"Invalid Binary" error on app. Apple's reason is "Missing 64-bit support" due to changes from Feb 1st 2015

Hello
Can anyone help me with an "Invalid Binary" error on my app.
Apple's response is:
Dear developer,
We have discovered one or more issues with your recent submission for "DPS Notes". To process your submission, the following issues must be corrected:
Missing 64-bit support - Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.
Once these issues have been corrected, use Xcode or Application Loader to upload a new binary to iTunes Connect. Choose the new binary on the app’s Details page in My Apps on iTunes Connect, and click Submit for Review.
Regards,
The App Store team
Can someone from the Adobe DPS team let me know how I can recreate the .ipa file so that it will meet Apple's requirements.
They seem to have moved the goalposts since I created the original .ipa file in December. I thought I'd submitted it, just went back through iTunes Connect to check info as I hadn't heard anything from them, then hit this brick wall. Any help offered would be much appreciated.
Thanks
Rebecca

Hi
I've Updated App Builder, gone back to the DPS App Builder portal, regenerated new zip and ipa files and downloaded them.
I clicked the Application Loader 3.0 link, downloaded the latest Appication Version, clicked on the "Deliver your App" button, and submitted the newly built App that was built using 32.4.2 version. (All the app icons were listed as "stored on server" so I presume they are all ok). The .zip file appeared to 'deliver' to Apple successfully. I've tried to resubmit it but get ta "Redundant Binary Upload. There already exists a binary upload with build version..." error message, so presume the orginal binary upload was successful. I have no idea how I can get this app from the "prepare for submission", to "in review". The last time I thought I'd submitted this app I got as far as the "waiting for review" status, and no further.
At the moment I don't have a"+" button in the Build section - as mentioned on page 66 of Adobe's Step_by_step_guide_to_dps_se.pdf.
So I can't add the new .zip file to the iTunes Connect > My Apps portal in the Build section of the Versions tab.
I have put a support email into Apple, but don't expect a reply any day soon.
The problem with starting all the way back through the App wizard is that I really want to use all the same App Name, Bundle ID, and details etc.
Do you mean, going back to the Folio Producer Panel, and building a whole new App?
This process certainly isn't for the faint-hearted!
HELP!

Similar Messages

  • [Apple store submission] Invalid binary error

    Hi,
    While submitting to apple store i am getting invalid binary error.
    The app builds fine and runs on my iPhone fine. When I try to build
    the Distribution app, it builds fine with no errors, but when I look
    at my build log, I do have the CodeSign entry, but there is no log
    entry for ProcessingProductPackaging part, so the
    embedded.mobileprovision file does not exist.
    Not getting what is the problem. Not able to submitt application for apple store.
    Thanks,
    Ganesh Pisal
    Vavni, Inc.

    Be sure to follow these steps under Verifying a Successful Distribution Build in the Portal:
    _If your project is lacking any of the above files or pointing to the wrong directory, do the following:_
    1. Select the Target and open the Build Settings Inspector. Confirm you are in the Distribution Configuration.
    2. Delete the Code Signing Identity: iPhone Distribution: COMPANYNAME
    3. In the Xcode Build Menu, select Clean all Targets.
    4. Delete any existing build directories in your Xcode project using Finder.
    5. Re-launch Xcode and open your Project.
    6. Re-enter the code-signing identity iPhone Distribution: COMPANYNAME in the Target Build Settings Inspector.
    7. Rebuild your Project.
    Strange as these steps may seem, they worked for me last time I had your problem (e.g. why delete all the build directories if you already cleaned all targets? And why re-enter the exact code-signing identity you just deleted?? Just do it!).
    If you've never successfully submitted this app before, I would also suggest you redo all of the steps under +Building your Application with Xcode for Distribution+, especially filling in the +Code Signing Provisioning Profile+. On my first try I filled in the wrong line, and it took all night to find the problem.
    If none of the abpve helps, take a look at Doug Lerner's recent thread: [http://discussions.apple.com/thread.jspa?threadID=1940036&tstart=105]. I think Doug's embedded.mobileprovision file was present so his problem was different from yours, but you might find some helpful clues in the discussion.
    Btw, I've never heard of anyone getting this process right on the first try. It's not meant to be easy. Consider it to be an examination. I.e. to place your app in the store, it's not sufficient to have simply learned how to develop the software.

  • When upgrading an app - the "invalid binary" error... any suggestions?

