Mercury Engine speed up all types of footage?

I will be working with some native 5D footage, and alot of footage that has already been converted over to pro res.
Does having a card that can utilize the mercury playback engine speed up rendering on all kinds of footage? Or only very high quality/AVCHD?
I have alot of footage that's in photo-jpeg as well. Just wanting to make sure I understand how the system works.

Looking at the GT240 card using the hack

Similar Messages

  • About Mercury Engine in a Dell Notebook (ATI HD 7730M GPU)

    Hey, guys!
    (sorry anticipately about any language errors, I'm from Brazil and try my best to say things correctly in english)
    I was about to buy a new Dell notebook, the Inspiron 15r SE, that has a really great config (for my use) and comes with this ATI Radeon HD 7730M GPU.
    One friend advised me to don't do this, because it lacks the GPU Mercury Engine ability.
    With some research, I found that the OpenCL (ATI's equivalent to GeForce's CUDA) isn't really ready to work with CS6 GPU Mercury Engine on any PC.
    So, what you guys think? Is it really the best choice, to don't buy this Inspiron because of the lack of GPU MPE or it won't change performance that much?
    Additional info:
    1. This Inspiron 15r SE config is the following:
    - i7-3612QM
    - 8GB RAM (1600 Mhz)
    - ATI Radeon HD 7730M (2GB)
    - 1TB HDD + 32GB mSATA SSD Cache
    - 15,6" screen (1920x1080)
    2. I will use only CS6, not CS5.X
    So, hope you guys could help me.
    If this problem isn't that bad, I'm gonna buy this Inspiron, 'cause the price is really good (to brazilian standards :/).
    Thanks!

    Hey, Dave, thanks for the reply!
    First: About lap/desktops, I know these things. I do have one desktop too, but as I travel every weekend I like to keep one laptop with me, you know?
    Second: I did check the cards list, but they're all too expensive, or desktop, or so.
    Now: My use is balanced with Photoshop, Illustrator and After Effects. I don't use Premiere that much, although sometimes I edit some stuff. Anyways, nothing intense like multiple RED footage or so. So, about the occasional use of Premiere: The CUDAs would make it insanely better to work in comparison to this ATI card?
    Let's take, for comparison, my actual laptop: LG a520 (i7-2630QM, 6GB RAM, 640HDD, GeForce GT 540M 2GB- wich has CUDA but is not on the officially supported list, or is to weak, I Don't know).
    My use won't get worse, right? In fact, with PS, AI and AE it will be better, I think.
    In the end: I just wanna know if I'm gonna do a bad deal buying this Dell, because, specifically, of its GPU.
    (Last thing: About the RAM, this Dell is expeansible up to 16GB. So, if it's the case, in the future, I get some more RAM. Thanks, anyway)

  • Does Premiere Pro CS5 mercury engine work with my imac 27 inch?

    I have a 27 inch imac that I bought 4 months ago.   Yesterday I upgraded my Creative Suite Production Premium CS4 to CS5.   It costs a lot more do to that when you live in Japan (about $300  more).  I installed it all and to my disappoinment I can't access PPro's  new mercury engine on 64 bit.  I read the specs and I thought my  computer is capable.  Can somebody please tell me if my specs are good?   imac is a total disappoinment in that they will not replace any  parts!!!   I have two very expensive items (imac 27 inch and Adobe  CS5).  Can I not utilize the mercury engine in P PRo?  I will be so sad  if that is the case.   I've called apple and they say they won't change  the graphic card or CPU if those are my problems. Which means I'll have  two great things, my new imac and new Adobe soft and I can't use them  together.
    Anyways, here are my specs.  I hope someone can shed  some light on this matter for me.  I'm hoping I just don't have my PP settings right.  Thanks in advance!
    Model Name: iMac
    Model Identifier: iMac11,1
    Processor Name: Intel Core i7
    Processor Speed: 2.8 GHz
    Number Of Processors: 1
    Total Number Of Cores: 4
    L2 Cache (per core): 256 KB
    L3 Cache: 8 MB
    Memory: 16 GB
    Processor Interconnect Speed: 4.8 GT/s
    ATI Radeon HD 4850

