.
    Just trying to create a timelapse from an image sequence without having to spend $20/month renting After Effects!
    Thanks!

    Do you have the Extended version of photoshop cs6?
    (not sure if you need the extended version or not)
    more info:
    Photoshop Help | Importing video files and image sequences
    It might be that you need to convert the images to another file format such as tif.

Maybe you are looking for

  • Agent reporting for PCCE Outbound campaigns

    Hi all, I'm running through the out of the box reports to find the relevant report for outbound campaign at agent level.  a) Agent Historical All Fields b) Agent Skill Group Historical All Fields c) Agent Queue Interval None of these report are showi

  • OS X 10.5 + Boot Camp 2.0 + Vista Ultimate + NTFS????

    I'm puzzled.Had XP working fine with Bootcamp beta under OS X 10.4. Now under OS X 10.5 Leopard, I want to install Vista Ultimate but the partition is formatted as FAT32, and the Vista installer tells me it needs a NTFS file format. So back under OS

  • How can i get my personal hotspot working on my iphone 5?

    i want to activate personal hotspot on my iphone 5, but personal hotspot on my iphone is not highlighted, making it impossible for me to turn it on. I am based in Nigeria, but when my iphone was brought, it came with AT&T sim card. Now i am using MTN

  • How do i clean out caches

    Hello everyone- I am travelling and am away from my 27" Mac *twitch* Anyway, I am working on some edits on my MacBook Pro and I need to clear up some space. I wanted to clear out the cache folder but wanted to be sure what to delete and what to keep

  • Storing links to WMV in Knowledge Directory...Possible to not parse?

    When i add a wmv to the knowledge directory, the portal attempts to parse the video (supposedly for the search index). My WMV video is 160MB, and I get: Extended Error Message: Exception of type System.OutOfMemoryException was thrown. Can't i juat ad