MIDI/Game p

What type of adapter/converter do I need in order to use a round-type MIDI cable with the rectangular MIDI port on SoundBlaster cards?

Sth,
If you are trying to connect a midi cable to your gameport then I am positi've that this is the adaptor to use. This is taken directly from the product description:
"The MIDI adapter allows you to connect a MIDI keyboard to your Sound Blaster?'s MIDI/Game port. It provides standard MIDI input, MIDI output and joystick connectors. Add a MIDI sequencer or sampler application (sold separately) and you are ready for a serious jam session!"
This is the cable that I used to connect my Midi keyboard to my Li've! card (this is prior to upgrading to an Audigy 2 ZS Platinum which has the midi ports on the platinum dri've).
Jeremy

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    0 'VirMIDI 1-1 '
    client 22: 'Virtual Raw MIDI 1-2' [type=kernel]
    0 'VirMIDI 1-2 '
    client 23: 'Virtual Raw MIDI 1-3' [type=kernel]
    0 'VirMIDI 1-3 '
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    0 'VirMIDI 1-0 '
    client 21: 'Virtual Raw MIDI 1-1' [type=kernel]
    0 'VirMIDI 1-1 '
    client 22: 'Virtual Raw MIDI 1-2' [type=kernel]
    0 'VirMIDI 1-2 '
    client 23: 'Virtual Raw MIDI 1-3' [type=kernel]
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    1 'TiMidity port 1 '
    2 'TiMidity port 2 '
    3 'TiMidity port 3 '
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    ChrisSi: There is an offline mode where you can play the campaign, skirmish against AI or challenge mode w/o needing to be connected to Battle.net (Guest 151)
    DustinB: Yes, we will be dealing with the issue of new units in the expansions. I doubt we will add new units or bring back old units in patches, but anything is possible.
    Guest-166: Can we expect significant changes for each "episode" gameplay wise? (I.E. radical new unit functions, gametypes or innovative maps?)
    DustinB: We are going to do more in the expansions to add new strategies for the fans. I don't know what those will be yet.=)
    Lamonte: You said your map making standards, what are blizzards map making standards?
    DustinB: It is a long and complicated list. In many cases it comes down to simple bugs. In user made maps there are often many small mistakes like areas of the map where units can get easily stuck or trapped, or mistakes in mineral and gas placement, that sort of thing. Generally when we put a map into the matchmaking pool we clean up a few of these bugs before publishing it to Battle.Net
    Guest-124: Can we expect new Blizzard maps as well as user-submitted (turned official) maps? If you could ballpark it, how long should we expect new features & additions from Blizzard for SC2?
    DustinB: yes, we will add user made maps. I expect we will be adding features and custom maps in many of our patches between expansions and obviously we will be adding lots of stuff in the expansions themselves.
    Guest-70: as you may know, there are no 1 supply units in the zerg race at the moment and the zerg is lacking their "swarm" aspect. what are you guys looking into to bring the "swarm" back to the zerg?
    DustinB: Well the Zerglings are .5 supply.=) I know many of our Zerg players were annoyed that we made Roaches 2 supply. We just couldn't justify a 1 supply Roach when we took a look at his stats and we watched and played a ton of Beta games. It was not balanced. We really think the "swarm" aspect of the Zerg comes not from the supply cost of some of their units but from the vast amount of resources they often have at their disposal because they find it so easy to expand. In addition with Spawn Larva the Zerg can easily save up a large amount of production, allowing Zerg forces to attack with a large army, lose that army and then rebuild it very quickly and attack again with a similar force. It feels very "swarmy."
    Guest-172: Can you give us any info about Blizzards plan for E-Sports in the west?
    Guest-190: Will there be a snow tileset in the campaign?
    DustinB: No. We will be doing snow in the future. Sorry. =(
    Scytone: What is your take on EMP? Do you feel it is to strong? are there any plans to change it?
    ChrisSi: esports is very important to us at Blizzard and especially for SC2.We do plan on releasing a patch in the months after launch to address the needs of pro tournaments and eSports, so as we get closer to that we'll have more news to share about our plans for eSports overall (Guest 172)
    DustinB: EMP is necessary for Terrans right to defend against Protoss. I also think it might have more use that we are currently seeing against Zerg (but I could be wrong about that). We have nerfed its radius in the past and we can do so again if necessary. We don't believe (currently) that it is a problem.
