Keywords, Lightroom and Bridge. What am I doing wrong?
Whenever I save a keyword to an xmp sidecar file or to a dng file in Lightroom 5.2, and then search for that keyword in Bridge CC, the file associated with that keyword will not show up. However, if I navigate to that destination folder of that file, the keywords will be listed., and from that point on, when I search for that keyword again, the file will show up. In Lightroom I am saving the metadata to the file. What am I doing wrong?
What am I doing wrong?
Not much. If you want to search for a keyword in Bridge you best use the Find command itself. Be sure to set the correct fields and also check both the options for include subfolders and non indexed files. The latter is pretty important.
As you already discovered after viewing the file in Bridge the keyword was found, thanks to the fact Bridge had cached and indexed the file during your first selection. Files that never have been cached are also not indexed (Bridge reads the content of the metadata and saves it to its database) Only after having the data in its own database it is able to search for the files.
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i have a pc and am using the trial version for now. I have readabout and seen on other computers, but no matter where i look or follow the dirrections i can not find the mini bridge what am i doing wrong. thank you
CC and CC2014 are the current versions of Photoshop. CC stands for Creative Cloud.
That being cleared up, a respectful request:
Topic or subject titles should be clear, pertinent and concise so that individual users can tell at a glance if they can help or not.
That field is not for attempting to fit your entire question in there.
Please keep this in mind next time you post. Thank you. -
ICloud not pushing apps between iPad and iPhone what am I doing wrong
I have a new iPad2 and a new iPhone4. I put iOS5 on both of them. My understanding of this was when you purchased an app on one device it would push to your other devices. I did this and the apps do not push to my other device. I use the same Apple ID for both if that matters. I set up iCloud on both devices, turned everything "on" and created an @me account. What am I doing wrong? Thank you in advance for any help...feeling like an iDiot
I believe you are misunderstanding. You don't sync apps between iPad and iPhone, and iCloud has nothing to do with any of this. There is a setting in Settings -> Store where you can set each device to automatically download NEW apps, meaning that when you buy a new app on one device, the other automatically downloads it. However, this is for new downloads only.
For your existing apps, you can simply connect each device to your computer and move the desired apps to it in iTunes. Or you can go to the App Store and re-download those apps. -
Hello, my father recently passed (using his ID) and I took over the payments on his mac and took his computer. I am not that familiar with mac, but am usually computer savy. However, this one has me stumped. I have no problem starting the built in cam and it seems to work fine with all other programs I've tried using it with. However, it will not work with yahoo. Whether I use normal yahoo messenger or if I try using Yahoo through I chat. The cam button will not light up, therefore, it is not clickable. Which ultimately means I cannot use my cam on yahoo, which is something I use 99% of the time compared to other programs. So why is this happening and what solutions can I take to try and fix this? The mac I am using is: Mac OS X, Version 10.7.4
Thank you for any and all help, it is much appreciated.Welcome to Apple Discussions!
1) If the iTunes preference window is open when you connect your iPod, the iPod will not be recognized by iTunes.
Also, iPods can work with many iTunes libraries, so that is not the problem here.
Is all the software on your computer up to date?
iTunes
iPod Updater
Updating iPod's Software
Does the iPod show up in My Computer when connected to your computer? Does it say Do Not Disconnect?
Try the steps listed here...
iPod shows up in Windows but not in iTunes
If you are going to use your iPod with multiple iTunes libraries (home and school)...
Using iPod with multiple computers
2) What part aren't you understanding. Here are a couple of free programs you can use to convert videos...
MPEG Streamclip
Videora iPod Converter
The programs should come with documentation and instructions to convert videos.
3) You can go to file-->add file to library, file-->add folder to library, or have iTunes open and drag the files into the iTunes library while viewing the library.. You can also import from CDs.
iTunes needs to be adding the songs to the iPod. You cannot just add the song files to the iPod.
btabz -
Inheritance, components and paintComponent - what am I doing wrong ?
