Dashed lines in Flash CS3
Hi all, Is there a way to make the end caps of an imported
dashed line (say from Illustrator or Canvas) straight? They seem to
always come out round.
I have tried making them straight lines instead of dashed
both before and after importing them to Flash but the end caps
still come out rounded. Flash does not let me change the end caps
of dashed lines at all. So even if I set it correctly when it's
still a straight line, as soon as I turn it into a dashed line, it
turns round and I can't change it.
Very frustrating.
Thanks for your help,
Aryeh
Seems like an oversight from Adobe to me. Submit a bug report
at the following address, and maybe they will add that
functionality.
http://www.adobe.com/cfusion/mmform/index.cfm?name=wishform
Similar Messages
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Importing CAD files into Illustrator CS3 - does'nt scale dashed lines
In CS2 you could import a CAD file and it would scale dashed lines.
In CS3, Illustrator no longer does this. It scales the stroke weight, but does not recognize the dashed line information.
Is there a solution to this?
Thank youYou can expand dashed lines first and then scale them.
Then you will get a whole bunch of vector objects, one for each dash.
I am not very familiar with CAD, but I know that imported CAD files are sometimes fiendishly difficult to edit because vector lines are often in small pieces that don't join up properly.
So I reckon Expand on all lines and then judicious Unite in Pathfinder would probably be the best way of going about things. Unite makes Compounds of closed paths so you have to be careful, otherwise you might get a huge file that won't print without splitting.
But remember that once you've expanded the lines you won't be able to edit their weight.
Does this help? -
Can Flash create dashed line with blunt not rounded dashes ?
Hi,
using Flash8
I can select line tool and dashed line in properties and draw a dashed line and get a line of sausages. How do I get a line of dashes without rounded ends to each dash ?
Line option has end caps option with None (gives straight or blunt tip to line, round gives rounded tip .
Draw a line with None and its got blunt ends, select it and choose dashed line option and it gets round ends to the dashes, the end cap option is greyed out !
Are dashed lines with blunt dashes now possible again with CS4, a forum poster also found that CS3 no longer gave blunt dashes ?
Why do I ask:-
I am trying to bring a map into Flash8 from Illustrator (Illus version 10 as it allows blunt tip lines to remain blunt it was said on the forum)... which has blunt ends to roads and has blunt type dashed lines. The roads remain blunt..GOOD !..but the dashed lines become what looks like a solid line. BAD !
I do a right click - break apart, then double click one of those now solid lines that should be dashed, and I am able to select a portion of the line, it is no longer a continual line as drawn in Illustrator. Properties shows it as solid line. Flash8 obviously having a problem with supporting Illustrator 10 dashed line then !
Select dashed in properties box and I get a portion of the line as sausage dashes, but working my way along the line doing each bit sees a far from correct dashed line result as sausages dont start stop evenly as each line is a separate entity and ignores the previous line.
Looks like I shall have to try and draw the line as one long line again in flash but unless I can give it blunt dashes when done, there is no point even trying that method, hence my question.
Would the latest Illustrator and Flash versions (CS4) allow blunt type dashed lines to appear in Flash ?
This is crucial for bringing maps into Flash.
EnvirographicsI noticed one problem with my solution.
If you look, very carefully, at the end of the stream, it's flat. Not rounded like it should be. After a bit of trial and error, I tried a different brush:
Note that, in addition to the rounded rectangle (done with the new corner controls in the latest version of Illustrator CC that just came out) and the three circles, there is also a rectangle, with no stroke and no fill, to provide a space at the end of the three dots. Here is the result: -
Tweens as Graphic Symbols in Flash CS3
Greetings,
I am teaching a basic Flash CS3 course at a college in Ohio.
I am having something weird happening with some of my students'
projects that I can't explain.
For five of my students every time they apply a simple motion
tween to a graphic symbol, Flash CS3 automatically saves the tween
as a new graphic symbol in the library panel (naming it "tween 1",
"tween 2", etc.).
Since they are just learning the program this has
understandably confused these five students on how tweening and the
library panel works. Other students are doing exact or similar
tweens and they are not having this problem. I have worked with
Flash for years and have never had this happen to me.
Would anyone know how I can correct this? Is this something
that I can change in the preferences?
Thanks for your help!Davis College wrote:
> Thank you, Urami.
>
> I just tried to tween a raw shape on my vesion of CS3
and I am not able to
> get the software to convert my attempt to motion tween
the raw shape into a
> tween graphic symbol. I just get the dashed lines on my
keyframes that i have
> the tween applied.
>
> Why am I not able to get it to do it on my computer?
>
> Thanks again!
>
Hmm, it works for me all the time :)
This is what I do.
