Example of Blend Mode

I am feeling difficult to use blend mode property of Display Object. Do anybody have example of having blendMode. I want to use in pratically. Here box is movie clip with single frame with 100 width and height with red color. Now, I want to use blend property for my "box" movie clip. How could I use on it ?
addChild(box);
box.blendMode.DARKEN;

box.blendMode = BlendMode.DARKEN;

Similar Messages

  • Is there a way to get the result of using multiple blending modes in one object?

    Hello,
    I wonder if there's a way to merge multiple objects with blending modes to one object. Here is the example:
    On the left rhere are three objects with the same appearence but different blending modes(color dodge, normal, overlay), on the right they are overlapped, which are still three object. I'm looking for the way to have the same result as the right overlapped one, but as one object. Having the same multiple objects only for the result of color blending mode uses too much memory for my computer.
    Thank you for your help in advance.

    create one object: then in your appearance panel, duplicate the fill twice. Select the top fill and expand the sub menu, click on opacity, choose blending mode. repeat.
    G

  • How to Apply adjustment layers to multiple layers that have different blending modes ...

    How to Apply adjustment layers to multiple layers that have different blending modes  and keep the colours the same as the adjusment done?
    I work in Animation painting Backgrounds.  My files are sometimes upwards to 200+ layers.
    I will use adjustment layers to quickly balance colours and constrast on top of those many many layers.
    The only way that I know of how to apply adjustment layers it to every single layer  ( by applying I mean I need to get rid of the adjustment layers because we cant use them in production but i need the new colours be applied to all layers underneath ) in a psd is to manually do it By duplicating the adjusment layer 200+ times and  then merging each layer to one of those adjustment layers so that that layer can take the adjustment layers effect permanently.
    The issue is that Within Those 200 layers I have some layers set to Multiply or OVERLAY.    IT obviously wont apply the adjustment layer properly to those layers because those layer blend mode affect the layers under them. The colour wont be the same anymore in the spots that had the multiply blended mode.
    HEres an example of a simple File.  to show what i mean.
    https://dl.dropboxusercontent.com/u/3408266/ball%20layers.jpg
    https://dl.dropboxusercontent.com/u/3408266/ball.psd
    I have 2 adjustment layers up top.  I need to get rid of them by applying them to each layer! I cannot merge any of the layers. We need all those layers for production.
    I can apply the adjustment layers manually and this works GREAT for all Layers set to normal.  THey take on the colour change just FINE.
    However, The issue is that layer 6 and layer 4 are both set to mutiply and this screws up the colour once i apply the adjustment layers to each layer manually...
    How can i apply my adjustment layers to a file like this with some layers being set to multiply while keeping the layers exactly the same configuration  and The new colour taking efffect exactly how i looks before i apply the adjustment layers?
    Now the simple solution is to merge the multiply layers to the layer that it affects HOWEVER I NEED those multiply layers to be seperate! 
    I'm assuming what I want to do is impossible? Hope this isnt confusing.  As far as i know its impossible to do what I want it to do.  but just wanted to ask and see.
    I would REALLY REALLY love to talk to a adobe programmer/ technician/pro working at adobe about this.  Theres just no way to get in touch with anyone... =(
    any thoughts ?

    Sure... if you want to put it that way. Either way its not the desirable outcome. 
    its just frustrating that theres no way to apply adjustment layers to hundreds of layers while keeping them in the same configuration ( blendmodes,  layer order ,  without merging)  while keeping the same end result.
    works great if all your layers are set to normal though..    But I really need to keep shadow layers seperately and be able to adjust on the fly aswell as apply those adjusment to all my layers.
    I suppose that just isnt possible.   I understand the math required for this would be tremendous/ complicated if something like this would ever be implemented.  Would be nice if adobe could come up with some solution to this.  Its really a huge issue in my work flow and theres no alternatives.    How else can I adjust colours to 100+ layers  with a few clicks that lets me play around the the adjustment until im happy with the outcome.    Really wish i could adjust and the quickly apply that adjustment to all my layers regardless of blend mode.   LIke If the Layers with blendmode could somehow take the properties of the adjustment layer and keep adjusting those layers undereathe on top of that blended mode that its doing...   

  • Layer group blending modes

    There was some discussion about defaulting layer groups blending mode being normal by default instead of pass through. While I do use a lot of smart objects as "normal" containers (albeit mostly to filter rather than blend), I'm interested in techniques which would make normal a more useful default. Any thoughts?