Hi people,
I've created a component that inherits from JPanel and contains a JLabel and a DisplayJAI (component from JAI, which is used to display images, and which also is derived from JPanel). My component is called DisplayJAIWithInformation, and its methods are as follow:
// bunch of imports
public class DisplayJAIWithPixelInformation extends JPanel implements MouseMotionListener
/** The component used to display images */
protected DisplayJAI dj;
/** The label used to display information about the image */
protected JLabel label;
// some more fields
public DisplayJAIWithPixelInformation(RenderedImage image)
// create instances and set the user interface (layout, add
// components, register event listeners
public void mouseDragged(MouseEvent e)
// does nothing but keeps the MouseMotionListener interface happy
public void mouseMoved(MouseEvent me)
// gets the coords, get the pixel info and set the text on
// the label
} // end of method mouseMoved
Full code not posted to avoid making this post too long to be useful, but I can post the full code if needed, it is not an industrial secret :-)
It works without problems.
Now I want to create an inherited class which will have the same funcionality but will also draw some stuff on the displayed image.
From what I understood, I should create the inherited class and overwrite its paintComponent method. Here it is:
// bunch of imports
public class DisplayJAIWithROIs extends DisplayJAIWithPixelInformation
private PlanarImage image; // the image which will be passed to the super
public DisplayJAIWithROIs(RenderedImage image)
super(image);
this.image = image; // a local reference
public void paintComponent(Graphics g)
// HERE - what should I do ?
Graphics2D g2d = (Graphics2D)g;
// g2d.fill using some shapes in color and using transparency
// through AlphaComposite
}Again, code is not complete for brevity, will post all if anyone needs it (the code is going to a web site anyway, there is already some stuff on http://www.geoambiente.com.br/~rafael/JAI).
I'm stuck on what should I write on the paintComponent of the inherited (descendent?) class. Here's what I've tried:
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
// draw stuffThis causes the image to be drawn with the shapes but there is a gray haze over it. When I scroll the image (it has a JScrollable wrapper around the instance of DisplayJAIWithROIs) the repaint is horrible, with parts missing.
I've figured that I want to draw over the DisplayJAI instance on the super class, therefore tried
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)dj.getGraphics();
// draw stuffAll is drawn correctly the first time, but when I move the mouse over the image, the transparent shapes become less transparent as I move the mouse, making the shapes filled with 1.0 opacity.
All I want to do is use a class and draw upon one component of it which is declared as protected, but I'm lost. I could, of course, redesign the classes but will have to replicate several things. Any suggestion ?
thanks
RafaelHi and thanks again,
In your DisplayJAIWithROIs
paintComponent method you could start with
g2.drawImage(..image..) and then follow with the rest
of your drawing code. OK - with that I would overload the paintComponent of the superclass so it won't be called, but if the paintComponent of the superclass contains more complex behaviour I would have to cut and paste it into the paintComponent of my derived class - couldn't do it for classes which I have no access to the source code :-(
I'd
recommend you try some small test programs (as above)
for this. OK, here is a simple code that does not uses JAI and reproduces the problem. If you have some time, please look into it.
The first class is the "image", except I created a large enough component which inherits from JPanel, like the component (DisplayJAI, http://java.sun.com/products/java-media/jai/forDevelopers/jai-apidocs/com/sun/media/jai/widget/DisplayJAI.html)
I do not have access to the DisplayJAI class, and would suppose its paintComponent to be rather complex.
package display;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.JPanel;
public class MyBigComponent extends JPanel
public MyBigComponent()
super();
public Dimension getPreferredSize()
return new Dimension(1000,1000);
public Dimension getMinimumSize()
return getPreferredSize();
public Dimension getMaximumSize()
return getPreferredSize();
public void paintComponent(Graphics g)
super.paintComponent(g);
g.drawLine(0,0,999,999);
} The second class is the combined component I wrote (a label and an instance of the class above):
package display;
import java.awt.BorderLayout;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
public class MyDisplayComponent extends JPanel
protected JLabel label;
protected MyBigComponent component;
public MyDisplayComponent()
setLayout(new BorderLayout());
component = new MyBigComponent();
add(new JScrollPane(component),BorderLayout.CENTER);
label = new JLabel("info goes here");
add(label,BorderLayout.SOUTH);
}This class works OK, but has no paintComponent - I guess it is not required to have one.
