Making a Link in Flash Professional 8
Hey,
I'm wondering how to make a link in Flash Professional 8, any tutorials around?
Linking to a web page and linking to another section of the same Flash file involves different code. I'll show you examples of both wrt using a button for the interactive control.
In this case the button is assigned an instance name of linkBtn (it's assign in the properties panel). The code I show is placed on a frame that is the same as the button (different layers for good housekeeping).
Link to web page:
linkButton.onRelease = function(){
getURL("http://www.yoursite.com/page.html");
Link to section (section starts on a frame having a label... "section1"):
linkButton.onRelease = function(){
gotoAndStop("section1");
OR
linkButton.onRelease = function(){
gotoAndPlay("section1");
The difference between the two for the section link would depend on whether section1 is an animated timeline piece that would play when you get there or a self-contained movieclip that has controls of its own.
Similar Messages
-
Hello,
Does anyone no how to add links to a flash page step by step.
I'm realy not sure how and how to make them link to another page?
I thank you in advance,
VinceTo add link to a button, do the following:
1- Create a button, which could be you text converted to a
button
2- Access the Action Script panel in the script assist mode
(find its button in the top of the Action panel)
3- choose getURL action from the left menu (find it in Global
Functions> Broswer/Network> getURL)
4- In th URL field, write the URL you would like you button
to go to.
And to make you text a link, you can do the following:
1- Write the text you would like to be a link
2- in the text properties panel, write your URL in the URL
field
Hope this helps -
Making website in flash professional 8.
Is there any tutorial in flash professional 8 help for making a complete good looking website (scrolling content with menu buttons)
like this:
http://www.flash-game-design.com/flash-tutorials/advancedWebsite.html
the tutorial steps in the above mentioned link not correct completely i mean after follwoing all the step i was unable to creat same one.
(drop down menu not appearing)
if you know same kind of tutorial or .fla file on another website, please inform me.
thanks in advance.I've only seen 1 tutorial about making flash web sites and it uses flash 8 AS2 it's all actionscript but a very good tutorial
http://www.lynda.com/home/DisplayCourse.aspx?lpk2=202 -
Need Help Please with Flash Professional - No Cursor Change on Buttons/Links in Mac OS
Hi Folks, I am relatively new to Flash Professional but I recently built a very nice flash website with very little problems. I noticed after I uploaded my site to my server, that my mouse cursor did not change from an arrow to a finger on any of my buttons. It did change on the hyperlinks, but not on the buttons. Everything still worked fine but there was no indication to the user that an object was in fact an interactive button. I found this code: button1.buttonMode = true; button1.useHandCursor = true; and inserted it for all my buttons and that seemed to fix everything, I tested the site on firefox, ie, and safari. I am using a PC with windows 7. When I went to check the website on a Mac powerbook, the cursor did not change on any of the buttons and it does not change on any of my hyperlinks either. I have searched all over trying to find a solution and have had no luck. Can anyone please help me with this problem or point me in the right direction? Any advice would be very much appreciated. Thanks so much!!!
Thank you so much for replying! I did in fact let flash professional create the HTML page for the site and have not altered it at all. Would you have any other suggestions as to why it's not displaying my links/buttons on a Mac? I checked out the browsers Firefox, ie, and safari on my pc, but looking thru safari on the Mac, the cursor does not change on any of my links or buttons. Thanks again so much for the reply, nice to hear from a human instead of reading thousands of posts! Very much appreciated!!!!!
-
Adobe Flash Professional - Link in .swf-Datei?
Hallo zusammen!
Ich bin noch relativ neu in Flash Professional.
Ich habe mir jetzt testweise einen Flash-Banner erstellt, der 2 Ebenen hat und einen durchgehenden Button (also der wird auf beiden Ebenen angezeigt). Dieser Button verlinkt auf eine Website. Soweit so gut, den Code dafür usw. habe ich auch hinbekommen.
Wenn ich die Datei in der Live-Vorschau ausprobiere, funktioniert der Link auch.
Wenn ich die Datei nun aber als .swf-Datei speichere und im Browser aufrufe, passiert nichts bei dem Klick auf den Button! Habe ich irgendwas vergessen oder falsch gemacht?
Danke und liebe Grüße
obremerok thanks, i tested it on my own website. so the swf-file works fine!
Now i've testet it with a .gif-file. The banner looks good but i can't klick the button!
Is this even possible with a .gif-file? Or would you make an <a href="#"> <gif file> </a> around the actual file to solve this problem? -
Making a Photoshop app in FLASH PROFESSIONAL??
Just wondering does anyone know any resource video tutorials about developing for PhotoshopTouch SDK and "FLASH PROFESSIONAL".
I am finding it diffcult to find a tut as most point toward FLEX or FLASH BUILDER.........http://blogs.adobe.com/crawlspace/2011/05/connecting-to-photoshop-with-flash-flex-and-air- 2.html
You could ask Daniel Koestler about resources. -
Why doesnt Adobe just UPDATE Flash Professional? Arent they reinventing the wheel?
Congratulations on getting to open beta with Flash Catalyst!
I know its late in the game to mention something like this but why didnt Abobe just update Flash Professional?
It seems that the arguments for flash Catalyst center around the following:
1) smooth workflow between Photoshop & Illustrator, especially because of the same layer view
2) No coding required to create components out of artwork
3) Can create FXG and FXPs to be used in Flash Builder
4) Can create multi screen aplications
1) 2) and 3) could all be solved by adding a new types of symbols to Flash Professional's 3 currently available symbols(MovieClip, Button, Graphic)
1) could be solved by adding a new Sprite symbol.
Flash Professional needs to be updated to keep up with and match the structure of AS3 anyway.
Sprites were added in AS3 and now wireframe components are being added to the code structure, why not just at that on the design side as well?
Sprites are essentially MovieClips with out a timeline.
So if you created a new Sprite symbol and opened it up in the timeline, you would only see one frame with folders and layers.
A Sprite symbol is essentially organized the in layers and folders and would just like a photoshop file.
And if you really want it to look like a Photoshop layout, then you just move the timeline view over to the right.
This would solve problem 1. Designers could import their artwork into Flash Professional as a Sprite and it would be a seemless experience.
