GPU Acceleration in Lightroom CC

This is the page talking about GPU usage in Lightroom CC: Adobe Photoshop Lightroom Help | Lightroom GPU FAQ.
This is the page talking about GPU usage in Photoshop: Photoshop CC and CC 2014 GPU FAQ
As you can see, I havn't seen much details about the actual use case of OpenGL/OpenCL acceleration in Lightroom. I assume now Adobe name Lightroom "Adobe Photoshop Lightroom" now, does that mean Lightroom is using the same kind of engine? I would think the new photo merge function would be a good candidate for GPU acceleration given some use case like panorama or large pixel image rotation could be quite heavy duty. Does anyone know where to find these under the hood details?
Having this said, I wonder what is the official graphics card vendor Adobe would recommend? Perhaps nVidia?

You can also install an "old" version from april 2014 (V 14.4) which works with Lr6 after having un-installed your actual actual drivers.
You can find it here: http://support.amd.com/en-us/download/desktop/previous?os=Windows%207%20-%2064
Be aware that with this driver you could activate the GPU Acceleration but it's possible that you didn't obtain any benefit...bug or not nobody knows...
Try

Similar Messages

  • GPU acceleration in Lightroom 6 not working

    Hi,
    Any ideas how do I turn on GPU acceleration in Lightroom 6?
    I meet the minimum requirements (Win 7 x64, 1GB VRAM, OpenGL 6.1 ) and as advised in "learn more" I did check my graphic driver which is at the latest version.
    Still I am getting message: "GPU acceleration was disabled due to errors"
    Any help apprecited
    thank you
    System info:
    Lightroom version: 6.0.1 [ 1018573 ]
    License: Perpetual
    Operating system: Windows 7 Home Premium Edition
    Version: 6.1 [7601]
    Application architecture: x64
    System architecture: x64
    Logical processor count: 4
    Processor speed: 3,0 GHz
    Built-in memory: 12245,9 MB
    Real memory available to Lightroom: 12245,9 MB
    Real memory used by Lightroom: 633,5 MB (5,1%)
    Virtual memory used by Lightroom: 620,2 MB
    Memory cache size: 0,0 MB
    Maximum thread count used by Camera Raw: 4
    Camera Raw SIMD optimization: SSE2,AVX
    System DPI setting: 96 DPI
    Desktop composition enabled: Yes
    Displays: 1) 1920x1200
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
    Graphics Processor Info:
    Check OpenGL support: Failed
    Vendor: ATI Technologies Inc.
    Version: 3.3.13283 Core Profile Context 14.501.1003.0
    Renderer: AMD Radeon HD 6670
    LanguageVersion: 4.40

    You can also install an "old" version from april 2014 (V 14.4) which works with Lr6 after having un-installed your actual actual drivers.
    You can find it here: http://support.amd.com/en-us/download/desktop/previous?os=Windows%207%20-%2064
    Be aware that with this driver you could activate the GPU Acceleration but it's possible that you didn't obtain any benefit...bug or not nobody knows...
    Try

  • Feature Suggestion // CUDA GPU Acceleration for Lightroom 4

    GPU CUDA Acceleration for rendering image previews, exporting images, and playing video in Lightroom 4,
    I'd like to see Lightroom 4 make use of  GPU processing.  Similar to the Mercury Playback engine in Premiere Pro CS5.5
    GPU acceleration should be available for ALL CUDA enabled GPU's.
    I absolutely love GPU acceleration & Mercury Playback engine in Adobe Premiere Pro.  It really helps to speed up real-time previewing of high resolutuon footage.
    I am sure that GPU acceleration will speed up any professionals workflow.
    http://forums.adobe.com/message/4238531#4238531

    Feature requests go here - http://feedback.photoshop.com/photoshop_family/products/photoshop_family_photoshop_lightro om

  • GPU Acceleration for Lightroom

    When will Lightroom have GPU acceleration like Photoshop CS4 has?

    From what I've read GPU acceleration in CS4 currently only applies to canvas zooming and rotation... not EVERYTHING is accelerated by the GPU. So what effect (if any) would GPU acceleration for have for those items in LR? (honest question... I don't know.)
    I've also read Adobe is planning on more features later on in CS to use GPU. So to me this appears currently as a first stage deployment of this technology... not TOO exciting in terms of actual benefit today, but with promising prospects in the future.
    As for LR, I assume it all depends on what features would benefit from this (some would actually slow down if routed through GPU, if I understand some the writeup about this.)