The third class extends the second one since I want to draw more stuff on the "image" but not touch the label.
package display;
import java.awt.Color;
import java.awt.Graphics;
public class MyNewDisplayComponent extends MyDisplayComponent
public MyNewDisplayComponent()
super();
// with no PaintComponent: paints the MyBigComponent, the red rect does not appear
public void paintComponent0(Graphics g)
System.out.println("repainting mynewdisplaycomponent");
super.paintComponent(g);
Graphics g2 = super.component.getGraphics();
g2.setColor(Color.RED);
g2.drawRect(10,10,210,210);
// paints the MyBigComponent, paints the red rect, which disappears
// almost immediately
public void paintComponent1(Graphics g)
System.out.println("repainting mynewdisplaycomponent");
super.component.paintComponent(g);
g.setColor(Color.RED);
g.drawRect(10,10,210,210);
// paints the MyBigComponent, the red rect does not appear
public void paintComponent2(Graphics g)
System.out.println("repainting mynewdisplaycomponent");
super.paintComponent(g);
g.setColor(Color.RED);
g.drawRect(10,10,210,210);
// paints the MyBigComponent, the red rect does not appear
}The class above have three versions of the paintComponent - I've tried those three versions (which were renamed to paintComponent when used, one by one). The last comment on each method tells the results - either I got nothing drawn or the red rectangle disappeared soon.
The last class is just the starting point of the application:
package display;
import javax.swing.JFrame;
public class MyApp
public static void main(String[] args)
JFrame frame = new JFrame();
frame.getContentPane().add(new MyNewDisplayComponent());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500,500);
frame.show();
}If you have any suggestion, please advise. The basic idea is to be able to paint on a component contained in other component.
thanks again
Rafael -
External monitor with external mouse and keyboard. what am I doing wrong?
I got a iBook G3 with 600 MHz , 640 RAM, running 10.4.10. I bought a external keyboard, mouse and got a free ViewSonic Monitor from school so I hoped that I would be able to use all of these while the lid of my computer was closed. I close it, wait a few seconds, press random keys on my external keyboard to wake it up and it at first appears that it works but then it just goes back to sleep after about 1 min at the most. If you could help me I'd appreciate it. THANKS!!!!
You aren't doing anything wrong; the iBook is supposed to sleep whenever you close it. It's designed to work that way, ostensibly so that it won't overheat.
Apple's word on the matter can be found in this Apple Knowledge Base article:
http://docs.info.apple.com/article.html?artnum=88199
Others have addressed the problem by simply darkening the display with the F1 key and leaving the iBook open an inch or so. -
Issues with ActionListener and KeyListener, what am i doing wrong?
basically the program will complie, but not run properly, in appletviewer or a browser. The code for the buttons will be added later, but the test code seems to be working ok. The code for KeyListener does not move the square in the applet as it should, and when i close the applet it will dump a long error message to the dos window. if i comment out Action listener then KeyListener will work fine. if i comment out KeyListener then the applet will close with no error message to the dos window.
i'm new to java and i don't know if i am doing anything wrong. please help, thankyou.
