Dialog in Illustrator CS4 js

Hi,
I have dialog script that I am using in InDesign to choose a pdf file to place into the document and I need exactly the same script in Illustrator, but  I have a hard  time to  translate it into Illustrator scripting format. I don't have much information about building dialogs in Illustrator. Could someone help me.
var myDialog = app.dialogs.add({name:"Holiday Templates",
canCancel:true});
with(myDialog){
//Add a dialog column.
with(dialogColumns.add()){
//Add a dialog column.
with(dialogColumns.add()){
    // Radius radio buttons //
    with(borderPanels.add()){
        staticTexts.add({staticLabel:"Choose Holiday Template:"});
        var myRadioButtonGroup = radiobuttonGroups.add();
        with(myRadioButtonGroup){
        var myEighthRadius = radiobuttonControls.add
        ({staticLabel:"4x6_flower", checkedState:true});
        var myQuaterRadius = radiobuttonControls.add
        ({staticLabel:"4x6_heart"});
    var myResult = myDialog.show();
    if(myResult == true){
var myFolderPath = myPath + "/~prepress/HolidayTemplatesFilePrep/";
        // Radio buttons readings //
        if(myRadioButtonGroup.selectedButton == 0){
        myTemplateA = File (myFolderPath + "/~4x6_flower.pdf");
        myTemplate2A = File (myFolderPath + "~4x6_flower_back.pdf");
        else if(myRadioButtonGroup.selectedButton == 1){
        myTemplateA = File (myFolderPath + "/~4x6_heart.pdf");
        myTemplate2A = File (myFolderPath + "/~4x6_heart_back.pdf");
        myDialog.destroy();
        myHolidayTemplates();
    else{
        myDialog.destroy();
Thank you very much for your help.
Yulia