    While upgrading an existing app, I'm getting the notorious:
    The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate.
    error.
    I've gone through everything step-by-step and did all sorts of forum searches, but I can't seem to find a solution to this.
    Some particulars:
    1. I do have the distribution certificate in my keychain, and it appears to be associated with my certificate as the agent. The provisioning profile is also visible in the Xcode organizer, with no "yellow warnings" about there not being an identity associated with it or anything like that.
    2. When building (and doing all the cleaning of targets etc.) the Code Signing for the target is set to iPhone Distribution: mycompany name, which is properly selectable from the popup menu.
    3. The build succeeds and I check the build results and CodeSigning is in there, as well as the embedded provisioning profile and the app name is correct.
    4. Examining the created package contents, Code Signing is in there as well, and also the embedded provisioning profile.
    5. The app ID I used for the distribution provisioning profile is the same app ID I used for the original app. However I did create a new distribution provisioning profile because certs had expired and I changed the name of the distribution provisioning profile. But the distribution cert is now up-to-date and the app ID is the same as it always was.
    6. It's not anything like an invalid Icon.png or anything like that, because that didn't change from the original version. This is just an update.
    7. The developer provisioning profile works fine and I can load and run the app on my iPhone.
    If anybody has any ideas I would be grateful. I've been in code signing h*ll for two days now.
    Thanks,
    doug

    I can't believe it, but after multiple-days of Code-Signing h*ll I fixed it! The app is now uploaded and 'in review".
    For those interested in my solution, here is what I did.
    I opened up the .xcodeproj package for a previous app we have in the app store (let's call it OtherApp) and then opened up project.pbxproj in BBEdit and looked at the sections for "Distribution" and they looked like this:
    8418EBF90E90792200A3FDDA /* Distribution */ = {
    isa = XCBuildConfiguration;
    buildSettings = {
    ARCHS = "$(ARCHSSTANDARD_32BIT)";
    GCCC_LANGUAGESTANDARD = c99;
    GCCWARN_ABOUT_RETURNTYPE = YES;
    GCCWARN_UNUSEDVARIABLE = YES;
    PREBINDING = NO;
    SDKROOT = iphoneos2.0;
    name = Distribution;
    8418EBFA0E90792200A3FDDA /* Distribution */ = {
    isa = XCBuildConfiguration;
    buildSettings = {
    ALWAYSSEARCH_USERPATHS = NO;
    CODESIGNIDENTITY = "iPhone Distribution: My Company Name, Ltd.";
    COPYPHASESTRIP = YES;
    GCCPRECOMPILE_PREFIXHEADER = YES;
    GCCPREFIXHEADER = OtherApp_Prefix.pch;
    INFOPLIST_FILE = Info.plist;
    PRODUCT_NAME = OtherApp;
    PROVISIONING_PROFILE = "E6A3BCFE-372D-4623-AB15-44158ADA0E1B";
    name = Distribution;
    But in the project.pbxproj file for the app I was trying to upgrade (let's call it ThisApp) those sections looked like this:
    84D2ED8E0E5B857A00CAA465 /* Distribution */ = {
    isa = XCBuildConfiguration;
    buildSettings = {
    ALWAYSSEARCH_USERPATHS = NO;
    ARCHS = "$(ARCHSSTANDARD_32BIT)";
    GCCC_LANGUAGESTANDARD = c99;
    GCCWARN_ABOUT_RETURNTYPE = YES;
    GCCWARN_UNUSEDVARIABLE = YES;
    PREBINDING = NO;
    SDKROOT = iphoneos2.0;
    name = Distribution;
    84D2ED8F0E5B857A00CAA465 /* Distribution */ = {
    isa = XCBuildConfiguration;
    buildSettings = {
    CODESIGNIDENTITY = "iPhone Distribution: My Company Name Ltd.";
    COPYPHASESTRIP = YES;
    GCCPRECOMPILE_PREFIXHEADER = YES;
    GCCPREFIXHEADER = ThisApp_Prefix.pch;
    INFOPLIST_FILE = Info.plist;
    PRODUCT_NAME = ThisApp;
    PROVISIONING_PROFILE = "00D072E0-3459-4AFF-911E-B31D325E7375";
    "PROVISIONING_PROFILE[sdk=iphoneos*]" = "B260C653-9A45-372C-A472-31F1531EEA44";
    name = Distribution;
    So (after backing up the current version) I:
    (1) deleted the 2nd "PROVISIONING_PROFILE" line (which is the developer provisioning profile - so I don't know what will happen now if I try to load it on my iPhone);
    (2) cleaned targets;
    (3) built again and the new compressed version uploaded!
    Side-note not directly related to the above problem, but of technical interest:
    I got another error at the next itunesconnect page saying that the "bundle identifier needed to be the same as the previous version". That was easy to fix though. I went back into Xcode and changed the bundle identifier from com.myactualcompanyname.${PRODUCT_NAME:identifier} back to com.yourcompany.${PRODUCT_NAME:identifier} (the original default value) which was the way we accidentally left it when we first built it in September. (It was our first app, so that snuck by us.) So apparently you can never adjust that once you upload an original app and have forgotten to change "yourcompany" for your actual company name. That's not so important though, and wasn't what was blocking being able to upload the app.
    Anyway, it now uploaded successfully and is "in review"!
    Clearly "something happened" to the project.pbxproj file between the time the app was first created in September and when the SDK was updated after that.
    But it's in review now!
    doug@sigh of relief

