MAKING A CHRISTMAS PLAY L
I want to make a Christmas playlist but I don't want to hear the Christmas songs in the Summer. Is there anyway to do this. I read everything and can't figure this out. Is there a way to isolate the play list to only play when I want it to It took me hours last year to put them on them Vision M and twice as long to take them off in the summer so I would be listening to Christmas in 90 degree weather. Is there anyone out there that can help me
I just did this today with my Zen 30MB, and here's how I did it, using WMP : 1. Prior to ripping any Christmas music onto my PC, I created a playlist, named it "General", and put all my library's existing (that is, NON-Christmas) music into that playlist.2. I ripped a whole bunch o'Christmas tunes from my CD collection.3. Once I was done ripping, and prior to syncing the player, I created another new playlist, named it "Christmas", and put all of the newly-ripped Christmas music into it.4. I synced the player to the computer. From now on, at a non-Christmas time of year, I can select the "General" playlist, and all tunes played will be non-Christmas music. At Christmas time, I select either the "Christmas" playlist if all I want to hear is Christmas music, or "All Tracks" if I want the Christmas music to be mixed in with the non-Christmas music. In the future, I will add any new music that I rip to either the "General" or "Christmas" playlists before I re-sync the player. I hope this helps!
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The uploader that allows me to uplaod my photos from Iphoto is no longer working consistantly. WHen I have a sight that where I am supposed to " CLICK HERE TO ADD PHOTOS" and I click, nothing happens. Sometimes after 45 seconds it might open up the IPhoto page but then the page is frozen and the cursor can't activate any thing on the page. I cannot scroll down the photos , make a selection or close the page. Another 60 seconds may goby and then the IPhoto site will close.
I use it for Ebay and also things like uploading photos for making photobooks and playing cards. I have done quite a bit to try and sort this out and I am at a loss. Not really very computer smart either! Emptied cache,restarted,checked security,looked at Java....and called Ebay for help. I really do not want to add another browser, like FireFox, as I didi that before and it interferred with the MAIL account. Any suggestions?
I have a 3 year old MAcBook Pro...and of course my telephone assistance has expired.
Thanks for any response.The uploader that allows me to uplaod my photos from Iphoto is no longer working consistantly. WHen I have a sight that where I am supposed to " CLICK HERE TO ADD PHOTOS" and I click, nothing happens. Sometimes after 45 seconds it might open up the IPhoto page but then the page is frozen and the cursor can't activate any thing on the page. I cannot scroll down the photos , make a selection or close the page. Another 60 seconds may goby and then the IPhoto site will close.
I use it for Ebay and also things like uploading photos for making photobooks and playing cards. I have done quite a bit to try and sort this out and I am at a loss. Not really very computer smart either! Emptied cache,restarted,checked security,looked at Java....and called Ebay for help. I really do not want to add another browser, like FireFox, as I didi that before and it interferred with the MAIL account. Any suggestions?
I have a 3 year old MAcBook Pro...and of course my telephone assistance has expired.
Thanks for any response. -
Making movie clips play in reverse in AS 3.0
Hey all. I'm changing all my files to AS 3.0 because of some
new elements I'd like to use in flash CS4.
Here:
http://www.iaw-atlanta.com/IvyLeague1-13-09.html
I have the menu navigation at the bottom with 4 buttons. When the
buttons are moused over they ascend and when they are moused out
the movie plays in reverse so that they descend. Basically in the
movie clip, I have it stopped as well as gotoAndPlay the next frame
when the button is moused over and then have a script telling it to
reverse when moused out. I know how to do this in AS 2.0 but how
can I translate the script to 3.0?DjPhantasy5,
> Ok thanks, I'll see what he also has to say as well.
Actually, NedWebs pretty much nailed it. :) The approach
you've taken
is an interesting one, because it scales all the way back to
Flash Player 5,
which didn't yet support the MovieClip.onEnterFrame event.
Without that
event, you need something like your "controller" symbol -- a
separate
looping timeline -- to perform code that depends on frame
loops.