    Guest-48: Concerning the ladder promotions system, what further clarity can you provide to us on exactly how this works? I've heard that it works based on some sort of interval system, if so, what sort of intervals? I think many people feel left in the dark on how this works and might like a 'progress bar' for promotions or something similar.
    DustinB: The Battle.Net team has been hard at work on this system throughout Beta-1 and Beta-2. It does currently check every so often to see that you are in the right league. I don't know what the current times are that it checks. I know they are talking about doing some updates to those checks so that they happen more often.
    Guest-215: WIth the new expansions, will current units change in any way?
    DustinB: Current units will change if we think of ways to make them more fun and they will change if we need to alter the balance to deal with anything new we add to those expansions.
    Guest-93: Send: Some phase 2 patches took away some of the social features on battle net. Such as being able to join a friends game simply by right clicking and 'joining game'. Or being ablbe to see other peoples friends through your current friends. Making it easier to connect with friends is really important. Do you plan on brining back these features along with others (chat channels?)
    Guest-81: Are you happy with the Ultralisk? Do you see it as a end game unit that the zerg can use effectively? Compared to the other races end-game units, does the big bug need another buff? Or do they neeed a super bug that's bigger?
    DustinB: I have only had a few great Ultralisk experiences myself. I have seen some truly amazing Ultralisk games and I have seen some total disasters. We are going to "wait and see" on him and see how he does in the coming weeks before we do anything else to him. Remember that in many cases the players find lots of clever ways to use units that don't seem at all obvious to us inside the studio.
    ChrisSi: We're goign to be watching closely how players use the social functionality in Battle.net and continue to refine the system and make it easier and more intuitive to do things like invite players to games and so on. As for chat channels, there'll be a post-launch patch that will include the ability to have private chat channels. Battle.net is very much a living service so you can expect that we'll constantly be making feature additions and improvements to meet the needs of players (Guest 93)
    Guest-149: Do you anticipate further tweaking terran mech or the build time of barracks and gateways?
    DustinB: If necessary. We don't have any plans today.
    Guest-177: Do you plan to rotate the map pool for the ladder, if so will user made maps have a chance to be put in the ladder map pool?
    DustinB: Yes.=) This is a popular question. We will add user maps as we become aware of them.
    Guest-200: There are rumors that there is a LAN enabled professional edition available for professional tournaments to reduce latency... Is this true and will it be available for pro-teams to practice?
    Guest-197: Will there be anymore Zerg soundscape changes before retail? – Wankey
    DustinB: I don't believe there are any changes planned before we go live. Sorry. =(
    Guest-102: Are there still plans to implement an invite only "pro" leauge above the diamond league after launch?
    DustinB: Yes. I don't have all the details, but we do plan on having a "Pro League" that works a little differently from our regular leagues.
    ChrisSi: any rumors you've heard about a "pro edition" are just rumors. We've made no official announcements about that. We will address the needs of pro tournaments and eSports in a patch in the months after the release of SC2. (Guest 200)
    AVBenedetto: Zerg player here. I will gladly trade Roaches for Lurkers in multiplayer, any chance of seeing Lurkers before the expansions?
    DustinB: Not likely, though anything is possible. It's not a Roach trade though. It's a Roach+Baneling trade. When we were testing the game with Lurkers we found that their splash and Baneling splash overlapped quite a bit. For sometime the Lurker was Tier 3 as a result (and siege range) but in that position he was easily spotted by detection (since it is so common in Tier 3) and he wasn't really a "Lurker." Also remember that without Dark Swarm, Lurkers don't have quite the same level of use that they did in SC1.
    Guest-136: Do you believe that StarCraft 2 will be able to reach a similar eSports scene success in the US and/or Europe as Brood War has had in South Korea, including multiple multimillion dollar teams and games broadcasted live on tv daily?
    DustinB: No idea. I hope so.=) It certainly is a fun game to watch (as I'm sure most of you know). What nations and communities will embrace it is largely up to our players and fans. We didn't create esports, our fans did that. =)
    spychi: how many new units have been done for campaign only?
    DustinB: I'm not sure on the exact number. I believe it's about a dozen?
