|ios|adobe vibration + game center ane conflict

Hello, I am having trouble then I try to use adobe's vibration and Game center ane's in a project.
debug mode log:
[SWF] com.adobe.Vibration - 857 bytes after decompression
[SWF] com.adobe.ane.gameCenter - 2079 bytes after decompression
[SWF] Vibration and Gamecenter.swf - 142 bytes after decompression
Vibration isSupported()
Vibration Constructor: Create an extension context
ArgumentError: Error #3500: The extension context does not have a method with the name initNativeCode.
  at com.adobe.nativeExtensions::Vibration$/initExtension()[/Users/meetshah/Documents/Adobe Flash Builder 4.5/VibrationActionScriptLibrary/src/com/adobe/nativeExtensions/Vibration.as:58]
  at com.adobe.nativeExtensions::Vibration$/get isSupported()[/Users/meetshah/Documents/Adobe Flash Builder 4.5/VibrationActionScriptLibrary/src/com/adobe/nativeExtensions/Vibration.as:43]
  at GameCenterTest()[C:\vibration and gamecenter\GameCenterTest.as:119]
  at GameCenterTest()
Cannot display source code at this location.
Vibration isSupported()
air sdk: 17.0.0.138
Project:
Dropbox - vibration and gamecenter.zip

Hi Nitacawo,
I tried reproducing the issue. And I couldn't find the reference to the path "/Users/meetshah/Documents/Adobe Flash Builder 4.5/VibrationActionScriptLibrary/src/com/adobe/nativeExtensions/Vibration.as" Is it from the swc file that is used in the project ? Can you rather provide the code so that we could find out what is going wrong here ?
-Tushar

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