Help needed - my sons games...

My son has recently taken over my old PC (elite m9168sc, Quad 6600/3GB/GT8600/WinVista). The computer was formatted and reinstalled. Only extra vould be Symantec Endpoint Protection.
When playing online games as "Garrys mod", Call of Duty and such, the games will not run smoothly...  I have tried changing the grafics card to a slightly newer. The internetconnection is upgrated (8+mbit). I have tried disconnecting the anti-virus... 
And when the games dosnt run smooth, he gets killed - and then my very best teeenage son lets it out on me :-(. Suggestions of what i can do more ?

Its pretty easy to upgrade a power supply yourself. There are some very good computer upgrade/repair books that'll aid you and of course youtube videos and websites. Just try googling ""how to upgrade your powr supply" for some good advice.
If you do this, get an antec Truepower 550 or a Corsair 550 and consider a Radeon 5770 for your graphics as its cheap but powerful for games.
I wouldn't buy anything less than a 5750 for gaming or a Geforce 450. Anything cheaper won't be much good on most new games....

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  • KeyListener Help Needed for Tetris Game!

    * Tetris - Java Enhacned
    * By: Kunnel Zachariah, Johnathan Smith, Johnathan Adkins
    import javax.swing.JFrame;
    import java.awt.Color;
    import java.awt.Graphics;
    import javax.swing.Timer;
    import java.awt.event.ActionListener;
    import java.awt.event.ActionEvent;
    import java.awt.event.KeyListener;
    import java.awt.event.KeyEvent;
    import static java.lang.Character.*;
    import java.awt.*;
    import java.awt.image.*;
    import java.applet.*;
    import java.lang.Math;
    import java.lang.System;
    import java.awt.event.*;
    import javax.swing.*;
    import java.util.Random;
    import java.awt.event.KeyAdapter;
    public class TetrisMain extends JFrame implements KeyListener
         int s;
         int p;
         int xPos;
         int yPos;
         int level = 1;
         int lines = 0;
         int score = 0;
         int switchPiece;
         private boolean[] keys;
         private int SLEEP = 50; //bigger # = slower animation
         private Timer timer;
         int bologna = 11;
        int posX[], posY[];
         Color color;
         boolean isSquare = false;
         public TetrisMain()
              setSize(550,710);
              setBackground(Color.black);
              setVisible(true);
              getContentPane();
         public static void main( String args[] )
              TetrisMain pongLab = new TetrisMain();
        public void paint (Graphics g)
              s=0;
              keys = new boolean[4];
              this.addKeyListener(this);
              g.setColor(Color.blue);
              g.fillRect(0,0,550,710);
              g.setColor(Color.black);
              g.fillRect(0,0,460,600);          
              g.setColor(Color.blue);
              g.setColor (Color.black);          
              g.setFont(new Font("Helvetica",Font.BOLD,14));
            g.drawString ("Level: " + level, 485, 40);
            g.drawString ("Lines: " + lines, 485, 80);
            g.drawString ("Score: " + score, 485, 120);
             ActionListener paintCaller = new ActionListener(){
                   public void actionPerformed(ActionEvent event)
                        repaint();  //recalls paint every SLEEP milliseconds
              timer = new Timer(SLEEP, paintCaller);
              timer.start();
              while (bologna <= 30)
             if ( keys[0] == true )
                   //move left paddle up and draw it on the window
                   s+=3;
              if ( keys[1] == true )
              //move left paddle down and draw it on the window
                   p+=3;
              if ( keys[2] == true )
                   s-=3;
              if ( keys[3] == true )
                   p-=3;
                        displayRandomPiece(g);
                        bologna++;
      public void drawGridVertical(Graphics g)
             for(xPos = 0; xPos <=460; xPos+=23)
             for(yPos=0; yPos <=600; yPos+=23)
                  g.drawLine(xPos,yPos,xPos,yPos);
        public void drawBlock(Graphics g)
         ImageIcon animatedIcon1 = new ImageIcon("untitled.gif");
         for(p =0; p <=530; p+=2)
          animatedIcon1.paintIcon(this,g,s,p);
          delay(100000);
        public void drawTpiece(Graphics g)
           ImageIcon animatedIcon = new ImageIcon("tpiece.gif");
          for(p =0; p <=530; p+=2)
          animatedIcon.paintIcon(this,g,s,p);
          delay(100000);
        public void drawZigZagpiece(Graphics g)
         ImageIcon animatedIcon2 = new ImageIcon("zigzagpiece.gif");
         for(p =0; p <=530; p+=2)
          animatedIcon2.paintIcon(this,g,s,p);
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        public void Rectanglepiece(Graphics g)
             ImageIcon animatedIcon3 = new ImageIcon("rectangle.gif");
         for(p =0; p <=530; p+=2)
          animatedIcon3.paintIcon(this,g,s,p);
          delay(100000);
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             ImageIcon animatedIcon4 = new ImageIcon("unknownpiece.gif");
         for(p =0; p <=530; p+=2)
          animatedIcon4.paintIcon(this,g,s,p);
          delay(100000);
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             ImageIcon animatedIcon5 = new ImageIcon("otherzigzagpiece.gif");
          for(p =0; p <=530; p+=2)
          animatedIcon5.paintIcon(this,g,s,p);
          delay(100000);
         public void otherUnknownpiece(Graphics g)
             ImageIcon animatedIcon6 = new ImageIcon("otherunknownpiece.gif");
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          if (key == Event.LEFT)
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           // ingame=false;
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         public void keyPressed(KeyEvent e)
              System.out.println("keypressed");
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                   case 'W' : keys[0]=true;System.out.println("W keypressed"); break;
                   case 'Z' : keys[1]=true; System.out.println("z keypressed");break;
                   case 'I' : keys[2]=true; System.out.println("i keypressed");break;
                   case 'M' : keys[3]=true; System.out.println("m keypressed");break;
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              System.out.println("released");
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                   case 'W' : keys[0]=true; System.out.println("W realeased");break;
                   case 'Z' : keys[1]=true; System.out.println("Z realeased");break;
                   case 'I' : keys[2]=true; System.out.println("i realeased");break;
                   case 'M' : keys[3]=true; System.out.println("m realeased");break;
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              //no code needed here
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           Random rand = new Random();
           int c = rand.nextInt((7)+1);
           switch(c)
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                case 2:
                drawTpiece(g);
                break;
                case 3:
                drawZigZagpiece(g);
                break;
                case 4:
                Rectanglepiece(g);
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                case 5:
                Unknownpiece(g);
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    }This is my code so far for Tetris. I am having issues with my keylisteners! I keep pressing the specified keys and the println statements wont show up or the piece wont move! i really need major help. can anyone give me some advice
    Much Thanks,
    Chris!