    OK... Here's my 2 cents. I use layer sets (layer groups) often in color correction work. Some times to get color where you want it, you may need to use 2 or 3 adjustment layers. For instance a Hue Saturation layer and a Curve layer. rather tan masking both of them, I put them into a layer set, and make one mask at the set level. This is helpful if later you need to extend the correction to include additional areas... all you need to do is modify one mask. In this situation, the layer set has to be set to pass through in order to affect pixels below it.
    Now, lets say I grabbed a head from a different image, to add a person to the image I started with. If the head requires brightening and color adjustments to make it match the existing image, I find it a little neater to place the head layer in a layer set, then all the adjustment layers can go inside the set with it. But I need the blend mode of this set to be normal, so that the effects of the adjustment layers within it do not continue past the set level. Make sense?
    I realize that you can link the adjustments to the layer you intend to affect, but I find the method I described to just be a little neater as far as layer management. AND if I then need to paint in hair for the head layer and paint in some eye enhancements, I can do each on its own layer inside the set. Sometimes I'll make the blend mode of the layer set for the head (just to stick with the same example) normal then put all my color adjustment layers inside a sub set with a blend mode of pass through. Then I can mask the CC layer set to only CC the eyes let's say, and I can mask the head layer set separately to blend it into the scene.
    I hope all that helps. :^)

  • Formulas for blending modes

    Hi,
    I want to truly understand layer blending modes so I can use them better and predict their impact. I know from Bruce Fraser's books that the formula for the Multiply Mode is:
         result = (top_pixel * bottom_pixel) / 255
    This is great for me (I have a BS in Math). The question is: how are the other modes calculated? For instance, i am having trouble figuring out the Color Burn Mode...
    Thanks,
    Juan Dent

    Color burn is a little easier to calculate in CMYK because the numbers are expressed as %
    Base % / (1 – Blend %)
    For example, bottom layer is 40M. Make a layer above with Color Burn, fill with 50M
    .4 / (1 – .5) = .8
    The color result is 80M
    Because of this relationship, if the base % is half of the blend % the color result matches the blend color:
    .25 / (1 – .5) = .5
    You could probably arrive at a reliable result using a similar formula in RGB, but the numbers get crunched differently when dealing with 0 - 255
    To get multiply in CMYK I always use
    (Base % + Blend %) –  (Base % x Blend %)
    So if bottom layer is 40M. Layer above is multiply, 50M
    (.4 + .5) – (.4 x .5) = .7
    Perhaps this formula is wrong somehow but it seems to work for me.

  • Learning blending modes

    I've learned most of what I know about PSE from a certain magazine from England.  But in their step by step instructions, you are told to use this or that blending mode, but not why.
    Are there any threads on here that expalin what the different modes do and when to use what?  I've tried to do search but didn't work.
    Thanks
    Ricih

    http://www.ronbigelow.com/articles/blend1/blend1.htm
    The above is a set of tutorials that includes tables listing practical uses of blend modes for photographers.
    His examples are done using photoshop but the blend modes are the same in both Photoshop and Photoshop Elements. Layer masking is used to constrain the blend mode effects to portions of the photos. With elements, you will need to use an adjustment layer so you can hijack the mask. If you are just going to blend the image with itself, create a levels adjustment layer...leave it at the default setting and click ok to accept. Adjust the levels adjustment layer's blend mode and opacity if desired.  This will act just as if you were working on a duplicate of the image...and you have a mask.
    If blending two different images, use a clipping mask/group. Here's a link on info about using clipping masks/clipping groups...same thing different name.
    http://www.photokaboom.com/photography/learn/Photoshop_Elements/layers/layer_groups_clippi ng_masks/1_layer_groups_clipping_masks.htm
    Other tutorials that cover blend modes...
    http://www.northlite.net/ps/blend.htm
    http://www.photoshopessentials.com/photo-editing/layer-blend-modes/
    http://www.photoshoptut.com/photoshops-blend-modes/
    http://www.psdtop.com/blog/basic/understanding-blending-modes/
    Still one more...don't read #20 as it covers advanced masking (Blend If) that isn't available in Photoshop Elements.
    http://www.teamphotoshop.com/articles-The-Techniques-Layer-Blend-Modes-Explained!-5,8,65a. html
    Edit: That last link you'll have to copy and paste it into your browser to get it to work. It's not linking correctly.