  • Any GPU acceleration in Lightroom 4?

    Hi there-
    I know this has been bandied about as a feature request, was just curious if there was ever any implementation. Im off to buy a new video card today, and didnt want to buy Radeon if the only LR GPU acceleration was CUDA (or vice versa).
    Any general advice on which video card (if it matters at all for LR) to buy would also be appreciated.
    Thanks,

    No.

  • Why Lightroom CC GPU Acceleration shows error?

    Error due to "Check Open GL Support: Failed!"  Using Intel HD Graphics 4600 and all specs show it has enough VRAM (1792 MB) and Open GL is 4.3 and Intel test shows it passed. The driver is up to date with latest version.  I can't find any reason for the failure.  I'm using an HP Envy Touchsmart M7-j120 dx Notebook with 16GB of RAM. I need help as I'm going around in circles.

    Lightroom has indicated that they do not have a list of supported graphics cards. GPU acceleration is a new feature that is probably going to need some refining over time. Don't worry about GPU acceleration. From what I have read, the main difference is seen with those who have that Apple high-resolution retina screens. Lightroom performs adequately on my very basic HP desktop running Windows 7, 8 GB RAM, integrated graphics. I don't have a GPU processor. I haven't noticed any performance hit compared to Lightroom 5.7.

  • Lightroom slower when GPU acceleration is enabled

    My graphics card is OpenGL compatible and it is shown in the preferences under performance.
    When the GPU setting is turned on my develop module is extremely slow. Turning it off is faster and more like LR 5 performance.
    All the hype about GPU acceleration and in reality is slows me down.
    I've also noticed then if you have an image open and then open the preferences windows and toggle the GPU setting on and off, the image changes.
    When I say changes, I mean the image becomes lighter or darker as if the exposure or whites/blacks is being changed.

    I agree with Adamnz. I have a slightly older system but using CC 6 is like going back to the early releases of 5.x when the clone tool was jerking around the screen.
    Painting with a brush and the mask showing makes the lag time visible.
    Jerky tool movements... like trying to paint with Parkinson's.
    Screen blackouts while refreshing images.
    Slow screen refreshes between images.
    CPU usage slightly higher (60%) with GPU enabled
    But since this version created a "New and Improved" catalog I can't (i don't think) go back to 5.x...
    BTW, I have been waiting for a call back from support for an hour when the stated call back time was 25 to 30 minutes... Not Good.
    Here are my specs in case Adobe is listening....
    Lightroom version: CC 2015.0.1 [ 1018573 ]
    License: Creative Cloud
    Operating system: Windows 8.1 Business Edition
    Version: 6.3 [9600]
    Application architecture: x64
    System architecture: x64
    Logical processor count: 8
    Processor speed: 3.3 GHz
    Built-in memory: 16366.4 MB
    Real memory available to Lightroom: 16366.4 MB
    Real memory used by Lightroom: 3261.9 MB (19.9%)
    Virtual memory used by Lightroom: 3324.1 MB
    Memory cache size: 1469.4 MB
    Maximum thread count used by Camera Raw: 4
    Camera Raw SIMD optimization: SSE2,AVX
    System DPI setting: 96 DPI
    Desktop composition enabled: Yes
    Displays: 1) 2560x1440, 2) 2560x1440
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: Yes, Keyboard: No
    Graphics Processor Info:
    GeForce GTX 560 Ti/PCIe/SSE2
    Check OpenGL support: Passed
    Vendor: NVIDIA Corporation
    Version: 3.3.0 NVIDIA 350.12
    Renderer: GeForce GTX 560 Ti/PCIe/SSE2
    LanguageVersion: 3.30 NVIDIA via Cg compiler
    Application folder: C:\Program Files\Adobe\Adobe Lightroom
    Library Path: D:\Pictures\Lightroom\Lightroom Catalog.lrcat
    Settings Folder: C:\Users\Dim\AppData\Roaming\Adobe\Lightroom
    Installed Plugins:
    1) Behance
    2) Canon Tether Plugin
    3) DxO Optics Pro 9
    4) DxO Optics Pro 9 Importer
    5) Facebook
    6) Flickr
    7) Leica Tether Plugin
    8) Nikon Tether Plugin
    Config.lua flags: None
    Updated Toolkit: Adobe Camera Raw 9.0 for Lightroom 6.0 (build 1014445)
    Updated Toolkit: Book Module 6.0 (build 1014445)
    Updated Toolkit: Develop Module 6.0 (build 1014445)
    Updated Toolkit: Import Module 6.0 (build 1014445)
    Updated Toolkit: Library Module 6.0 (build 1014445)
    Updated Toolkit: Map Module 6.0 (build 1014445)
    Updated Toolkit: Monitor Module 6.0 (build 1014445)
    Updated Toolkit: Print Module 6.0 (build 1014445)
    Updated Toolkit: Slideshow Module 6.0 (build 1014445)
    Updated Toolkit: Web Module 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.AgNetClient 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.AgWFBridge 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.Headlights 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.LibraryToolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.MultiMonitorToolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.archiving_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.bridgetalk 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.catalogconverters 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.cef_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.coretech_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.curculio 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.discburning 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.email 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.export 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.ftpclient 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.help 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.iac 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.imageanalysis 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.layout_module_shared 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.pdf_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.sdk 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.sec 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.socket 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.store_provider 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.substrate 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.ui 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.video_toolkit 6.0 (build 1014445)
    Updated Toolkit: com.adobe.ag.xml 6.0 (build 1014445)
    Updated Toolkit: com.adobe.wichitafoundation 6.0 (build 1014445)
    Adapter #1: Vendor : 10de
      D