    Harm
      Thank you kindly for your reply.  I figured I was only able to use software only MPE as that is why it is all greyed out in my preferences.  I was hoping I had not done something simple that would fix the issue.
    So after reading a lot on here about MPE my question is this:
    Is soft only MPE 64 bit?  Is it still significantly better than my CS4 P.Pro that I had or did I just waste a crap of money on the upgrade?  What does soft only MPE have to offer?  so far my editing doesn't really seem to be much faster but I haven't put it to test yet. And of course, the render line is always red and not yellow like all those fantastic videos show when they're bragging about how cool Hardware accelerated MPE is.
    If feel like I got robbed.
    Thanks for your time.
    Oh, one more thing.  In the near future, "could" a driver update for my ATI Radeon HD 4850 possibly fix this issue?  imacs will NOT replace CPU or GPU.  For that, I am really, really annoyed.  The main reason I bought this computer with the specs was to use Adobe at its best.
    Regards,
    Kelly

  • Issues with Mercury Engine GPU acceleration and stills

    Hi folks, recently made the switch to CS6 Creative Cloud and for the most part I am loving Premiere Pro CS6 except I am having one major issue. I've got a early 2011 Macbook Pro with the 1GB AMD Radeon HD 6750M video card and 16GB of RAM and I am using Lion 10.7.4. Mercury Engine GPU mode works great on this machine (fast timeline renders, accelerated effects, quick exports) except whenever I try to use a still image on the timeline. It doesn't matter if it's a JPG, TIFF, PSD, or anything else. It also doens't matter what the size of the image is either. As soon as I drop a still on the timeline the responsiveness of the entire program starts to grind to a halt. Parts of the timeline that were playing back soomthly (in GPU or software mode) now can barely play at 10-15 fps.
    I don't have this issue in Software Mercury Playback mode (I just loose all the benefits of the GPU acceleration).
    If I switch back to Software Mode, delete the previews and restart Premiere things go back to working well in software mode.
    I'm working on projects with Canon DSLR footage (1080P 30fps) and I am working off of a fast RAID 0 hard drive set-up.
    If anyone has any advice on how I can actually use the amazing GPU mode I would be most grateful.
    thanks
    Daniel

    >doens't matter what the size of the image is either
    Well... exactly what pixel sizes have you tried?
    Photo Scaling for Video http://forums.adobe.com/thread/450798
    -Too Large May = Crash http://forums.adobe.com/thread/879967
    -And another crash report http://forums.adobe.com/thread/973935

  • No scaling with mercury engine (Cinemascope to HD for playback)

    Hi
    I have a Blackmagic Extreme 3D+ card installed in my 12-core Mac Pro running AE CC 2014.
    When I playback an HD composition (1920x1080) the video is playback through the mercury engine fine.
    But when I have a cinemascope composition (2048x858) the video is not played back because it does not fit the aspect ratio I assume.
    When I playback the same resolution and aspect ratio e.g. in DaVinci Resolve the video is scaled and played back as a correct Letterbox through the same card.
    Of course I can set my AE comp to HD or nest my comp into a new HD comp but it would be great if it would play out directly doing the scaling.
    Is there a way to achieve this scaled playback or is Adobe doing something about it?
    I think this would be very important.
    Regards,
    Uli

    Hi
    Finally Blackmagic updated their Desktop Video Software to make it "customizable" in AE 2014.
    Well the setup dialogue in AE video preferences gives three options:
    No output: which means "off"
    center: which cuts off the picture if you are working with material wider than HD (like Scope, or everything that needs to be letterboxed)
    scale to fit: which distorts the picture awfully because it fits everything into a wrong aspect ratio
    What we would need is just what is in AE:
    Like "fit to width" which would maintain the right aspect ratio and scale a scope into HD.
    This should be possible I think. Otherwise nesting into a HD sequence is the only way again.
    (DaVinci does it, easydcp does it, all with the same BM card)
    Regards,
    Uli

  • One solution to AME stops encoding using Mercury Engine with an "Unknown Error" - Mac only

    I recently switched from FCS to CS5.5 - it's been a somewhat rough ride - and I kept getting an "Unknown Error" if I tried to export a sequence while having the mercury engine gpu-enabled.
    After finishing my latest project just three days ago I found a solution, go figure. Well, here it is: the offender were imported dissolves from FCP. They play perfectly in PPro, they render perfectly in software mode, but never once while using the GPU. The solution to that is equally simple: deleting the offending dissolves and create a new dissolve, same length, same effect name, nothing's changed. But now, they render just beautifully using Mercury Engine in GPU mode.
    If somebody likes to look into that, I created a small project for re-checking.

