Import Flare libarries

Flare is an
awesome
data vizualization toolkit. Flare is a collection of
ActionScript 3 classes for building a wide variety of interactive
visualizations. For example, flare can be used to build basic
charts, complex animations, network diagrams, treemaps, and more.
Flare is written in the ActionScript 3 programming language and can
be used to build visualizations that run on the web in the Adobe
Flash Player. Flare applications can be built using the free Adobe
Flex SDK or Adobe's Flex Builder IDE. Flare is based on prefuse, a
full-featured visualization toolkit written in Java. Flare is open
source software licensed under the terms of the BSD license, and
can be freely used for both commercial and non-commercial purposes.
Now, I downloaded the
flare.prefuse-alpha
visualization toolkit, from the
flare.prefuse.org site.
Following the steps in the
Flare tutorial,
for the life of me I can't seem to import the flare libraries
into the Tuturial project within Flex Builder.
How do you import projects into another project? I'm able to
import the libraries so that they appear in the Flex Builder's
Navigation pane. I go through the "
Importing a libarary with another project" steps mentioned
below. When I click "OK" to add a project, the project name (eg.
flare.util) does not appear in the Library Path window. Further,
when I use a statement to reference the library, such as import
flare.animate.Tween, the FB2 compiler returns an error, "Definition
flare.animate:Tween could not be found".
Specifically, the flare tutorial states:
Importing Libraries
Before proceeding, make sure you have the flare libraries
loaded as projects within Flex Builder. You should have already
unzipped the flare files into your main Flex Builder workspace
directory. The next step is to import them into the Flex Builder
environment:
- Make sure you are in the "Flex Development" perspective.
- Right click the navigator pane on the left.
- Select "Import..." in the popup menu.
- In the dialog, select "General > Existing Projects into
Workspace" and click the "Next" button.
- Use the "Select root directory" widgets to navigate to
your Flex Builder workspace directory
- You should now seen the flare projects listed in the
"Projects:" panel
- Make sure all flare.* projects are selected and then click
the "Finish" button.
You should now see all the flare projects in the Navigator
pane. You can now browse the source code for each of the
sub-libraries.
Overview of the flare libraries
Here is a quick overview of the various flare projects:
flare.animate: animation library (depends on flare.util)
flare.data: library for loading data sets, useful, but still
under development (depends on flare.util)
flare.demos: an application project showcasing a number of
visualization demos
flare.physics: a physics engine, useful for physical effects
or force-directed layout (no dependencies)
flare.query: a query processor for ActionScript objects
(depends on flare.util)
flare.util: a set of utility classes shared by all projects
(no dependencies)
flare.vis: the flare visualization components and operators
(depends on flare.util, flare.animate, and flare.physics)
If a project has a dependency, you will need to import all
dependent projects into your application. We now describe how to do
that.
Importing a library within another project
Now we need to adjust our project settings so that we can
make use of the flare libraries. Just follow these steps:
1. In the Navigator pane, right click the top folder of the
"Tutorial" project
2. Click "Properties" in the context menu
3. In the resulting dialog, click "ActionScript Build Path"
in the left panel (it should be the 3rd item from the top)
4. Click the "Library path" tab in the right panel
5. Click the "Add Project" button
6. You should now see a list of projects, including all the
flare libraries.
7. Select "flare.util" and then click "OK"
You've now added the flare.util libraries to your project,
and can use any of the classes it provides. Repeat steps 5-7 above
for the "flare.animate", "flare.physics", and "flare.vis" projects.
(We will be using the flare.animate classes in this part of the
tutorial, and then adding in the flare.vis classes in the next
part, so we might as well import them all now). "
My directory structure for the Tutorial project is:
C:\Documents and Settings\Ron Barrett\My Documents\Flex
Builder 2\Tutorial
Can you help to explain to me how to import the flare
libraries so that they are available to the Tutorial project?
Man, if you can help me out with this I'd be REALLY
grateful!!
All the best,
Ron

Using Flash Builder 4.7, this is how I got it to work:
1) In the Navigation window (or "Package Explorer") right click the flare folder, and choose Properties.