    Guest-153: With updated Terms of Use for new Bnet, it was mentioned you needed Blizzard permission for any type of Esports activity. This of course makes sense, but when I personally contacted support to get the needed paper complete through email or fax. I was told they had no information on this and was given Blizzards Corp. mailing address. Can you save people who are doing Esports Livestream / Ustream showmatches the trouble and let us know how to contact to get this permission Please?
    Guest-275: Will there ever be a toggle function for Unit life bars?? Or a way to make Unit life bars smaller??
    DustinB: There is a toggle for unit life bars. We don't have a way to make them smaller. That sounds like a good suggestion.
    ChrisSi: If you're interested in setting up a tournament and getting appropriate licensing for SC2, contact [email protected]
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

    Transcript for "StarCraft II: Wings of Liberty Developer Chat", Thurs July 15 2010 (Part III)
    Guest-393: Do you have plans to change the custom game list? I ask this because sometimes I search for a game I like, but its not that popular. Therefore its on the bottom of the list and no one joins the game.
    ChrisSi: I can't speak to that issue specifically but if there is a major problem there we will address it in due time. As you know we are committed to patching even older games like SC and Diablo when necessary. At the moment a lot of attention is focused on this launch, so pelase be patient =) (Guest 334)
    DustinB: Again, this is an area that we will be working on in the coming months.=)
    Guest-340: Would it be plausible to see a "StarCraft HD" in the next five years? We'd all love to see the original game "digitally remastered" along the same lines as timeless movies like "Gone with the Wind", "Cassablanca" or the "Wizard of Oz". We don't enjoy them' films on ol' projector reels these days, no sir! -- We've got VCR's now! *spits*.
    DustinB: That would be pretty cool. Currently we have no plans for such a project. =(
    Guest-281: Recently, StarCraft Legacy wrote a really great article regarding the community's concerns with the new Battle.net and we know that Battle.net is going to evolve - but what is the reason for some of the stuff the community thinks was so basic not being included in release? What's the best way to give you guys feedback? We the hardcore, are a highly underused resource!
    DustinB: Oh, we are hearing you guys, don't worry about that.=) We are going to keep working on it as fast as we can. Stuff that isn't in there is stuff we just didn't get to. Keep sending your feedback though, and we'll try to address it as fast as we can.
    Guest-294: Will there be seasonal SC2 ladder resets, similar to WC3 and WoW arena?
    DustinB: That's the plan. Though I don't know yet when the first season is going to end.
    Guest-400: Do you plan on including good and balanced fan made maps (if made) in some of the future ladder map pools?
    DustinB: Yes. =) Also, I answered this one like ten times already.=)
    DustinB: To Guest-156 That's the plan. I don't know exaxtly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-337: Is Terrible Terrible Damage going to be a cheat code?
    DustinB: Wait and see.=)
    Guest-73: What is your favourite unit and race, and who would win in a 1v1 match between you two (directed to both)?
    DustinB: As the Game Director I don't have the luxury of having a favorite. I play Random unless I am testing something specific. Chris Sigaty doesn't get quite the play time I do. I would totally pwn that noob.
    ChrisSi: oh I think Dustin would have an advantage over me.
    Guest-156: Do you have any information for us on the custom game selection menu? Will new ways to sort through games be made available Soon^TM? The popularity system has its drawbacks.
    DustinB: That's the plan. I don't know exactly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-389: How exactly does the current Galaxy Editor differ from the version at launch?
    DustinB: We have made some UI improvements as well as stability improvements. More importantly you will have access to all the art in the campaign.=)
    Guest-298: In multiplayer games, are there any plan to implement a counter that would show the supply and resources of your allies? This is something that the community has been asking for a while. It would be extremely useful when one of your ally leave. I remember reading an interview with Dustin that said that the team thought that such a counter would be used to flame your allies but have you considered the possibility of letting players chose if they want to show the counter or not (kinda like you can...
    DustinB: It's certainly something we can talk about for a future patch. I do think there is going to be flaming no matter what we do, so maybe we can find a nice spot to put this info in the UI.
    Guest-70: The Force Field spell seems to be an extremely strong spell and in the recent patch, they have been buffed by decreasing the amount of Force Fields needed to trap or block a unit. It is even possible to trap Roaches in between 2 Force Fields. What is the reasoning for this change?