    Sure, no problem. Where would you like me to put it? Including the sources, its about 50MB (I replaced to original footage with low-res, low-datarate stuff). Or do you only need the project file?

  • Media Encoder and Mercury Engine

    Does the Adobe Media Encoder CS5 take advantage of the GPU when encoding video's?
    Does exporting from Premiere take advantage of the GPU when exporting? Or is it only for playback?
    I have windows 7 ultimate 64 bit

    A search for this topic will result in countless discussions about the exact benefit of MPE during the export. While it's primary function is to enable real time playback of many types of footage with effects applied, some of us maintain that it does help with encoding, depending on your source footage, if you direct export from PrPro instead of going through AME. AME does not use MPE at all, for anything. However, many of us have noticed significantly quicker encodes using the direct export instead of running through AME (think on average, 25% quicker). And since the time difference appears only on footage types where MPE makes a difference, it has led some of us to believe that MPE does affect encoding through PrPro.
    Though there have been countless posts on this topic on these fora, I've yet to see a definitive yea or nay from any Adobe tech folks as to whether or not MPE actually has any bearing on a direct export from Premiere, so officially I think it's still up in the air (or "No," since I think that's what the Adobe documentation says). I'm sure one of the Adobe techs will correct me if I'm wrong!

  • Update All Types' Versions in Type Palette

    Does anyone have a quick way to update the versions of multiple types in a type palette?  I can change them one by one in the Types editor, but that's very tedious when I've got 50+ types.
    I'm working on a set of custom step types that we are distributing in a type palette.  For content management purposes, it would be nice to have all of our custom step types and our custom data types have the same version.
    I could save my type palette as INI or XML format and do a search and replace, but that's a cludge. I'm sure I could write a small sequence using the TestStand API to do this, but wanted to see if anyone else has had to do it before to save myself some time.
    I'm also open to being convinced that this is a bad idea if someone can give a compelling reason.
    Josh W.
    Certified TestStand Architect
    Formerly blue

    Found it!!
    The attached file will
    1. Show you all the type palettes you currently have on your station and ask you to choose the one you want to update
    2. Ask for the new type version
    3. Update all types with new type version (apart from the ones which are from NI like Substeps)
    4. Increments palette file change count
    5. Prompts user to save palette file
    Thanks to doug9000 for the help.
    Cheers,
    Aditya
    TestStand 4.2.1
    LabVIEW2009 SP1
    Changi wrote:
    Hi Josh,
    I am also looking for the same thing. I found something, but it is not the perfect solution.
    1. Have the names of all the step types in the palette file. You can put them in an array variable in a sequence, or read from a file.
    2. Use the RunState.Engine.GetTypeDefinition("<TypeName>") and store the resulting object reference in a local variable 'TypeDef'
    3. Use Locals.TypeDef.AsPropertyObject.TypeVersion = "<NewVersion>" to set the new version.
    THe reason I say it is not perfect is that I would like to somehow get the type names from a type palette file automatically. I haven't been able to figure that out. Any help will be great!
    Cheers,
    Aditya
    TestStand 4.2.1
    LabVIEW 2009 SP1
    Attachments:
    Set New type version_NI Forums.seq ‏10 KB