Available as of Flash Player 6, that event would allow you
to
consolidate your code a bit by putting it all in a single
frame and avoiding
the extra movie clip symbol. That doesn't mean your approach
is wrong, by
any stretch. In fact, it's good to know your options, because
if you ever
need to publish to Flash Player 5, you'll probably do best to
use the setup
you've taken.
I'll demonstrate onEnterFrame in just a bit, in case you
want to take a
look at that.
>> there's no _root reference in AS3, but you can use a
>> MovieClip(this.parent) (which replaces what _parent
>> used to do) to locate something outside of the
immediate
>> movieclip.
The term "parent," in this context, is technically a
property of the
MovieClip class, which means all movie clips in AS3 have
access to the
"parent" feature, which points to the timeline that contains
the movie clip
in question. Buttons also feature a "parent" property. In
AS2, this
property acted exactly the same, only it was preceeded by an
underscore.
In fact, NedWebs' suggested code works the same in your
existin file.
Instead of this:
// Your existing code ...
if (_root.animation._currentframe>1) {
_root.animation.prevFrame();
this.gotoAndPlay(2)
if (_root.animation._currentframe<=1) {
this.gotoAndStop(1);
... you could be using this:
// Alternative code ...
if (_parent.animation._currentframe>1) {
_parent.animation.prevFrame();
gotoAndPlay(2)
if (_parent.animation._currentframe<=1) {
gotoAndStop(1);
... because from this scope -- that is, from this point of
view -- the
MovieClip._parent property points to the same timeline that
_root does.
That changes, of course, based on how deeply nested the
current scope is.
The term "this" in the above code is optional, because Flash
understands
what scope you're in. From the point of view of this code,
_parent is
understood to refer to the current scope's parent timeline,
just like
gotoAndPlay() is understood to refer to the current scope's
own timeline.
You could precede either of those by "this" or not.
Many people will argue that _root is probably best avoided,
only because
it's a slippery slope. It doesn't always refer to the main
timeline you
think it does, depending on whether or not your SWF is loaded
into another
SWF at runtime. Meanwhile, _parent *always* refers to the
immediately
parent timeline.
So when you look at it that way, this perfectly valid AS2:
if (_parent.animation._currentframe>1) {
... isn't much different at all from its AS3 counterpart:
if (MovieClip(parent).animation.currentFrame>1) {
It would be nicer if you didn't need to cast the parent
reference as a
movie clip here, but if you don't, AS3 doesn't realize that
the scope in
question is a movie clip.
>> You can string them along as...
>> MovieClip(this.parent.parent)
Exactly.
>> Your _currentframe in the the controller becomes
>> currentFrame. That's about it. The rest of what I
>> saw will fly as is.
Not quite. AS3 doesn't support the on() or onClipEvent()
functions, so
you won't be able to attach your code direction to the
button. Instead,
you'll have to put it in a keyframe -- which you can also do
with AS2. It's
a good idea, in any case, because it allows you to put all
your code in one
place, making it easier to find.
Here's a quick note on direct attachment:
http://www.quip.net/blog/2006/flash/museum-pieces-on-and-onclipevent
To convert your existing FLA structure to AS3, you might,
for example,
do this:
animation.buttonMode = true;
animation.addEventListener(MouseEvent.ROLL_OUT, outHandler);
animation.addEventListener(MouseEvent.ROLL_OVER,
overHandler);
function outHandler(evt:MouseEvent):void {
controller.gotoAndPlay(2);
function overHandler(evt:MouseEvent):void {
controller.gotoAndPlay(4);
That takes care of the on(rollout) and on(rollover) code in
your current
version. The first line (buttonMode) is only necessary
because I got rid of
the button symbol and, instead, associated the event handlers
directly with
your animation clip. (Movie clips handle button-style events,
too, so you
don't need the button.) In AS3, event handling is very
straightforward:
you reference the object (here, animation), invoke its
inherited
addEventListener() method, then pass in two parameters: a)
the event to
listen for, and b) the function to perform when that event
occurs.