    Disease: Will the game ship with multiple languages on one DVD or at least with an option to switch the language?
    DustinB: Yeah, that buff happened because we fixed a bug where Zerglings on creep could actually "run past" a line of Zealots that were blocking a choke point. We have a new fix that will come out in our first patch that will make Force Fields work like they did before AND zerglings will still not be able to run past Zealots. In other words, we didn't do it on purpose, it just happened when we fixed something else. Sorry. =(
    Guest-284: Can we set difficulty of campaign? Or is there normal mode and then after we finish it we unlock other difficulties like Hard in WC3 if I remember correctly?
    DustinB: You can change your difficulty on a per mission basis. So if you start on Casual and it seems to easy you can start the next mission on Normal or Hard. You can play any difficulty at any time without having to beat the campaign.
    Guest-282: Will there be a way at release to customize your key binds, or at least move the F keys to a more convenient position?
    DustinB: Yes, you can do some key rebinding.
    Guest-346: I want to say a BIG "thank you" to you guys and everyone at Blizzard for making these games that millions and I want to play! And for a light-hearted question; What are we more likely to see first, the third expansion to Starcraft 2, or Diablo 3? =)
    ChrisSi: Disease -- you should buy the language version and region that you want to play in. The ability to switch language and which language you want to switch to is going to vary from region to region.
    Guest-419: Resend: Will you be conducting more chats like this one anytime soon, as it seems that direct, public communications between the devs and the community is sparse (reading our posts on the forums/fansites doesn't count, I'm referring to a two-way dialogue)
    DustinB: Thanks dude.=) As far as the race between us and D3 goes who knows? If you are a fan of our games you know how we opperate. It will be done when it's done. Not the best answer for our fans, but the right answer for the games.
    ChrisSi: Guest 419 - we do conduct Twitter chats with fans from time to time. Recommend you add yourself to the official StarCraft facebook and/or twitter accounts so you can be informed when the next one happens. Thanks!
    Guest-29: What is the most popular race being played in the beta?
    Guest-366: With regard to the Oceanic / Asia region, coming from the Philippines I am still contemplating which version to buy (right now I have better ping to LA servers). Has there been any update regarding the traceroutes on the forums, which version would Australian / Philippine players buy to experience better multiplayer experience (read: less lag). Thanks.
    DustinB: Terran. That may be because they are the default race, or because they are the most "understandable" race (they look human) or it may be because people think they are the most powerful. Not sure why.=)
    Guest-82: I really miss "20 minute No Rush" titles on custom games, with this new battle.net you can't do that, is there anyway we can impliment that? Also, any news on clan chat and general chat?
    DustinB: yeah, I hear you on the "no rush" games. I don't have a solve for you in the current UI. No news on Clan or General chat, but it is on the list of big important things we have to do, that is for sure.
    Guest-314: There appears to be a significant input delay when using keyboard commands in custom maps that is (probably) unrelated to latency that has remained since Warcraft 3. Trying to play games on battle.net using arrow keys to move for example, is impossible. Is your team aware of this issue and are there plans to fix it?
    ChrisSi: Guest 366 -- we are always trying to work with local ISPs to improve routing to Battle.net servers. I'd strongly encourage you to play in the SEA region as our goal is to build up strong regional communities of players. By putting down servers in the region, we are committing to providing the best play experience for you there.
    DustinB: We are very aware. Last I heard they were working on it but it was a hard problem. I don't know if a fix is incoming or possible. We shall have to wait and see what the engineers come up with.
    Guest-211: Have you watched any SC2 beta tournaments? If so, who is your favorite player?
    DustinB: I have watched many. I don't know if it would be right for me to say my favorite.=) I like players who have good manners, play creatively and try new stuff a lot.
    Guest-470: Dustin, when i first read about the new AI, which Sc2 would introduce, I thought you would be more inventive. I would love to recommend your AI-team some readings on planning AI... I see that you already read up on steering behavior for the zerglings (which results in poor movements by ultralists, but that's another story). (Master in AI @ university of Copenhagen, Denmark)
    DustinB: Sorry if you don't like our AI. I think it's pretty challenging and does a really good job of being aggresive and keeping you on your toes. Try Insane if you have mastered Very Hard.=)
    Guest-397: Is there going to be a single-player demo like there was for the original shortly before or after release?