  • Mercury Engine GPU bug/error/problem

    Hi there
    Im experiencing a very strange phenomenon with the Mercury Engine in hardware mode. I recently upgraded my computer so I am running on new hardware. I ran Production Premium on my laptop and my older desktop, both working without problems.
    My new configuration is a 2600k i7, 16gig Ram, GTX 570. The problem will be best described with screenshots:
    The top image was taken in software mode. This is the correct result, displaying like it does on my laptop and old pc. The bottom pic shows the same frame in GPU acceleration mode.
    1. It looks like the Title texts' edge is shrunk by a pixel or so.
    2. The layer below the text, the strap, is an animated AE composition. It contains a drop shadow at 50%. In hardware mode it looks like its about 20%
    3. I have a 2 pixel 40% opacity black stroke applied to the strap. In hardware mode its almost completely invisible. I think the outline is shrunk as well.
    To make it even wierder, if I click on the Title layer in the preview window in Premiere, ie, if I select it, it suddenly displays correctly. When I deselect it, its wrong. If I open the title editor, the text displays correctly. When I close the title editor, its wrong again in the playback window. The straps all display correctly when I work on them in AE.
    This is forcing me to switch to software mode before I render, otherwise the rendered result is faulty. I'm 99% sure its a CUDA thing.
    Im running the latest nvidia drivers. Any ideas?

    Actually this is how hardware mode works. I know it's wierd but its due to what is called "Linear color/ light processing" Basically it will cause the issue your seeing. Hardware mode handles video this way. Currently you can't do anything about it, sadly. I always just have to make things darker to compensate. The reason it looks correct in titler is because the titler displays the still in software mode, or at least this is what I have noticed so I assumed this a long time ago.
    Basically though if you export your video in software mode then check max render quality when you export it cause the same issue that having MPE+GPU enabled does.  That's because enabling max render quality causes even software mode to use 32-bit linear color processing. So most likely I think this is what is causing the issue you're seeing. You can verify it, by setting your sequence to software mode. Then exporting and checking max render quality when you export, then looking at the end result and you'll see the opacity differences.
    You can check out this thread for more in depth info.
    http://forums.adobe.com/thread/773441

  • Pixel Aspect Ratio and ciphering type of footage-CS6

    CS6- updated 12\18\13  V-11.03
    Hi All,
    A few questions about:
    Pixel Aspect Ratio and ciphering type of footage. Bare with me as I touch on two different aspects of what I feel are related:
    1. Setting up a Comp-
    Having AE decide on the correct footage being used- Via >Import footage,.(to Folder) then drag it on, or into the 'make comp icon' where AE is supposed to do a 'best guess' for the comp settings. Be it square pix or otherwise. What are the second value in brackets ? See pic
    2. Interpolation-
    When using two diff footage sources- If using two different source footages in a comp. Is this where I should interplolate my footage to match the existing footage and the comp settings (If I have choosen NOT to pre-comp that secondary footage?)
    3. Seperating fields-
    How come footage that a camera manufacturer claims to be shooting in Progressive 30 or 24p is showing up as interlaced in my comp's CP? The manual to the cam says 30p or 24p or 60i The footage was shot at 30p (for sure)
    Here is a screen grab of AE's 'best guess' of that footage, showing it with an UPPER field render; indicative of HD Interlaced footage and then in the inerpolate settings - 'kinda confirming it.
    Now for the way out- Render:
    4. If that is in fact Interlaced and I then want to reduce the size of that 1920 footage to 66% size... Do I need to do anything in particular at this point?
    For some reason I am getting an error on my end when trying to export as an AVI and reducing size to 1280
    5. Is this from the Field render of interlaced challenge?
    I ended  up with a couple of errors and then aborted the whole file and re-imported to start over with this error. Which happend again after a redoux
    So I sent it over to Prem Pro to export those MTS Files as a movie and noted AGAIN the reference to Interlaced video. "upper and lower" Prem Pro was able to use the same MTS files and export a working movie. (so those files were not corrupt BTW) Yet Note PP's output reference to that footage again as Interlaced would be...
    Thanks for any clarity on those "5" questions... NC