Obviously I'm not saying that a bitmap is a sprite. But I am saying that layers of bitmaps and could be organized inside of a Sprite. And the designer could turn any of the assets into a Button, MovieClip, Graphic, Sprite, and hopefully other Classes and WireframeComponents available in Flash.
2)&3) could be solved by adding a new Symbols for the new Wireframe Components. The Button symbol already has a template with 4 states. Why not update Flash Professional to visually represent more Classes and Component Classes, instead of just the MovieClip Class and the Button Class. Even better, maybe there could be a way to make a template for creating our own wireframe components. Just assign a base class for the wireframe class and a base template, and the introspection view will display accordingly.
States of the component would be listed out at the top instead of frames, just like the Button Symbol used to be. Different layers could be designated for specific graphical parts of the component. The designer would be free to add their own layers if necessary.
In previous versions of Flash, everything was a movieclip and everthing had a timeline. Thats not the case anymore. The timeline is for intropecting MovieClips, but this view could be different when intropsecting different types of symbols such as Sprites, Buttons, Wireframe Components, and even Custom Wireframe Components(extensible).
These new Symbols and also Sprites could export to FXG very easily.
The multi screen applications in 4) look pretty similar to the Slide Presentation Template. Why not just make a new MultiScreen App Template and youre done. these MultiScreenApp Templates could exporte Screens to FXG or export the whole Template to a FXP.
I applaud the work done on the new wireframe components and FXG. Great Job!
But, just cant understand why you cant update Flash Professional with new types of Symbols(Sprites, new Buttons and wireframe Component Classes) and a new MultiScreen App Template.
Flash Professional needs to keep up with AS3 and also needs to export FXG and FXP.
Why doesnt Adobe focus on on this rather than create a new Tool? These features need to be added to Flash Professional anyway.
Isnt there more of a disadvantage to having 2 tools for designers that do the same thing?
I'm sure this issue has been debated before. Can anyone point to me links that have the arguments for creating a separate tool instead of updating?
Has anyone ever suggested that Flash Professional should keep up with AS3?
Has anyone ever suggested making Sprites a new symbol in Flash Professional so that it could be more seamless with Photoshop?
Has anyone ever suggested make Wireframe components in Flash Professional like the Button Symbol in Flash Professional?
Has anyone ever suggested updating Flash Professional so that it would export FXG and FXP?
What is your opinion on this?
-thomasglyn@Ross
Thanks for your explanation. I appreciate your feedback.
I'm glad we agree that ideally there should be 2 main tools, one for designers(Flash Professional) and one for programming(Flash Builder).
You had mentioned "But, that assumes this is possible. As it currently stands it is not" and the reason being "Catalyst, and Builder both use a completely different framework from Professional. The component architecture is drastically different, not to mention the entire backend of the software.".
You could also argue that, the reasons to make a separate flex component creation tool like Flash Catalyst assumes that updating Flash Professional CS4 is NOT possible. But is the statement about the framework being entirely different really true?
Well, that depends on what you mean by the term "framework".
Framework can refer to 3 things in this case.
1) the component framework
2) the code framework(AS3)
3) the flex framework (mxml, fxg)
If you are refering to #1 then you're right, because Adobe hasnt updated the flash component framework in Flash Professional from Flex3 Halo components to Flex4 Spark components.
Flash components have gone through many iterations, and the switch from AS2 to AS3 was probably more profound than the new wireless component structure(Spark). And now that we have AS3, isnt the only difficulty creating a intuitive UI in Flash Professional, and adding export features?
If you are refering to #2 then I think you're incorrect, because Flash Professional has been updated to AS3 and Flex4 Spark components use AS3. I would totally agree with you, if CS4 did not go through all of the trouble updating to AS3.
If you are refering to #3 then you're right, because Flash Professional doesnt export mxml, fxg, or fxp, but with a little creativity, it would probably be possible to allow such an export. Adding FXG/FXP export features could be solved by creating a new type of project file. Adobe did this for AS2, AS3, flash lite, etc. Why cant they just make a new AS3/FXG file that only allows you to build fxg/fxp exportable assets.
Why cant Adobe make a Sprite class the default document class for AS3/FXG projects and when some adds a movie clip asset, export movie clips as swfs or swcs?
So to be honest, after opening up Flash Catalyst again and looking at it again, I almost get the feeling that its just a Flash Component creation tool with a Photoshop UI, for the new AS3/Flex 4 components(Spark components) that Adobe just refuses to add to CS4. CS4 uses AS3 and Spark components use AS3. CS4 needs to be a visual design tool for all the classes in AS3(as much as possible).
Perhaps Adobe originally meant to name this product...
ADOBE FLASH COMPONENTS
Or maybe Adobe Flex Components(but thats no longer true, because Flex 4 will be Flash Builder).
In regard to "reinventing the wheel". Flash components have been reinvented several times, and I totally agree with you that this is important to "reinvent" components to keep up with new techiques as2,as3,fxg. You are right, this is a positive thing. However in this case, I am using "reinvent in a negative sense.
So maybe I shouldnt say "reinvent the wheel", but "reinvent the car".
Perhaps Adobe is trying to create a wheel for the upperclass RIA programmer Flex car, and isnt making it compatible common designer/programmer Flash car. And when they finished the wheel, and they decided just to make a Segway for the Designers and Flash people to ride, that uses this new wheel.
You might argue that its more approachable for designers, and designers feel at home because the ui is similar. This is precisely why Adobe should hurry up and finish updating the ui of the Flash Professional IDE so that its ui is more compatable with Photoshop and Illustrator. The fact that Photoshop and Illustrator is the standard for designers are perhaps one of Adobe's greatest advantages. They could make the designers happy if they just make a Sprite inspector view with layers like photoshop in Flash Professional, instead of using the old "everything
is a movieclip" paridgim. Flash Professional has already upgraded to AS3 and in AS3 everything isnt a movieclip. So it would be nice if they could make views for some of the new classes and wireframe components.
This is the age old debate, update or start from scratch. I guess I'm saying that I think the hard work of updating to AS3 has already been done, and its just plain wierd that Adobe decides to build a separte tool for components, when they use the same AS3 code base.