    DustinB: We are working on something, but it is still a little bit in the future to know exactly when we will have it ready.
    Guest-258: Will there be a way to view replays with my friends within battle.net? Currently the only way (that I know) to view them concurrently is to send him the file, and we both click start at the same time =\. Its sort of a hassle.
    DustinB: One day yes, not for launch.=( It is a good feature and we are going to try to get it as soon as we can.
    Guest-364: It seems to be that in terran vs anything. terran is called the favored match up in polls and in major tournaments. even pro players changing to terran because of the imbalance. does blizzard feel there is an imbalance?
    DustinB: I haven't seen numbers that prove this to me yet. I have also had players tell me that Protoss are the most imbalanced. Polls we don't really respond to, we don't know who is in them or if they are accurate. If we start to see a large number of terran players dominating the high end tournaments we will certainly do something. Currently I don't feel there is an imbalance, but as always we are open to new data.
    Guest-173: Considering the limitation of 1 account per purchase of SCII, it makes it very difficult for players to play their 'off' races competitively without losing their rank for their 'best' race. If having multiple accounts is not possible because of spam, and repeatedly playing against bronze-level to feel 'pro', etc, etc, Could it be possible to implement 4 different placement match sets of 5 for each individual race? (P T Z and Random?) So we can play all of them and improve our entire SC play, sti...
    Guest-194: how come the US didnt get an open beta? I cant wait 11 more days =(
    DustinB: Yeah. I know exactly how you feel. I don't know what the fix is yet for this issue. We'll try to think of a good fix that makes everyone happy.
    Guest-347: You mentioned, in relation to the balance of TvZ, that although you feel Siege tanks might be too powerful vs. Zerg generally, the "stats" don't back that up because the win rate is close to 50/50. Taken to the extreme, isn't it possible that, say, Baneling busts are OP vs Terran early and Siege tanks are OP vz Zerg in the mid-to-late game? Therefore Zerg would win 50% of the time on Baneling busts, and Terran would win the other 50% of games that make it to the mid-game. Obviously this is an ex...
    ChrisSi: Guest 194 -- Hang in there! Sorry you didn't make it into beta but it won't be long before you can play. Hope to see you soon on Battle.net!
    Guest-53: You said the campaign will be available offline and that campaign progress is kept serverside. Will users be able to earn Achievements while playing offline? Are game saves going to be saved locally or on the server?
    DustinB: Yes, that is possible. But we don't just use the stats. When we are playing, we find that experienced Zerg players are doing well in both tournaments and in high end play. And our testers and balance guys are crushing with zerg. As far as ZvT is concerned we are waiting for more data. I feel like there is a problem but we haven't seen the proof yet. We need to know what to do before we make a fix. So we are going to keep watching it.
    Guest-86: 1 ghost emp could possibly whipe out VERY MANY archons , and of all of their life but a puny 10 hitpoints, also with giving up psistorm do you even see archons as a useful unit , PvT anyways ? *P.S. how longs the Q+A gonna last ?*
    DustinB: EMP does not do 100% damage to shields. Archons have some shields remaining when they get hit.
    ChrisSi: Guest 53: If you're not connected to Battle.net you can't earn achievements. And obviously if you want to access cloud file storage to save your campaign progress you'll need to be connected online to do that as well.
    Guest-363: Are there any plans to standardize the in game time with the actual game speed we play on? IE give us correct APM for the fastest setting and in game time regaurding unit build times, and other references to time that arent on the speed that is played on.
    DustinB: Yeah, this is an issue we have to address. I'm not sure what fix we decided for this off the top of my head. Sorry.=(
    Guest-454: What do you guys plan on doing about the exceeding number of smurf accounts currently occupying the Bronze league, I messed up my placement matches and now it seems like theres no way out. :[
    DustinB: We will promote you out of Bronze if you win games. It takes 30+ games in the current version of the system. Also, I highly suggest to players in Beta-2 to NOT intentionally throw their first 5 games. I now some players who have done this and then been frustrated that they can't just win their way out quickly. The system is conservative right now (though we are talking about some changes) and it will only promote you after it is pretty sure it knows where you belong.
    Guest-73: It seems that the new and improved AI heavily favours ranged units and in mid to late game, melee units become weak against them. Do you feel that this is the case and tweaking needs to be done?