  • Blending modes bug

    I want to report a bug in the program Premiere Pro CC 2014. it first appeared in version CC.
    blending modes bug
    Compound
    Arithmetic
    Composite
    each time one and the same
    Describe a situation in which there is this bug
    I apply a preset, any of these effects, or similar so that the clip is mixed with himself blending mode screen. so I very gently increases the brightness of the image.
    and sometimes there is a problem. clip is not blended with himself simultaneously. but with some time offset. it turns out that the image becomes lighter, but doubles, blended two different frame.
    strict laws, I did not reveal.
    but most often the bug occurs when the cut clip already applied effect. or when the effect is applied to the clips that are not on the first track. or when the effect is applied to multiple clips at once.
    I found some solution, but it is not very convenient.
    if you go to the drop down list with the names of the tracks and re-select the same track, the bug disappears.
    for example, we had chosen the "video 1", we once again choose "Video 1" and everything is current, as it should be.
    sorry for my english, I am Ukrainian.
    and sorry for wedding too)))

    Here is another example. guys who have still a problem?

  • Blending Modes ("vivid light") in After Effects?

    I discovered that in After Effects CS6 (Win7) some blending modes seem to not work as expected.
    I have a bitmap with transparencies above another bitmap and want to blend it with "vivid light" - but the result is the same as if i had no blending mode selected at all. The same is for "hard light", "linear light" or "hard mix".
    Other blending modes like "multiply", "soft light" and "overlay" work just fine.
    Does anyone have an idea what is wrong with my After Effects?

    I'm sorry for not being as specific as requested in the faq. I thought it might be more helpful to reduce the problem description to the most relevant facts first, and see if it can be solved in a simple way.
    My former experiences with providing all existing information in the first post is usually met with no answers at all, because people think: WOAH! Too much information. ;-)
    Okay, I designed my video design in Photoshop CS6 first. This is how the design was supposed to look like - as it was composed in Photoshop.
    There are two layers:
    1. a pattern of semi-transparent patches on top and
    2. a blue gradient background
    the pattern (1) is composited with blending mode "vivid light" on the background (2).
    After I exported both layers as pngs (24bit alpha) and imported them in After Effects and used the same settings as in photoshop, I got the following:
    As you can see, I used "vivid light" as blending mode, but it looks exactly as if blending mode "normal" was used.
    The render quality is set to final quality.
    The same happens with blending modes "hard light", "linear light" or "hard mix" (i guess, you don't need screenshots, because they all look the same)
    But other blending modes like "multiply", "soft light" and "overlay" work fine (in this case I used "overlay"):
    So, the problem is: Why do some blending modes not work, while others work?
    BTW: I also tried to import the PSD directly into After Effects with all layers retained, in case something was wrong with the pngs, that I exported - but the imported PSD produced exactly the same error. So, no difference there.
    Now for all the questions from the faq.  - i think most of them will not help to identify the issue, but i will try and answer all of them:
    What version of After Effects? Include the minor version number (e.g., After Effects CS5.5 with the 10.5.1 update).
    CS6 (11.0.2)
    Have you installed the recent updates? (If not, you should. They fix a lot of problems.)
    yes, I have
    What operating system? This should include specific minor version numbers, like "Mac OSX v10.6.8"---not just "Mac".
    Windows 7, 64bit latest version, all updates installed
    What kind(s) of source footage? When telling about your source footage, tell us about the codecs, not just the container types. For example, "H.264 in a .mov container", not just "QuickTime".
    any footage. it's regardless of what footage I use. in this special case it was 2 pngs (24bit alpha) - see above.
    If you are getting error message(s), what is the full text of the error message(s)?
    there is no error message
    What were you doing when the problem occurred?
    see above
    Has this ever worked before? If this worked before by doesn't work now, what has changed on your computer in the intervening time?
    it's the first time I tried
    What other software are you running?
    mainly software like Google Chrome or Microsoft Office - I'm not sure they have anything to do with the problem
    Do you have any third-party effects or codecs installed?
    I have Magic bullet looks installed, but since I don't use it in this project, I don't think it's got anything to do with the problem
    Tell us about your computer hardware. Include CPU type and number of processor cores, amount of RAM installed, GPU, number of disk drives, and how any external drives are connected.
    Intel something, 6 cores, 12GB RAM, and NVIDIA GTX 590 graphics card, (driver 306.97)
    Do you have any third-party I/O hardware (e.g., AJA, Matrox, Blackmagic, MOTU)?
    no
    Are you using OpenGL features in After Effects?
    I don't know.. I thought OpenGL in CS6 is all automatically and can not be turned off or on?
    but i switched quality to "final render".
    Does the problem only happen with your final output, RAM preview, or both?
    everywhere
    Are you using Render Multiple Frames Simultaneously multiprocessing?
    yes. but if I turn it off, nothings changes
    What is the exact sequence of steps that you are taking?
    see above
    hope this helps