    http://forum.java.sun.com/thread.jspa?threadID=5175447
    Don't double post! No help for you!

  • Help Needed For Creating A Game

    Hi, I recently decided to make a MMORPG.A game people will enjoy and have fun, I would of course keep it free sense I have play many games that cost 5-15 dollars a month.I have many creative ideas, but I need someone to show me the ropes and teach me how to use Java and i currently looking for a site to download it at.If anyone would care to teach me how to use this or would like to help me create this game(Medievil type game, Swords armor gold houses dragonslaying and plenty more) post here or send me a pm and we can talk more private.
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    *Helpful tutorial sites
    *Or any other sites or tips you think i should know.
    Extra Info On Me:
    I dont know if this matters or not probably doesnt but I know how to handle and make a site, ive had some dbz rpgs back in the day(kinda rusty but i can manage).
    Some more recent information:
    I tried game maker and that doesnt seem to helpful.It would only be helpful if I played them 20 bucks which I am not going to do.
    Also i am downloading now JS2E 5.0 for Java.
    I am stilling waiting on some type of input or even a mentor.

    Hi there!
    I'm not really a game programmer.. but here's some links anyway.
    Someone pointed out this tutorial to me, and I think it is worthwhile:
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    It has stuff on Java 3D, networking, games for mobile phones/PDAs, isometric tile games, etc. It also has an appendix on loaders and Java Web Start.
    Also, if you want to create 3D games, you might want to check out
    http://www.3dcafe.com/asp/freestuff.asp
    They have free 3D models in various formats.
    For more 3D links and tutorials try:
    http://www.3dlinks.com/
    For a 3D tool, I like Anim8or. That it's free helps a lot ;)
    http://www.anim8or.com/
    And... ms paint!?! You will not be able to draw decent graphics with that. Adobe Photoshop Elements is a nice, low-cost program for 2D images.
    There are lots of sites devoted to java game programming. Try the google. Love the google. Google is your friend. ;)
    :) jen

  • I need help on a maze game...

