My actions doesn't work. Help!

I created an action to "expand by 1 pixel". I can select it and hit play in the actions window and it works just fine. The button combo I assigned to it is shift- F1, which does NOT work.
I have a Mac and I have a suspicion that there is some keyboard command option in system settings I need to mess with, but I'm not sure. The same combo works just fine on my work Mac.
Any ideas?

I run CS6 PC version neither the 64bit and 32 bit PC CS6 allows an an action to have F1 key with or without a modifier key to be use as a shortcut for an action.

Similar Messages

  • End action doesn't work

    Okay, it doesn't matter what I do end action doesn't work. Here's the situation. I have three timelines. The Title for starting, the main video, and the credits rolling at thend. When the Title timeline is done playing at the end, it should go to the main video and the main video timeline is done, it should go to the credits but it's not working. In each of the End action of three timelines, I did specify where it should go next. But this doesn't work. So I try to specify where it should go next on the End Action of the last chapter for three timeline but that doens't work either. So I tried specify in the last chapter and also the timeline end action and nothing changes during preview. Please help.

    Stupid question:- what exactly does the override do? Override the remote control action, or the end action or both?
    Linking each chapter to the next, and the next timeline, allows for the whole project to play continuously, but the end action on the final chapter is always messing things up.

  • HT1222 Hey, I've tried to install the new iOS 7.1 but it says that the installation cannot be completed and doesn't say why. I have more than 50% battery left but it still doesn't work, help?

    Hey, I've tried to install the new iOS 7.1 but it says that the installation cannot be completed and doesn't say why. I have more than 50% battery left but it still doesn't work, help?

    It probably means you don't have enough available storage on your phone.  It takes space to store the download - THEN unpack it.  Best method is to use a computer with iTunes (This allows you to back up on your computer as well). 
    PLEASE:  Do not purchase iCloud storage space - this will not give you more room for the iOS 7.1 installation.

  • Buttons with multiple actions doesn't work in v32.1

    We had buttons in our previously published folios that bring one multi-state object to first state and second MSO to other state which depends on which button is pressed. It works in app v32.0 and lower, but it doesn't work longer after trying to update our app to v32.1.
    If there is no more possible to have buttons with more than one action, I think we should be warned in What's New in Relaese v32.1 notes. Because it's not happen we consider it as a bug. Can someone please tell us whether this is a permanent change to button functionality in DPS folios or if it is happen by mistake?

    Hello Michelle,
    I was wondering if you were able to see my post today about problems with MSO's and whether you were able to get any solutions for the previous posts on this thread?
    I have been in contact with the Adobe support team with regards to the problems I am having with the App I've created  and sent the App and some sample indesign files for them to look over. They have been really unhelpful and just given me this as the response:
    I have also researched about this issue and would like to inform you that there are several changes which have been incorporated in iOS 8.
    So apps which are created and working with iOS 7 might not work with iOS 8. This is an expected behavior.
    You would have to create the app again with compatibility settings with iOS 8 and then release an update for the same.
    So altogether there has to be another to be app created for iOS 8.
    As we are already 2 weeks over deadline, due to problems with iOS 8, and out of budget to cover the extra work we have had to do so far problem solving these issues, I really hoped for something better than this response.
    Are Adobe really not looking into a fix for this? Is the only solution to limit the interactivity and functionality of DPS apps so they work within the new restrictions of iOS 8?
    Any help would be really gratefully received.
    many thanks,
    Chrissy

  • HELP! Uploading AS3 Game to server, no sound and Spacebar doesn´t work HELP!

    Hello, relatively new to AS3 and flash, this is the first time i am publishing anything. We are trying to upload our simple flashgame to our webserver, the game works perfectly fine locally save for one thing. We get an error regarding TLF which says it wont stream or something. So when it gets online, no sounds play and spacebar doesn't work, left and right arrow does work. We have three TLF text fields that are used to update score, lives and show you final score. If i turn these into classical text they stop working.
    Things we have tried: Changing default linkage from RLS to Merged into code, changing the text boxes to classical text(they then stop working), made sure the paths are correct(all files are in the same directory including the .swz file)
    This is the code from the soundclass:
    package 
        import flash.net.URLRequest;
        import flash.media.Sound;
        import flash.media.SoundChannel;
        import flash.events.*;
        public class MySound
            private var bgSound:Sound;
            private var fireSound:Sound;
            private var waterSound:Sound;
            private var earthSound:Sound;
            private var lightSound:Sound;
            private var soundChannel:SoundChannel;
            public function MySound()
                soundChannel = new SoundChannel();
                bgSound = new Sound();
                var req:URLRequest = new URLRequest("BackgroundSound.mp3");
                bgSound.load(req);
                //fire
                fireSound = new Sound();
                var req2:URLRequest = new URLRequest("soundFire.mp3");
                fireSound.load(req2);
                // water
                waterSound = new Sound();
                var req3:URLRequest = new URLRequest("soundWater.mp3");
                waterSound.load(req3);
                // earth
                earthSound = new Sound();
                var req4:URLRequest = new URLRequest("soundEarth.mp3");
                earthSound.load(req4);
                // light
                lightSound = new Sound();
                var req5:URLRequest = new URLRequest("soundLight.mp3");
                lightSound.load(req5);
            public function playBgSound()
                soundChannel = bgSound.play(0, 999999);
            public function stopBgSound()
                soundChannel.stop();
            public function playFireSound()
                fireSound.play();
            public function playWaterSound()
                waterSound.play();
            public function playEarthSound()
                earthSound.play();
            public function playLightSound()
                lightSound.play();
    I can somewhat get that sound can bugg out, but why does spacebar stop functioning? ANy help is greatly appreciated as this has to be delivered in twelve hours(published online) for a school assignment.