  • Lightroom 6 fails to provide GPU acceleration support for my AMD HD6950 OpenGL version is 6.14.10.13283 (accordingly AMD CCC).

    Is there any way to make GPU acceleration to work with this? Driver is up to date:
    Graphics Processor Info:   Check OpenGL support: Failed Vendor: ATI Technologies Inc. Version: 3.3.13283 Core Profile Context 14.501.1003.0 Renderer: AMD Radeon HD 6900 Series LanguageVersion: 4.40.

    Apparently downgrading to driver version 14.4 has worked for some. See this lengthy message thread: OpenGL Failure in Lightroom CC

  • Please speed up Lightroom using OpenCL/GPU acceleration and/or AVX support!

    Hello,
    for those, who don't look at the feature request site:
    http://feedback.photoshop.com/photoshop_family/topics/please_speed_up_lightroom_using_open cl_gup_acceleration_and_or_avx_support
    Hello,
    I enjoy using LR. But there is still one thing that lacks: Performance, especially in the Develop Module and Zooming...
    So please speed up LR using:
    - OpenCL/GPU acceleration. Capture One pro 6 is doing this. If they can do this, Adobe can also!
    - AVX support: Nik Software is using this. Processes got 1,5 to 2,6 times faster than before. So again... if Nik Software is capable of implementing this, Adobe should be able as well!
    So, I am no expert, but from what I have read I think it is possible for Adobe.
    Would appreciate to hear from other people who have more inside knowledge if this is possible for LR!
    Thanks, Adobe for hearing us.
    Christoph

    Hello Keith,
    thanks for the info!
    It well might be that OpenCL causes some problems. On the other side sometimes I don't know how good a forum is to measure the problems.
    Remember when a new LR Release comes out and the forum is flooded mit posts about the problems? If you just read alle the posts in the LR forum you could come to the conclusion that the new LR is completely unuseable. But in reality I never had a problem upgrading to the new LR version...
    I understand your point and it might really by to early to implement this technology in LR.
    But I still hope for the other direction: AVX .
    I just think that we have the hardware possibilities to improve speed and LR should take advantage of this.
    Kind regards,
    Christoph

  • GPU notes for Lightroom CC (2015)