You can see that spelled out above. In AS2, there are quite
a few ways
to handle events, including on()/onClipEvent(), so it's
harder to know when
to use what approach. For buttons and movie clips, the
princple works the
same as I just showed, but the syntax is different.
Let's take a quick look at reducing all this code by using
the
onEnterFrame event. First, check out this AS2 version:
animation.onRollOut = outHandler;
animation.onRollOver = overHandler;
function outHandler():Void {
this.onEnterFrame = reversePlay;
function overHandler():Void {
this.onEnterFrame = null;
this.play();
function reversePlay():Void {
this.prevFrame();
All of that code would appear in frame 1. You don't need the
controller
movie clip. The animation clip no longer contains an orb
button, because
we're using animation itself as the "button". (You can always
see what
functionality any object has by looking up its class. If
you're dealing
with a movie clip, look up the MovieClip class. See the
Properties heading
to find out what characteristics the object has, see Methods
to find out
what the object can do, and see Events to find out what the
object can react
to.)
In the above code, it's all laid out pretty easily. This is
AS2,
remember. We have two events we're listening for:
MovieClip.onRollOut and
MovieClip.onRollOver. Those events are established for the
animation movie
clip by way of its instance name, and associated with
corresponding custom
functions. The outHandler() function associates yet another
function to the
MovieClip.onEnterFrame event of the animation clip. Very
simply, it
instructs animation to perform the custom reversePlay()
function every time
it encounters an onEnterFrame event. The overHandler()
function kills that
association by nulling it out, and telling animation to play,
via the
MovieClip.play() method. Finally, the reversePlay() function
simply invokes
MovieClip.prevFrame() on the animation clip.
Here's the AS3 version:
animation.buttonMode = true;
animation.addEventListener(MouseEvent.ROLL_OUT, outHandler);
animation.addEventListener(MouseEvent.ROLL_OVER,
overHandler);
function outHandler(evt:MouseEvent):void {
animation.addEventListener(Event.ENTER_FRAME, reversePlay);
function overHandler(evt:MouseEvent):void {
animation.removeEventListener(Event.ENTER_FRAME,
reversePlay);
animation.play();
function reversePlay(evt:Event):void {
evt.target.prevFrame();
It looks wordier, but if you look carefully, you'll see that
it's
essentially the same thing. The main difference is the way
scope works in
AS3. In AS2, there are numerous references to "this", because
the event
handler functions operate in the same scope as the object to
which the
association is made. In AS3, the references aren't to "this",
but rather to
the same animation clip by its *intance name*, because in
AS3, the scope
operates in the same timeline in which the code appears
(namely, in this
case, the main timeline).
In the reversePlay() function, in order to emulate a "this"
sort of
setup, I'm referring to the parameter that gets passed to all
event handler
functions in AS3. I happened to name it "evt" (for event),
but you can call
it what you like. In the case of reversePlay(), the evt
parameter refers to
an instance of the Event class, which has a target property.
The target
property refers to the object that dispatched the event --
happens to be
animation, in this case. So evt.target, in this context,
refers to
animation, which is what I invoke the MovieClip.prevFrame()
method on.
I've uploaded a handful of FLA files to my server. I won't
keep them
there forever ... maybe a couple weeks, as of this post:
http://www.quip.net/RewindTestAS3.fla
http://www.quip.net/RewindTestAS3_new.fla
http://www.quip.net/RewindTestAS2_new.fla
David Stiller
Co-author, ActionScript 3.0 Quick Reference Guide
http://tinyurl.com/2s28a5
"Luck is the residue of good design." -
Having problem making my program play the sound i want it to play...
