Flash Builder 4.7 - Command line ExportReleaseBuild unable to compile to Captive Runtime?
Hi,
I am working on a project with the following setup:
- AIR Desktop running with the ExtendedDesktop Profile with GPU rendermode
- Apache Flex SDK 4.11
- SWF version 18
- Implements the FRESteamWorksNative Extension
- Flash Builder 4.7 Premium is our work enviroment
Our problem is that we can compile the project in Flash Builder manually as Captive Runtime, but when we run it with ExportReleaseBuild in our build.xml, it seems to forget our Captive runtime target and just outputs the installer.
This is our buildscript:
build.bat:
SET FLASHBUILDER="%ADOBE_PATH%\%FLASHBUILDER_PATH%\FlashBuilderC.exe"
%FLASHBUILDER% --launcher.suppressErrors -noSplash -application org.eclipse.ant.core.antRunner -data "%WORKSPACE%" -file "%BUILDXML%" desktop
build.xml:
<target name="desktop">
<fb.exportReleaseBuild verbose="true" destdir="bin-test" project="ProjectName" basefilename="ProjectBaseFileName" packagetype="native" certificate="Certificate.p12" password="passwordToUse"/>
</target>
.actionScriptProperties:
<buildTargets>
<buildTarget buildTargetName="default" platformId="default">
<airSettings airCertificatePath="Certificate.p12" airTimestamp="true" anePathSet="true" version="1">
<airExcludes/>
<anePaths>
<anePathEntry path="steamworks/FRESteamWorks.ane"/>
</anePaths>
<newLaunchParams/>
<modifiedLaunchParams/>
<newPackagingParams/>
<modifiedPackagingParams>
<Parameter name="-target" value="air-captive"/>
<Parameter name="-extdir" value="steamworks/"/>
</modifiedPackagingParams>
</airSettings>
<actionScriptSettings version="1"/>
</buildTarget>
</buildTargets>
Any help with this is much appreciated, and if I missed something, please let me know.
Hi,
I've opened bug at Adobe site:
Bug#3801869 - FlashBuilder 4.7 command line fails due to "Exception in com.adobe.flexbuilder.codemodel.CMCoreActivator.s…
please vote on the bug.
thanks,
Erez
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And it doesn't matter if it errs in trying to sli up with it self. That's just not a possibility.
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How to run Report Builder Report from Command line
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please see Note 74648.1 on Metalink.
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Perform NetBeans build steps from command-line using Ant
If I build a project using NetBeans, it creates the lib directory and populates it with dependant .jar's. It also puts the class-path in the manifest file.
If I build using Ant ("ant jar" from build.xml folder), it creates the .jar without the class-path and without the lib folder.
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I've check the CLASSPATH and it seams ok:
D:\labs\FJ310\bankproject>javap junit.framework.TestCase
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public abstract class junit.framework.TestCase extends junit.framework.Assert im
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public int countTestCases();
protected junit.framework.TestResult createResult();
public junit.framework.TestResult run();
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protected void runTest() throws java.lang.Throwable;
protected void setUp() throws java.lang.Exception;
protected void tearDown() throws java.lang.Exception;
public java.lang.String toString();
public java.lang.String getName();
public void setName(java.lang.String);
D:\labs\FJ310\bankproject>javap junit.textui.TestRunner
Compiled from "TestRunner.java"
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lang.String, boolean) throws java.lang.Exception;
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But still these errors still are produced:
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Buildfile: build.xml
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[delete] Deleting directory D:\labs\FJ310\bankproject\jar
BUILD SUCCESSFUL
Total time: 0 seconds
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Buildfile: build.xml
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symbol
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symbol
[javac] symbol : method assertEquals(java.lang.String,java.lang.String)
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Total time: 4 seconds
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my CLASSPATH variable looks like this:
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Thanksdocumentation for "The asant Utility"
[https://glassfish.dev.java.net/javaee5/docs/DG/beaep.html]
which includes a link to Ant. Here's that link:
[http://ant.apache.org/]
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Flash builder 4.7 air 3.6 new adt compiler
Hi. Ive been having serious issues when i tried to "Export release build" using air 3.4 and/or air 3.5 on Flash builder 4.7. Goit a lot of nonsense java.lan.nullpinter exceptions and similar errrors.