Its just insanely exciting to just think about what could have been if Flash updated and brought on more Designers and at the same time linked in the Flex community. Thats what Flash has always been about! The meeting point between Designers and Programmers.
To go this far and quit just because of components just leaves me blue.
It seems that many projects stop at 80% complete and if the developers just spent the extra 20% on fine tuning things then they would have a very high quality product. In this case the remaining 20% is components, ui, and export. I understand that there are probably many things I dont understand, especially when you through in marketing, and product life cycle.
But I think Adobe could have done it, if they put as much effort into it as they did to make an entirely new product.
Maybe we should make some noise before its too late.
I'm still interested in seeing more links that show the logic behind the initial discussions of this debate when it was first decided.
pls keep me posted.
@nwfa & macsavers
Yes, youre right. it does seem to be their plan. I just hope they are just testing the waters. Perhaps after they do the initial selling of Flash Compenents, then maybe they could offer a free update to CS4.
As I mentioned above, the main reason designers feel at home is because of the UI of Flash Catalyst. UI's can be updated, and I believe Flash Professional can and should update itsui for the reasons I mentioned above. -
Need help with actionscript (flash professional)
Ok so its been a while since I've used flash and i need a
little bit of help. I've searched through the help books and tried
to figure it out on my own but im stuck.
I'm making a website for my music page using flash
professional on Mac OSX.
I'm trying to make a menu along the left side that when you
press the "more" button at the bottom of multiple other buttons it
will make the set of links (which i have as buttons) switch out
with another set of links. (also buttons)
I cant get this more button to do it though!
here is a link to my .fla file
http://rapidshare.com/files/196874495/website.fla.html
Help would be GREATLY appreciated.
Thanks.
-Ken_parent tells the guy that's holding the movieclip (its
parent) to do something.
The reason I say something seems corrupted with the file is
because I took your button out of the movieclip and used it with
the code you had for the movieclip, which should have worked as you
had it on(release){ gotoAndPlay(2)} because for whatever reason,
buttons don't consider the guy holding them as their parent...
bitter adopted orphans I reckon.
but it didn't work, and I gave up trying to figure out why.
Sometimes files just need to find a new home in another
file. -
Help with flash professional 8
hi,
please follow the link
http://www.flashmo.com/preview/flashmo_170_galaxy
and suggest me any good tutorial to make this type of flash site (moving content with navigation links)
please inform me whether its available in mac.flash professional help or not?
thanksI won't be providing the complete script code for this. I'll give you enough of what you need to know to make use of what I do provide. You have to put your mind to work to get it going for whatever you have planned.What I provide is actionscript 2, since you mentioned Flash 8.
The movement forward and backward will be automatic based on the button clicked. Each button will have specific final values defined for the _x positions of the objects you want to move (the finalX positions). The Tweens will all work such that the objects will always move from their current _x position to their finalX position.
import mx.transitions.Tween;
import mx.transitions.easing.Regular;
// Tween variables
var twContent; // the forward-most movieclip
var twBK1; // a background piece
var twBK2; // another background piece
// Final X variables (set as needed by each button click)
var mcFinalX = mainContent._x; // initialized to its current value
var bk1FinalX = bk1._x;
var bk2FinalX = bk2._x;
function moveMovies(){
twContent = new Tween(mainContent, "_x", Regular.easeIn, mainContent._x, mcFinalX, 2, true);
twBK1 = new Tween(bk1, "_x", Regular.easeIn, bk1._x, bk1FinalX, 2, true);
twBK1 = new Tween(bk2, "_x", Regular.easeIn, bk2._x, bk2FinalX, 2, true);
btn1.onRelease = function(){ // each button will set specific values
mcFinalX = ?; // you need to figure out what these ? values are
bk1FinalX = ?;
bk2FinalX = ?;
moveMovies();
btn2.onRelease = function(){
mcFinalX = ?;
bk1FinalX = ?;
bk2FinalX = ?;
moveMovies();
Note: the 2 in the Tween code above is 2 seconds. You can make this vary based on the distance that needs to be travelled if you like by somehow making use of the difference between the current _x and finalX values instead of the 2
Here is a breakdown of what's in the Tween code...
new Tween( movieclip/object instanceName,
property to tween,
easing method,
starting value,
final value,
time/frames,
true(time) / false(frames) -
OT: Flash Professional CC is now live!
Hi all,
Flash Professional CC is here! http://blogs.adobe.com/flashpro/2013/05/14/what-is-flash-pro-cc/
You can now start downloading your application. Do go over my notes before you proceed http://forums.adobe.com/message/5418352
Updates to #CreativeCloud are now available! Get the new CC apps now http://adobe.ly/126DWkG
Link to team blog for more information: http://adobe.ly/1anrzZb
Thank you for your being such a patient forum. We are as excited as you are!
Thanks,
PreranHi guys,
You guys at Adobe, you have always done a exelent job. I love all your software. Your reputation is brilliant.
And I would like to encourage you to add some dropped features to Flash CC.
I just got installed Dlash CC and I have found out that I can't use it for what I do.
The new features and black interface are all great, I love them. The only thing that bothers me are the features which were dropped from previous versions. It's really something that forces me to use Flash CS6.
I'm a flash game developer and I do stuff all around graphics & animations. I prepare all graphics in Photoshop and then I import it into flash, set instance names, class names, animate everything and so on...
Flash CC is missing a lot of features which were dropped. Big problems comes without following:
Motion Editor:
Without this, we animatiors are not able to do our job properly.
The animations just doesn't look good and natural (yes yes no **** Sherlock )
I have Motion Editor all the time in my projects. I also use it in Aftrer Effects.
You can ask any animator - what would he do without Motion Editor. His answer would be: "Certainly, I wouldn't be able to animate."
Flash is also an animation program. Without Motion Editor - it's impossible for animators around the world to create a good animation.
PSD Import: Missing options for indivitual layers:
In my case, I import all game assets from PSDs.
While importing directly in CS6 I had an ability to:
select which layers I want to import
add Instance Name for selected layers
option of setting the quality individually
option for making a movieclip (of a layer or also a folder)
option fors setting the center (Registration) of the movie clip
That way I didnt have to set everything in my PSDs everytime I had to import something new. It enabled me to save so much time.