    I need to create a maze game, consist of a 14x18 grid that contains various obstacles. At the beginning of the game, the player is positioned at the upper left-hand corner of the grid. Each space of the board may have one of the following items in it: an immovable block, a moveable block, a bomb, or nothing. The items in the game have the following behavior:
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    2. An empty space is empty. Anything may move into an empty space.
    3. An immovable block cannot move. Nothing may move the grid space that an immovable block occupies.
    4. A moveable block can be pushed by the user. It cannot be pushed off of the grid. It cannot be pushed onto a space that an immovable block occupies. A movable block can be pushed into a space that is occupied by another moveable block provided that the second moveable block can move in turn.
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    import java.io.BufferedReader;
    import java.io.InputStreamReader;
    import java.io.IOException;
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    * @return value entered by the user
    public char getChar()
    BufferedReader br = new BufferedReader(new InputStreamReader(System.in), 1);
    System.out.print(":");
    // Declare and initialize the char
    char character = ' ';
    // Get the character from the keyboard
    boolean successfulInput = false;
    while( !successfulInput )
    try
    character = (char) br.read();
    successfulInput = true;
    catch (NumberFormatException ex)
    System.out.println("Please enter a character: ");
    catch(Exception ex)
    System.out.println(ex);
    System.exit(0);
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    return character;
    * Get a single character from the user
    * @return value entered by the user
    * @param prompt - String to prompt the user with
    public char getChar(String prompt)
    BufferedReader br = new BufferedReader(new InputStreamReader(System.in), 1);
    System.out.print(prompt + ":");
    // Declare and initialize the char
    char character = ' ';
    // Get the character from the keyboard
    boolean successfulInput = false;
    while( !successfulInput )
    try
    character = (char) br.read();
    successfulInput = true;
    catch (NumberFormatException ex)
    System.out.println("Please enter a character: ");
    catch(Exception ex)
    System.out.println(ex);
    System.exit(0);
    // Return the character obtained from the keyboard
    return character;
    * Get a double from the user
    * @return value entered by the user
    public double getDouble()
    BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
    System.out.print(":");
    // Declare and initialize the double
    double number = 0.0;
    // Get the number from the keyboard
    boolean successfulInput = false;
    while( !successfulInput )
    try
    String line = br.readLine();
    number = Double.parseDouble(line);
    successfulInput = true;
    catch (NumberFormatException ex)
    System.out.println("Please enter a double: ");
    catch(Exception ex)
    System.out.println(ex);
    System.exit(0);
    // Return the number obtained from the keyboard
    return number;
    * Get a double from the user
    * @return value entered by the user
    * @param prompt - String to prompt the user with
    public double getDouble(String prompt)
    BufferedReader br = new BufferedReader(new InputStreamReader(System.in), 1);
    System.out.print(prompt + ":");
    // Declare and initialize the double
    double number = 0.0;
    // Get the number from the keyboard
    boolean successfulInput = false;
    while( !successfulInput )
    try
    String line = br.readLine();
    number = Double.parseDouble(line);
    successfulInput = true;
    catch (NumberFormatException ex)
    System.out.println("Please enter a double: ");
