Is anything run automatically?

I'm trying out all the various options for DEs/WMs, and I'm wondering if there's any drawbacks to having multiples installed other than disk space. So is anything going to be using my cpu/ram or slowing down my boot time assuming that I don't have gdm/kdm/etc in my daemons or inittab and they aren't called in my .xinitrc?

The other thing you'll notice is that having so many installed takes up crazy amounts of space on your menus

Similar Messages

  • Will scripts run automatically ?

    If I shut down my Mac everynight(I live in a time zone 6 hours ahead of Eastern US time), will the scripts run automatically when I start it up the next morning...or...do I need a special utility application for this ?

    these scripts are not worth worrying about. you should just leave them alone. the OS does a very good job of running them all by itself. and they are all quite useless anyway. many people (apparently yourself included) seem to think that these periodic scripts are important maintenance tools and will make your system run better and faster. nothing can be further from the truth.
    *monthly scripts* :
    1. archive and recycle fax logs. have you used your mac as a fax machine lately?
    2. write accounting information (total uptime of every account) in the monthly.out log.
    That's IT. so unless you use your mac as a fax machine (do you, really?) you don't need to run monthly scripts. EVER.
    *weekly scripts*:
    in snow leopard they do one thing ONLY: rebuild whois database. it's only useful if you are a unix user and actually use the whois terminal command at least on occasion. I'll bet my bottom dollar you never have and never will. then you don't need to run the weekly scripts either. EVER.
    *daily scripts*
    they do several things
    1. clean up the logs from /Library/Logs/CrashReporter which are more than 60 days old. hardly an urgent task. and those logs are really very few unless your system is seriously messed up. you can go a year without deleting any and will collect a few MBs at the most.
    2. delete junk from /tmp directory that's more than 3 days old.
    This is done automatically on every reboot without any periodic scripts. if you don't reboot the computer then daily scripts will run *no matter* the schedule. if you don't sleep the computer at night they'll run at night. if you do sleep the computer at night they will run first thing in the morning when the computer is turned on. again, zero need to reschedule anything.
    3. deletes files older than 7 days from /var/rwho. this is only relevant if you are running a unix network. otherwise there is nothing to delete - EVER.
    4. rotate accounting files. again, those are nonexistent unless you are a unix administrator.
    5. run the terminal command *df -l -h* and print out the output to daily.out. all this command does is list currently mounted hard drives. useless.
    6.print the current network status in daily.out. this is again just reporting not maintenance.
    7. Delete system messages. Once again this is relevant only for multi-user Unix systems.
    8. remove scratch fax files. see my comment above about using your mac as a fax machine.
    9. it writes some other accounting and system status info to daily.out. this is again only reporting and is ONLY actually present on unix networks.
    and that's all, folks.

  • Fan Runs Automatically on Start Up

    My fan runs automatically upon start up and does not go off. I've tried resetting the SMC and it did not work. Help!

    jtl11968 wrote:
    I just brought home a new iMac after my eMac's monitor died. Being used to the sound of the fan on the e, I'm not used to not hearing anything with this new i. I took the other poster's advice and downloaded the istat widget which shows the fan running at same speed as the hard drive - approx 1199 rpm. Ambient temp is 24 & HD temp is 44 after being in use for about an hour now.
    But I still dont hear anything. I just want some reassurance that silence is normal.
    That's normal.

  • Dunning letters run automatically on a weekly basis

    Hi Expert,
    Is it possible to make the dunning letters run automatically on a weekly basis? If the answer is yes, then what config do we need to run the report on wekkly basis or what are the steps. Please let me know in very details, because, I am not the SD person.
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  • Making photo gallery run automatically

    hi there
    i have already created a photogallery for the website below.
    http://hitenkajal.co.uk/hk_family.html
    Now i will like the photos to run automatically as well as having button to click on. I want this done via as3 as i have quite alot of photos. Can someone help me?
    my as3 code:
    /* Mouse Click Event
    Clicking on the specified symbol instance executes a function in which you can add your own custom code.
    Instructions:
    1. Add your custom code on a new line after the line that says "// Start your custom code" below.
    The code will execute when the symbol instance is clicked.
    family1_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
    function fl_MouseClickHandler(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family1_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/family.jpg";
    family2_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_2);
    function fl_MouseClickHandler_2(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family2_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/sheth_family.jpg";
        // End your custom code
    family3_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3);
    function fl_MouseClickHandler_3(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family3_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/valani_family.jpg";
        // End your custom code
    family4_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_6);
    function fl_MouseClickHandler_6(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family4_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/hiten_brothers.jpg";
        // End your custom code
    family5_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_5);
    function fl_MouseClickHandler_5(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family5_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/the_sisters.jpg";
        // End your custom code
    family6_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_7);
    function fl_MouseClickHandler_7(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family6_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/kajal_baa.jpg";
        // End your custom code
    family7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_8);
    function fl_MouseClickHandler_8(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family7_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/kajal_sisters.jpg";
        // End your custom code