I open new document and library in the same time CTRL L, and
immediately draw shape using
the rectangle tool. Then I select frame 30 (sample only) and
insert new frame using the F6 key.
I right click the first frame and create motion tween. The
very moment I do this, I get two
new instances appearing in the library.
Best Regards
Urami
"Never play Leap-Frog with a Unicorn."
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
How can I create a photo gallery in flash cs3, Iam a beginner in flash
How can I create a photo gallery to put into my current flash site Iam creating? Using flash cs3, can anybody suggest any tutorials (noting complicated with me being new to flash cs3)
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For example:
+as3 photo gallery flash tutorial
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http://www.flashmagazine.com/Tutorials/detail/as3_photo_gallery/ -
AIR Intrinsic Classes-Tried and Proven Approach to building AIR applications in the Flash CS3 IDE
Hi everyone,
For all of you out there who would like to develop AIR
applications
from the Flash CS3 IDE but aren't sure how to get those pesky
intrinsic
classes working, I have a technique that you can work with to
create
your classes and make fully functional AIR applications.
First of all, those solutions out there that list
"intrinsic" functions
in their class definitions won't work. That keyword has been
taken out
and simply won't work. The "native" keyword also doesn't work
because
Flash will reject it. The solution is to do dynamic name
resolution at
runtime to get all the classes you need.
Here's a sample class that returns references to the "File",
"FileStream", and "FileMode" classes:
package com.adobe{
import flash.utils.*;
import flash.display.*;
public class AIR extends MovieClip {
public static function get File():Class {
try {
var classRef:*=getDefinitionByName('flash.filesystem.File');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get File
public static function get FileMode():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileMode');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileMode
public static function get FileStream():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileStream');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileStream
}//AIR class
}//com.adobe package
I've defined the package as com.adobe but you can call it
whatever you
like. You do, however, need to import "flash.utils.*" because
this
package contains the "getDefinitionByName" method. Here I'm
also
extending the MovieClip class so that I can use the extending
class
(shown next) as the main Document class in the Flash IDE.
Again, this is
entirely up to you. If you have another type of class that
will extend
this one, you can have this one extend Sprite, Math, or
whatever else
you need (or nothing if it's all the same to you).
Now, in the extending class, the Document class of the FLA,
here's the
class that extends and uses it:
package {
import com.adobe.AIR;
public class airtest extends AIR{
public function airtest() {
var field:TextField=new TextField();
field.autoSize='left';
this.addChild(field);
field.text="Fileobject="+File;
}//constructor
}//airtest class
}//package
Here I'm just showing that the class actually exists but not
doing much
with it.
If you run this in the Flash IDE, the text field will show
"File
object=null". This is because in the IDE, there really is no
File
object, it only exists when the SWF is running within the
Integrated
Runtime. However, when you run the SWF as an AIR application
(using the
adl.exe utility that comes with the SDK, for example), the
text field
will now show: "File object=[object File]". Using this
reference, you
can use all of the File methods directly (have a look here
for all of
them:
http://livedocs.adobe.com/labs/flex/3/langref/flash/filesystem/File.html).
For example, you can call:
var appResource:File=File.applicationResourceDirectory;
This particular method is static so you don't need an
instance. If you
do (such as when Flash tells you the property isn't static),
simply
create an instance like this:
var fileInstace:File=new File();
fileInstance.someMethod('abc'); //just an example...read the
reference
for actual function calls
Because the getter function in the AIR class returns a Class
reference,
it allows you to perform all of these actions directly as
though the
File class is part of the built in class structure (which in
the
runtime, it is!).
Using this technique, you can create references to literally
*ALL* of
the AIR classes and use them to build your AIR application.
The beauty
of this technique is its brevity. When you define the class
reference,
all of the methods and properties are automatically
associated with it
so you don't need reams of code to define each and every
item.
There's a bit more that can be done with this AIR class to
make it
friendlier and I'll be extending mine until all the AIR
classes are
available. If anyone's interested, feel free to drop me a
line or drop
by my site at
http://www.baynewmedia.com
where I'll be posting the
completed class. I may also make it into a component if
there's enough
interest. To all of you who knew all this already, I hope I
didn't waste
your time.
Happy coding,
PatrickWow, you're right. The content simply doesn't show up at all.
No
JavaScript or HTML parsing errors, apparently. But no IE7
content.
I'll definitely have to look into that. In the meantime, try
FireFox :)
I'm trying to develop a panel to output AIR applications from
within the
Flash IDE. GSkinner has one but I haven't been able to get it
to work
successfully. Mine has exported an AIR app already so that's
a step in
the right direction but JSFL is a tricky beast, especially
when trying
to integrate it using MMExecute strings.
But, if you can, create AIR applications by hand. I haven't
yet seen an
application that allows you to change every single option
like you can
when you update the application.xml file yourself. Also, it's
a great
fallback skill to have.
