Is this possible? to have Logic statements?

I have 1 Question
1. Person selects a response and  video " A" States that it is the wrong Answer
2. Person selects a response and  video " B" States that it is the wrong Answer
3.  Person selects a response and  video " C" States that it is the Correct Answer.
And then when the video is finished. It goes on to the next Question.
Is this possible?
Message was edited by: hcri

hcri wrote:
it would have to be within InDesign to the delivery platform for  iPad
That statement does not make sense.
These scripts run inside InDesign only. They move native InDesign objects around, and can import and export files. You can do some pretty neat things with scripts. I bet there is someone who can do your little video-game with a script.
However, you are still working inside InDesign -- and since InDesign does not run on an iPad, the process stops here and now.

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A: Possible to have if statement within filters code?

You are not coding the conditional properly.  "=" is for assignment, "==" is for comparing equality.
if (globals.data.glow1On == true) {myText:Filters [globals.data.glow1];
if (globals.data.stroke1On == true) {myText:Filters [globals.data.stroke1];
if (globals.data.shad1On == true) {myText:Filters [globals.data.shad1];
Also, a conditional evaluates whether or not something is true, so for Boolean values you do not need to explicitly compare them...
if (globals.data.glow1On) {myText:Filters [globals.data.glow1];
if (globals.data.stroke1On) {myText:Filters [globals.data.stroke1];
if (globals.data.shad1On) {myText:Filters [globals.data.shad1];
Lastly, for what I see that you showed, the conditionals are all missing their closing brackets, and while you can use them, the brackets are not needed for single command conditionals...
if (globals.data.glow1On){ myText:Filters [globals.data.glow1]; }
if (globals.data.stroke1On){ myText:Filters [globals.data.stroke1]; }
if (globals.data.shad1On){ myText:Filters [globals.data.shad1]; }
OR
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if (globals.data.glow1On == true) {myText:Filters [globals.data.glow1];
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if (globals.data.shad1On == true) {myText:Filters [globals.data.shad1];
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if (globals.data.glow1On) {myText:Filters [globals.data.glow1];
if (globals.data.stroke1On) {myText:Filters [globals.data.stroke1];
if (globals.data.shad1On) {myText:Filters [globals.data.shad1];
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if (globals.data.glow1On){ myText:Filters [globals.data.glow1]; }
if (globals.data.stroke1On){ myText:Filters [globals.data.stroke1]; }
if (globals.data.shad1On){ myText:Filters [globals.data.shad1]; }
OR
if (globals.data.glow1On) myText:Filters [globals.data.glow1];
if (globals.data.stroke1On) myText:Filters [globals.data.stroke1];
if (globals.data.shad1On) myText:Filters [globals.data.shad1];

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    Hi,
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