    Thanks for the details Rick. 
    Thanks for the insight on  #1
    Ref #2, You should never change the interpretation of Pixel aspect ratio on footage  unless you know for a certainty that it is wrong. For example, open Photoshop or Illustrator and create a new document that is 720  X 480 pixels and AE will always interpret the image as rectangular pixels because that is a standard rectangular pixel frame size.
    Unless you specifically created the image in Photoshop with rectangular pixels it is square pixels so the interpretation must be changed to avoid distortion.
    --Did you mean to write:
    Unless you specifically created the image in Photoshop with SQUARE pixels using  a rectangle layout?  I am not trying to bust your blz here, I am trying to understand the unknown. (for me)
    So it may very well be AE mis-guessing the footage and the Upper first is a mistake on AE's part and I need to test it to find out? On that note...
    Ref#3, Separating fields must be done right. Some 1080P footage is interpreted as having fields. This may be incorrect and if there is a question you MUST test the footage. Test the footage by making sure that the fields are being separated
    How do I make sure the fields are being seperated? Does the window as in pic two from the top of my post confirm that or is there another test?
    Then I do the following:
    then selecting the footage in the project panel and choosing Create Composition from Selection, then opening the Composition settings, doubling the frame rate and stepping through the footage a frame at a time. If the footage is really interlaced then each of the frames will be different.  (IE:  29.94 to 59.94fps) OK
    If the field order is reversed then motion will be in the right direction then reverse, then go back to the right direction. ---I did not understand?  Are you referring to Upper and Lower reverse?   Direction, as in fwd and back in Time line? Sorry unlclear on my end...
    Oh and HFR footage? HFR? High frame rate??
    One last thing, Do all cameras shoot anamorphic, or could they as AE is showing my MTS files; are Square? (1.00) Pic #1
    @Dave-  You -
    At 1080, a lot of footage is interlaced, and evidently your camera made interlaced footage
    Me- How do you know? because of the 2nd pic and upper field first indication?
    You-Even if you know for a fact that it was shot 30p, the camera captures the entire frame... but it records it as two fields. They give it a fancy name: Progressive Segmented Frame. 
    Me- Is this typical false advertisement of the sales divison of brands like not telling you what CMOS or CCD is in a cam just slapping HD 1080p on the side of the box?
    You-AE will treat it as an entire frame if you interpret it as having a field order of None.
    Me- Won't that be a problem mis leading AE on an interpret?
    Thanks Gents for the precise details.
    Best
    NC

  • Successful conversions of all type of vids to ipod format!

    Hey all, I just got my vid ipod last week and have loaded tons of vids, some movies like Star Wars ep 3. I have been using a software called Total Video Converter. It can convert all types of vids (even HDTV transport streams, VOBs, etc directly to ipod mpeg4 format). Just make sure you select 320 x 240 resolution for standard 4x3 format vids or 320 x 176 custom for 16:9 vids. I use this on a XP Windows machine. I tried Quicktime Pro but had issues with lack of sound. TVC is also super fast. Has internal engine and can also convert wmv via directx.