Let me know if you need some assistance with AIR exports.
Once you've
done it a couple of times, it becomes pretty straightforward.
Patrick
GWD wrote:
> P.S. I've clicked on your link a few times over the last
couple of days to
> check it out but all I get is a black page with a BNM
flash header and no way
> to navigate to any content. Using IE7 if that's any
help.
>
>
>
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to
new heights.
Download the BNMAPI today. You'll wonder how you ever did
without it!
Available for ActionScript 2.0/3.0. -
Help with Flash CS3 Particle Effect Tutorial Code
I did the tutorial from http://www.schoolofflash.com/2008/03/flash-cs3-particle-effect/. I used a star to replace the circle. Here's my code:
var starsArray:Array = new Array();
var maxStarss:Number = 8;
function addStars(e:Event)
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stars.x = stage.stageWidth/2;
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starsArray.push(stars);
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stars.cacheAsBitmap = true;
if (starsArray.length >= maxStarss)
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stars.addEventListener(Event.ENTER_FRAME,moveStars);
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e.currentTarget.x += e.currentTarget.xMovement;
e.currentTarget.y += e.currentTarget.yMovement;
var myTimer:Timer = new Timer(50);
myTimer.addEventListener(TimerEvent.TIMER, addStars);
myTimer.start();
This time, I'm trying to make the stars shrink and transparent as they move away from the point. So I coded it like this:
import flash.events.Event;
var starsArray:Array = new Array();
var maxStarss:Number = 8;
function addStars(e:Event)
var stars:Stars = new Stars();
stars.x = stage.stageWidth/2;
stars.y = stage.stageHeight/2;
stars.alpha = Math.random() * .8 + .2;
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stars.yMovement = Math.random() * 10 - 5;
starsArray.push(stars);
addChild(stars);
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if (starsArray.length >= maxStarss)
removeChild(starsArray.shift());
stars.addEventListener(Event.ENTER_FRAME,moveStars);
stars.addEventListener(Event.ENTER_FRAME,animeStars);
function animeStars(e:Event)
trace(this.starsArray);
this.scaleX-=0.01;
this.scaleY-=0.01;
this.alpha-=0.01;
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e.currentTarget.x += e.currentTarget.xMovement;
e.currentTarget.y += e.currentTarget.yMovement;
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myTimer.addEventListener(TimerEvent.TIMER, addStars, animeStars);
myTimer.start();
I couldn't make it work. All I got was an error message saying "
1084: Syntax error: expecting identifier before rightbrace.
Help?It is because of this line of code at the end
myTimer.addEventListener(TimerEvent.TIMER, addStars, animeStars);
if you read the documentation on addeventlistener it looks for these type of arguments to be passed
addEventListener(type:String, listener:Function, useCapture:Boolean);
animeStars is not a boolean it is a function. Since you already have animeStars in your addStars function you can exclude it in the last event listerer. try this:
myTimer.addEventListener(TimerEvent.TIMER, addStars); -
Dashed line "Dash" & "Gap" options
Hey all, looking for a CS3 tip here.
I use a lot of dashed strokes, and I've found that when I enter values in the Dash and Gap boxes, I later can't delete the values entirely. I can delete whatever I entered, but Illustrator won't leave the box blank - it now fills the box with 0 point.
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As to the second point, I always try emptying the boxes from right back to the left. I get the effect you describe if I empty the first box - they all reset to blank and the "dashed line" checkbox changes to unchecked. But the moment I try to put a dashed line on a path again, it refills with the previous setting, including the 0 pt entries on the right most boxes that I would hope to stay blank.
I take it your installation doesn't replicate the behavior I'm experiencing? I will be upgrading to Leopard just as soon as I have a slump - I can just wait to see if a clean installation of Illustrator takes care of it.
Thanks. -
Flash CS3 swf viewing @ hyper-speed on IE
Hello-
I have created a slide show from the Flash CS3 template...
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documentation. What's also interesting, I also created a Flash
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works like a charm... hmmm???
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Well I have no idea. I was going to say that you probably saved the jpegs at a different resolution. Flash expects 72 dpi. Of course that is possible that you have different resolutions.
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Problem openning + setting up Flash cs3 trial
I get an error when i open ADBEFLPRCS3_WWE.EXE (Flash cs3 )
this is the picture:
My
Error i get when i open the Flash cs3 setup, please click image to
get a better view.
And please zoom in to the picture to see the error ( just
click the image)
It comes up with an error! Ive already downloaded flash mx
2004 and flash 8.
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Flash CS3 vs. Flex Builder 2
Here's the $64,000 question: should we be developing in Flash
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>> Help please.
Sorry about that ... some days are crazier than others. :-/
[From an earlier reply ...]