    DustinB: that is not feedback that I have heard. But we can certainly look at it.
    Guest-283: Any plans to get group replay watching out in the near future? The community would love this and it would be great for team players. What about things like drawing across the replay screen, etc?
    Guest-473: Is StarCraft 2 going to be pay to play on Latin America?. Game voices are on Latin Spanish like WoW?
    DustinB: Not in the near future, but as soon as we can. That would be a ton of fun.
    Guest-340: Relic's RTS 'Company of Heroes: Tales of Valor' allows you to swap out specific units in a melee game, allowing for some greater variety in a matchup. Could we see this feature in future expansions? If not the complexity of mix & match armies, perhaps simply custom unit artwork (earned through tournaments or other promotional elements)?
    DustinB: It's a cool idea. If it makes sense we could do something like that. The most important thing for StarCraft is always going to be the game balance. That will help determine what we are and are not willing to do in the expansions.
    Guest-303: Do you feel the ladder placement system is successful? I went 4-1 in my placement matches and was placed in silver. Also, will the magic number of placement matches still be 5 after release?
    ChrisSi: Our players in Latin America still ahve the option of purchasing an unlimited play client directly from us. We do have the ADDITIONAL option (for players who want it) to buy a lower-cost box that has limited play time. You can then buy additional play time if you like. So it's up to you which way you want to go. And yes the game will be fully voiced and localized in Latin American Spanish (not Castellano).
    DustinB: We have found that 5 matches is enough to place most players somewhat close to their correct league. If we want to be more precise we have to wait until almost 35 matches to know for sure where you belong (and that's too long). So we are going to keep it at 5 and then promote as necessary. The current system is a little bit conservative with promotions. We are looking at possibly making it a little bit more aggresive with promotions for launch. But that may or may not happen depending on the work involved.
    Guest-199: Do we have to expect to servers to be laggy on the first day of release or are you guys REALLY ready for launch?
    DustinB: I hope we are ready. We have certainly put in the work to BE ready. I THINK we are ready. OK, now you are making me nervous with this question.
    Guest-397: A year or two back, I believe it was mentioned that we could mix and match tilesets (say, you could use the dirt or grass from Agria or Bel'Shir, but could also include terrain from a tileset such as Korhal or Shakuras). From what I've heard, this was not possible in the Beta. Is this one of the UI improvements you mentioned? If not, why was it removed?
    Guest-167: How is the sp campaign replayability wise? Are there incentives for doing the missions/campaign again aside from collecting achievements? Maybe branching mission paths or choices in the campaign that affect how the rest of the campaign will play out?
    DustinB: I don't think this feature was removed. But I haven't used the editor in some time. If it's out it may be a mistake.
    Guest-446: Forgive me if this has already been addressed, but will there be a SINGLE top league? I love having multiple Bronze->Platinum, but we NEED to know who is the best. Either Diamond or a new bracket above diamond should exist as single top 100 league. Please?
    DustinB: Eventually we are planning on a "Pro League" that will include the best players only.
    Guest-419: Why are the patch notes always incomplete? Why not disclose all the changes up front? Also, will you host any tournaments at BlizzCon with well known commentators in the community DJing?
    DustinB: Because we are making patches too quickly and we screwed up and forgot to put some stuff in. Sorry. =(
    AVBenedetto: Can Void Rays lose their charge when they change targets like they did ages ago? Pretty please with spidermines on top?
    ChrisSi: Guest 167: There will be some different mission branches throughout the campaign that tell the sidestories of certain characters like Tosh or Dr. Hanson. There will also be a couple opportunities there for your choices to affect the fate of certain sidestories. Between the branching mission paths and the ability to customize your army through single-player only units and tech and mercenaries, we think there's a good amount of replayability built-in to the game.
    DustinB: I think Void Rays are doing pretty well in the balance of the game right now. No plans for such a change (which is a pretty big nerf).
    Guest-132: You mentioned that larger/"pro" maps are for pro players and tournaments. Does that mean we won't be seeing any more maps the size of Lost Temple in the 1v1 ladder map pool?
    Guest-449: Are you planning on having the servers live for midnight launches in the US?