    No but only 45$. It is so well worth it. BTW, fyi I think it is windows based!
    Check it out here:
    http://www.effectmatrix.com/
    Look what it can convert -
    Main Features of Total Video Converter:
    Convert all kinds of videos to mobile videos or audios (mp4, 3gp, xvid, divx mpeg4 avi, amr audio) which are used by cellphone, PDA, PSP, iPod;
    High compatibility and high efficiency for Importing RMVB or RM video/audio;
    Convert various videos to MPEG videos compatible with standard DVD/SVCD/VCD;
    Rip DVD to popular videos of all sorts;
    Extract audio from various of videos and convert which to all kinds of audios (mp3, ac3, ogg, wav, aac);
    RIP CD to audios of all sorts directly.
    Total Video Converter supports reading the following file formats:
    Video Formats:
    ¡¤ Rmvb(.rm,.rmvb)
    ¡¤ MPEG4(.mp4)
    ¡¤ 3gp(.3gp, 3g2)
    ¡¤ Game Psp(.psp)
    ¡¤ MPEG1(.mpg, mpeg)
    ¡¤ MPEG2 PS (.mpg, mpeg, vob)
    ¡¤ MPEG2 TS (DVB Transport Stream)
    ¡¤ Ms ASF(.asf, .wmv)
    ¡¤ Ms AVI(.avi)
    ¡¤ Macromedia Flash video FLV (.flv)
    ¡¤ Real Video (rm)
    ¡¤ Apple Quicktime(.mov)
    ¡¤ FLIC format(.fli, .flc)
    ¡¤ Gif Animation(.gif)
    ¡¤ DV (.dv)
    ¡¤ Video Formats Dx9 Directshow can open
    Audio Formats:
    ¡¤ CD audio(.cda)
    ¡¤ MPEG audio(.mp3, mp2)
    ¡¤ Ms WAV(.wav)
    ¡¤ Ms WMA(.wma)
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    ¡¤ OGG(.ogg)
    ¡¤ Amr audio(.amr)
    ¡¤ AC3(.ac3)
    ¡¤ SUN AU format (.au)
    ¡¤ Macromedia Flash embedded audio(.swf)
    ¡¤ Audio Formats Dx9 Directshow can open
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    ¡¤ Technologies format, used in some games(.4xm)
    ¡¤ Playstation STR
    ¡¤ Id RoQ used in Quake III, Jedi Knight 2, other computer games
    ¡¤ format used in various Interplay computer games,Interplay MVE
    ¡¤ multimedia format used in Origin's Wing Commander III computer game,WC3 Movie
    ¡¤ used in many Sega Saturn console games, Sega FILM/CPK
    ¡¤ Multimedia formats used in Westwood Studios games, Westwood Studios VQA/AUD
    ¡¤ Used in Quake II, Id Cinematic (.cin)
    ¡¤ used in Sierra CD-ROM games, Sierra VMD
    ¡¤ used in Sierra Online games, .sol files
    ¡¤ Electronic Arts Multimedia, Matroska
    ¡¤ used in various EA games; files have extensions like WVE and UV2
    ¡¤ Nullsoft Video (NSV) format
    Total Video Converter supports generating the following file formats:
    Video Formats:
    ¡¤ MPEG4(.mp4)
    ¡¤ 3gp(.3gp, 3g2)
    ¡¤ Game Psp(.psp)
    ¡¤ MPEG1(.mpg, mpeg)
    ¡¤ NTSC, PAL DVD mpeg
    ¡¤ NTSC, PAL SVCD mpeg
    ¡¤ NTSC, PAL VCD mpeg
    ¡¤ Ms Mpeg4 AVI(.avi)
    ¡¤ Divx AVI(.avi)
    ¡¤ Xvid AVI(.avi)
    ¡¤ H264 AVI(.avi)
    ¡¤ Mjpeg AVI(.avi)
    ¡¤ HuffYUV AVI(.avi)
    ¡¤ Swf Video(.swf)
    ¡¤ Flv Video (.flv)
    ¡¤ Gif Animation(.gif)
    ¡¤ Mpeg4 Mov(.mov)
    ¡¤ Apple Quicktime(.mov)
    ¡¤ FLIC format(.fli, .flc)
    ¡¤ Gif Animation(.gif)
    ¡¤ DV (.dv)
    Audio Formats:
    ¡¤ MPEG audio(.mp3, mp2)
    ¡¤ Ms WAV(.wav)
    ¡¤ Ms WMA(.wma)
    ¡¤ OGG(.ogg)
    ¡¤ Amr audio(.amr)
    ¡¤ AC3(.ac3)
    ¡¤ SUN AU format (.au)
    ¡¤ m4a(mp4 audio)
    P.S. WMV is read supported by directx. It works , I have converted wmv files directly to IPOD mpeg4 format.

  • Premiere cs5 mercury engine will it work without any graphic card?