    Hi everyone,
    I wanted to share some additional information regarding GPU support in Lr CC.
    Lr can now use graphics processors (GPUs) to accelerate interactive image editing in Develop. A big reason that we started here is the recent development and increased availability of high-res displays, such as 4K and 5K monitors. To give you some numbers: a standard HD screen is 2 megapixels (MP), a MacBook Retina Pro 15" is 5 MP, a 4K display is 8 MP, and a 5K display is a whopping 15 MP. This means on a 4K display we need to render and display 4 times as many pixels as on a standard HD display. Using the GPU can provide a significant speedup (10x or more) on high-res displays. The bigger the screen, the bigger the win.
    For example, on my test system with a 4K display, adjusting the White Balance and Exposure sliders in Lightroom 5.7 (without GPU support) is about 5 frames/second -- manageable, but choppy and hard to control. The same sliders in Lightroom 6.0 now run smoothly at 60 FPS.
    So why doesn't everything feel faster?
    Well, GPUs can be enormously helpful in speeding up many tasks. But they're complex and involve some tradeoffs, which I'd like to take a moment to explain.
    First, rewriting software to take full advantage of GPUs is a lot of work and takes time. Especially for software like Lightroom, which offers a rich feature set developed over many years and release versions. So the first tradeoff is that, for this particular version of Lightroom, we weren't able to take advantage of the GPU to speed up everything. Given our limited time, we needed to pick and choose specific areas of Lightroom to optimize. The area that I started with was interactive image editing in Develop, and even then, I didn't manage to speed up everything yet (more on this later).
    Second, GPUs are marvelous at high-speed computation, but there's some overhead. For example, it takes time to get data from the main processor (CPU) over to the GPU. In the case of high-res images and big screens, that can take a LOT of time. This means that some operations may actually take longer when using the GPU, such as the time to load the full-resolution image, and the time to switch from one image to another.
    Third, GPUs aren't best for everything. For example, decompressing sequential bits of data from a file -- like most raw files, for instance -- sees little to no benefit from a GPU implementation.
    Fourth, Lightroom has a sophisticated raw processing pipeline (such as tone mapping HDR images with Highlights and Shadows), and running this efficiently on a GPU requires a fairly powerful GPU. Cards that may work with in the Photoshop app itself may not necessarily work with Lightroom. While cards that are 4 to 5 years old may technically work, they may provide little to no benefit over the regular CPU when processing images in Lr, and in some cases may be slower. Higher-end GPUs from the last 2 to 3 years should work better.
    So let's clear up what's currently GPU accelerated in Lr CC and what's not:
    First of all, Develop is the only module that currently has GPU acceleration whatsoever. This means that other functions and modules, such as Library, Export, and Quick Develop, do not use the GPU (performance should be the same for those functions regardless of whether you have GPU enabled or disabled in the prefs).
    Within Develop, most image editing controls have full GPU acceleration, including the basic and tone panel, panning and zooming, crop and straighten, lens corrections, gradients, and radial filter. Some controls, such as local brush adjustments and spot clone/heal, do not -- at least, not yet.
    While the above description may be disappointing to some of you, let's be clear: This is the beginning of the GPU story for Lightroom, not the end. The vision here is to expand our use of the GPU and other technologies over time to improve performance. I know that many photographers have been asking us for improved performance for a long time, and we're trying to respond to that. Please understand this is a big step in that direction, but it's just the first step. The rest of it will take some time.
    Summary:
    1. GPU support is currently available in Develop only.
    2. Most (but not all) Develop controls benefit from GPU acceleration.
    3. Using the GPU involves some overhead (there's no free lunch). This may make some operations take longer, such as image-to-image switching or zooming to 1:1. Newer GPUs and computer systems minimize this overhead.
    4. The GPU performance improvement in Develop is more noticeable on higher-resolution displays such as 4K. The bigger the display, the bigger the win.
    5. Prefer newer GPUs (faster models within the last 3 years). Lightroom may technically work on older GPUs (4 to 5 years old) but likely will not benefit much. At least 1 GB of GPU memory. 2 GB is better.
    6. We're currently investigating using GPUs and other technologies to improve performance in Develop and other areas of the app going forward.
    The above notes also apply to Camera Raw 9.0 for Photoshop/Bridge CC.
    Eric Chan
    Camera Raw Engineer

    I posted the following information on the Luminous Landscape forum (GPU used in Develop but not Library?) in response to comments you made there.
    I am very puzzled by the extremely blurry image in the second screen capture when the GPU is enabled.
    OS X (10.9.5)
    Hardware configuration:
       MacPro (late 2013)
       AMD FirePro D300 2048 MB
       Apple Cinema Display 1920 x 1200
       16 GB RAM
       1 TB SSD
    Test file:  Nikon D800 NEF, 50 MB
    (0)  open the Develop module
    (1)  select a different NEF file and zoom to 1:1
    (2)  clear the ACR cache
    (3)  select the test file
    (4)  take 3 screenshots to illustrate the 3 display states (the first one is hard to capture)
    (5)  select another image
    (6)  same 3 states are present
    (7)  return to the test file and the same 3 display states are present
       Why isn’t the ACR cache coming into play in step 7?
    If I repeat this process with the GPU disabled the image is displayed without the intermediate states.
    I have attached the 3 screenshots mentioned in step (4).

