Mapping issue - if value matches on of several conditions

Hi champs,
I have a mapping in PI 7.1 of an invoice-xml  to a INVOIC02-idoc.
I am mapping the invoice sums to E1EDS01-segments and just want to map five of several qualifiers. So I have set up a mapping for the qualifier field SUMID that just maps those five qualifiers, and map the SUMME-field from inbound message as it is.
Now it shows that our vendors send more than those five qualifiers I have in my mapping. Since I don´t have any control of the SUMME-field all seven values get mapped into the Idoc (generating seven E1EDS01-segments), but only the five segments with my mapped SUMID get the SUMID-field. So I get in total seven E1EDS01 segments in which I get only the SUMME in two of them.
So my question is: Are there any pretty ways to handle this kind of mapping issues besides using a lot of equalS, if and or?
I would like to be able to say (in as simple a function as possible)  that if qualifier in field A is X, Y or Z then map the value in field B to SUMME. How do I do that? BTW I am not a java-programmer so advanced java-codes are not a good way for me to handle it.
regards,
Glenn

Write an UDF with this code:
public void <UDFNAME>(String <FieldName>,Container container){
If (<FieldName> == "X" || <FieldName> == "Y" || <FieldName> == "Z"){
return <FieldName>;
Edited by: spantaleoni on Mar 16, 2011 4:04 PM

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        0x7fff94d50000 -     0x7fff94d56ff7  libsystem_platform.dylib (24.90.1) <3C3D3DA8-32B9-3243-98EC-D89B9A1670B3> /usr/lib/system/libsystem_platform.dylib
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        thread_set_state: 0
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        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
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    Writable regions: Total=830.7M written=14.5M(2%) resident=80.6M(10%) swapped_out=10.3M(1%) unallocated=750.1M(90%)
    REGION TYPE                      VIRTUAL
    ===========                      =======
    CG backing stores                  33.0M
    CG framebuffers                   379.7M
    CG raster data                      436K
    CG shared images                    212K
    CoreAnimation                      10.4M
    CoreGraphics                         36K
    Dispatch continuations             8192K
    IOKit                              62.2M
    IOKit (reserved)                  256.0M        reserved VM address space (unallocated)
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    MALLOC                             76.6M
    MALLOC (admin)                       32K
    Memory Tag 247                      500K
    Memory Tag 252                     4040K
    OpenGL GLSL                        3840K
    STACK GUARD                        56.0M
    Stack                              10.1M
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    __CGSERVER                            4K
    __DATA                             9708K
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    __TEXT                             79.6M
    __UNICODE                           544K
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