Ok, im new at this so bare with me (and my spelling)...
i've been trying to make my program play a musicfile during the actual program... and trust me, i've tried so many times...
after the last try i get the errormessage "cannot find symbol" for 2 things...
import javax.swing.*;
import javax.sound.sampled.*;
import java.io.*;
public class iwish {
public static void main (String args[]) {
AudioClip sound = JApplet.newAudioClip(new URL("file://C:\\Program\\Java\\jdk1.6.0_02\\bin\\iwish1.wav"));
sound.play( );
String a = JOptionPane.showInputDialog("Vem kan du vara?");
String b = JOptionPane.showInputDialog("Jaha " + a + ", sommar eller vinter d??");
String c = JOptionPane.showInputDialog("Vem vill du helst av allt ha bredvid dig nu?");
String d = JOptionPane.showInputDialog("D? f?rst?r jag, glass eller choklad (du f?r bara v?lja ett f?rslag)?");
String e = JOptionPane.showInputDialog("Vart f?redrar du att sova d? (gl?m inte prepositionen)?");
String f = JOptionPane.showInputDialog("Ok, om du korsar fingrarna, l?gger du pekfingret under eller ovanp? l?ngfingret?");
JOptionPane.showMessageDialog(null, "Ok, jag kommer fram till tv? alternativ:");
JOptionPane.showMessageDialog(null, "Alt 1; " + a + ", p? din " + b + "semester har du helst sex \n med " + c + " " + e + " samtidigt som du ligger " + f + " " + c + " som \n f?rsiktigt slickar " + d + " fr?n din kropp, tills hela din kropp skakar av njutning!");
JOptionPane.showMessageDialog(null, "Alt 2; Du f?redrar ingen speciell ?rstid eller speciellt st?lle \n att ha sex p?, s? l?nge du f?r ha det med " + c + ". Sedan f?r du \n somna i " + c + "s famn. Glass och choklad kan du alltid f? n?r du vill!");
System.exit(0);
the problem is: iwish.java:10: cannot find symbol
symbol : class URL
location: class iwish (at the U) ^
AudioClip sound = JApplet.newAudioClip(new URL("file://C:\\Program\\Java\\jdk1.6.0_02\\bin\\iwish1.wav"));
^
am I making any sense?! =) what have i done wrong?ok, thank you,
i tried it with the catchphrase and the program worked just as it did when I threw the exception...
import javax.swing.*;
import javax.sound.sampled.*;
import java.io.*;
import java.net.*;
import java.net.URL.*;
import java.applet.*;
import java.applet.AudioClip.*;
public class iwish {
public static void main (String args[]) {
try
AudioClip sound = Applet.newAudioClip(new URL("file://C:\\Program\\Java\\jdk1.6.0_02\\bin\\iwish3.wav"));
sound.play();
catch (MalformedURLException j)
j.printStackTrace();
I changed the "e" to a "j" in the "catch (MalformedURLException j)" since I was using the e in one of my strings...
Was it supposed to work or did I do wrong? =/ -
Making VOB Files Play on DVD Player
I am using MPEG Streamclip to create edited VOB or TS files of personal DVD recordings. I can burn these files onto a data DVD, but I can only use my computer to play them. What I need is some kind of application that I can point to all of my VOB or TS files and it would create a IFO playlist in a VIDEO_TS folder that would run on my DVD player. I hope that makes sense. Basically, I need to go from a folder full of VOB video files to a DVD that will run on a DVD Player.
Thanks in advance!If you still have Toast 6, please update it least to version 6.0.9. Previous Toast versions could alter audio/video sync of muxed MPEG files. Some versions of Toast may have trouble burning some MPEGs with mp2 audio -- a workaround is to demultiplex the MPEG to m2v and m1a (or aiff) with MPEG Streamclip and burn them with Toast. Toast may lose audio sync or be too picky and reject some MPEGs -- a workaround is to demultiplex the MPEG to m2v and aiff with MPEG Streamclip and burn them with Toast. Converting to "Headed" MPEG adds a special header to the MPEG file that lets you import unsupported frame sizes into Toast 6 or 7 and skip recompression. However, DVDs made from "headed" MPEG files are not guaranteed to work with all players.
Sizzle does not have encoding capabilities. Maybe it is just re-muxing the files? -
Making stop and play functions fool-proof
I have a timeline control embedded into my flash piece. It
contains the buttons "Re-Play, Pause, and Play." I am building some
testing software, therefore I have instances where the
animation/sound stops and waits for the user to select an answer.