> Thank you very much, that's exactly the sort of answer I
> needed. Hmmm, cheque's in the mail. ;)
Heh, good on ya! :)
> I'm definitely a 'deseloper' and will stick with Flash.
I wish
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I don't know that I'd call it a luxury, really. Work is
work. ;) As
you might imagine, though, Flex Builder 2 provides a number
of scripting
improvements over the Actions panel (there's really no
comparison; if you've
tried them both, the Actions panel barely feels useful) and
the Flex
framework offers significantly more UI Components. Ideally,
if the pocket
book allows it, using both applications is the killer setup.
> My problem is that I built a little program that draws
scale bars
> on uploaded images that can then be printed. It did
everything
> it needed to, but in AS2.0 you can't control the quality
of the
> imported jpgs.
When you say imported, you mean dynamically loaded (loaded
at runtime),
right? Otherwise, I'm confused. The Flash IDE itself allows
you to
determine the quality of imported JPGs. In ActionScript 3.0
... are you
talking about the Stage.quality property?
> I'm experimenting with Sprites and I have something
appearing
> as the line is drawn but I can't crack the new way to
express
> coordinates.
Not sure what might be tripping you up, actually. The
coordinate grid
is the same. Horizontally, higher numbers move toward the
right;
vertically, higher numbers move toward the bottom. That's the
same as it's
been.
> I just want a blue hair line with a nice green dot at
each end
> that can be seen while the line is drawn. Once the
mouseUp
> happens the drawing guide should disappear and the black
> line appear.
Having heard what you're after, I just started a quick
experiment from
scratch. Here's my version, below. Note: I've made no effort
to optimize
my code. This is just a first draft to achieve a blue line
segment with
green dots on each end that becomes a black line segment when
the mouse
lifts.
var startX:Number;
var startY:Number;
var canvas:Sprite = new Sprite();
addChild(canvas);
canvas.stage.addEventListener(MouseEvent.MOUSE_DOWN,
mouseDownHandler);
canvas.stage.addEventListener(MouseEvent.MOUSE_UP,
mouseUpHandler);
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startX = mouseX;
startY = mouseY;
var dot:Sprite = new Sprite();
dot.name = "dotStart";
dot.graphics.beginFill(0x00FF00);
dot.graphics.drawCircle(mouseX, mouseY, 5);
dot.graphics.endFill();
canvas.addChild(dot);
dot = new Sprite();
dot.name = "dotEnd";
dot.graphics.beginFill(0x00FF00);
dot.graphics.drawCircle(0, 0, 5);
dot.graphics.endFill();
canvas.addChild(dot);
canvas.addEventListener(Event.ENTER_FRAME,
enterFrameHandler);
function enterFrameHandler(evt:Event):void {
var dot:DisplayObject = canvas.getChildByName("dotEnd");
dot.x = mouseX;
dot.y = mouseY;
canvas.graphics.clear();
canvas.graphics.lineStyle(1, 0x0000FF);
canvas.graphics.moveTo(startX, startY);
canvas.graphics.lineTo(mouseX, mouseY);
function mouseUpHandler(evt:MouseEvent):void {
canvas.removeEventListener(Event.ENTER_FRAME,
enterFrameHandler);
canvas.removeChild(canvas.getChildByName("dotStart"));
canvas.removeChild(canvas.getChildByName("dotEnd"));
canvas.graphics.clear();
canvas.graphics.lineStyle(2, 0x000000);
canvas.graphics.moveTo(startX, startY);
canvas.graphics.lineTo(mouseX, mouseY);
There's a lot of repeated code there, and this isn't how I'd
leave the
above in an actual project, but by spilling out a rough cut
like this, I'm
hoping it gives you something to work with -- showing the
mechanics of how
this might be done.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
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You can see what I have been able to post so far on line but the quality is just not acceptable http://owensarchitects.com/cherokeeoverview.htm
and the DVD version I have been able to produce is even worse so what I missing
Thanks for your time -
Re: weird dashed line....
Hello, Im getting a weird vertical flashing dashed line through my exported videos? Any help would be greatly appreciated!
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So, below are the settings per Leightronix/Nexus:
Format: MPEG2
output: 720x480 29.97 Quality 5.0, Lower
VBR, 2 Pass, Min 6.00, Target 8.00, Max 10.00 Mbps
MPEG, 224 kbps, 48khz, 16bit, Stereo -
Flash CS3 doesn't show some fonts.
Some fonts that I'm trying to use in Flash CS3 aren't showing
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different typefaces. Font Book only shows errors for one of the
fonts (N.O.– Movement). This is the specific font I want to
use in CS3, but there are other N.O. fonts that I could substitute
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Thank you.I asked about this once. Some newsgroup user told me the
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