In Flash CC I would have to do everything manually - and somethimes I would cause errors. I would not be able to see everything at one place.
The worst thing from my point of view would be probabbly setting the anchor points for each movie clip. It would up the imported stuff completely. In my case, I have center (registration) of every movieclip in middle, but the import as it is, it aligns the center to left top. And I am not able to change it while importing (please correct me if I'm wrong, I just didn't see it anywhere).
Well, I just hope that all the features were dropped because Adobe guys were building Flash CC form the scratch and just didn't have enough time to finish all features.
So, is there any chance that you will put back the missing features?
Thank you for reading my message.
Regards,
Adam -
(How can we) Export FXG from Flash Professional using JSFL
How can we export a selection from Flash Professional as .FXG using JSFL? It appears that this is not possible... just yet! I have added this as a feature request within the Adobe Labs site for Flash Professional. Someone at Adobe suggested that I also explore the forums, so here we are. If you would also like to have this feature added, please let Adobe know by promoting the idea.
Our use case is this: we have a large Flash file with a library of over one thousand skins and assets that were built in Flash with Adobe's Flex Skins Templates. These stateful, graphical skins were used within a custom theme by several Flex 3 projects. Our ultimate goal is to bring these through Catalyst, maintaining their vectors, and use them to create Spark skins.
We've got a JSFL that can export each linked library asset, as well as any frame-labeled 'state' within these clips. However, currently we are using exportPNG, which is not ideal as it flattens our vector art into raster images. We are about to try the exportSWF option, and see what Flash Catalyst does with this. Our early attemps with importing swf's haven't been too amazing.
I'm starting to imagine some cross-product scripting in which we export symbols at a state-by-state level as .swf from Flash, then rebuild these onto layers in Illustrator, and THEN import these into Catalyst...yikes!
Anyone have a better solution?Follow-up:
Out of pure wishful thinking I decided I would just see what happened if I pretended 'exportFXG' was already a part of JSFL. Based on the signature of 'exportPNG', i tried the following lines:
var success = fl.getDocumentDOM().exportFXG("file:///C:/mySymbol.fxg");
fl.trace("success:"+success); // output: success:true
It worked! Fantastic! I'm not sure if exportFXG is considered still in "beta" and therefore intentionally excluded from the docs, or if it was just an oversight. But at least it gives us something to experiment with. -
Are Flash Professional Buttons broken in Flash Builder 4.7/AIR 3.4?
Moved my ActionScript Mobile Project game from Flash Builder 4.6 / AIR 3.2 yesterday to the new release of 4.7 / AIR 3.4. I immediately ran into a problem with Flash Professional Button's working incorrectly. The buttons have linkages in a SWC exported from Flash Professional CS6, which the project has linked. The content of the buttons doesn't seem to matter. It seems to break in different ways visually depending on it's composition (sometimes it loads unreleated bitmap data or displays with a strange transformation). Has anyone else seen this behaviour so far?
I don't have the time to create a unique project for adobe bug database. So many are having the same issue, I'm shocked that Adobe doesn't know about this already. This discussion that I'm writing in right now was started in december, almost 7 months ago.
Joseph Labrecque says in his blog that adobe does know of this issue and is working on it, he said that 6 months ago. Is he incorrect?
Joseph LabrecqueJanuary 4, 2013 at 6:21 pmGood news that Adobe is actively working on a fix for this issue.
http://inflagrantedelicto.memoryspiral.com/2012/12/flash-builder-4-7-useflashsdk/ -
Error message downloading free trial of Flash Professional
Hi,
I am having an issue downloading Flash Professional. Once it begins, I end up getting this message from Adobe Application Manager:
We've encountered the following issues:
Sorry, there seems to be a problem with the download process (Error code: A12E5). For troubleshooting tips, please visit our customer support page.
I am currently on a PC. Can you please assist me so I am able to download? Thank you.
Katiedownload from here: http://prodesigntools.com/adobe-cs6-direct-download-links.html
-
In Flash Professional CS6 I made a motion tween. As I scroll along the timeline I right click to Free Transform the object so it hits specif locations as the timeline goes along. After a few points have been adjusted, the program crashes without warning.
I am using a Macbook Pro, bought in 2011 (just reached two years old). I have the Mountain Lion operating system. The version of flash that I have is 12.0.2.529 and I have completed all the updates which are online. Scroll down to see System Info and the Crash Report.
In the image below you can see the timeline. All the little dots are points that have been altered in the motion tween. On the stage you can see part of a bounding box. This is when the transform tool is on. As soon as I move the point while holding option, the program crashes.
Has anyone had issues of Flash Pro crashing for no reason? Found this link online: http://helpx.adobe.com/flash/kb/mountain-lion-support-flash-professional.html. Should I instal Flash CS5 instead?