When i tried to debug or run, even on device generating the ipa, everything ok. But when i tried to export the project, and it tried to re-compile it, always got absurd java errors.
Ive tried everything: downgrade the java virtual machine, reinstalling flash builder, air, even windows!!! Nothing worked. Even recovering previous stages of the project where I originally could export it (its even published on the appstore!). No use. The app that was working no problem, now when trying to export returns a lot of javanull pointers or similar crap.
BUT, when trying to generate the ipa through via command lines on the ms dos console it works!! So... its obvious the problem was on the adl+java duo.
Thing is, I updated to the just released AIR 3.6 (not the beta, the release version). It uses .exes(on windows, which is the system im using) instead of java, so it showed promise.
I overlayed the air version on the flash builder following this instructions:
http://forums.adobe.com/message/4797974
Well, not exaclty, because then flash builder throws a lot of errors and dosent show me the package explorer for instance.
I made a copy of the AIR folder, but not deleted the content, just copied the new air version files over and substitute the replicas, but kept the originals where no new file substituted them (dont know if im explaining it ok, sorry for my english).
It worked... except for the damn "Export release build" option. It keeps trying to debug it using java instead of using the new adt. And I cant find how to change that.
The adt on the other hand is being used ok, as i can check it when I try to run or debug the project targetting a device. Before I could check the command used and now Im not, so Im pretty sure its using the new .exe instead of the java version. But now I dont know how to generate the ipa targetting the app store, for instance via command line using the new adt nor can i do it exporting the project from the flash builder IDE.
SO...
is there anyone having similar problems?
How can I correctly overlay air 3.6 over Flash Builder 4.7 and force it to use the new air adt and adl?
Anyone tried?
Thanks in advance folks!!!Thanks everyone for your collaboration.
Hey Nabren, What do you mean by "as well"?
Just to make it clear. I already followed the instructions here:
http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. html
to overlay the air sdk. And the folder you are pointing me is the ONLY ONE the instructions tell me to replace. BUT when you say "as well" I understand something else have to be done.
Ill explain the whole process Ive followed and the consequences:
As I said I replaced the content on the AIRSDK placed in the fodler C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722 (or similar), for the content of the new SDK.
The result is that flash builder throws me a lot of errors and is unable to show even the package explorer, for instance or create a mobile project, so I went back to the original AIR folder. No problem there.
When I was using flash builder 4.6 I overlayed the sdks in this way: made a copy of the last flex SDK (which already had the air sdk inside), and copied the content of the latest AIR SDK over the current sdk, replacing only new files, keeping those not includded on the air sdk. That way I could keep several flex+air sdks, and could select wich sdk to use for each library/project. Now this doesnt work anymor on flahs builder 4.7.
So I tried this:
I made a copy of the AIR sdk under C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722 and copied over the new sdk ont he folder overwritting new files,keeping those not included on the new sdk... and this works! Everythings fine. I can debug complex projects on air simulator even launch it on an iphone or ipad...
BUT it keeps throwing me JAVA errors (null pointer exceptions and things like that) when exporting that makes no sense at all (different errrors without making any change, now no error now another one...).
More info on the projects provoking this behaviour:
They are mobile projects (ios mainly). They use several libraries. Some of them come from compiled swcs from flash cs6 (wich contains classes we are using as views). All libraries have been double checked. They are fine. The problems emerge when trying to export targetting the apple store. Weve double checked the provisioning and the certificate. They are correct. In fact, when we try to generate the ipa using adt via command lines on ms-dos it works!
Weve tried to remake and the rebuild the project class by class, even recreate the flas we are using to generate the swcs to be used as libraries on the project... it only works when the project is almost empty. As soon as some content is added.. bumm! Java errrors all over when trying to export.
Our main machine is an i7 2.93 Ghz, 8 GB ram, 64 bits. Windows 7 Ultimate 64 bits, using Flash builder 4.7 64 bits and flash cs6 64 bits. But we have checked on other mahines and sme thing happens.
Doesnt anyone else have these problems? Is there any other way to overlay the air sdk?