  • New, Z-Buffer related blending mode

    My suggestion is linked to Photoshop usage in still-image 3D composition. Specifically, it is about new layer blending mode what makes usage of depth channel (Z-buffer) information provided by rendering software.
    Very often I would like to be capable of color correction of a single  particular object of a 3D rendering. Though it is possible to make  appropriate color correction in 3D package - this is nasty as that  require additional rendering of the complete scene what is normally pretty time  consuming.
    Ideally, I would like to do such minor color corrections is a compositing software - in case of stills - in Adobe Photoshop.
    But... how to do this?
    I tried to make two render passes:
    A) rendering the scene having one particular object set invisible to camera (but visible to GIobal Illumination solution)
    B) rendering the scene having all objects but this one set invisible to camera (but visible to GIobal Illumination solution)
    Then - these two images can be composited in Photoshop as separate layers.
    That could work but it fails in case given object intersects with other in 3D space.
    Normaly, 3D renderer only renders these object's parts what are visible to  3D camera, so these parts what are obscured by other object are not  renedered. But if I render given object "separately" - then I have all  its visible parts being rendered - even those what are normally invisible as  obscured by intersecting object. And in his case alpha  channel provides unsufficient information to perform appropriate  selection to remove unneeded parts of the image.
    Normally, this information if provided with depth channel: the Z-buffer what can be rendered in an extra pass. This is a grayscale image where shades of gray provide information about given pixel's distance to camera.  But unfortunately, I can't see any use of it in Photoshop composition.
    Ideally, some specialized "layer blending mode" should be implemented in Photoshop. It could work in the following manner:
    Presuming there are two Photoshop layers:
    - bottom layer containing (A) render image masked with its Z-buffer channel
    - top layer containing (B) render image masked with its Z-buffer channel
    Using  new blending mode, only these pixels would be revealed  what are actually "closer" based on appropriate Z-buffer data comparison between (A) and (B).
    Is this suggestion worth implementation?
    IMHO that would significantly faciliated 3D composition in Photoshop.

    Here is a simple example of how a method is documented. (This is a stupid method, but hopefully you get the idea.)
    * Prints a String.  The length of the String is returned.
    * @param  toPrint  the String to be printed
    * @return   the length of the String
    * @throws  NullPointerException if the String is null
    public int printAString(String toPrint) {
       if (toPrint == null)
          throw new NullPointerException("Null string");
       System.out.println(toPrint);
       return toPrint.length();

  • How to keep Opacity and Blending Mode values

    Hi!
    I'm working with shades/highlights and since I have to make many shapes with the same values of color, opacity, blending mode, I wonder how can I make it to keep them configured, so I dont have to go to each path and change the values every time. The only value that stays is the color, but for example, the opacity changes everytime I start a new shape with the pen tool, and as I said, I'm working with shadings for a portrait, so I have to make lots of shapes with the same characteristics. Does somebody know a way to set these values and keep them "by default" so to say??
    Thanks in advance.

    Thank you, it's just what I was looking for!

  • Adobe Photoshop CS6 none of the blending modes are working.

    For example if I set a lens flare with a black background and set it to screen it will not work. None of the blending modes work. Anyone know how to fix this issue? I am fairly new to photoshop and really need some help.

    BOILERPLATE TEXT:
    Note that because this is boilerplate text.
    If you give complete and detailed information about your setup and the issue at hand,
    such as your platform (Mac or Win),
    exact versions of your OS, of Photoshop (not just "CS6", but something like CS6v.13.0.6) and of Bridge,
    your settings in Photoshop > Preference > Performance
    the type of file you were working on,
    machine specs, such as total installed RAM, scratch file HDs, total available HD space, video card specs, including total VRAM installed,
    what troubleshooting steps you have taken so far,
    what error message(s) you receive,
    if having issues opening raw files also the exact camera make and model that generated them,
    if you're having printing issues, indicate the exact make and model of your printer, paper size, image dimensions in pixels (so many pixels wide by so many pixels high). if going through a RIP, specify that too.
    etc.,
    someone may be able to help you (not necessarily this poster).
    a screen shot of your settings or of the image could be very helpful too.
    Please read this FAQ for advice on how to ask your questions correctly for quicker and better answers:
    http://forums.adobe.com/thread/419981?tstart=0
    Thanks!