2) In the Dialog that appears, select Flex Library Compiler in the list on the left.
3) Click the radio button that says "Use a specific SDK:". Then select Flex 3.6A from the dropdown.
4) Click Apply. Then OK.
5) Close the file, in this case I am using the Tutorial.as file that the Flare tutorial suggests. Open the file again and the error on the import line should be gone.

Similar Messages

  • Import Flare Libraries

    Flare is an awesome data vizualization toolkit. Flare is a
    collection of ActionScript 3 classes for building a wide variety of
    interactive visualizations. For example, flare can be used to build
    basic charts, complex animations, network diagrams, treemaps, and
    more. Flare is written in the ActionScript 3 programming language
    and can be used to build visualizations that run on the web in the
    Adobe Flash Player. Flare applications can be built using the free
    Adobe Flex SDK or Adobe's Flex Builder IDE. Flare is based on
    prefuse, a full-featured visualization toolkit written in Java.
    Flare is open source software licensed under the terms of the BSD
    license, and can be freely used for both commercial and
    non-commercial purposes.
    Now, I downloaded the
    flare-prefuse
    visualization toolkit, from the
    flare-prefuse.org site.
    Following the steps in the
    Flare Tutorial,
    for the life of me I can't seem to import the flare libraries into
    the Tuturial project within Flex Builder.
    How do you import projects into another project? I'm able to
    import the libraries so that they appear in the Flex Builder's
    Navigation pane. I go through the "
    Importing a libarary with another project" steps mentioned
    below. When I click "OK" to add a project, the project name (eg.
    flare.util) does not appear in the Library Path window. Further,
    when I use a statement to reference the library, such as import
    flare.animate.Tween, the FB2 compiler returns an error, "Definition
    flare.animate:Tween could not be found".
    Specifically, the flare tutorial states:
    Importing Libraries
    Before proceeding, make sure you have the flare libraries
    loaded as projects within Flex Builder. You should have already
    unzipped the flare files into your main Flex Builder workspace
    directory. The next step is to import them into the Flex Builder
    environment:
    - Make sure you are in the "Flex Development" perspective.
    - Right click the navigator pane on the left.
    - Select "Import..." in the popup menu.
    - In the dialog, select "General > Existing Projects into
    Workspace" and click the "Next" button.
    - Use the "Select root directory" widgets to navigate to your
    Flex Builder workspace directory
    - You should now seen the flare projects listed in the
    "Projects:" panel
    - Make sure all flare.* projects are selected and then click
    the "Finish" button.
    You should now see all the flare projects in the Navigator
    pane. You can now browse the source code for each of the
    sub-libraries.
    Overview of the flare libraries
    Here is a quick overview of the various flare projects:
    flare.animate: animation library (depends on flare.util)
    flare.data: library for loading data sets, useful, but still
    under development (depends on flare.util)
    flare.demos: an application project showcasing a number of
    visualization demos
    flare.physics: a physics engine, useful for physical effects
    or force-directed layout (no dependencies)
    flare.query: a query processor for ActionScript objects
    (depends on flare.util)
    flare.util: a set of utility classes shared by all projects
    (no dependencies)
    flare.vis: the flare visualization components and operators
    (depends on flare.util, flare.animate, and flare.physics)
    If a project has a dependency, you will need to import all
    dependent projects into your application. We now describe how to do
    that.
    Importing a library within another project
    Now we need to adjust our project settings so that we can
    make use of the flare libraries. Just follow these steps:
    1. In the Navigator pane, right click the top folder of the
    "Tutorial" project
    2. Click "Properties" in the context menu
    3. In the resulting dialog, click "ActionScript Build Path"
    in the left panel (it should be the 3rd item from the top)
    4. Click the "Library path" tab in the right panel
    5. Click the "Add Project" button
    6. You should now see a list of projects, including all the
    flare libraries.
    7. Select "flare.util" and then click "OK"
    You've now added the flare.util libraries to your project,
    and can use any of the classes it provides. Repeat steps 5-7 above
    for the "flare.animate", "flare.physics", and "flare.vis" projects.