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I followed some of the steps there, but found this article on how to package my files using a command line more helpful (the Adobe article doesn't even explain how to package the .bar file using the command line):
http://supportforums.blackberry.com/t5/Tablet-OS-SDK-for-Adobe-AIR/Compile-and-Debug-witho ut-Flash-Builder-Using-a-Command-Line/ta-p/628675
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Exception in thread "main" java.lang.NoClassDefFoundError: com/qnx/bbt/airpackag
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Caused by: java.lang.ClassNotFoundException: com.qnx.bbt.airpackager.BarAirPacka
ger
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
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will exit.
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http://us.blackberry.com/developers/tablet/adobe.jsp -
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C:\code\software\web_stuff>"C:\Program Files\Adobe\Adobe Flash Builder Beta 2\FlashBuilderC.exe" --launcher.suppressErrors -noSplash -application org.eclipse.ant.core.antRunner -data "C:\code\software\web_stuff" -file C:\code\software\web_stuff\build.xml WebControlBrowser
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[fb.exportReleaseBuild] at java.lang.Thread.run(Unknown Source)
BUILD FAILED
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Total time: 1 minute 0 seconds
FlashBuilderC:
An error has occurred. See the log file
C:\code\software\web_stuff\.metadata\.log.
I've attached the .log file that is referenced.Why isn't this documented somewhere? or if it is why isn't it easy to find?
This link ought to have a link to common issues people run into.
I just spent an hour trying to solve this same problem. FlashbuilderC.exe wouldn't even work on very small projects until I found this post, so thanks. -
Command line build and source control (svn)
Using Flash Builder, what should be checked into source control to enable a command line build without any user interaction? Just checking in all the source directories is apparently not enough - as far as I can tell the individual projects have to be added to the workspace for the build to work.
I've experimentally determined that .metadata/.plugins/com.abobe.flexbuiler.project and .metadata/.plugins/org.eclipse.core.resources are the 2 directories required for my build to work. the com.adobe.flexbuilder.project directory is pretty straight forward and it's obvious what needs to get checked in. the org.eclipse.core.resources directory has quite a bit more files contained in it - do all of these need to be checked into source control for the build to work? Deleting the .history folder appears to be ok.Hi GB_Austin,
What you need to do is set up a Single Source Layout (SSL) to
build with the conditional tags. If you are not sure how to do
this, let me know. Let's assume you have a SSL that can do this and
it is called "General". To build it using Command Line Compilation,
use the following command:
rhcl [address of your project's xpj file] -l "General" -o
[address of the output directory]
The -l (lower case L) tells the caommand line to use this
SSL. If you leave -l "General" out it will compile your Primary
Layout instead. If you leave out the -o and the address, the output
chm file will be placed in the current folder. So the basic command
is just:
rhcl [address of your project's xpj file]
I hope this has helped,
darkagn -
Flash Builder unable to install Eclipse plug-in
With the latest pre-release version of Flash Builder (12/07/09), I'm unable to install Eclipse plug-ins. I go to the Help | Install New Software... menu option. But it gives you no ability to add a new software site. I also tried Window | Preference, expanded the Install/Update item and then selected Available Software Sites. This also gives you no ability to add a new site. What am I missing?
Wrong forum. You want prerelease.adobe.com.
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Hi :
I want to control on flash magic application using command line with Labview, I look into this application and I see that I can send through command line all I need
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Syntax: COM(port, baudrate)
Where:
port The COM Port t
baudrate :
2400
4800
9600
19200
38400
57600
Output: Connected
Or: Connection failed: reason
Where:
reason The reason the
Default: COM 1, baudrate of 19200 (COM(1, 19200))
Examples: COM(1H, 9600)
COM(1, 0x2580)
COM(0x01, 2580H)
I try to used this command line with Labview but I always get error attach see file please
What I am doing wrong ?????
Attachments:
error.JPG 66 KBHi CofeeBreak,
Thank you for your comment, but I was able to find the problem (didn't solve it yet): In the FM command line interface, calling a HEX file located in a folder with brackets in its name, such as "C:\hello_World(V1)\LabVIEW.hex" will not be recognized by the FM.exe, whereas "C:\hello_World_V1\LabVIEW.hex" will work just fine. In the Flash Magic GUI and Command Line Manual section on hex files there is no mention of that, my solution at the moment is to remove the brackets from folder names.
Thanks
Amir
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