Modify Flash CC's HTML5 template?

I am trying to include some other Javascript libraries into code created when converting some old Flash animations to HTML5/JS.
It's simple enough to just open the Flash CC-published .html file and add the necessary <script> statements to the head, but of course, every time you re-publish the Flash CC HTML and JS, it overwrites the added lines when the HTML file is updated.
Unchecking the "Publish HTML" box doesn't help all that much.
Is it possible to modify the "template" that Flash CC uses to output HTML? This would save a lot of tedious cutting and pasting when testing animations.
TIA!

Thanks, Nipun. My basic problem is that I have a fair amount of Flash work that needs to be "converted" so that it will function on iOS devices.
I have been playing around with Flash CC's abilities to pull in existing FLA files, and modify them for HTML5 output. I have found MANY problems with this "workflow," thus far. I am not even convinced that the "conversion" is even useful, given the things that need to be addressed, even down to stuff like confronting a different scheme for frame numbering on the Timeline, etc.
The Edge Animate software is hopelessly crippled by its failure to (automatically) address cross-browser flavors of HTML5 coding, and by its reliance on having to hand-code almost anything that isn't related to the Timeline advancing - i.e., stuff that "jumps around" automatically, as opposed to someting approaching the REAL functionality that we had in Actionscript.
So, I'm still really waiting to see what transpires before I devote any more of my time to learning software that doesn't seem like it's truly addressing the issue of seamless, cross-platform HTML5 animation.

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