Hi,
It's same way, see below exemple of script from Adobe Extented tools script
// ADOBE SYSTEMS INCORPORATED
// Copyright 2007 Adobe Systems Incorporated
// All Rights Reserved
// NOTICE:  Adobe permits you to use, modify, and distribute this file in accordance with the
// terms of the Adobe license agreement accompanying it.  If you have received this file from a
// source other than Adobe, then your use, modification, or distribution of it requires the prior
// written permission of Adobe.
  @fileoverview Demonstrates the use of checkboxes and radio buttons and their associated event listeners.
  @class Demonstrates the use of checkboxes and radio buttons and their associated event listeners.
  <h4>Usage</h4>
  <ol>
  <li> Run from ExtendScript Toolkit
  <li> Select different combinations of buttons to enable / disable components
  </ol>
  <h4>Description</h4>
  <p>Click the check boxes and radio buttons to change the text in the text boxes and disable components.<br />
  @constructor
  Constructor.
function SnpCreateCheckBoxRadioButtons()
        Maintain reference to the window we created
       @type Window
    this.windowRef = null;
Functional part of this snippet.  Create the window and add the ScriptUI components.  Several
event handlers are registered to capture user input.
@return boolean True if the snippet ran as expected, false if otherwise. For this snippet,
there is at present no code path that can return false, as the snippet can run in any app
that supports ScriptUI.
@type boolean
SnpCreateCheckBoxRadioButtons.prototype.run = function()
     var retval = true;
     // Create the window
     var win = new Window("palette", "Check and Radio", [150, 150, 460, 455]); // bounds = [left, top, right, bottom]
     this.windowRef = win;
     // Add a panel
     win.radioPanel = win.add("panel", [25, 15, 285, 130], "Radiobuttons");
     win.checkPanel = win.add("panel", [25, 150, 285, 265], "Checkboxes");
     // Add checkboxes
     win.checkPanel.chkOne = win.checkPanel.add("checkbox", [10, 15, 125, 35], "Checkbox One");
     win.checkPanel.chkTwo = win.checkPanel.add("checkbox", [10, 45, 125, 65], "Checkbox Two");
     win.checkPanel.chkDisable = win.checkPanel.add("checkbox", [10, 75, 125, 95], "Disabled");
     // Add radio buttons
     win.radioPanel.radOne = win.radioPanel.add("radiobutton", [10, 15, 140, 35], "Radio Button One");
     win.radioPanel.radTwo = win.radioPanel.add("radiobutton", [10, 45, 140, 65], "Radio Button Two");
     win.radioPanel.radThree = win.radioPanel.add("radiobutton", [10, 75, 150, 95], "Radio Button Three");
     // Select the first radio button
     win.radioPanel.radOne.value = true;
     // Add text labels
     win.radioPanel.radTxtOne = win.radioPanel.add('edittext', [150, 15, 230, 35], '');
     win.checkPanel.chkTxtOne = win.checkPanel.add('edittext', [140, 15, 230, 35], '');
     win.checkPanel.chkTxtTwo = win.checkPanel.add('edittext', [140, 45, 230, 65], '');
     win.quitBtn = win.add("button", [110,275,200,295], "Done");
     // Event listener for the first two checkboxes
     win.checkPanel.chkOne.onClick = win.checkPanel.chkTwo.onClick = function () {
          win.checkPanel.chkTxtOne.text = (win.checkPanel.chkOne.value) ? "Selected" : "";
          win.checkPanel.chkTxtTwo.text = (win.checkPanel.chkTwo.value) ? "Selected" : "";
     // Event listener for the check-box to disable the other checkboxes
     win.checkPanel.chkDisable.onClick = function () {
          if(win.checkPanel.chkDisable.value) {
               win.checkPanel.chkOne.enabled = false;
               win.checkPanel.chkTwo.enabled = false;
          else {
               win.checkPanel.chkOne.enabled = true;
               win.checkPanel.chkTwo.enabled = true;
     // Event listener for the radio buttons
     win.radioPanel.radOne.onClick = win.radioPanel.radTwo.onClick = win.radioPanel.radThree.onClick = function () {
          var selected = "";
          if(win.radioPanel.radOne.value) {
               selected = "Radio One";
          else if(win.radioPanel.radTwo.value) {
               selected = "Radio Two";
          else if(win.radioPanel.radThree.value) {
               selected = "Radio Three";
          win.radioPanel.radTxtOne.text = selected;
     // Event listener for the quit button
     win.quitBtn.onClick = function() {
         win.close();
     win.show();
     return retval;
"main program": construct an anonymous instance and run it
  as long as we are not unit-testing this snippet.
if(typeof(SnpCreateCheckBoxRadioButtons_unitTest) == "undefined") {
    new SnpCreateCheckBoxRadioButtons().run();
Good luck, art.chrome

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    (Mac OS) Choose Illustrator > Preferences > [preference set name].
    With nothing selected, click the Preferences button on the Control panel.
    To switch to a different preference set, do one of the following:
    Select an option from the menu at the upper-left of the Preferences dialog box.
    Click Next to display the next options, or click Prev to display the previous options.
    Reset all preferences to default settings
    Resetting preferences can be helpful if you are having problems with the application.
    Do one of the following:
    Press and hold Alt+Control+Shift (Windows) or Option+Command+Shift (Mac OS) as you start Illustrator. Your current settings are deleted.
    Remove or rename the AIPrefs file (Windows) or Adobe Illustrator Prefs file (Mac OS). New preferences files are created the next time you start Illustrator.
    Note:  It is safe to remove the entire Adobe Illustrator CS4 Settings folder. This folder contains various preferences that can be regenerated.  

  • Backsaving from Illustrator CS4?

    Can you backsave a illustrator CS4 document so someone with Illustrator 10 can open this and print it?

    When you save as AI or EPS, after you click Save on the Save As dialog, a second dialog opens with several options available.
    At the top of the dialog is a dropdown list labeled Version, which by default shows Illustrator CS4.
    Change the dropdown to one of the previous versions listed, in this case Illustrator 10.

  • Getting Started: 01 Starting a new document | Learn Illustrator CS4 | Adobe TV

    Start a new document in Illustrator CS4 using the Welcome screen. Adjust settings in the New Document dialog box. Establish multiple artboards.
    http://adobe.ly/ySniK0

    Where are the files that are referenced in this video?

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