System Info:
Processor: 2 GHz Intel Core i7
Number of Cores: 4
Memory: 4 GB 1333 MHz DDR3
Graphics: Intel HD Graphics 3000 384 MB
Software: OS X 10.8.4
CRASH REPORT:
Process: Adobe Flash CS6 [1041]
Path: /Applications/Utilities/Adobe Master Collection/*/Adobe Flash CS6.app/Contents/MacOS/Adobe Flash CS6
Identifier: com.adobe.flash
Version: 12.0.2.529 (12.0.2)
Code Type: X86 (Native)
Parent Process: launchd [137]
User ID: 501
Date/Time: 2013-07-02 16:58:34.175 -0400
OS Version: Mac OS X 10.8.4 (12E55)
Report Version: 10
Interval Since Last Report: 66369 sec
Crashes Since Last Report: 13
Per-App Interval Since Last Report: 1528 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: 9B3BCE74-CBC9-FC6D-1860-4C792E606054
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
terminate called without an active exception
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x97b6ba6a __pthread_kill + 10
1 libsystem_c.dylib 0x936c0b2f pthread_kill + 101
2 libsystem_c.dylib 0x936f74ec abort + 168
3 libc++abi.dylib 0x9800d7e0 abort_message + 151
4 libc++abi.dylib 0x9800b257 default_terminate() + 48
5 libc++abi.dylib 0x9800b289 safe_handler_caller(void (*)()) + 13
6 libc++abi.dylib 0x9800b2f1 std::terminate() + 23
7 libc++abi.dylib 0x9800c472 __cxa_rethrow + 83
8 com.adobe.flash 0x012c5861 std::vector<int, std::allocator<int> >::_M_fill_insert(__gnu_cxx::__normal_iterator<int*, std::vector<int, std::allocator<int> > >, unsigned long, int const&) + 24899
9 com.adobe.flash 0x00e2bbde std::vector<int, std::allocator<int> >::insert(__gnu_cxx::__normal_iterator<int*, std::vector<int, std::allocator<int> > >, int const&) + 73930
10 com.adobe.flash 0x003c473c std::vector<std::pair<CString, CString>, std::allocator<std::pair<CString, CString> > >::push_back(std::pair<CString, CString> const&) + 33564
11 com.adobe.flash 0x00465bea CreateRegion::~CreateRegion() + 18172
12 com.adobe.flash 0x003b3d7c CDrawMac::~CDrawMac() + 180002
13 com.adobe.flash 0x00fe727f CRgn::~CRgn() + 3869
14 com.adobe.flash 0x00f9d7e9 CDocManager::GetNextDocTemplate(__POSITION*&) const + 12251
15 com.adobe.flash 0x00fa1fde CControlBar::GetRuntimeClass() const + 3504
16 com.adobe.flash 0x01064838 cf_bad_change::~cf_bad_change() + 3550
17 com.apple.HIToolbox 0x9038f9bb _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
18 com.apple.HIToolbox 0x90217394 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1343
19 com.apple.HIToolbox 0x90216780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
20 com.apple.HIToolbox 0x9022a655 SendEventToEventTarget + 88
21 com.apple.HIToolbox 0x9039a922 SendEventFromMouseDown(OpaqueWindowPtr*, unsigned long, OpaqueEventRef*) + 167
22 com.apple.HIToolbox 0x9039acc4 HandleWindowClick(OpaqueWindowPtr*, Point, short, unsigned long, OpaqueEventRef*) + 540
23 com.apple.HIToolbox 0x9039a2f3 HandleMouseEvent(OpaqueEventHandlerCallRef*, OpaqueEventRef*) + 826
24 com.apple.HIToolbox 0x90202838 StandardWindowEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 85
25 com.apple.HIToolbox 0x9038f9bb _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
26 com.apple.HIToolbox 0x90217394 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1343
27 com.apple.HIToolbox 0x90216780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
28 com.apple.HIToolbox 0x90201dda CallNextEventHandler + 84
29 com.adobe.flash 0x00fa32e0 CControlBar::GetRuntimeClass() const + 8370
30 com.adobe.flash 0x01064838 cf_bad_change::~cf_bad_change() + 3550
31 com.apple.HIToolbox 0x9038f9bb _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
32 com.apple.HIToolbox 0x90217394 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1343
33 com.apple.HIToolbox 0x90216780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
34 com.apple.HIToolbox 0x9022a655 SendEventToEventTarget + 88
35 com.apple.HIToolbox 0x9024a5c7 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 2141
36 com.apple.HIToolbox 0x9021783f DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2538
37 com.apple.HIToolbox 0x90216780 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 430
38 com.apple.HIToolbox 0x9022a655 SendEventToEventTarget + 88
39 com.apple.HIToolbox 0x9038f0b7 ToolboxEventDispatcher + 82
40 com.apple.HIToolbox 0x9038ef79 RunApplicationEventLoop + 240
41 com.adobe.flash 0x00fcd77b CArray<MACFTYPES*, MACFTYPES*>::SetSize(int, int) + 5271
42 com.adobe.flash 0x00fa619d CTimerImpl::~CTimerImpl() + 1293
43 com.adobe.flash 0x00fa6380 CTimerImpl::~CTimerImpl() + 1776
44 com.adobe.flash 0x0020f46d std::vector<Symmetry*, std::allocator<Symmetry*> >::vector(std::allocator<Symmetry*> const&) + 6295
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x97b6c9ae kevent + 10
1 libdispatch.dylib 0x9a644c71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x9a6447a9 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x97b6b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x936c4280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9374a095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x96227492 TSWaitOnCondition + 128
4 com.apple.CoreServices.CarbonCore 0x9622768e TSWaitOnConditionTimedRelative + 146
5 com.apple.CoreServices.CarbonCore 0x96173acb MPWaitOnQueue + 261
6 com.adobe.ACE 0x06b81a69 0x6b42000 + 260713
7 com.adobe.ACE 0x06b80d99 0x6b42000 + 257433
8 com.apple.CoreServices.CarbonCore 0x961faa7b PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
10 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x97b6b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x936c4280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9374a095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x96227492 TSWaitOnCondition + 128
4 com.apple.CoreServices.CarbonCore 0x9622768e TSWaitOnConditionTimedRelative + 146
5 com.apple.CoreServices.CarbonCore 0x96173acb MPWaitOnQueue + 261
6 com.adobe.ACE 0x06b81a69 0x6b42000 + 260713
7 com.adobe.ACE 0x06b80d99 0x6b42000 + 257433
8 com.apple.CoreServices.CarbonCore 0x961faa7b PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
10 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x97b6b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x936c4280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9374a095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x96227492 TSWaitOnCondition + 128
4 com.apple.CoreServices.CarbonCore 0x9622768e TSWaitOnConditionTimedRelative + 146
5 com.apple.CoreServices.CarbonCore 0x96173acb MPWaitOnQueue + 261
6 com.adobe.ACE 0x06b81a69 0x6b42000 + 260713
7 com.adobe.ACE 0x06b80d99 0x6b42000 + 257433