  • BUG: Channel-based blend modes in FW CS5 & CS6

    I've observed problems with some of the blend modes in Fireworks CS5 and CS6. Several are definitely broken—most likely a by-product of changes introduced in CS5, which attempted to match some of Photoshop's blend mode behaviors (for Hue, Saturation, Color and Luminosity).
    http://www.adobe.com/devnet/logged_in/bbowman_fwcs5.html
    The broken blend modes are the channel-based blend modes: Red, Green, and Blue. These have no counterpart in Photoshop, and yet no longer function properly.
    To illustrate the problem, I've created a simple test graphic: three white squares, three black squares, three bitmaps, and three colored squares (red, green, and blue).
    Now I'll add a black background to the canvas and apply a different channel-based blend mode—Red, Green, and Blue—to each object in its respective group. Here's the correct result, in Fireworks 8:
    As you can see, each object appears to be the same color as its applied blend mode. A white rectangle with a Red blend mode becomes red, with a Green blend mode becomes green, and with a Blue blend mode becomes blue.
    The way it works is this: The composite image adopts the selected channel of the object and combines it with the remaining channels of the canvas (or objects) below. For example, consider the white rectangle with a Red blend mode. The rectangle's Red channel (R:255) should be combined with the remaining channels of the canvas below (G:0,B:0) to create a composite with the appearance of red (R:255,G:0,B:0).
    Now here's the same graphic as it appears in both Fireworks CS5 and CS6:
    As you can see, there's no sense to this result. The Red blend mode produces Green, the Green blend mode produces Red, and the Blue blend mode produces invisibility. I simply cannot explain the outcome. These blend modes have been rendered useless and unintelligible in CS5 and CS6.
    The reason for my concern here is that, just over a year ago, I wrote a series of command scripts based on these blend modes as they existed Fireworks 8. Without these blend modes, my scripts cannot function.
    Assuming there are updates forthcoming for Fireworks CS6, I'm hoping there's a chance that this might still be fixed (if not for CS5, as well). Here's the bug report I've submitted regarding this issue:
    Product name: Fireworks
    Product Version: 11.1.0.205 (CS5.1)/12.0.0.236 (CS6)
    Product Language: English
    Your operating system: OS 10.6.8
    ******BUG******
    Concise problem statement: Channel-based blend modes (Red, Green, and Blue) are broken in Fireworks CS6 and CS5.
    Steps to reproduce bug:
    1. Set canvas to black.
    2. Draw 3 white rectangles of any size.
    3. Set blend mode of 1st rectangle to Red, 2nd rectangle to Green, 3rd rectangle to Blue.
    Results: 1st rectangle appears Green (instead of Red). 2nd rectangle appears Red (instead of Green). 3rd rectangle becomes invisible (instead of Blue).
    Expected results: Each rectangle should appear to be the same color as its applied blend mode, as the composite adopts the selected channel of the object and combines it with the remaining channels of the canvas (or objects) below.
    In the preceding example, the black canvas contains no channel information (R:0,G:0,B:0) while the white rectangles contain information in all 3 channels (R:255,G:255,B:255). When a Red blend mode is applied to a white rectangle, the object's Red channel (R:255) should be combined with the remaining channels of the canvas below (G:0,B:0) to create a composite with the appearance of red (R:255,G:0,B:0).
    Most likely, this bug was introduced in CS5, which included modifications to Hue, Saturation, Color and Luminosity blend modes (to match Photoshop). For comparison, proper RGB blend mode behavior was observed in Fireworks 8.
    For more information about this bug, please see the following post: http://forums.adobe.com/thread/1209542

    I haven't noticed changes in the way the blend modes work.
    It's possible you have a specific problem on your system, or you have an image with a color space that uses a different gamma than you're used to working in.  In the latter case, the math could be the same but if the representation of the colors is changed (which is what the color profile defines) you could get a radically different looking result.
    Maybe it would be useful to post some screen grabs, and ideally it would be great if you could post a copy of a PSD file that demonstrates the problem (i.e., looks different when opened in an older version of Photoshop than in Photoshop CS6).
    EDIT:  Looks like I was too late in answering; I was distracted after typing and before posting.
    -Noel