    DustinB: No, Lost Temple will be in that pool. Desert Oasis is in there too (and is pretty big). Some of the pro maps from Broodwar could almost be 3v3 maps. And they are often very technical maps with all kinds of height differences and complex layouts. They are AWESOME for pro play, but can be a little intimidating for many.
    Guest-280: What are your plans for the 1st expansion in terms of campaign and how will it be different to the hyperion stuff and how missions work in SC2 WOL
    ChrisSi: Guest 449: Yes, if you go and buy your box at midnight in the US, we're planning on the servers being ready for you to install and play when you bring that box home
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

  • What's New in Audition 3.0?

    Don't have time now to get into how they help, but I would just like to say that there is MUCH improvment in Audition 3.0...I'd like to say this because I've heard lots of grumbling on other forums about 3.0 not being an upgrade at all over the previous versions 1.5 or 2.0, this is completely false, for me in particular the improvement in MT View (editing: collectively trimming, duplicate entire track and fading improvements) are indispensable.
    and most people don't even mention any improvement aside from spectral view (which is pretty big in itself, isn't it?) spot healing etc...which I haven't even used yet.
    I just want to say, they definetly made some good improvements, while they may not be overwhelming to some they are entirely useful in my situation and I think for most people they would come to see they are definite improvements if they used it long enough.
    Getting started /      New features
    What’s new
    Record and mix
    Adobe Audition 3.0 is a powerful tracking and mixing application. Mix faster with new automatic crossfades, clip fade handles, and automation-editing improvements. Take full advantage of the latest hardware with multicore processor support and an optimized mixing engine.
    VST plug-in manager
    Quickly enable or disable specific VST plug-ins, optimizing performance. (See Enable VST effects.)
    Auto crossfades and clip fade handles
    Simply overlap clips to crossfade them, and adjust fade curves with on-clip handles. (See Fade or crossfade clips in a track.)
    Improved multitrack editing
    Efficiently edit sessions with these key enhancements:                                  
    Collectively trim and fade grouped clips. (See Grouping clips.)
    Ripple-delete ranges of clips, instantly removing time gaps. (See Trimming and extending clips.)
    Adjust selected ranges of automation points. (See Edit automation envelopes.)
    Duplicate the contents of entire tracks, including clips, effects, and automation. (See Duplicate a track.)
    Simultaneously view all input and output levels to comprehensively monitor a mix. (See Monitor levels.)
    XML session support
    Save sessions to XML format and other shared standards for multitrack applications. (See Save multitrack sessions.)
    Mix down directly to Edit View
    Quickly output a session directly to Edit View, without first exporting a file. (See Create a single audio clip from multiple clips.)
    Video previews for surround mixes
    Watch a preview in the Video panel while adjusting mixes in the Surround Encoder. (See Previewing video.)
    Create and arrange
    Adobe Audition 3.0 offers powerful and extensive looping capabilities, as well as support for VST instruments, making it easy to create and arrange great-sounding music. Improved processing, including the high-quality Radius time-stretching engine from iZotope and numerous new effects, gives you infinite creative options.
    MIDI tracks and piano-roll editor
    Import, record, and edit MIDI, and output it through VST instruments or hardware synthesizers. (See Composing with MIDI.)
    New effects
    Explore creative sonic possibilities with Convolution Reverb, Analog Delay, Guitar Suite, and other new effects. (See Effects reference.)
    Radius time-stretching from iZotope
    Access industry-standard algorithms in the updated Stretch effect, as well as the File Info and Audio Clip Looping dialog boxes.
    Bitmap audio images
    Export spectral graphs for detailed editing in an image-editor like Adobe Photoshop®. Or, import visually-oriented graphics as source material for experimental sound designs. (See Spectral Bitmap Image (.bmp) and Import a bitmap image as audio.)
    Improved CD ripping
    Automatically import track information from your favorite CD database. (See Extract CD tracks with the Extract Audio From CD command.)
    Enhanced file sorting
    Sort files by track number, or by the date they were opened or created. (See Change how files appear in the Files panel.)
    Customizable workspaces
    Tint panels and dialog boxes to suit your working style. Add favorite commands to the shortcut bar. (See Change interface brightness or tint and Display the shortcut bar.)