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
public class Project22 extends Applet implements KeyListener, ActionListener {
private int score = 0;
private int speed = 5;
private int [] frame = {500, 500};
private int [] sqr_loc = {235, 235};
private char keyinput;
private Button new_b = new Button("New Ball");
private Button ext_app = new Button("Exit");
private int junk = 0; // debug
private Label message = new Label("start"); // debug
public void actionPerformed(ActionEvent event) {
Object source = event.getSource();
if(source == new_b) { // not coded yet
++junk;
message.setText(Integer.toString(junk));
else if(source == ext_app) { // not coded yet
++junk;
message.setText(Integer.toString(junk));
public void keyTyped(KeyEvent event) {}
public void keyPressed(KeyEvent event) {
int keycode = event.getKeyCode();
if(keycode == KeyEvent.VK_RIGHT) {
if(sqr_loc[0] < 475) {
sqr_loc[0] += speed;
repaint();
else if(keycode == KeyEvent.VK_LEFT) {
if(sqr_loc[0] > 0) {
sqr_loc[0] -= speed;
repaint();
else if(keycode == KeyEvent.VK_UP) {
if(sqr_loc[1] > 0) {
sqr_loc[1] -= speed;
repaint();
else if(keycode == KeyEvent.VK_DOWN) {
if(sqr_loc[1] < 475) {
sqr_loc[1] += speed;
repaint();
public void keyReleased(KeyEvent event) {}
public void paint(Graphics g) {
g.drawRect(sqr_loc[0], sqr_loc[1], 25, 25);
} // end paint
public void init() {
add(new_b);
add(ext_app);
add(message);
new_b.addActionListener(this);
ext_app.addActionListener(this);
addKeyListener(this);
requestFocus();
} // end Project22Perhaps the error message can help to determine the problem?
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JSpinner and BigDecimal , what am i doing wrong?
hi,
i'm trying to use a JSpinner to let the user input currencies.
all my currencies are represented by BigDecimals.
SpinnerNumberModel provides the following methodn which let's me think i can use BigDecimals in the spinner component:
setStepSize(Number stepSize)
The following code fails though :
JSpinner spinner = new JSpinner();
SpinnerNumberModel model = new SpinnerNumberModel();
model.setStepSize(new BigDecimal("0.01");
model.setValue(new BigDecimal("0.00");
spinner.setModel(model);the spinner arrows don't work , and any value i enter is rejected
what could be the problem ?From the SpinnerNumberModel API documentation:
Internally, there's only support for values whose type is one of the primitive Number types: Double, Float, Long, Integer, Short, or Byte. -
TextFrames and Stories - what am I doing wrong?
Hi,
I have got problem with TextFrames and Stories in InDesign. So, I am executing this script:
var myFrame = app.selection[0];
var myStory = myFrame.parentStory;
myID = myStory.id;
alert("Sel: " + myID);
alert("Story id: " + myStory.textFrames.length);
First of all I'm getting handle to selected textFrame, then I am getiing handle and ID of Story, which contain this textFrame. Everything here works fine and we get here proper Story ID. But, when I execute the last line, I always get length=0. Why? If I selected a textFrame, which is a part of the story (I got the parentStroy attibute), the "length" in the last line should be always at least 1. But this is 0. I cannot understand why.
So, how can I get all textFrames which belong to the story? I could admit, that when I execute this line:
myStory.exportFile(myFormat, myFile);
the content of the textFrame is put to file (like expected)....Probably because you're using CS3 or CS4. In these versions of InDesign, the Story.textFrames collection is the collection of text frames that are inline or anchored to the story.
What you are interested in is the textContainers property (which is an array, by the way, so be careful about addressing the last member; you have to use: myStory.textContainers[myStory.textContainers.length - 1]).
Actually, you can use:
myStory.textContainers[0].endTextFrame;
which is a clearly anachronistic name for what should now be called endTextContainer. This is less typing, but takes twice as long because it involves two calls to the object model.
Dave -
Updating ios 6.1.3 but it times out and fails, what am i doing wrong?
Last iphone 4s was replaced under warranty due to wifi greying out and now i can't update the software on my new phone.
