Layering and Pixel Bending
I would love some help on picking the photoshop that has the easiest layering process. Also, I was very excited to see Pixel Bending on the internet, but discovered it is no longer available. Is there anything remotely like that available to Photoshop users now?
That's way too generic a question. I strongly suggest you watch a few tutorials on specific techniques relevant to you and then make up your mind. Pixel Bender was a GPU accelerated processing architecture, whose bits and pieces exist natively these days in many Adobe applications.
Mylenium
Similar Messages
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Unpredicted image distortion and Pixel Bender support
Hi!
I'm running my very simple Pixel Bender filter that replaces colors around the image (inverts pixels). Running on various graphic cards I got sometimes unpredictable results (FP10, Flash), when running this filter on a big number of images (image sizes are 1000x200 pixels).
Images got distorted - the example is included.
I can't find the exact case when it happens, but I think it may somehow connected with GPU drivers. Sometimes I got a correct image, and sometimes not on the same graphic card.
Is there a way to force a filter to use CPU instead of GPU? And is there a function in Flex to detect if the Pixel Bender is supported on a current graphic card and turn it off?Sorry, I was a bit wrong describing what's happening. I'm running an AIR application (on Windows).
I'm running a filter on BitmapData with applyFilter (checking if it is not null, before the run). The image size is about 1000x200 or 2000x200. There are about 300 images which are processed in a loop. Here's a piece of my code:
var invertColorShader:Shader = new Shader(new InvertColorKernel() );
var invertColorFilter:ShaderFilter = new ShaderFilter( invertColorShader );
var point: Point = new Point(0,0);
for (var i:Number=0;i<_imagesArrayCollection.source.length;i++)
bitmapData = (_imagesArrayCollection.source[i].imageBitmap as Bitmap).bitmapData;
if (bitmapData != null && bitmapData.width>0)
bitmapData.applyFilter(bitmapData, rect, point, invertColorFilter);
Some times people running my application experience the unpredicted images distortions I have shown above. The configurations range from desktop computers to notebooks , and the above behaviour is random, still cannot find the exact case.
Is there a way in AIR to find if Pixel Bender uses GPU or CPU and force it to switch? -
Developing Photoshop Plug In Using Flash and Pixel Bender
Hello.
Is there a way to build a Plug In for Photoshop using the Flash (GUI) + Action Script (Auxiliary Functions) + Photoshop Script (Photoshop Built In Capabilities) + Pixel Bender?
Are there tutorials I can start from?
Thanks.http://www.adobe.com/devnet/photoshop.html
We have combined the C/C++ SDK, the Companion SDK and the Panel Guide into one SDK. You want the Panel Guide. -
After Effects Preview Resolutions and Pixel Bender
Hi,
Hopefully this is a simple fix. I've encountered an issue with PB filters and After Effects's variable preview resolution. Consider this simple kernel:
<languageVersion : 1.0;>
kernel gridTest
< namespace : "quarterlightpictures.com";
vendor : "Quarterlight Pictures";
version : 1;
>
input image4 src;
output pixel4 dst;
void evaluatePixel() {
float2 coordFloored = floor(outCoord());
dst.rgb = float3(0.0);
if(mod(coordFloored.y, 50.0) < 1.0)
dst.rgb = float3(1.0);
dst.a = 1.0;
All it does is draw some 1px thick horizontal lines 50 pixels apart. This is fine, of course. However if I set the preview resolution in After Effects to 1/2, the lines are no longer drawn - the comp goes completely black. What I'd expect is the output to be subsampled in AE, and the lines to become 2px thick, but half as bright, which is what happens if I add a Grid effect and do the same.
At 1/3 and 1/4 resolution the lines do appear sporadically - but not everywhere theyr'e supposed to be - and are drawn 3 and 4 pixels thick accordingly.
Does PB work pre-or-post down-res? In other words, does a PB filter run, send its output to AE's comp window and then gets down-ressed for preview (if the resolution isn't full), or does it down-res the dource and pass it to PB? If it's the former then it should just work as I expect. If it's the latter, then are my source dimensions becoming halved, or are my pixel sizes becoming 2x2?
Hope that makes sense. This is causing an issue with a plugin I wrote using PB, with things disappearing when adaptive resolution kicks in.