At first, I had a problem that, when the user would come to a
stop point, they could simply click the play button and the audio
would continue (the play button simply held a command like this):
on (press) {
play();
So I changed it to an IF statement that looked for a variable
before the PLAY button could be pressed. It looks like this:
MP3Player, Frame 1
set ("operator",1);
Play Button
on (press) {
if (operator==1) {
if (operator==2) {
play();
set ("operator",1);
Pause Button
on (press) {
stop();
set ("operator",2);
It shows that, in order for Play to work, the user must first
PAUSE the flash piece.
The problem therein is that if the user comes to a stop in
the timeline, they can simply click PAUSE and then PLAY and
continue on the MP3Player element without advancing any of the
animation. Is there anyone who can help me fix this? Thanks!Sorry - yeah you're right i didn't think that through
completely. Use the code I suggested though, and add more code
elsewhere. at the moment operator has two states, yeah? 1=playing,
2=paused. You could introduce a third state - 3=quiz(or whatever's
going on in your application).
So wherever you have your stop() action on a frame, add the
line:
operator=3;
and where the user selects their answer(i am assuming the
animation continues on at this point?) and you have a play()
action, add the line:
operator=1;
this should give you what you're asking for. the fleece does
have a point though, that it would make sense to remove the
play/pause buttons altogether during the quiz as they are inactive
anyway.
Craig -
Making multiple tracks play as one track in a certain order during shuffle
Many albums have songs that are ment to be played in order as if they were one song such as a song with a prelude. On most CDs, these are stored as separate tracks that get played out of order during shuffle. Is there a way to link specific tracks together so they will always be played in order even during shuffle?
My Pink Floyd got "Spliced" Together a long time ago. Every heard of "Audacity? Free and its been around a while. Works like a charm. Runs on Windows or Mac. Have fun and it was a pleasure helping you out:
http://audacity.sourceforge.net/ -
Making multiple songs play during a slideshow
I have a slideshow I created in iDVD 6 that is approximately 35 minutes. I would like to have several different songs cycle through as the slideshow runs. I created a playlist in iTunes with the songs I want. When I'm editing the slideshow and I click the media button and then the audio button, it gives me my iTunes song list, but not any of the playlists I've created in iTunes. What am I doing incorrectly? As it is, I can only get a single song to play on a loop during the slideshow. Thanks for any guidance.
Welcome to discussions, Chris
Burn your Playlist to an audio CD.
Then open that CD in iTunes.
Highlight all of the songs.
Go to Advanced and select Join CD Tracks.
That will make one long song in your iTunes library that you can import into your project.
:)Sue -
Okay, i have been working on flash in school, and the school upgraded from flash MX to flash CS5, i have then gone to make my project in AS3, however, it is very diffrent from AS2
My problem, is, all i want is a button to play a song from the libray (not from a URL on the internet like the code snippet) and my ICT teachers have no idea how to use AS3. I also need is a play, stop and pause button, and a volume control slider, i CAN do all these on AS2, i infact have it set up (but without a pause button) but, i cannot do this in AS3 and i need it done bady, can anyone explain simplay how? all guides i can find use AS2Well, thank you for the help, although i havent followed it completly it has helped me get started, so far i have programed a working play and stop button, the volume slider is still beyond me, my codeing sofar is;
play_btn.addEventListener(MouseEvent.CLICK, onClickPlay);
function onClickPlay(e:MouseEvent):void{
myChannel = mySound.play();
var mySound:Sound = new MP3_1();
var myChannel:SoundChannel = new SoundChannel();
stop_btn.addEventListener(MouseEvent.CLICK, onClickStop);
function onClickStop(e:MouseEvent):void{
myChannel.stop();
Any suggestions on how to make a Slider adjust the volume levels, using a compent slider -
Making main timeline play from inside mc in AS3
Hi
I'm primarily a motion graphics guy but am helping out a
friend with some Flash web work. I have CS3 now but haven't touched
the app since MX so Actionscript 3 is taking me some time to get to
grips with - not that I was any more than a dabbler anyway.