  • GPU acceleration

    I'd also like to throw my wish for GPU-acceleration into the balance. With APUs and hUMA here i can't understand why there's not even experimental,  elementary support there. I'm still with Lightroom 3 and will get the first new version that is significantly faster when browsing through the images.
    I guess you'll know about about the raw editing software "Darktable" - it's coded with so little manpower and they got a significant speed up by Opencl. (link http://www.darktable.org/2012/03/darktable-and-opencl/ ). I tried it and it's really fast and stable at the same time (at least for me).
    I don't want to complain only...i really like working with lightroom.

    Here's the thread about GPU acceleration in the official feedback forum:
    http://feedback.photoshop.com/photoshop_family/topics/gpu_mpe_support_for_lightroom_4_mult iprocessor_support
    Here's a reference to Eric Chan's comment on the usefulness of GPUs for Lightroom:
    http://www.lightroomforums.net/showthread.php?18114-OpenCL

  • Flash gpu acceleration not working

    I can't get gpu acceleration to work it just uses the cpu.
    I've watched numerous 1080p videos windowed & fullscreen in firefox and IE on youtube, they play fine but their only using the cpu.
    The only thing that i've tested that uses gpu acceleration is windows 7 media player.
    E6600 core 2 duo
    8800 gts 640mb
    Edit: From Adobe support page....
    "The desktop player still uses software rendering for this release. Software rendering is used because drivers vary widely on the desktop, and drivers can accentuate rendering differences"
    Is it only for laptops ?  In the release notes of my desktop driver it says gpu acceleration support for 10.1.

    Same Problem with my AMD HD 7450 w/ Catalyst 12.04.
    What does "GPUDevice: not available" mean? That is listet in every post here ...
    Version von Lightroom:  CC 2015 [1014445]
    Lizenz: Creative Cloud
    Betriebssystem: Windows 7 Home Premium Edition
    Version: 6.1 [7601]
    Anwendungsarchitektur: x64
    Systemarchitektur: x64
    Anzahl logischer Prozessoren: 4
    Prozessorgeschwindigkeit: 3,2 GHz
    Integrierter Speicher: 16347,7 MB
    Für Lightroom verfügbarer phys. Speicher: 16347,7 MB
    Von Lightroom verwendeter phys. Speicher: 1340,8 MB (8,2%)
    Von Lightroom verwendeter virtueller Speicher: 1367,2 MB
    Cache-Speichergröße: 284,5 MB
    Maximale Anzahl Threads, die Camera Raw verwendet: 4
    Camera Raw SIMD-Optimierung: SSE2,AVX
    DPI-Einstellung des Systems: 96 DPI
    Desktop-Komposition aktiviert: Ja
    Monitore/Anzeigegeräte: 1) 1680x1050
    Eingabetypen: Multitouch: Nein, integrierte Toucheingabe: Nein, integrierter Stift: Nein, externe Toucheingabe: Nein, externer Stift: Nein, Tastatur: Nein
    Informationen zum Grafikprozessor:
    Check OpenGL support: Failed
    Vendor: ATI Technologies Inc.
    Version: 3.3.13283 Core Profile Context 14.501.1003.0
    Renderer: AMD Radeon HD 7450
    LanguageVersion: 4.40
    Anwendungsordner: C:\Program Files\Adobe\Adobe Lightroom
    Bibliothekspfad: Y:\LR5_Katalog\LR5_Katalog-2.lrcat
    Einstellungen-Ordner: C:\Users\mmphotographie\AppData\Roaming\Adobe\Lightroom
    Installierte Zusatzmodule:
    1) Behance
    2) Canon Tether-Zusatzmodul
    3) Facebook
    4) Flickr
    5) HDR Efex Pro 2
    6) Imagenomic Portraiture
    7) Leica Tether-Zusatzmodul
    8) Nikon Tether-Zusatzmodul
    Config.lua-Flags: None
    Adapter Nr. 1: Anbieter : 1002
        Gerät : 6779
        Subsystem : 32001682
        Version : 0
        Grafikspeicher : 1008
    AudioDeviceIOBlockSize: 1024
    AudioDeviceName: Lautsprecher (Realtek High Definition Audio)
    AudioDeviceNumberOfChannels: 2
    AudioDeviceSampleRate: 44100
    Build: LR5x102
    Direct2DEnabled: false
    GPUDevice: not available
    OGLEnabled: true

  • What is a great video card that supports GPU acceleration?