  • "applying" a blend mode

    Hi.
    I was curious what rules PS follows exactly when it comes to merging of layers with blend modes other than "normal".
    Can anybody direct me somewhere, where I can find information about that? I searched the web extensively, but couldn't find anything. Adobe Livedocs is mute about that, too.
    For example:
    - blend layer 2 (hard ligth)
    - blend layer 1 (vivid light)
    - Background layer (normal)
    --> now if you blend layer1+2, you alter the visible (flattened) on-screen-image.
    Another example:
    I had a layer with a landscape + a medium-blue sky without stars. On another layer I had white stars on a (nearly) black backdrop. So I used the "lighten" mode to fill the medium-blue sky with stars.
    Later on, I did some trick to remove the black backdrop and only have the pixels of the white stars on my layer. (And NO, I didn't do any "blend if" or "color range" or something therelike, I only used the blending modes!). Unfortunately I can't remember how I did it exactly, but I think I merged the layer with another empty layer (I know it sounds weird), possibly putting both layers into a group first and merging the group.
    Fact is, that after the merging (of my stars layer and "???"), I got a layer with mode "normal" and pixels that had RGB and transparency values in such a way that they produced the same final (blended) picture as - beforehand - the pixels of the white-stars-on-black-backdrop did in "lighten mode". So if I went back and forth in the history (before and after merging), there was no visible difference in the flat-on-screen-image.
    I would be so thankful, if anybody - by chance - knows what I had been doing :)
    (I tried merging the layer with, respectively, an empty, a black-filled, a white-filled and a 50%grey-filled layer, but I couldn't reproduce it).

    Thanks for helping. I'm sorry to repeat myself, but there are obviously other ways to achieve this, that's not my problem. The stars, etc... this was just an example.
    "Blending a layer with an underlying transparency ..."-> First of all, I said "merging", and then "...does nothing" is not true. Try this for example: open the blending options of the "stars-layer" (or any layer for that matter), choose "blend if">"this layer" and drag the slider until a visible part of the image has disappeared, but a part is still there. Then create a new empty, transparent, layer and merge these two layers. Voilà.
    Now, that's *not* the way I proceeded in my original example. Just to demonstrate that merging with an empty layer can be a workaround.
    In the example here, you can see that a new layer has been created containing pixels with RGB and transparency values that produce exactly the same flattened-on-screen-image as before. You can go back and forth in the history and don't see any changes on-screen.
    In my original example, I used another blending technique (not "blend if" but "lighten"). But
    after merging, I also had a new layer containing pixels in "normal mode" that reproduced exactly the same on-screen picture as did previously the pixels in "lighten mode" in such a fashion, that - again - you would see no difference on-screen when going back and forth in history.

  • Photoshop 6 and the change in Color Dodge/Burn blend modes

    Photoshop 6 introduced a few changes in blending modes. Here´s a tip on how to save those older PSD´s, and continue with the Color Dodge/Burn behaviour you are used to:
    Courtesy of Mark Hamburg, verified and posted by Chad Baker:
    To create a new Color Dodge/Burn layer that will work like the old ones used to, simply Option (Alt) click the New Layer icon and select Color Dodge/Burn as your mode, then check the box to fill your new layer with a neutral color (black for Color Dodge and Difference, white for Color Burn).
    To fix an existing Color Dodge/Burn layer (from one of your 5.5 files for example) that has 100% layer opacity, simply bring up the fill dialog with that layer selected, then fill the layer in 'Behind' mode with black.
    To fix an existing Color Dodge/Burn layer that has an opacity of other than 100% it's a little trickier, but not much. The process is the same as above, but you must perform a quick trick first. Select the layer, then go to Layer>Layer Style>Blending Options. What you need to do is change the Advanced blending opacity to whatever your General blending opacity is, then move the general opacity up to 100%. Now all you have to do is what you did before, fill the layer in 'Behind' mode with black.
    See also:
    Adobe Techdoc#321884

    Very bad practice to just use image slices into your website.
    Check out this tutorial to learn how to efficiently slice, dice and markup your design into an active HTML format - http://net.tutsplus.com/articles/news/slice-and-dice-that-psd/
    Also, Spry - has been deprecated and is no longer officially supported by Adobe. http://blogs.adobe.com/dreamweaver/2012/08/update-on-adobe-spry-framework-availability.htm l
    Consider using a jQuery menu.
    -Sudarshan

  • Converting Blend Mode to Color

    Is there any way to convert an object using a blend mode to the equivalent a color with no blend mode?
    For example:
    Currently, I just adjust the color myself, but It seems like there should be a way to automate this.
    Thanks!

    Edit: Click image to enlarge.

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