How do I set the frame rate to 12fps on my video, and it not change randomly?

Hi, I imported a video layer from file then set the frame rate to 12fps, when I play the video it keeps changing the frame rate to random times. How do I keep it at 12fps

Click the windows start button, then right click on computer, this will bring up a window that will tell you how much ram your system has.
Also Start>Accessories>System Tools>System Information will give you all the details you need to know.
As for Codec, That is an abreviation for code/decode it tells windows how to code when saving a video and how to decode when playing a video. Most formats are wrappers (avi, wmv, mov, rt) Each of these have a codec that you can choose from when saving a video, that codec then must be installed on the users computer to see that same video. Most formats come with a basic number of codecs and the creator of the video can purchase other codecs that provide better feature set.
What the codec really does is takes the video and compresses it like a zip file then the user when playing require that codec to uncompress it.
So each codec has its own strength and weaknesses. Some can compress more making a smaller file and perhaps inturn removes more data to get that compression and therefore has a poorer quailty video (just an example)
I am sure you heard of a few codecs if you think about it. mpg, mp2, mp3, mp4, h.264 and so on. Mp3 is the only one I listed here that is for audio only. Yep thats right even audio uses codecs.

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    I am Making a program for purchasing games, with the basic layout alsot done, except on problem. When the purchase button is pressed, a dialog shows up but nothing is seen until i resize it. How would i set the frame size so that i do not need to resize it each time? below is the code for the files. Many thanks in advance.
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    import java.awt.event.*;
    class CreditDialog extends Dialog implements ActionListener { // Begin Class
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         private String creditMessage;
         private TextField remove = new TextField(20);
         private Button okButton = new Button("OK");
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         } // End Public
         public void actionPerformed(ActionEvent e) { // Begin actionPerformed
    //          dispose(); // close dialog box
         } // End actionPerformed
    } // End Class
    MobileGame
    import java.awt.*;
    import java.awt.event.*;
    class MobileGame extends Panel implements ActionListener { // Begin Class
         The Buttons, Labels, TextFields, TextArea 
         and Panels will be created first.         
         private int noOfGames;
    //     private GameList list;
         private Panel topPanel = new Panel();
         private Panel middlePanel = new Panel();
         private Panel bottomPanel = new Panel();
         private Label saleLabel = new Label ("Java Games For Sale",Label.RIGHT);
         private TextArea saleArea = new TextArea(7, 25);
         private Button addButton = new Button("Add to Basket");
         private TextField add = new TextField(3);
         private Label currentLabel = new Label ("Java Games For Sale",Label.RIGHT);
         private TextArea currentArea = new TextArea(3, 25);
         private Button removeButton = new Button("Remove from Basket");
         private TextField remove = new TextField(3);
         private Button purchaseButton = new Button("Purchase");
         private ObjectList gameList = new ObjectList(20);
         Frame parentFrame; //needed to associate with dialog
         All the above will be added to the interface 
         so that they are visible to the user.        
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              parentFrame = frameIn;
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              topPanel.add(saleArea);
              topPanel.add(addButton);
              topPanel.add(add);
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              middlePanel.add(currentArea);
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              bottomPanel.add(remove);
              bottomPanel.add(purchaseButton);
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              this.add("South", bottomPanel);
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              removeButton.addActionListener(this);
              purchaseButton.addActionListener(this);
              The following line of code below is 
              needed inorder for the games to be  
              loaded into the SaleArea            
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    //          GameFileHandler.readRecords(list);
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                        if (gameEntered.length() == 0 ) {
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                             //ADD GAME
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                   } catch (NumberFormatException num) { // Begin Catch
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                   } else { // Begin Else If
                        new CreditDialog(parentFrame,"Cost � 00.00. Please enter Credit Card Number");
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              } // End Purchase
         } // End actionPerformed
    } // End Class
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         public static void main (String[] args) { // Begin Main
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              frame.setTitle("Game Purchase for 3G Mobile Phone");
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              frame.setBackground(Color.lightGray); // sets frame colour
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    import java.awt.*;
    import java.awt.event.*;
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    dispose();
    public void windowDeactivated(WindowEvent e)
    public void windowActivated(WindowEvent e)
    public void windowDeiconified(WindowEvent e)
    public void windowIconified(WindowEvent e)
    public void windowClosed(WindowEvent e)
    System.exit(0);
    public void windowOpened(WindowEvent e)
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    ObjectList
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    private Object[] object ;
    private int total ;
    public ObjectList(int sizeIn)
    object = new Object[sizeIn];
    total = 0;
    public boolean add(Object objectIn)
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    public boolean isEmpty()
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    I Know there are alot of files. Any help will be much appreciated. Once again, Many thanks in advance

    setSize (600, 200);orpack ();Kind regards,
      Levi
    PS:
        int i;
    parses to
    int i;
    , but
    [code]    int i;[code[i]]
    parses to
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