    catch(Exception ex)
    System.out.println(ex);
    System.exit(0);
    // Return the number obtained from the keyboard
    return number;
    * Get an int from the user
    * @return value entered by the user
    public int getInt()
    BufferedReader br = new BufferedReader(new InputStreamReader(System.in), 1);
    System.out.print(":");
    // Declare and initialize the int
    int number = 0;
    // Get the number from the keyboard
    boolean successfulInput = false;
    while( !successfulInput )
    try
    String line = br.readLine();
    number = Integer.parseInt(line);
    successfulInput = true;
    catch (NumberFormatException ex)
    System.out.println("Please enter an integer: ");
    catch(Exception ex)
    System.out.println(ex);
    System.exit(0);
    // Return the number obtained from the keyboard
    return number;
    * Get an int from the user
    * @return value entered by the user
    * @param prompt - String to prompt the user with
    public int getInt(String prompt)
    BufferedReader br = new BufferedReader(new InputStreamReader(System.in), 1);
    System.out.print(prompt + ":");
    // Declare and initialize the int
    int number = 0;
    // Get the number from the keyboard
    boolean successfulInput = false;
    while( !successfulInput )
    try
    String line = br.readLine();
    number = Integer.parseInt(line);
    successfulInput = true;
    catch (NumberFormatException ex)
    System.out.println("Please enter an integer: ");
    catch(Exception ex)
    System.out.println(ex);
    System.exit(0);
    // Return the number obtained from the keyboard
    return number;
    * Get a String from the user
    * @return value entered by the user
    public String getString()
    BufferedReader console = new BufferedReader(new InputStreamReader(System.in));
    System.out.print(":");
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    // Get the string from the keyboard
    boolean successfulInput = false;
    while( !successfulInput )
    try
    name = console.readLine();
    successfulInput = true;
    catch (NumberFormatException ex)
    System.out.println("Please enter a string: ");
    catch(Exception ex)
    System.out.println(ex);
    System.exit(0);
    return name;
    * Get a String from the user
    * @return value entered by the user
    * @param prompt - String to prompt the user with
    public String getString(java.lang.String prompt)
    BufferedReader console = new BufferedReader(new InputStreamReader(System.in));
    System.out.print(prompt + ":");
    String name = null;
    // Get the string from the keyboard
    boolean successfulInput = false;
    while( !successfulInput )
    try
    name = console.readLine();
    successfulInput = true;
    catch (NumberFormatException ex)
    System.out.println("Please enter a string: ");
    catch(Exception ex)
    System.out.println(ex);
    System.exit(0);
    return name;
    * The main program for the SimpleInput class
    * @param args - The command line arguments
    public static void main(java.lang.String[] args)
    SimpleConsoleInput i = new SimpleConsoleInput();
    i.getString("Please Enter an Integer for me");
    Now is the bard part for me...
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    "M^^^^#####" +
    "M^^^^# #" +
    "M^^^^#$ #" +
    "M^^### $##" +
    "M^^# $ $ #" +
    "M### # ## #^^^######" +
    "M# # ## ##### ..#" +
    "M# $ $ ..#" +
    "M##### ### #@## ..#" +
    "M^^^^# #########" +
    "M^^^^#######",
    "M############" +
    "M#.. # ###" +
    "M#.. # $ $ #" +
    "M#.. #$#### #" +
    "M#.. @ ## #" +
    "M#.. # # $ ##" +
    "M###### ##$ $ #" +
    "M^^# $ $ $ $ #" +
    "M^^# # #" +
    "M^^############",
    "M^^^^^^^^########" +
    "M^^^^^^^^# @#" +
    "M^^^^^^^^# $#$ ##" +
    "M^^^^^^^^# $ $#" +
    "M^^^^^^^^##$ $ #" +
    "M######### $ # ###" +