8 com.apple.CoreServices.CarbonCore 0x961faa7b PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
10 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x97b6b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x936c4280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9374a095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x96227492 TSWaitOnCondition + 128
4 com.apple.CoreServices.CarbonCore 0x9622768e TSWaitOnConditionTimedRelative + 146
5 com.apple.CoreServices.CarbonCore 0x96173acb MPWaitOnQueue + 261
6 com.adobe.ACE 0x06b81a69 0x6b42000 + 260713
7 com.adobe.ACE 0x06b80d99 0x6b42000 + 257433
8 com.apple.CoreServices.CarbonCore 0x961faa7b PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
10 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x97b6b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x936c4280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9374a095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x96227492 TSWaitOnCondition + 128
4 com.apple.CoreServices.CarbonCore 0x9622768e TSWaitOnConditionTimedRelative + 146
5 com.apple.CoreServices.CarbonCore 0x96173acb MPWaitOnQueue + 261
6 com.adobe.ACE 0x06b81a69 0x6b42000 + 260713
7 com.adobe.ACE 0x06b80d99 0x6b42000 + 257433
8 com.apple.CoreServices.CarbonCore 0x961faa7b PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
10 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x97b6b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x936c4280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9374a095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x96227492 TSWaitOnCondition + 128
4 com.apple.CoreServices.CarbonCore 0x9622768e TSWaitOnConditionTimedRelative + 146
5 com.apple.CoreServices.CarbonCore 0x96173acb MPWaitOnQueue + 261
6 com.adobe.ACE 0x06b81a69 0x6b42000 + 260713
7 com.adobe.ACE 0x06b80d99 0x6b42000 + 257433
8 com.apple.CoreServices.CarbonCore 0x961faa7b PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
10 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x97b6b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x936c4280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9374a095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreServices.CarbonCore 0x96227492 TSWaitOnCondition + 128
4 com.apple.CoreServices.CarbonCore 0x9622768e TSWaitOnConditionTimedRelative + 146
5 com.apple.CoreServices.CarbonCore 0x96173acb MPWaitOnQueue + 261
6 com.adobe.ACE 0x06b81a69 0x6b42000 + 260713
7 com.adobe.ACE 0x06b80d99 0x6b42000 + 257433
8 com.apple.CoreServices.CarbonCore 0x961faa7b PrivateMPEntryPoint + 68
9 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
10 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x97b6b8e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x936c4280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x9374a095 pthread_cond_wait$UNIX2003 + 71
3 com.adobe.AFlame 0x0bd61439 Flame_Terminate + 1281926
4 com.adobe.AFlame 0x0bdab950 Flame_Terminate + 1586333
5 com.adobe.AFlame 0x0bd5fa35 Flame_Terminate + 1275266
6 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
7 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 10:
0 libsystem_kernel.dylib 0x97b6bb3e __recvfrom + 10
1 libsystem_c.dylib 0x93749bbf recv$UNIX2003 + 54
2 ServiceManager-Launcher.dylib 0x17f69733 Invoke + 47867
3 ServiceManager-Launcher.dylib 0x17f68846 Invoke + 44046
4 ServiceManager-Launcher.dylib 0x17f67988 Invoke + 40272
5 ServiceManager-Launcher.dylib 0x17f67a0f Invoke + 40407
6 ServiceManager-Launcher.dylib 0x17f62baf Invoke + 20343
7 ServiceManager-Launcher.dylib 0x17f62ea7 Invoke + 21103
8 ServiceManager-Launcher.dylib 0x17f63685 Invoke + 23117
9 ServiceManager-Launcher.dylib 0x17f638f9 Invoke + 23745
10 ServiceManager-Launcher.dylib 0x17f662a0 Invoke + 34408
11 ServiceManager-Launcher.dylib 0x17f663fd Invoke + 34757
12 ServiceManager-Launcher.dylib 0x17f66c91 Invoke + 36953
13 ServiceManager-Launcher.dylib 0x17f66db2 Invoke + 37242
14 ServiceManager-Launcher.dylib 0x17f59656 Login + 461
15 ServiceManager-Launcher.dylib 0x17f5d09a Login + 15377
16 ServiceManager-Launcher.dylib 0x17f67165 Invoke + 38189
17 ServiceManager-Launcher.dylib 0x17f692eb Invoke + 46771
18 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
19 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 11:: Java: Exception Handler Thread
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libsystem_kernel.dylib 0x97b69644 mach_msg_server + 620
3 libjvm.dylib 0x26c25a5a 0x26c10000 + 88666
4 libjvm.dylib 0x26c258e3 0x26c10000 + 88291
5 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
6 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
7 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 12:: Java: Gang worker#0 (Parallel GC Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26c3bdad 0x26c10000 + 179629
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 13:: Java: Gang worker#1 (Parallel GC Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26c3bdad 0x26c10000 + 179629
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 14:: Java: Gang worker#2 (Parallel GC Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26c3bdad 0x26c10000 + 179629
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 15:: Java: Gang worker#3 (Parallel GC Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26c3bdad 0x26c10000 + 179629
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 16:: Java: Gang worker#4 (Parallel GC Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26c3bdad 0x26c10000 + 179629
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 17:: Java: Gang worker#5 (Parallel GC Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26c3bdad 0x26c10000 + 179629
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 18:: Java: Gang worker#6 (Parallel GC Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26c3bdad 0x26c10000 + 179629
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 19:: Java: Gang worker#7 (Parallel GC Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26c3bdad 0x26c10000 + 179629
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 20:: Java: Gang worker#0 (Parallel CMS Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26f21e72 0x26c10000 + 3219058
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 21:: Java: Gang worker#1 (Parallel CMS Threads)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26f21e72 0x26c10000 + 3219058
8 libjvm.dylib 0x26c3bc97 0x26c10000 + 179351
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 22:: Java: Concurrent Mark-Sweep GC Thread