    HI there I have core 2quad 6600 processor of 2.4ghz, and intel classic series fb33 motherboard, with only onboard video ram shared with physical ram of 2gb.
    I want to install cs5 on 64bit OS and upgrade total ram to 8 gb without buying any graphic cards(right now). Qn is will I be able to edit avchd videos? will the
    mercury engine still be enabled? I know its kinda "no budget, want all qn" Right now I dont wanna buy a card as am plannin to buy new system later..
    Thanks
    Gigarigh

    Yes, of course, you are correct, Harm.  I was over-simplifying. 
    I Took the OP's "enabled" to really mean "accelerated", and in that sense, it will not work as without the necessary graphics card there will be no acceleration.
    I can certainly support your third paragraph, having just moved from a four-year-old system with a quad 3 GHz processor, 8 GB of RAM and a hacked 460 GTX graphics card, to a Sandy Bridge E system with a 3930 CPU, 32 GB of RAM but the same graphics card and HDD set up (for the moment). Your oft stated "molasses in winter" describes my old system pretty well from my present viewpoint!
    The old system coped with the fairly gentle HDV, provided I kept the number of assets down, but threw a hissy fit if I tried 1920 HD, even with the Matrox (I know, I know!) I-frame codec.
    Gigarigh,
    You would be better off upgrading along my path - motherboard and processor first, using as much as you can of your old system for now, as this allows much better scope for future upgrading.

  • Definitive answer? Quadro FX 3800 & CS5 Mercury engine

    I've searched through some of the forums before posting this message, and I seem to be getting conflicting messages about whether the Nvidia Quadro FX-3800 will be able to utilize the Mercury engine in CS5?
    I'm thinking of buying this card (thr other models are out of my price range) and I don't want to make an expensive mistake!
    Mike.

    I have never seen a single conflcting message regarding this Card.
    It has been an absolute in all advanced announcements of the MPE and I heap praise on the way Adobe "leaked" us this fact so that those of us planning new systems could do so  with confidence.
    I bought and am now running one.

  • Can some one translate these instructions D-Link DI-524: installation as wireless HUB/Bridge   General  ON ALL TYPES OF ROUTERS DHCP SERVER HAS TO BE DISABLED ON ALL TYPES OF ROUTERS UPnP ALSO HAS TO BE DISABLED OTHERWISE YOU CAN SEVERELY HINDER OTHER USE

    D-Link DI-524: installation as wireless HUB/Bridge
    General
    ON ALL TYPES OF ROUTERS DHCP SERVER HAS TO BE DISABLED
    ON ALL TYPES OF ROUTERS UPnP ALSO HAS TO BE DISABLED
    OTHERWISE YOU CAN SEVERELY HINDER OTHER USERS IN YOUR NEIGHBOURHOOD!
    Practical example: D-Link DI-524
    The DI-524 is a wireless router.Although the manufacturer doesn't mention this, you can also install this device as a wireless hub.Of course this is not supported by the manufacturer. Therefor you have nowhere to go in case of any problems Plug in the power cord of the DI-524. Do not yet connect the network cable!Search for existing wireless networks with your computer. Connect with the router.This can for example be done like this:
    Click the start-button (at the bottom in the left corner of your screen).
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    Go to internet connections (you may have to choose classic representation first)
    You can now see your wireless network card, among other things. Right-click and 'View available Wireless networks'.
    Connect to the router. In most cases the router will be called 'default'.Check your IP-address: you get an IP address from the DI-524
    Go to the start-button
    Go to 'Run'
    Type 'cmd' and press enter
    type 'ipconfig' and press enter
    your IP address starts with 192.
    Surf to your router with your regular browser. For this you need the address and a password, which you can find in the documentation.
    In this case the address is 192.168.0.1
    Now you must secure the router. For this it is best to use WPA-PSK
    Your key is a randomly chosen sentence. Don't make this sentence too short.
    Warning: Case sensitive!
    You cannot reach the router anymore now.
    Go back to your network card via "make connection". Search for your wireless network again and make a new connection
    You are asked for a key. Supply this key the way you configured it in your router.
    Surf back to the router.
    Disable the DHCP server.
    !! YOU HAVE TO DISABLE UPnP ON ALL TYPES OF ROUTERS
    OTHERWISE YOU CAN SEVERELY HINDER OTHER USERS IN YOUR NEIGHBOURHOOD!
    for this, go to Tools, Misc and switch off UPnP
    Save these settings.
    If you do not have a D-link router, look up in the manual or somewhere else where you can disable UPnP
    Now you cannot reach the router anymore again.
    It is only from this moment that you can connect the router to the modem.
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