    while the photos are automatically changing, i will like it to fade in and out smoothly. How can i do that?
    My AS3 code
    import flash.utils.Timer;ode
    import flash.events.TimerEvent;
    var imgArr:Array=new Array("family.jpg","sheth_family.jpg","valani_family.jpg","hiten_brothers.jpg","the_siste rs.jpg","kajal_baa.jpg","kajal_sisters.jpg");
    var path:String="hkimage/largepic/";
    var i:int=1;
    var timer:Timer=new Timer(7000);
    timer.addEventListener(TimerEvent.TIMER,timerfn);
    timer.start();
    function timerfn(e:TimerEvent):void{
        if (i>=imgArr.length) i=0;
        familyBkgd.mainLoader.source =path+imgArr[i];
        trace(imgArr[i]);
        i++;
    /* Mouse Click Evente
    Clicking on the specified symbol instance executes a function in which you can add your own custom code.
    Instructions:
    1. Add your custom code on a new line after the line that says "// Start your custom code" below.
    The code will execute when the symbol instance is clicked.
    family1_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
    function fl_MouseClickHandler(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family1_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/family.jpg";
        i=0;
    family2_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_2);
    function fl_MouseClickHandler_2(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family2_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/sheth_family.jpg";
        // End your custom code
        i=1;
    family3_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3);
    function fl_MouseClickHandler_3(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family3_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/valani_family.jpg";
        // End your custom code
    family4_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_6);
    function fl_MouseClickHandler_6(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family4_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/hiten_brothers.jpg";
        // End your custom code
    family5_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_5);
    function fl_MouseClickHandler_5(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family5_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/the_sisters.jpg";
        // End your custom code
    family6_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_7);
    function fl_MouseClickHandler_7(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family6_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/kajal_baa.jpg";
        // End your custom code
    family7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_8);
    function fl_MouseClickHandler_8(event:MouseEvent):void
        // Start your custom code
        // This example code displays the words "Mouse clicked" in the Output panel.
        trace("family7_btn");
        familyBkgd.mainLoader.source = "hkimage/largepic/kajal_sisters.jpg";
        // End your custom code

  • How do I make the plugin run automatically when a photo is imported?

    I am trying to write a new plugin where the metadata will be automatically added to the photo when I import the photo in the Lightroom.
    How do I make the plugin run automatically when a photo is imported?
    Thanks for  your help!
    Regards,
    Prosenjit

    psaha84 wrote:
    What I want is, when I import a photo in Lightroom the plugin will run and assign the metadata.
    As John said, there is no mechanism to receive notification of import. The likely recourse is continuous polling (unless you get very creative..).
    You can try optimizing. e.g.: every second (or less), see if the count has changed, if it's gone up, something's been imported, if not then probably not (check anyway once in a while..).
    psaha84 wrote:
    How do I save the custom metadata with the image file?
    Lightroom 5 has the limitation, plugin  cannot link the custom metadata fields to XMP file or save them with image file.
    So, is there any alternative way to save the custom metadata?
    Yeah: Lightroom won't save custom metadata in xmp, nor read it if it's there, so you are pretty much on your own - you can save in a file, but if you save as non-standard sidecar Lr won't attend to it like it will jpg or xmp sidecar. For that reason it's often better to save in a separate dedicated location. You can save in image file itself, e.g. using exiftool if raw file, but that would make me nervous, and of course you'd have to have the logic to read it somewhere too..
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    Rob

  • Genbscript automation - Making genbscript run automatically after compile.

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  • Making run automatically

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    thank you for your input
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  • Photoshop CS5 - Action is not running automatically  while I trying to save PDF to JPG

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    hi the applications on my ipad are running automatically. Can someone help on this. Sometimes words are getting typed automatically and sometimes its switching windows on its own.

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