    A customer of mine wants to speed up his Adobe Lightroom 6 setup.  He has various SSD's, and is ready to upgrade his graphics card to take advantage of the GPU acceleration found in LR 6.  I was wondering if there was an up to date list of suggested, or sought after LR video cards? 
    Thanks!

    On my system with an an i7-860 cpu and Nvidia Quadro 600 graphics card there's no benefit from LR CC GPU support. In fact when browsing image files in the Develop module there is an additional `1.5 to 2 sec. delay before the image becomes fully sharp. I suspect my i7 860 Quad Core processor is actually faster than my Quadro 600 GPU for updating the image previews, so I have it disabled. In addition there have been numerous reports form people with AMD GPU based graphics cards due to driver incompatibility.
    My best suggestion is to get the highest performance Nvidia graphics card the customer can afford. If the customer also uses PS and a 30 bit (10 bit/color) monitor you will need an Nvidia Quadro model card. AMD FIrePro supports 30 bit color, but as mentioned many users currently have driver compatibility issues with LR CC. PassMark is a good site for benchmark comparison:
    PassMark Software - Video Card (GPU) Benchmark Charts
    If the card is strictly for speeding up LR CC I'd hold off for a while until the dust settles.

  • AME takes a long time to start encoding when using GPU Acceleration (OpenCL)

    Have had this issue for a while not (current update as well as at least the previous one).
    I switched to using GPU Hardware Acceleration over Software Only rendering. The speed for the actual encoding on my Mac is much faster that software only rendering. However, more often than not, the encoding process seems to stick at 0% waiting to start for a long time, say anywhere from 1 minute to several minutes. Then it will eventually start.
    Can't seem to find what is causing this. Doesn't seem related to any particular project, codec, output format or anything else I can see. I'd like to keep using GPU Acceleration but it's pointless if it takes 5 times as long to even start as rendering by software-only would. It doesn't even pass any elapsed time while it's hanging or waiting. Says at 0 until it starts. Like I said, once it starts, it's a much faster render than what the software would take. Any suggestions? Thanks.
    using an iMac, 3.4Ghz, 24GB RAM, AMD Radeon HD 6970M 2048 MB

    Actually, I just discovered it doesn't seem to have anything to do with OpenCL. I just put the rendering back to software only and it is doing the same thing. hangs for a long time before it starts to run. Activity monitor shows it running 85-95% CPU, 17 threads and about 615 MB of memory. Activity Monitor doesn't say its not responding, it just seems kind of idle. It took almost 7 minutes for it to start rendering.
    1- Running version 7.2.2.29 of Media Encoder,
    version 7.2.2 (33) of Premiere.
    2- Yes, a premiere project of HD 1080 source shot with Canon 60D, output to H.264 YouTube 720, fps 23.976
    not sure what you are referring to by native rendering. The rendering setting i tried now is Mercury Playback Engine Software Only if that is what you are referring to. But OpenCL gives me the same issue now.
    3- H.264 YouTube 720, 23,976 - seems to happen on multiple output types
    4- In Premiere, I have my project timeline window selected. Command-M, selected the output location I wanted and what output codec, selected submit to Queue. Media Encoder comes up, the project loads and I select the run icon. It preps and shows the encoding process setup in the "Encoding" window, then just sits there with no "Elapsed" time occurring until almost 5-6 minutes later, then it kicks in.

  • How can I open a project that has been created with Mercury Playback Engine GPU Acceleration software, on my trial version of Premier Pro CC?

    Hi,
    I'm working with a colleague who is using Mercury Playback Engine GPU Acceleration software on his PC version of Premier Pro CC. I am using a mac and have a trial version of Premier Pro CC. When I try to open a project file that he has sent me I get an error message-
    "Missing renderer: This project was last used with Mercury Playback Engine GPU Acceleration (CUDA), which is either not available or not certified on this system. Mercury Playback Engine Software Only will be used."
    When I click OK and locate the files I get a message saying "File format not supported".
    Can anyone tell me what to do so that we can share project files?
    Many thanks,
    Jessie

    Shouldn't really be the MPE at fault here ... what is the codec of the footage/sequence/project?
    Second, can you create a new project in PrPro, then in the media browser, import that sequence from the other project?

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