    Edit and master
    Adobe Audition 3.0 includes a full set of editing, restoration, and mastering tools that give you unprecedented flexibility and control. Comprehensive waveform-editing tools combined with innovative spectral frequency brushes let you edit with power and precision. The new Mastering effect, phase correction tools, and Top/Tail view make Adobe Audition 3.0 the ideal audio editing and mastering environment.
    Spot Healing Brush
    Quickly brush over artifacts to seamlessly remove them. (See Select artifacts and repair them automatically.)
    Effects Paintbrush
    Create free-form selections, and layer brush strokes to determine the intensity of effects. (See Select spectral ranges.)
    Marquee pan and phase selections
    Process discrete stereo information such as center-panned vocals in Spectral Pan Display or out-of-phase audio in Spectral Phase Display. (See Select spectral ranges.)
    Play spectral selections
    Play back selected frequency, pan, and phase ranges to precisely restore and process audio. (See Play audio linearly.)
    On-clip fade and gain controls
    Visually adjust selections or entire files. (See Visually fading and changing amplitude.)
    Top/Tail View
    Fine-tune loop transitions by simultaneously viewing the beginning and end of files. (See View the top and tail of an audio file.)
    Mastering effect
    Optimize audio for maximum impact with a series of professional processors. (See Mastering effect.)
    Adaptive noise reduction
    Quickly correct a wide range of variable broadband noise. (See Adaptive Noise Reduction effect.)
    Graphic Panner
    Visually adjust the stereo field to enhance spatial perception. (See Graphic Panner effect.)
    Play lists
    Organize and play marker ranges for live performance and broadcast. (See Creating play lists.)
    Efficient file opening and saving
    Specify default formats for Open and Save As dialog boxes, and quickly save groups of files to one format. (See System preferences and Save a group of audio files to one format.)

    ah guh suk yuh dutty sket mudda bumbohole battybway!
    It's a very helpful post because there is people who come to this forum when trying to decide to what recording software too purchase, and there's also people all over the internet who say that Audition is not better then Pro-Tools and more amateurish when in many regards it is more professional and has a better interface and GUI, especially if you're not doing too many tracks (less then 16 or perhaps more on a high end system). It's multi-track is easy and stays out of your way, has great automation, and some updated editing capabilities and has an excellent mbc that pro-tools does not have (maybe not excellent but very good)..and I believe pro-tools is a cpu hog doing certain things just like Audition is.
    So people come to this site and I'm going to tell them the truth that it has been added to nicely since Adobe bought it and hopefully if people buy it will have another update to make the multi-track even better.  It has a few bugs and downsides but so does pro-tools, I think the upsides are greater then pro-tools.
    The only downsides are the midi is a bit lacking compared to other programs which have been in the midi-game longer, and that it does use alot of cpu for certain efx, and the multi-track is better in some ways but not as advanced in others in terms of sequencing and arranging, it could improve in that area, loops and stretching loops to match each other then being able to record how you bring the loops in and out in a sequence like ableton but in it's own way then it would rule the world forever.

  • What's new in 7.1.0.714 (Bundle 2039)

    what is new in new 7.1.0.714 (Bundle 2039) for 9360 curve 
    Thanks for help  

    ah guh suk yuh dutty sket mudda bumbohole battybway!
    It's a very helpful post because there is people who come to this forum when trying to decide to what recording software too purchase, and there's also people all over the internet who say that Audition is not better then Pro-Tools and more amateurish when in many regards it is more professional and has a better interface and GUI, especially if you're not doing too many tracks (less then 16 or perhaps more on a high end system). It's multi-track is easy and stays out of your way, has great automation, and some updated editing capabilities and has an excellent mbc that pro-tools does not have (maybe not excellent but very good)..and I believe pro-tools is a cpu hog doing certain things just like Audition is.
    So people come to this site and I'm going to tell them the truth that it has been added to nicely since Adobe bought it and hopefully if people buy it will have another update to make the multi-track even better.  It has a few bugs and downsides but so does pro-tools, I think the upsides are greater then pro-tools.
    The only downsides are the midi is a bit lacking compared to other programs which have been in the midi-game longer, and that it does use alot of cpu for certain efx, and the multi-track is better in some ways but not as advanced in others in terms of sequencing and arranging, it could improve in that area, loops and stretching loops to match each other then being able to record how you bring the loops in and out in a sequence like ableton but in it's own way then it would rule the world forever.

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