Thanks,
ChristianI've figured it out.
If you test like so, it works!
dst.rgb = float3(0.0);
if(mod(coordFloored.y, 50.0) < pixelSize(src).y)
dst.rgb = float3(1.0);
dst.a = 1.0;
Christian -
Looking for filters for Pixel Bender CS4 32 bit OS
I just downloaded and installed Pixel Bender as I am hoping to get something similar to 'oil painting".
Looking for filters for Pixel Bender for:
CS4 32 bit OS.
Is there any out there?I don't think you'll find an oil paint filter for photoshop cs4, since it wasn't until photoshop cs5 and pixel bender that had the oil paint filer and as far as i know, adobe
has never made the oil paint code public.
There used to be lots of pixel bender filters for photoshop cs4 on the adobe exchange, but adobe shut it down.
https://forums.adobe.com/thread/1513504
You can look at what was available and see if any external links are given to the authors websites where you still be able to get some of them.
https://web.archive.org/web/20130415124419/http://www.adobe.com/cfusion/exchange/index.cfm ?event=productHome&exc=26&loc=en_us -
This question has been asked many times but none of the answers work. The one link that everything refers to does nothing other than to refresh itself. Where can I really get the Pixel Bender Plug in for CS-5 as I want to use the Oil Paint Filter that it contains. Thank you for any help you may offer.
Here is the pixel bender plugin for the 64 bit version of photoshop cs5 on windows and mac
http://download.macromedia.com/pub/developer/pixelbender/pixelbenderplugin_p3_pscs5_64bit_ 061711.mxp
For the 32 bit version of photoshop cs5 on windows
http://download.macromedia.com/pub/developer/pixelbender/pixelbenderplugin_p3_pscs5_32bit_ 061711.mxp
If you have photoshop cs5.1
windows cs5.1 32 bits
http://download.macromedia.com/pub/developer/pixelbender/pixelbenderplugin_p3_pscs5-1_32bi t_061711.mxp
64 bits cs5.1 windows and mac
http://download.macromedia.com/pub/developer/pixelbender/pixelbenderplugin_p3_pscs5-1_64bi t_061711.mxp -
Pixel Bender custom multiply blend and other questions
I am creating photo editing application on iPad and i am using Pixel Bender to calculate effects. But ive got a problem with multiply blend mode.When i run it in CPU/GPU mode, it runs fine(result looks absolutly 1:1 as from photoshop). But when i switch to Flash Player mode, it dont want to render properly. I dont get any compilation errors. Ive got also some other questions:
1.How does PB performs on iOS ?
2.If my problem is becouse of incapability of FP, is there any other solution to this ? I cant afford AS3.0 computing, becouse it is really slow even on PC.
3. Can be Pixel Bender 3D sollution to this ? If yes, when will it come out to iOS ?
4. How are filters computed in FP ? CPU or GPU ?
here, you can see the difference : http://ponozka.php5.cz/gpuMode.jpg http://ponozka.php5.cz/flashMode.jpg
Thanks
source code :
<languageVersion : 1.0;>
kernel MultiplyLayer
< namespace : "Your Namespace";
vendor : "Richard Molnar";
version : 1;
>
input image4 src;
input image4 layer;
output pixel4 dst;
parameter float4 param <
minValue:float4(0.0,0.0,0.0,0.0);
maxValue:float4(1.0,1.0,1.0,1.0);
defaultValue:float4(1.0,1.0,1.0,1.0);
>;
void
evaluatePixel()
pixel4 pix;
pixel4 pix2;
pix = sampleNearest(src,outCoord());
pix2 = sampleNearest(layer,outCoord());
dst.r = pix.r - pix.r * (1.0-(pix2.r))*param.r*pix2.a*param.a;
dst.g = pix.g- pix.g * (1.0-(pix2.g))*param.g*pix2.a*param.a;
dst.b = pix.b -pix.b * (1.0-(pix2.b))*param.b*pix2.a*param.a;
dst.a = 1.0;Ok, so i already know, that CPU/GPU and flash are giving different results. So lets have a situation, where you need to display transparent image without transparency. On GPU/CPU, you will need only this :
dst.r = src.r;
dst.g = src.g;
dst.b = src.b;
dst.a = 1.0;
but for flash, you will need this :
dst.r = (1.0/src.a)*src.r;
dst.g = (1.0/src.a)*src.g;
dst.b = (1.0/src.a)*src.b;
dst.a = 1.0;
First kernel on GPU will show the exact same result as second kernel on flash. But the question remains : is it bug ? -
When I use my Adobe updater I get the following errors:
Adobe Extension Manager CS5 5.0 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
Adobe Pixel Bender Toolkit 2.5 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
Fireworks CS5 11.0.2 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
Adobe Illustrator CS5 15.0.2 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207But the files it says to download do not exist there.
