I'm writing XNA game and want my game to support 12 different languages
I'm writing XNA game and want my game to support 12 different languages and be visible in all the respective markets where users speak those 12 languages. I Develop my game in English
language.
So what are my next steps? I've seen examples for Silverlight, but I develop in XNA. Basically, what is the difference between globalization
and localization? Which one should I use? Will I have to produce 12 different .xap builds or one universal?
Please help....
Thanks in Abvance
Manoj Kumar
This is covered on MSDN:
How to: Create a Localized Game
And this sample:
http://xbox.create.msdn.com/en-US/education/catalog/sample/localization
"Globalization" is the process of making a piece of software 'language-neutral' so you can translate it into many languages. Primarily this is making sure all text is in a resource file rather than hard-coded in the source, all display/layout of
text is robust with sufficient room, and all art/sound assets with language/locale-specific content are isolated and known.
"Localization" is the process of actually translating the assets to a specific language.
This is not specific to XNA Game Studio, and the solution there is general to all C# applications. The main challenge for XNA Game Studio is making sure have spritefonts captured for all the languages you support. This can be particularly challenging for
very large character fonts which are too large to capture all into a single texture sheet.
See Developing International Software (MS Press) for a general book.
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