I am simply trying to make the main timeline play when an MC
on the stage reaches the end of its animation. I have tried
variations of root.play("menu") or parent.play("menu") in the last
frame of the MC but I get:
"1061: Call to a possibly undefined method play through a
reference with static type flash.display:DisplayObjectContainer."
Also it breaks the previously ok code and the 'stop' on the 2
frames of the main timeline are now ignored.
Then I see stuff like this -
http://www.flepstudio.org/forum/tutorials/559-root.html"
- and I know I am way over my head.
Any help massively appreciated.
AMany thanks but if I try -
MovieClip(root).play(2);
or
MovieClip(root).play("menu"); //menu is a frame label
I get an error.
Any idea? -
lets say i have 5 play lists in itunes, how do i get all the play lists into one. what im trying to avoid is mutlipul play lists on my ipod. any help would be great thanx
Just highlight the tracks in one playlist and drag them into the other.
-
Making sound only play once.
Hey guys!
I'm new to the fourms, quick question the site i'm currently helping out with has an audio clip that gets loaded in through xml, I want this to only play once and then halt, but if the user wanted to click on the volume button it could start on up again without a hassle...
take a look, let me know your thoughts.
thanks guys.
here's the link: www.manitobah.cawell, right now it plays but we just want it to play once, then stop instead of continuiously looping if you know what I mean?
-
Making a DVD play when inserted without a menu?
How can I make a DVD that when inserted just begins playing video? I tried just adding the video, though I am unable to delete the menu and theme.
Thanks.Hi
You can do it in two ways:
a. Drop Your movie icon into the auto-play box in iDVD (When You select it to show
a block-diagram with boxes). Auto-play box is the upper left most box.
Now it will: Auto start - BUT it ends on a menu.
• You can set - looping - then it will re-start after reaching end
• Or You can modify a menu: Take a silent one eg Brushed Metal and the add a
black .jpg photo to hid the rest. (Or a photo with THE END)
*alt b.*
In iMovie if Your movie is less than 60min (Don't try LP-mode on Camera)
• Copy back to a miniDV tape in Camera (There are 90 minutes ones)
• Close iMovie and start iDVD
• Select OneStep DVD
Now iDVD will copy Your tape to a DVD - Without any theme/menu
Yours Bengt W -
"Random" play doesn't work,stops after each song; multiple plays of same
One of the more annoying things happening: random doesn't work.
I've gone through the Zen Media Explorer, reformated the Zen player, so there were no songs on it.
Went and built a list of 37 songs and uploaded via Zen Media Player to the Zen player.
Went to "Music" and selected "All Tracks"
Set my "System" "Audio Settings" for "random" play.
I had to pick the first song to start it off.
It played the first 5 or so songs correctly.
Then it stopped.
I used the bottom arrow key to "play" the next song. Then it stopped AGAIN.
Now I'm manually making each song play! This goes on for 4-5 songs, then it starts playing automatically - but repeating the songs it has already played. It does not go near the other 28 or so songs that I have not heard yet!
I go back to "Music" and re-set to "All Tracks"
I go back to "System" "Audio Settings" and re-set to play "random"
And it does this annoying routine all over again.
Went back to "System" "Audio Settings" and picked "normal" this time. So of course, its playing all the same songs I've heard over again.
I have to manually cruise the "All Tracks" to pick what I want to hear.
Can anyone help me with this? I can't stand it anymore.If you installed any software to work with the mouse, remove it according to the developer's instructions, then restart the computer and test. Back up all data before making any changes.
-
When Making a new play list, the play list was on the right of the screen and this allowed you to drag your music onto the playlist, my setup has changed to the left of the screen which does not allow you to drag your music across, how do I reset?
In the top corner of iTunes is a small icon with a down arrow, click on that and choose 'show menu bar'.
Then on the view menu which now appears choose 'show sidebar'
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