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24b96 0x26c10000 + 84886
3 libjvm.dylib 0x26c4271a 0x26c10000 + 206618
4 libjvm.dylib 0x26c248e4 0x26c10000 + 84196
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26d4f365 0x26c10000 + 1307493
8 libjvm.dylib 0x26d4f2d3 0x26c10000 + 1307347
9 libjvm.dylib 0x26c42535 0x26c10000 + 206133
10 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
11 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
12 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 23:: Java: VM Thread
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24b96 0x26c10000 + 84886
3 libjvm.dylib 0x26c4271a 0x26c10000 + 206618
4 libjvm.dylib 0x26c248e4 0x26c10000 + 84196
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26cbd402 0x26c10000 + 709634
8 libjvm.dylib 0x26cbd0ab 0x26c10000 + 708779
9 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
10 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
11 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 24:: Java: Reference Handler
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26ccc56c 0x26c10000 + 771436
5 libjvm.dylib 0x26ccba6e 0x26c10000 + 768622
6 libjvm.dylib 0x26ccb75d JVM_MonitorWait + 211
7 libjvmlinkage.dylib 0x18063dd5 JVM_MonitorWait + 69
8 ??? 0x2f52b9d9 0 + 793950681
9 ??? 0x2f523e31 0 + 793919025
10 ??? 0x2f523e31 0 + 793919025
11 ??? 0x2f521374 0 + 793908084
12 libjvm.dylib 0x26cbe76f 0x26c10000 + 714607
13 libjvm.dylib 0x26cbe4e1 0x26c10000 + 713953
14 libjvm.dylib 0x26ccb405 0x26c10000 + 766981
15 libjvm.dylib 0x26ccb28d 0x26c10000 + 766605
16 libjvm.dylib 0x26ccb20c 0x26c10000 + 766476
17 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
18 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
19 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
20 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
21 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 25:: Java: Finalizer
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26ccc56c 0x26c10000 + 771436
5 libjvm.dylib 0x26ccba6e 0x26c10000 + 768622
6 libjvm.dylib 0x26ccb75d JVM_MonitorWait + 211
7 libjvmlinkage.dylib 0x18063dd5 JVM_MonitorWait + 69
8 ??? 0x2f52b9d9 0 + 793950681
9 ??? 0x2f523e31 0 + 793919025
10 ??? 0x2f523f97 0 + 793919383
11 ??? 0x2f523f97 0 + 793919383
12 ??? 0x2f521374 0 + 793908084
13 libjvm.dylib 0x26cbe76f 0x26c10000 + 714607
14 libjvm.dylib 0x26cbe4e1 0x26c10000 + 713953
15 libjvm.dylib 0x26ccb405 0x26c10000 + 766981
16 libjvm.dylib 0x26ccb28d 0x26c10000 + 766605
17 libjvm.dylib 0x26ccb20c 0x26c10000 + 766476
18 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
19 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
20 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
21 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
22 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 26:: Java: Surrogate Locker Thread (Concurrent GC)
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c241da 0x26c10000 + 82394
7 libjvm.dylib 0x26cdc884 0x26c10000 + 837764
8 libjvm.dylib 0x26cdc7c8 0x26c10000 + 837576
9 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
10 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
11 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
12 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
13 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 27:: Java: Signal Dispatcher
0 libsystem_kernel.dylib 0x97b6980e semaphore_wait_trap + 10
1 libjvm.dylib 0x26cdd172 0x26c10000 + 840050
2 libjvm.dylib 0x26cdcb48 0x26c10000 + 838472
3 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
4 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
5 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
6 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
7 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 28:: Java: C1 CompilerThread0
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c241da 0x26c10000 + 82394
7 libjvm.dylib 0x26ce4c06 0x26c10000 + 871430
8 libjvm.dylib 0x26cde358 0x26c10000 + 844632
9 libjvm.dylib 0x26cde102 0x26c10000 + 844034
10 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
11 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
12 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
13 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
14 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 29:: Java: Low Memory Detector
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26c248c8 0x26c10000 + 84168
5 libjvm.dylib 0x26c2440d 0x26c10000 + 82957
6 libjvm.dylib 0x26c24297 0x26c10000 + 82583
7 libjvm.dylib 0x26cdf098 0x26c10000 + 848024
8 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
9 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
10 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
11 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
12 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 30:: Java: VM Periodic Task Thread
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24b96 0x26c10000 + 84886
3 libjvm.dylib 0x26c4271a 0x26c10000 + 206618
4 libjvm.dylib 0x26ce1c49 0x26c10000 + 859209
5 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
6 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
7 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 31:: Java: FelixDispatchQueue
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26ccc56c 0x26c10000 + 771436
5 libjvm.dylib 0x26ccba6e 0x26c10000 + 768622
6 libjvm.dylib 0x26ccb75d JVM_MonitorWait + 211
7 libjvmlinkage.dylib 0x18063dd5 JVM_MonitorWait + 69
8 ??? 0x2f52b9d9 0 + 793950681
9 ??? 0x2f523e31 0 + 793919025
10 ??? 0x2f523e31 0 + 793919025
11 ??? 0x2f523e31 0 + 793919025
12 ??? 0x2f523e31 0 + 793919025
13 ??? 0x2f52430d 0 + 793920269
14 ??? 0x2f521374 0 + 793908084
15 libjvm.dylib 0x26cbe76f 0x26c10000 + 714607
16 libjvm.dylib 0x26cbe4e1 0x26c10000 + 713953
17 libjvm.dylib 0x26ccb405 0x26c10000 + 766981
18 libjvm.dylib 0x26ccb28d 0x26c10000 + 766605
19 libjvm.dylib 0x26ccb20c 0x26c10000 + 766476
20 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
21 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
22 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
23 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
24 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 32:: Java: FelixStartLevel
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26ccc56c 0x26c10000 + 771436
5 libjvm.dylib 0x26ccba6e 0x26c10000 + 768622
6 libjvm.dylib 0x26ccb75d JVM_MonitorWait + 211
7 libjvmlinkage.dylib 0x18063dd5 JVM_MonitorWait + 69
8 ??? 0x2f52b9d9 0 + 793950681