    (We will be using the flare.animate classes in this part of the
    tutorial, and then adding in the flare.vis classes in the next
    part, so we might as well import them all now). "
    My directory structure for the Tutorial project is:
    C:\Documents and Settings\Ron Barrett\My Documents\Flex
    Builder 2\Tutorial
    Can you help to explain to me how to import the flare
    libraries so that they are available to the Tutorial project?
    Man, if you can help me out with this I'd be REALLY
    grateful!!
    All the best,
    Ron

    Hi Magicrebirth:
    Jeff Heer, of UC Berkeley, responded to my question, which
    was also posted on the SourceForge Flare forum. The following is
    his reply, which solved my problem. The easy answer is simply to
    download and install FlexBuilder beta version 3.
    Sorry for your troubles! The tutorial was written and tested
    with Adobe
    Flex Builder 3 Beta, so one solution would be to use FB3
    instead.
    Another approach may instead be to do a clean import of the
    projects.
    To do this, first delete the following files in each flare
    project:
    .actionScriptProperties
    .flexLibProject
    .project
    Next, you can manually set up each project. In Flex
    Development mode,
    right click in the Flex Navigator and select "New
    > Flex Library
    Project". Now create a new project. Flex Builder
    acts strangely when
    project names have a "." in them, so leave
    the "." out of the name. For
    example, type "flareutil" instead of
    "flare.util". After typing the
    name, click OK. There should now be a project named
    "flareutil" in the
    navigator pane.
    Now rename the project: right-click the project and select
    "Rename...".
    Now add the "." back into name (for example
    "flareutil" should become
    "flare.util"). In a warning message pops
    up, just dismiss it. The
    project should now have the correct name and include the
    files in the
    flare.util folder.
    Now we just need to setup the project settings. Right click
    the project
    and select "Properties". A dialog window
    should appear. In the list on
    the left, select "Flex Library Build Path".
    Under the tab "Classes",
    make sure the box next to the "flare"
    package is checked (all sub
    checkboxes should be checked as a result) -- this makes sure
    all the
    files are included with the project.
    Finally, you need to set up any project dependencies. These
    are
    described in the Tutorial. For example, flare.animate has a
    dependency
    on flare.util. To specify this, click the "Library
    path" tab in the
    Properties dialog. Now click "Add Project"
    and select the project to
    add. After you've done that, the project should appear in the
    "Build
    path libraries:" list. Click the "Link
    Type" setting under the newly
    added project reference, click the "Edit"
    button on the right, and
    adjust the link type to "External". Now
    repeat this for any other
    project dependencies.
    Repeat the above process for each of the included flare
    projects. The
    only difference is for flare.demos. For that project, create
    a new
    "ActionScript Project", NOT a
    "Flex Library Project".
    As you can see, this involves a bit of busy work, so
    switching to Flex
    Builder 3 may be simpler.
    hope that helps,
    -jeff

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    Operating System: Windows 8 64-bit
    Version: 6.2
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    OpenCL Unavailable
    Driver Version: 8.850.0.0
    Driver Date: 20110419000000.000000-000
    Video Card Driver: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.d ll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Video Mode: 1920 x 1080 x 4294967296 colors
    Video Card Caption: ATI Radeon HD 5700 Series
    Video Card Memory: 1024 MB
    Video Rect Texture Size: 16384
    Video Card Number: 1
    Video Card: ATI Radeon HD 5700 Series
    OpenCL Unavailable
    Driver Version: 8.850.0.0
    Driver Date: 20110419000000.000000-000
    Video Card Driver: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.d ll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Video Mode: 1920 x 1080 x 4294967296 colors
    Video Card Caption: ATI Radeon HD 5700 Series
    Video Card Memory: 1024 MB
    Video Rect Texture Size: 16384
    Serial number: Tryout Version
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\