    "M#.... ## $ $ #" +
    "M##... $ $ #" +
    "M#.... ##########" +
    "M########M",
    "M^^^^^^^^^^^########" +
    "M^^^^^^^^^^^# ....#" +
    "M############ ....#" +
    "M# # $ $ ....#" +
    "M# $$$#$ $ # ....#" +
    "M# $ $ # ....#" +
    "M# $$ #$ $ $########" +
    "M# $ # #" +
    "M## #########" +
    "M# # ##" +
    "M# $ ##" +
    "M# $$#$$ @#" +
    "M# # ##" +
    "M###########",
    "M^^^^^^^^#####" +
    "M^^^^^^^^# #####" +
    "M^^^^^^^^# #$## #" +
    "M^^^^^^^^# $ #" +
    "M######### ### #" +
    "M#.... ## $ $###" +
    "M#.... $ $$ ##" +
    "M#.... ##$ $ @#" +
    "M######### $ ##" +
    "M^^^^^^^^# $ $ #" +
    "M^^^^^^^^### ## #" +
    "M^^^^^^^^^^# #" +
    "M^^^^^^^^^^######",
    "M######^^###" +
    "M#.. #^##@##" +
    "M#.. ### #" +
    "M#.. $$ #" +
    "M#.. # # $ #" +
    "M#..### # $ #" +
    "M#### $ #$ #" +
    "M^^^# $# $ #" +
    "M^^^# $ $ #" +
    "M^^^# ## #" +
    "M^^^#########",
    "M^^^^^^^#####" +
    "M^####### ##" +
    "M## # @## $$ #" +
    "M# $ #" +
    "M# $ ### #" +
    "M### #####$###" +
    "M# $ ### ..#" +
    "M# $ $ $ ...#" +
    "M# ###...#" +
    "M# $$ #^#...#" +
    "M# ###^#####" +
    "M####",
    "M^^^^^^^^^^#######" +
    "M^^^^^^^^^^# ...#" +
    "M^^^^^^##### ...#" +
    "M^^^^^^# . .#" +
    "M^^^^^^# ## ...#" +
    "M^^^^^^## ## ...#" +
    "M^^^^^### ########" +
    "M^^^^^# $$$ ##" +
    "M^##### $ $ #####" +
    "M## #$ $ # #" +
    "M#@ $ $ $ $ #" +
    "M###### $$ $ #####" +
    "M^^^^^# #" +
    "M^^^^^########",
    "M^###^^#############" +
    "M##@#### # #" +
    "M# $$ $$ $ $ ...#" +
    "M# $$$# $ #...#" +
    "M# $ # $$ $$ #...#" +
    "M### # $ #...#" +
    "M# # $ $ $ #...#" +
    "M# ###### ###...#" +
    "M## # # $ $ #...#" +
    "M# ## # $$ $ $##..#" +
    "M# ..# # $ #.#" +
    "M# ..# # $$$ $$$ #.#" +
    "M##### # # #.#" +
    "M^^^^# ######### #.#" +
    "M^^^^# #.#" +
    "M^^^^###############",
    "M^^^^^^^^^^####" +
    "M^^^^^####^# #" +
    "M^^^### @###$ #" +
    "M^^## $ #" +
    "M^## $ $$## ##" +
    "M^# #$## #" +
    "M^# # $ $$ # ###" +
    "M^# $ # # $ #####" +
    "M#### # $$ # #" +
    "M#### ## $ #" +
    "M#. ### ########" +
    "M#.. ..#^####" +
    "M#...#.#" +
    "M#.....#" +
    "M#######",
    "M^^####" +
    "M^^# ###########" +
    "M^^# $ $ $ #" +
    "M^^# $# $ # $ #" +
    "M^^# $ $ # #" +
    "M### $# # #### #" +
    "M#@#$ $ $ ## #" +
    "M# $ #$# # #" +
    "M# $ $ $ $ #" +
    "M^#### #########" +
    "M^^# #" +
    "M^^# #" +
    "M^^#......#" +
    "M^^#......#" +
    "M^^#......#" +
    "M^^########",
    "M################" +
    "M# #" +
    "M# # ###### #" +
    "M# # $ $ $ $# #" +
    "M# # $@$ ## ##" +
    "M# # $ $ $###...#" +
    "M# # $ $ ##...#" +
    "M# ###$$$ $ ##...#" +
    "M# # ## ##...#" +
    "M##### ## ##...#" +
    "M^^^^##### ###" +
    "M^^^^^^^^# #" +
    "M^^^^^^^^#######",
    "M^^^#########" +
    "M^^## ## #####" +
    "M### # # ###" +
    "M# $ #$ # # ... #" +
    "M# # $#@$## # #.#. #" +
    "M# # #$ # . . #" +
    "M# $ $ # # #.#. #" +
    "M# ## ##$ $ . . #" +
    "M# $ # # #$#.#. #" +
    "M## $ $ $ $... #" +
    "M^#$ ###### ## #" +
    "M^# #^^^^##########" +
    "M^####",
    "M^^^^^^^#######" +
    "M^####### #" +
    "M^# # $@$ #" +
    "M^#$$ # #########" +
    "M^# ###......## #" +
    "M^# $......## # #" +
    "M^# ###...... #" +
    "M## #### ### #$##" +
    "M# #$ # $ # #" +
    "M# $ $$$ # $## #" +
    "M# $ $ ###$$ # #" +
    "M##### $ # #" +
    "M^^^^### ### # #" +
    "M^^^^^^# # #" +
    "M^^^^^^######## #" +
    "M^^^^^^^^^^^^^####",
    "M^^^^#######" +
    "M^^^# # #" +
    "M^^^# $ #" +
    "M^### #$ ####" +
    "M^# $ ##$ #" +
    "M^# # @ $ # $#" +
    "M^# # $ ####" +
    "M^## ####$## #" +
    "M^# $#.....# # #" +
    "M^# $..**. $# ###" +
    "M## #.....# #" +
    "M# ### #######" +
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