  • Submitting my app to itunesconnect invalid binary error

    I was trying to submit my app to iTunes connect and I got error that said invalid binary. I went to my email to look for the specific error and this is what I got,
    Invalid Image Path - No image found at the path referenced under key "CFBundleIconFile": icon.png. Do you know how to fix it?

    Which version Xcode on what version OS X are you using?
    Did you include an icon?  Is that image named icon.png or Icon.png...?

  • App submission to ITC (invalid binary, error ITMS-9000)

    Hi there!
    Early today I've got the "invalid binary" form ITC (18 hours after successful upload).
    Now I tried to submit new binary and got even worse result.
    What should I do?
    Thank you

    Please see my response in the other thread at App submissions to iTC stuck in "upload received" status.
    Neil

  • Invalid Binary error in the new iTunes Connect

    Hi, I tried to upload an app to itunes connect and I get a message saying "Invalid Binary". I also get the following email from Apple:
    Dear developer,
    We have discovered one or more issues with your recent delivery for "AppName". To process your delivery, the following issues must be corrected:
    Invalid Signature - the main app bundle AppName at path AppName.app is signed but the signature is invalid. The following error(s) were reported from codesign:
    a sealed resource is missing or invalid
    Refer to the Code Signing and Application Sandboxing Guide and Technical Note 2206 for more information.
    Once these issues have been corrected, you can then redeliver the corrected binary.
    Regards,
    The App Store team
    Please help!

    please help me out

  • Invalid Binary error in iTunes Connect

    Hi, I tried to upload an app to itunes connect and I get a message saying "Invalid Binary". I also get the following email from Apple:
    Dear developer,
    We have discovered one or more issues with your recent delivery for "AppName". To process your delivery, the following issues must be corrected:
    Invalid Signature - the main app bundle AppName at path AppName.app is signed but the signature is invalid. The following error(s) were reported from codesign:
    a sealed resource is missing or invalid
    Refer to the Code Signing and Application Sandboxing Guide and Technical Note 2206 for more information.
    Once these issues have been corrected, you can then redeliver the corrected binary.
    Regards,
    The App Store team
    Please help!

    I'm having the same problem even though I was able to archive, validate and submit my app within XCode. The only hint they gave in the rejection email is that the Installer cert might not be selected - but it was selected so I don't know what I can do. :/

  • Invalid Binary of Mac App

    Hello Sir,
    We are using xamarin.mac for build Mac app.
    We are uploading our mac app on appstore and getting Status upload received but after some time we get status "Invalid Binary".
    And we get error email like as below :
    Dear developer,
    We have discovered one or more issues with your recent delivery for "myne". To process your delivery, the following issues must be corrected:
    App sandbox not enabled - The following executables must include the "com.apple.security.app-sandbox" entitlement with a Boolean value of true in the entitlements property list. Refer to the App Sandbox page for more information on sandboxing your app.
    myne.app/Contents/MacOS/myne
    Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.
    Regards,
    The App Store team
    Actually in our mac app we already enabled "App sandbox" rather then we are getting every time error "App sandbox not enabled". And from xamarin support they submit same solution and getting status "Waiting for Review".
    So please tell us is there anything problem with our mac app certificates or provisioning profiles ?
    And please also give us if any helpful solution you can provide us.