    Temporary file path: C:\Users\Mark\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      Startup, 891.0G, 770.0G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
    Additional Plug-ins folder: not set
    Installed components:
       A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112  
       ACE.dll   ACE 2012/01/18-15:07:40   66.492997   66.492997
       adbeape.dll   Adobe APE 2012/01/25-10:04:55   66.1025012   66.1025012
       AdobeLinguistic.dll   Adobe Linguisitc Library   6.0.0  
       AdobeOwl.dll   Adobe Owl 2012/02/09-16:00:02   4.0.93   66.496052
       AdobePDFL.dll   PDFL 2011/12/12-16:12:37   66.419471   66.419471
       AdobePIP.dll   Adobe Product Improvement Program   6.0.0.1642  
       AdobeXMP.dll   Adobe XMP Core 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPFiles.dll   Adobe XMP Files 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPScript.dll   Adobe XMP Script 2012/02/06-14:56:27   66.145661   66.145661
       adobe_caps.dll   Adobe CAPS   5,0,10,0  
       AGM.dll   AGM 2012/01/18-15:07:40   66.492997   66.492997
       ahclient.dll    AdobeHelp Dynamic Link Library   1,7,0,56  
       aif_core.dll   AIF   3.0   62.490293
       aif_ocl.dll   AIF   3.0   62.490293
       aif_ogl.dll   AIF   3.0   62.490293
       amtlib.dll   AMTLib (64 Bit)   6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00)   1.000000
       ARE.dll   ARE 2012/01/18-15:07:40   66.492997   66.492997
       AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
       AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
       Bib.dll   BIB 2012/01/18-15:07:40   66.492997   66.492997
       BIBUtils.dll   BIBUtils 2012/01/18-15:07:40   66.492997   66.492997
       boost_date_time.dll   DVA Product   6.0.0  
       boost_signals.dll   DVA Product   6.0.0  
       boost_system.dll   DVA Product   6.0.0  
       boost_threads.dll   DVA Product   6.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.0.5.19287   2.0.5.19287
       CoolType.dll   CoolType 2012/01/18-15:07:40   66.492997   66.492997
       data_flow.dll   AIF   3.0   62.490293
       dvaaudiodevice.dll   DVA Product   6.0.0  
       dvacore.dll   DVA Product   6.0.0  
       dvamarshal.dll   DVA Product   6.0.0  
       dvamediatypes.dll   DVA Product   6.0.0  
       dvaplayer.dll   DVA Product   6.0.0  
       dvatransport.dll   DVA Product   6.0.0  
       dvaunittesting.dll   DVA Product   6.0.0  
       dynamiclink.dll   DVA Product   6.0.0  
       ExtendScript.dll   ExtendScript 2011/12/14-15:08:46   66.490082   66.490082
       FileInfo.dll   Adobe XMP FileInfo 2012/01/17-15:11:19   66.145433   66.145433
       filter_graph.dll   AIF   3.0   62.490293
       hydra_filters.dll   AIF   3.0   62.490293
       icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       image_compiler.dll   AIF   3.0   62.490293
       image_flow.dll   AIF   3.0   62.490293
       image_runtime.dll   AIF   3.0   62.490293
       JP2KLib.dll   JP2KLib 2011/12/12-16:12:37   66.236923   66.236923
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   10.0  
       LogSession.dll   LogSession   2.1.2.1640  
       mediacoreif.dll   DVA Product   6.0.0  
       MPS.dll   MPS 2012/02/03-10:33:13   66.495174   66.495174
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CS6   CS6  
       Plugin.dll   Adobe Photoshop CS6   CS6  
       PlugPlug.dll   Adobe(R) CSXS PlugPlug Standard Dll (64 bit)   3.0.0.383  
       PSArt.dll   Adobe Photoshop CS6   CS6  
       PSViews.dll   Adobe Photoshop CS6   CS6  
       SCCore.dll   ScCore 2011/12/14-15:08:46   66.490082   66.490082
       ScriptUIFlex.dll   ScriptUIFlex 2011/12/14-15:08:46   66.490082   66.490082
       tbb.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       TfFontMgr.dll   FontMgr   9.3.0.113  
       TfKernel.dll   Kernel   9.3.0.113  
       TFKGEOM.dll   Kernel Geom   9.3.0.113  
       TFUGEOM.dll   Adobe, UGeom©   9.3.0.113  
       updaternotifications.dll   Adobe Updater Notifications Library   6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   6.0.0.24
       WRServices.dll   WRServices Friday January 27 2012 13:22:12   Build 0.17112   0.17112
       wu3d.dll   U3D Writer   9.3.0.113  
    Required plug-ins:
       3D Studio 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Accented Edges 13.0
       Adaptive Wide Angle 13.0
       ADM 3.11x01
       Angled Strokes 13.0
       Average 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Bas Relief 13.0
       BMP 13.0
       Camera Raw 7.0
       Chalk & Charcoal 13.0
       Charcoal 13.0