Photoshop says "Extend Script Toolkit 3.5.1 update" but I can't find that anywhere.
When I try the others it just opens the updater, says downloading, and then when it finishes downloading it fails the update. -
Actually I Can't doing a Updates to Cs5.
Always bring me as same error!
Adobe Pixel Bender Toolkit 2.5 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
Fireworks CS5 11.0.2 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
Adobe Illustrator CS5 15.0.2 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207D207 means that signature of the downloaded file is invalid. As a workaround, you can download these updates from Product updates then run them manually to update.
-
I cannot update my Creative Suite 5 programs. Getting these error messages...
Adobe Illustrator CS5 15.0.2 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
Adobe Pixel Bender Toolkit 2.5 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
Adobe Extension Manager CS5 5.0 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207@them,
I'm just a user like you who volunteers my time here. Your technical question requires the response from a support engineer.
I do sincerely think you'll get a better response by asking in the Downloading, Installing, Setup forum which I referenced in post #3. They have support engineers who monitor that forum for these kind of issues. This forum can only deal with general issues. Sorry. -
Trying to update Flash CS5 but get the following error messages.
Adobe Pixel Bender Toolkit 2.5 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
Adobe Extension Manager CS5 5.0 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207Hi There,
Please try the below mentioned link.
Error downloading and installing Creative Cloud application
Thanks,
Atul Saini -
When i open pixel bender, photoshop crashes and closes
hi, i really need help, i been spending hours trying to fix it
When i open pixel bender, photoshop crashes and closes. I went to edit>preferances> performace and looked at the gpu setting, it gives a small message at the bottom but i dont know what it means. I cant also click on advanced settings as photoshop would also crash
Please helpPost your win7 reliability history crash reports for your Photoshop CC crashes
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Update failed for Adobe Extension Manager CS5 5.0 and Adobe Pixel Bender Toolkit 2.5
Here are the error codes.
Adobe Pixel Bender Toolkit 2.5 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
Adobe Extension Manager CS5 5.0 Update
There was an error downloading this update. Please quit and try again later. Error Code: U43M1D207
I need this to install extension to setup my scaleform gfx for unreal 3. I was using trial flash CS 5 originally, until I got this.Does anyone know why it would fail on this update? I was able to do some of the earlier updates, but then failed on these.
When I clicked help->Updates,
These shows up for me.
Adobe Extension Manager CS5 20MB
Adobe Flash Pro CS5 4.9MB -
Pixel Bender and Photoshop CS6
Will Pixel Bender run in Photoshop CS6?
battlepriest wrote:
Having to run two separate versions of Photoshop to be able to access tools that I need and want? Priceless.
It's not priceless.. it's precicely twice as much $$ !
battlepriest wrote
Man, the more I read about this, and Adobe's excuse for dropping it, the more I hate them as a company.
Nobody freaking ASKED ANY OF US if we wanted support for PB to continue. To say there wasn't interest in it is a flat out lie.
The I read their response here the more I despise them too for providing blanket responses to genuine customer questions and skirting the issue. Oh, and lying. Or at least, not being told the truth from Management as the real reason, even thoguh they probably know but aren't allowed top publicly say...
Adobe, in regards to the pixel bender issue, you have failed your customers. Period. Thanks for noticing (sarcasm). -
I have just downloaded pixel bender for CS5 and
I have just downloaded pixel bender for CS5 and know I get this message The image dimensions exceed the hardware capabilities of your GPU. What do I need to do to make it work
What are the pixel dimensions of the image?
You might try reducing the pixel dimensions of the image and see if that makes a difference.
Image>Image Size
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