9 ??? 0x2f523e31 0 + 793919025
10 ??? 0x2f523e31 0 + 793919025
11 ??? 0x2f52430d 0 + 793920269
12 ??? 0x2f521374 0 + 793908084
13 libjvm.dylib 0x26cbe76f 0x26c10000 + 714607
14 libjvm.dylib 0x26cbe4e1 0x26c10000 + 713953
15 libjvm.dylib 0x26ccb405 0x26c10000 + 766981
16 libjvm.dylib 0x26ccb28d 0x26c10000 + 766605
17 libjvm.dylib 0x26ccb20c 0x26c10000 + 766476
18 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
19 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
20 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
21 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
22 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 33:: Java: FelixPackageAdmin
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24ac6 0x26c10000 + 84678
3 libjvm.dylib 0x26c24a02 0x26c10000 + 84482
4 libjvm.dylib 0x26ccc56c 0x26c10000 + 771436
5 libjvm.dylib 0x26ccba6e 0x26c10000 + 768622
6 libjvm.dylib 0x26ccb75d JVM_MonitorWait + 211
7 libjvmlinkage.dylib 0x18063dd5 JVM_MonitorWait + 69
8 ??? 0x2f52b9d9 0 + 793950681
9 ??? 0x2f523e31 0 + 793919025
10 ??? 0x2f523e31 0 + 793919025
11 ??? 0x2f52430d 0 + 793920269
12 ??? 0x2f521374 0 + 793908084
13 libjvm.dylib 0x26cbe76f 0x26c10000 + 714607
14 libjvm.dylib 0x26cbe4e1 0x26c10000 + 713953
15 libjvm.dylib 0x26ccb405 0x26c10000 + 766981
16 libjvm.dylib 0x26ccb28d 0x26c10000 + 766605
17 libjvm.dylib 0x26ccb20c 0x26c10000 + 766476
18 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
19 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
20 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
21 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
22 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 34:: Java: Thread-4
0 libsystem_kernel.dylib 0x97b697d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b68cb0 mach_msg + 68
2 libjvm.dylib 0x26c24b96 0x26c10000 + 84886
3 libjvm.dylib 0x26d5a18d 0x26c10000 + 1352077
4 libjvm.dylib 0x26d5d6c6 JVM_Sleep + 254
5 libjvmlinkage.dylib 0x180649c8 JVM_Sleep + 72
6 ??? 0x2f52b9d9 0 + 793950681
7 ??? 0x2f523e31 0 + 793919025
8 ??? 0x2f52430d 0 + 793920269
9 ??? 0x2f521374 0 + 793908084
10 libjvm.dylib 0x26cbe76f 0x26c10000 + 714607
11 libjvm.dylib 0x26cbe4e1 0x26c10000 + 713953
12 libjvm.dylib 0x26ccb405 0x26c10000 + 766981
13 libjvm.dylib 0x26ccb28d 0x26c10000 + 766605
14 libjvm.dylib 0x26ccb20c 0x26c10000 + 766476
15 libjvm.dylib 0x26ccb059 0x26c10000 + 766041
16 libjvm.dylib 0x26ccae8f 0x26c10000 + 765583
17 libjvm.dylib 0x26c2436c 0x26c10000 + 82796
18 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
19 libsystem_c.dylib 0x936a9d4e thread_start + 34
Thread 35:
0 libsystem_kernel.dylib 0x97b6bc72 __semwait_signal + 10
1 libsystem_c.dylib 0x93749a55 nanosleep$UNIX2003 + 189
2 com.adobe.flash.flbridge 0x1d63f93b ScObjects::Thread::sleep(unsigned int) + 59
3 com.adobe.flash.flbridge 0x1d63b799 ScObjects::BridgeTalkThread::run() + 185
4 com.adobe.flash.flbridge 0x1d63fca8 ScObjects::Thread::go(void*) + 168
5 libsystem_c.dylib 0x936bf5b7 _pthread_start + 344
6 libsystem_c.dylib 0x936a9d4e thread_start + 34Hi Sangeeta,
I am not sure how to provide the sample file which is crashing?
Repro Steps:
1. I would create a motion tween
2. Make an end point on the timeline for the objects position
3. Retrace through each point on the timeline to make a path for the object to follow to reach the end point.
4. At each frame on the timeline which I was altering the shape, a black dot would appear.
5. I would use the Free Transform tool by right clicking on the object.
6. I would rotate/scale the object or Option+Click on a anchor point on the shape to just move that one point and not the entire shape.
7. Program would crash immediately after letting go of the mouse. -
Installing and using Adobe Air SDK 2.5 with Flash Professional CS4
Hi,
I am trying to install the Air SDK 2.5 with Flash Professional CS4 with the intention of creating a program to use Actionscript 3 to communicate with the UDP interface using datagrams. (The server is the IL2 device link interface) As I am very new to this development environment I was wondering if anyone could answer a few questions.
1) Can I use datagram sockets with Air 2.5 with Actionscript 3 and Flash CS4?
2) Is there special procedure for installing the AIR SDK 2.5 or do I use the instructions layout in "How to Overlay the Adobe Air 2 SDK for Use with Flash Professional - Flash professional CS4"?
3) If I do use those instructions, when I edit the namespace for my application do I set it to 2.0 or 2.5?
4) As a stepping stone to building my program I was trying to try to build the Actionscript 3 DatagramSocketExample program that is published by Adobe. Unfortunately I am getting a '1046: Type was not found or was not a compile-time constant: DatagramSocketDataEvent'.
Is there a step by step tutorial on how to get the example code up and running?
Thankyou for your time and patience with my noob questions
IanThis was part of the AIR 2.0 beta release note, but I used this for 2.5 and it works nice.
You can try it too an make sure you use 2.5 wherever the not says 2.0beta2.
Goodluck.
How to Update Flash CS4 to Use the AIR 2 Beta SDK
If you use Flash CS4 Professional to build Adobe AIR applications, please follow the instructions below to manually update the version of the AIR SDK to use version 2.0.
Update Flash CS4 Professional to version 10.0.2 at http://www.adobe.com/support/flash/downloads.html or select "Help > Updates... " from within Flash CS4.
Quit Flash CS4 Professional if it is open.
Navigate to the Flash CS4 installation folder. The default location on Windows is "C:\Program Files\Adobe\Adobe Flash CS4\" and on Mac OS "/Applications/Adobe Flash CS4/"
Within the "Adobe Flash CS4" folder you should see a folder called "AIK1.5". If this folder is not present repeat step #1.
Rename the folder "AIK1.5" to "AIK1.5 OLD" or delete it if you do not need to save a copy of it.
Make a new folder called "AIK1.5"
Download the Adobe AIR 2 SDK from the labs website and uncompress the contents of the folder to the new "AIK1.5" folder you just created.
Copy the "airglobal.swc" file located within the "Adobe Flash CS4/AIK1.5/frameworks/libs/air/" folder into the "Adobe Flash CS4/Common/Configuration/ActionScript 3.0/AIR1.5/" folder.
Flash CS4 is now configured to use the AIR 2 beta 2 SDK.
In order to take advantage of the new AIR 2 beta 2 features, you will need to update your application descriptor file to use the "2.0beta2" namespace.
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