       Chrome 13.0
       Cineon 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Collada 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Color Halftone 13.0
       Colored Pencil 13.0
       CompuServe GIF 13.0
       Conté Crayon 13.0
       Craquelure 13.0
       Crop and Straighten Photos 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Crop and Straighten Photos Filter 13.0
       Crosshatch 13.0
       Crystallize 13.0
       Cutout 13.0
       Dark Strokes 13.0
       De-Interlace 13.0
       Dicom 13.0
       Difference Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Diffuse Glow 13.0
       Displace 13.0
       Dry Brush 13.0
       Eazel Acquire 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Embed Watermark 4.0
       Entropy 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Extrude 13.0
       FastCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Fibers 13.0
       Film Grain 13.0
       Filter Gallery 13.0
       Flash 3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Fresco 13.0
       Glass 13.0
       Glowing Edges 13.0
       Google Earth 4 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Grain 13.0
       Graphic Pen 13.0
       Halftone Pattern 13.0
       HDRMergeUI 13.0
       IFF Format 13.0
       Ink Outlines 13.0
       JPEG 2000 13.0
       Kurtosis 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Lens Blur 13.0
       Lens Correction 13.0
       Lens Flare 13.0
       Liquify 13.0
       Matlab Operation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Maximum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mean 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Measurement Core 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Median 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mezzotint 13.0
       Minimum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       MMXCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mosaic Tiles 13.0
       Multiprocessor Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Neon Glow 13.0
       Note Paper 13.0
       NTSC Colors 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Ocean Ripple 13.0
       Oil Paint 13.0
       OpenEXR 13.0
       Paint Daubs 13.0
       Palette Knife 13.0
       Patchwork 13.0
       Paths to Illustrator 13.0
       PCX 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Photocopy 13.0
       Photoshop 3D Engine 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Picture Package Filter 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Pinch 13.0
       Pixar 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Plaster 13.0
       Plastic Wrap 13.0
       PNG 13.0
       Pointillize 13.0
       Polar Coordinates 13.0
       Portable Bit Map 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Poster Edges 13.0
       Radial Blur 13.0
       Radiance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Range 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Read Watermark 4.0
       Reticulation 13.0
       Ripple 13.0
       Rough Pastels 13.0
       Save for Web 13.0
       ScriptingSupport 13.0
       Shear 13.0
       Skewness 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Smart Blur 13.0
       Smudge Stick 13.0
       Solarize 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Spatter 13.0
       Spherize 13.0
       Sponge 13.0
       Sprayed Strokes 13.0
       Stained Glass 13.0
       Stamp 13.0
       Standard Deviation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Sumi-e 13.0
       Summation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Targa 13.0
       Texturizer 13.0
       Tiles 13.0
       Torn Edges 13.0
       Twirl 13.0
       U3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Underpainting 13.0
       Vanishing Point 13.0
       Variance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Variations 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Water Paper 13.0
       Watercolor 13.0
       Wave 13.0
       Wavefront|OBJ 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       WIA Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Wind 13.0
       Wireless Bitmap 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       ZigZag 13.0
    Optional and third party plug-ins: NONE
    Plug-ins that failed to load: NONE
    Flash:
       Mini Bridge
       Kuler
    Installed TWAIN devices: NONE

    Thanks for the system info and the summary of the file issue. I'll check to see what's up with the apostrophes in the workspace names and forward to the Bridge folks, too.