Tried updating direct from iphone but it fails and when attempting from itunes it says my internet connection timed out.
I've attempted 5 times now and i don't know what else to try apart from take it back to Apple Store. Can anyone help?Temporarily disable any security software on the device and try again.
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App help
Not sure I understand the question... if you're trying to download apps to your Mac that you've downloaded to your iOS device, note that the Mac and the iPhone/iPad use two completely separate operating systems, therefore you need to purchase/download separate app versions for each OS.
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Drag and Drop, what am I doing wrong?
I am implementing dragging from a List to a HorizontalList. I
have it working as far as the new item is added to the
HorizontalList, but I have two major issues...
1) Once dropped, the new item is added to the
HorizontalList's dataProvider, but the HorizontalList doesn't
refresh. I can't see the new item until I scroll out of view of
where it should be and scroll back. I've tried calling
invalidateDisplayList(), and a couple others after the dragDrop,
but nothing has helped.
2) The newly added items do not behave like the ones that
were already in the HorizontalList to begin with. They cannot be
selected.
Here's the code for the HorizontalList dragDrop event
handler...
event.preventDefault();
event.currentTarget.hideDropFeedback(event);
var items:Array = event.dragSource.dataForFormat("items") as
Array;
var topic:AssetCategory = AssetCategory(items[0]);
var storyboardItem:WebStoryboardItem =
CreateStoryboardItemFromTopic(topic);
var dropTarget:HorizontalList =
HorizontalList(event.currentTarget);
var index:int = dropTarget.calculateDropIndex(event);
IList(dropTarget.dataProvider).addItemAt(storyboardItem,
index);
The dataProvider for the HorizontalList is an ArrayCollection
of WebStoryboardItem objects
Help please. Thanks.
MarcusOK, I solved issue number 1. I had left a [Bindable] off of a
property on my itemrenderer component. Somehow adding that caused
my HorizontalList to refresh once the dragDrop completed.
However I am still dealing with the selection problem. Once
the dragDrop is complete. The newly added items cannot be selected
in the HorzontalList.
Please, anyone. Any ideas at all? I've burned a whole day on
these glitches.
Thanks. -
please help as cant find the app candy crush on my macbook pro,but ok on iphone, ipad.
Did you download the "OS" version? How & where did you search? Use Sherlock or a 3rd party search software?
Check inside your Download folder as well as your Applications folder if you have not already done so. -
I have a third generation iipad and a 2nd generation iPad.Both wifi only.I cannot get these two machines to sync spreadsheets to each other using the numbers application and iCloud .What am I doing wrong?
no they are already in mp3 format I just tried that home sharing today because I couldnt find any other reason why they werent syncing. here is an example of a sync I just tried. I made an mp4 concert into an mp3 it came out perfect on my computer.. then I tried to sync it to my ipad with no luck, other than it going on my computer, it did not show up anywhere on my ipad in any area of the music sections etc playlists, songs, albums etc. Its just not there but remains on my computer. thats why I tried the home share today to see if that would help. Either I am really missing something or there is something wrong with this ipad. Did you ever have any trouble like this, does anyone? and what is something good to try? thank you again for answering! I appreciate it.
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I purchased creative lightroom presets. I see the zip file in my download file and I try to import to LR but it just keeps creating a bundle never giving me the option to import (greyed out). What am I doing wrong?
Try unzipping the file first. I have no idea regarding your level of technical expertise so advanced apologies if this is really basic. A ZIP file is a compressed file containing one of more files within it. To access the files you will need to expand it. If you double-click on it first, it should open up for you. If it does not automatically expand, you can select the files and copy them to a new folder. The copy will unload them into an uncompressed form. Once they have been uncompressed, you should be able to import them.
If the import is still giving you problems, go to your Preferences, click on the Presets tab and click the Show Presets Folder button. You can then copy your purchased presets into the folder shown. You will want to copy them to the User Presets subfolder.
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