    You will have to ask Xamarin about that stuff. That is the problem with 3rd party tools.

  • Invalid Binary Error on iTunes although upload validates without error

    Hi,
    We are successfully uploading the binary on itunes connect for testing through Test Flight, however, under "Processing" is shows "Invalid Binary".
    What could be the cause? We have done nothing different than what we did to upload earlier builds which became available.
    Regards,
    Medicita Development Team

    please help me out

  • Will apple reject 32 bit apps starting from Feb 1st?

    Hi,
    I would like to know if apple will reject any apps submitted to app store for not being 64 bit compatible. My app is compatible with iOS7 and Xcode 5; also it runs fine on iPhone5s.
    Thanks in advance!

    Hi
    I've Updated App Builder, gone back to the DPS App Builder portal, regenerated new zip and ipa files and downloaded them.
    I clicked the Application Loader 3.0 link, downloaded the latest Appication Version, clicked on the "Deliver your App" button, and submitted the newly built App that was built using 32.4.2 version. (All the app icons were listed as "stored on server" so I presume they are all ok). The .zip file appeared to 'deliver' to Apple successfully. I've tried to resubmit it but get ta "Redundant Binary Upload. There already exists a binary upload with build version..." error message, so presume the orginal binary upload was successful. I have no idea how I can get this app from the "prepare for submission", to "in review". The last time I thought I'd submitted this app I got as far as the "waiting for review" status, and no further.
    At the moment I don't have a"+" button in the Build section - as mentioned on page 66 of Adobe's Step_by_step_guide_to_dps_se.pdf.
    So I can't add the new .zip file to the iTunes Connect > My Apps portal in the Build section of the Versions tab.
    I have put a support email into Apple, but don't expect a reply any day soon.
    The problem with starting all the way back through the App wizard is that I really want to use all the same App Name, Bundle ID, and details etc.
    Do you mean, going back to the Folio Producer Panel, and building a whole new App?
    This process certainly isn't for the faint-hearted!
    HELP!

  • Dps App Builder : missing 64-bit support

    I'm trying to subit a rebuilted app with v32 tools.
    When I upload my package with Applicaiton Loader, I receive this warning:
    I'm still able to submit the app but will this cause a problem?
    Is there a fix now or Adobe will patch the app builde before February?
    Thanks,
    Simon

    Hi Nathan
    Do you know when it will be as Apple deadline is 1st Feb 2015?
    Will it be only for new submitted apps or will we have also to update the current/live apps?

  • WARNING itms-9000: "missing 64-bit support" starting February 1 2015, new IOS apps uploaded to the app store must include 64 bit.

    How to solve this problem i am stuck here

    Just found Chris' comment on an Adobe forum: Re: AIR 64-bit Required By Apple from February 2015

  • TS3048 using vmware my mouse will not automatically go from apple to windows without control command button execution which has changed from new

    When I first got the IMAC my mouse would go from windows to IMAC without having to strike control command keys to realease.  I would like it to be as I purchased it and think it is some setting I accidentally changed or something and want it back to original can anyone give me guidenance

    What kind of mouse is it?

  • IOS app submission Invalid binary

    I'm trying to submit an app to the AppStore and I get "Invalid binary" error from iTunes Connect
    " iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines and iOS App Programming Guide.
    Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later. "
    UILaunchImageFile is set to Default
    I included a Default.png, [email protected], [email protected], and Default-ipad.png at the correct size.
    I also compile using iOS SDK 6.1, and target iOS 3.0
    I'm using XCode 3.2.6 because my old Mac Mini can't boot Lion, so I have to stick with Snow Leopard. (and the latest XCode won't work on Snow Leopard)
    Why does I get these errors while I included the correct image name and compiling with the latest SDK ?

    You're using ancient technology.
    iOS app development doesn't stand still.
    Improvements mean greater resource utilization, ergo the need for more up to date hardware/software.
    Nobody is forcing you to do anything.
    You make an economic comparison of upgrading or not and then decide if it's worth it.

  • I receive the error "invalid address" even if my apple ID is the correct one...i already tried a lot of times and th einformation is correct, so i m not being able to install any apps or updates..please help me!!!

    i receive the error "invalid address" even if my apple ID is the correct one...i already tried a lot of times and the information is correct, so i m not being able to install any apps or updates..please help me!!!

    contact itunes support

Maybe you are looking for