    Thanks,
    Pattie

  • Video quality changes when imported into Final Cut Pro

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  • Importing word - not responding

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    It had a great effect, listed in the Quick Time folder within video effects, which allowed you to add film noise (random scratch marks) and lens flare so that your movie looked like it had been shot on an old super 8 or something similar.
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    Please post you system info. Photoshop menu Help>System Info... copy Paste here.
    Adobe Photoshop Version: 2014.2.2 20141204.r.310 2014/12/04:23:59:59 CL 994532  x64
    Operating System: Windows 7 64-bit
    Version: 6.1 Service Pack 1
    System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, HyperThreading
    Physical processor count: 12
    Logical processor count: 24
    Processor speed: 1995 MHz
    Built-in memory: 40886 MB
    Free memory: 35611 MB
    Memory available to Photoshop: 37136 MB
    Memory used by Photoshop: 70 %
    3D Multitone Printing: Disabled.
    Windows 2x UI: Disabled.
    Highbeam: Enabled.
    Image tile size: 1024K
    Image cache levels: 4
    Font Preview: Huge
    TextComposer: Latin
    Display: 1
    Display Bounds: top=0, left=0, bottom=1080, right=1920
    Display: 2
    Display Bounds: top=0, left=-1360, bottom=768, right=0
    OpenGL Drawing: Enabled.
    OpenGL Allow Old GPUs: Not Detected.
    OpenGL Drawing Mode: Advanced
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    AIFCoreInitialized=1
    AIFOGLInitialized=1
    OGLContextCreated=1
    NumGLGPUs=1
    NumCLGPUs=1
    glgpu[0].GLVersion="3.0"
    glgpu[0].GLMemoryMB=2048
    glgpu[0].GLName="Quadro 4000/PCIe/SSE2"
    glgpu[0].GLVendor="NVIDIA Corporation"
    glgpu[0].GLVendorID=4318
    glgpu[0].GLDriverVersion="9.18.13.4084"
    glgpu[0].GLRectTextureSize=16384
    glgpu[0].GLRenderer="Quadro 4000/PCIe/SSE2"
    glgpu[0].GLRendererID=1757
    glgpu[0].HasGLNPOTSupport=1
    glgpu[0].GLDriver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
    glgpu[0].GLDriverDate="20140912000000.000000-000"
    glgpu[0].CanCompileProgramGLSL=1
    glgpu[0].GLFrameBufferOK=1
    glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
    glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[6553 6]
    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
    glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[4096]
    glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
    clgpu[0].CLPlatformVersion="1.1"
    clgpu[0].CLDeviceVersion="1.1 CUDA"
    clgpu[0].CLMemoryMB=2048
    clgpu[0].CLName="Quadro 4000"
    clgpu[0].CLVendor="NVIDIA Corporation"
    clgpu[0].CLVendorID=4318
    clgpu[0].CLDriverVersion="340.84"
    clgpu[0].CUDASupported=1
    clgpu[0].CUDAVersion="6.5.18"
    clgpu[0].CLBandwidth=7.49122e+010
    clgpu[0].CLCompute=184.479
    License Type: Subscription
    Serial number: 96040035116912554961
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
    Temporary file path: C:\Users\JOHNJM~1\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      F:\, 465.2G, 184.9G free
      C:\, 224.2G, 100.1G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
    Installed components:
       A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112  
       ACE.dll   ACE 2014/08/12-23:42:09   79.557478   79.557478
       adbeape.dll   Adobe APE 2013/02/04-09:52:32   0.1160850   0.1160850
       AdbePM.dll   PatchMatch 2014/09/07-21:07:38   79.558079   79.558079
       AdobeLinguistic.dll   Adobe Linguisitc Library   8.0.0  
       AdobeOwl.dll   Adobe Owl   5.2.4  
       AdobePDFL.dll   PDFL 2014/08/18-15:13:12   79.512424   79.512424
       AdobePIP.dll   Adobe Product Improvement Program   7.2.1.3399  
       AdobeXMP.dll   Adobe XMP Core 2014/08/20-09:53:02   79.156797   79.156797
       AdobeXMPFiles.dll   Adobe XMP Files 2014/08/20-09:53:02   79.156797   79.156797
       AdobeXMPScript.dll   Adobe XMP Script 2014/08/20-09:53:02   79.156797   79.156797
       adobe_caps.dll   Adobe CAPS   8,0,0,13  
       AGM.dll   AGM 2014/08/12-23:42:09   79.557478   79.557478
       ahclient.dll    AdobeHelp Dynamic Link Library   1,8,0,31  
       amtlib.dll   AMTLib (64 Bit)   8.0.0.122212002 BuildVersion: 8.0; BuildDate: Wed Jul 30 2014 15:59:34)   1.000000
       ARE.dll   ARE 2014/08/12-23:42:09   79.557478   79.557478
       AXE8SharedExpat.dll   AXE8SharedExpat 2013/12/20-21:40:29   79.551013   79.551013
       AXEDOMCore.dll   AXEDOMCore 2013/12/20-21:40:29   79.551013   79.551013
       Bib.dll   BIB 2014/08/12-23:42:09   79.557478   79.557478
       BIBUtils.dll   BIBUtils 2014/08/12-23:42:09   79.557478   79.557478
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       boost_signals.dll   photoshopdva   8.0.0  
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       CITThreading.dll   Adobe CITThreading   2.2.6.32411   2.2.6.32411
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       dvaaudiodevice.dll   photoshopdva   8.0.0  
       dvacore.dll   photoshopdva   8.0.0  
       dvamarshal.dll   photoshopdva   8.0.0  
       dvamediatypes.dll   photoshopdva   8.0.0  
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       dvametadataapi.dll   photoshopdva   8.0.0  
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       dvaui.dll   photoshopdva   8.0.0  
       dvaunittesting.dll   photoshopdva   8.0.0  
       dynamiclink.dll   photoshopdva   8.0.0  
       ExtendScript.dll   ExtendScript 2014/01/21-23:58:55   79.551519   79.551519
       icucnv40.dll   International Components for Unicode 2013/02/25-15:59:15    Build gtlib_4.0.19090  
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       LogSession.dll   LogSession   7.2.1.3399  
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       ScriptUIFlex.dll   ScriptUIFlex 2014/01/20-22:42:05   79.550992   79.550992
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       3D Studio 15.2.2 (2014.2.2 x001 x003)
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       Angled Strokes 15.2.2
       Average 15.2.2 (2014.2.2 x001 x003)
       Bas Relief 15.2.2
       BMP 15.2.2
       Camera Raw 8.7.1
       Camera Raw Filter 8.7.1
       Chalk & Charcoal 15.2.2
       Charcoal 15.2.2
       Chrome 15.2.2
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       Clouds 15.2.2 (2014.2.2 x001 x003)
       Collada 15.2.2 (2014.2.2 x001 x003)
       Color Halftone 15.2.2
       Colored Pencil 15.2.2
       CompuServe GIF 15.2.2
       Conté Crayon 15.2.2
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       Crop and Straighten Photos 15.2.2 (2014.2.2 x001 x003)
       Crop and Straighten Photos Filter 15.2.2
       Crosshatch 15.2.2
       Crystallize 15.2.2
       Cutout 15.2.2
       Dark Strokes 15.2.2
       De-Interlace 15.2.2
       Dicom 15.2.2
       Difference Clouds 15.2.2 (2014.2.2 x001 x003)
       Diffuse Glow 15.2.2
       Displace 15.2.2
       Dry Brush 15.2.2
       Eazel Acquire 15.2.2 (2014.2.2 x001 x003)
       Embed Watermark 4.0
       Entropy 15.2.2 (2014.2.2 x001 x003)
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       Extrude 15.2.2
       FastCore Routines 15.2.2 (2014.2.2 x001 x003)
       Fibers 15.2.2
       Film Grain 15.2.2
       Filter Gallery 15.2.2
       Flash 3D 15.2.2 (2014.2.2 x001 x003)
       Fresco 15.2.2
       Glass 15.2.2
       Glowing Edges 15.2.2
       Google Earth 4 15.2.2 (2014.2.2 x001 x003)
       Grain 15.2.2
       Graphic Pen 15.2.2
       Halftone Pattern 15.2.2
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       HSB/HSL 15.2.2
       IFF Format 15.2.2
       IGES 15.2.2 (2014.2.2 x001 x003)
       Ink Outlines 15.2.2
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       Maximum 15.2.2 (2014.2.2 x001 x003)
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       Measurement Core 15.2.2 (2014.2.2 x001 x003)
       Median 15.2.2 (2014.2.2 x001 x003)
       Mezzotint 15.2.2
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       MMXCore Routines 15.2.2 (2014.2.2 x001 x003)
       Mosaic Tiles 15.2.2
       Multiprocessor Support 15.2.2 (2014.2.2 x001 x003)
       Neon Glow 15.2.2
       Note Paper 15.2.2
       NTSC Colors 15.2.2 (2014.2.2 x001 x003)
       Ocean Ripple 15.2.2
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       Paint Daubs 15.2.2
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       Paths to Illustrator 15.2.2
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       Photocopy 15.2.2
       Photoshop 3D Engine 15.2.2 (2014.2.2 x001 x003)
       Photoshop Touch 14.0
       Picture Package Filter 15.2.2 (2014.2.2 x001 x003)
       Pinch 15.2.2
       Pixar 15.2.2 (2014.2.2 x001 x003)
       Plaster 15.2.2
       Plastic Wrap 15.2.2
       PLY 15.2.2 (2014.2.2 x001 x003)
       PNG 15.2.2
       Pointillize 15.2.2
       Polar Coordinates 15.2.2
       Portable Bit Map 15.2.2 (2014.2.2 x001 x003)
       Poster Edges 15.2.2
       PRC 15.2.2 (2014.2.2 x001 x003)
       Radial Blur 15.2.2
       Radiance 15.2.2 (2014.2.2 x001 x003)
       Range 15.2.2 (2014.2.2 x001 x003)
       Read Watermark 4.0
       Render Color Lookup Grid NO VERSION
       Reticulation 15.2.2
       Ripple 15.2.2
       Rough Pastels 15.2.2
       Save for Web 15.2.2
       ScriptingSupport 15.2.2
       Shake Reduction 15.2.2
       Shear 15.2.2
       Skewness 15.2.2 (2014.2.2 x001 x003)
       Smart Blur 15.2.2
       Smudge Stick 15.2.2
       Solarize 15.2.2 (2014.2.2 x001 x003)
       Spatter 15.2.2
       Spherize 15.2.2
       Sponge 15.2.2
       Sprayed Strokes 15.2.2
       Stained Glass 15.2.2
       Stamp 15.2.2
       Standard Deviation 15.2.2 (2014.2.2 x001 x003)
       STL 15.2.2 (2014.2.2 x001 x003)
       Sumi-e 15.2.2
       Summation 15.2.2 (2014.2.2 x001 x003)
       Targa 15.2.2
       Texturizer 15.2.2
       Tiles 15.2.2
       Torn Edges 15.2.2
       Twirl 15.2.2
       U3D 15.2.2 (2014.2.2 x001 x003)
       Underpainting 15.2.2
       Vanishing Point 15.2.2
       Variance 15.2.2 (2014.2.2 x001 x003)
       Virtual Reality Modeling Language | VRML 15.2.2 (2014.2.2 x001 x003)
       Water Paper 15.2.2
       Watercolor 15.2.2
       Wave 15.2.2
       Wavefront|OBJ 15.2.2 (2014.2.2 x001 x003)
       WIA Support 15.2.2 (2014.2.2 x001 x003)
       Wind 15.2.2
       Wireless Bitmap 15.2.2 (2014.2.2 x001 x003)
       ZigZag 15.2.2
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       CUR (Windows Cursor) NO VERSION
       Face Control II 2.00
       Fine Touch 3.25
       GREYCstoration NO VERSION
       ICO (Windows Icon) NO VERSION
       Reduce Noise 7.0.0.0
       ScriptListener 13.0
       StarFilter Pro 3 3.0.5.1
       SuperPNG 2.0
       Variations 14.2.1 (14.2.1 x001)
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