    Also might add publishing it locally in my own browser everything works, as does ofcourse playing it in flash itself. Changing from RLS to merged into code stops the error from coming, but doesn´t fix the problem on the server.
    Code from main class related to sound and spacebar:
    import flash.display.*;
        import flash.events.*;
        import flash.ui.Keyboard;
        import flash.text.TextField;
        import flash.media.Sound;
        import flash.net.URLRequest;
        import flash.events.MouseEvent;
        import flash.utils.Timer;
        import flash.events.TimerEvent;
        public class main extends MovieClip
            private var fireTimer:Timer; //delay between shots
            private var canFire:Boolean = true;
            private var mySound:MySound;
            private var bulletSpeed:Number = -450;
              public function main()
                //load sounds
                mySound = new MySound();
            private function playGame(event:MouseEvent)
                gotoAndStop(2);
                // initialize
                myLives = 5;
                myHitsNo = 0;
                weaponType = 1;
                mybullets = new Array();
                enemys = new Array();       
                myScoreTxt.text = "Score: " + myHitsNo;
                myLivesTxt.text = "Lives: " + myLives;   
                fireTimer = new Timer(400, 1);
                fireTimer.addEventListener(TimerEvent.TIMER, shootTimerHandler, false, 0, true);
                stage.addEventListener(KeyboardEvent.KEY_DOWN, listenKeyDown);
                stage.addEventListener(Event.ENTER_FRAME, addEnemy);
                stage.addEventListener(Event.ENTER_FRAME, checkCollision);   
                player = new thePlayer(stage.stageWidth-40, spawnPoint2);// stage.stageHeight/2);
                stage.focus = player;
                addChild(player);
                mySound.playBgSound();
    public function listenKeyDown(event:KeyboardEvent)  // Controls and weapontype selector
                if (event.keyCode == 37) //left
                    player.movethePlayerDown();
                if (event.keyCode == 39) //right
                    player.movethePlayerUp();
    if (event.keyCode == Keyboard.SPACE) //space
                    shootBullet();
                    //soundFX.attachSound("Pistol Fire.wav");
                    //soundFX.start();

  • Bug? chained jQuery Selector in Dynamic Action doesn't work

    Just found out, that this jQuery Selector jQuery("#ABOTYPE_REPORT").find("#f01_0001") doesn't work as triggering Element of type "jQuery Selector" in a Dynamic Action.
    But this one jQuery("#ABOTYPE_REPORT").find("#f01_0001")[0] worked with type "DOM Element" as triggering Element in a Dynamic Action.
    To my knowledge even the first one is a real and valid jQuery Selector and should work.
    brgds,
    Peter
    Blog: http://www.oracle-and-apex.com
    ApexLib: http://apexlib.oracleapex.info
    BuilderPlugin: http://builderplugin.oracleapex.info
    Work: http://www.click-click.at

    Hi Patrick,
    It would be really nice if you could support a less strict definition of the jQuery Selector (as i understand DOM Object and jQuery Selector to be the advanced and more powerful options).
    In my example i could directly use #f01_0001 if my page wouldn't have more than one TabForm on it (and therefore multiple elements with id f01_0001) ;-)
    brgds,
    Peter
    Blog: http://www.oracle-and-apex.com
    ApexLib: http://apexlib.oracleapex.info
    BuilderPlugin: http://builderplugin.oracleapex.info
    Work: http://www.click-click.at

  • Collapse action doesn't work when several hierarchical columns in a report

    Hello everyone!
    I have an analysis which contains 6 hierarchical columns. And the problem is that for the 5th and 6th columns collapse doesn't work. I can easily expand the column, but I can't collapse it back. The first four columns are collapsing fine. Is there a bug which describes this?
    I'm using OBIEE 11.1.1.6.7. Tried to check this issue in Mozilla and IE - collapse didn't work in neither of them.

    It doesn't work here either. After checking the italicized bit below, I see that it doesn't work when called by an application either. It looks like a bug.
    Here's the fix I found here. Put it in the automator action "run Applescript"
    http://bbs.applescript.net/viewtopic.php?id=15292
    on run {input, parameters}
    --Pop Box
    display dialog "Automator hosed me with a bug, so I'm making you wait for 5 secs with delicious Applescript." giving up after 5
    return input
    end run
    The non-working solution :P
    One suggestion - split the workflow into two (or more) parts.
    1. Open Finder Items with Default Application
    2. Ask for Confirmation
    3. Run Workflow
    4. Wait for User Action
    5. Open Finder Items with Specific Application
    Save the first as an app, the second as a workflow.
    BG3, G4QS, G4ALPB   Mac OS X (10.4.3)  

  • Play audio action doesn't work in Captivate 7

    Hi,
    On the first slide of my course I added a "quick start" guide. It consists of a series of captions containing text. In each caption there's a "Continue" text link triggering an advanced action to hide the current caption and show the next one. This works perfectly.
    Now I wanted to attach audio to each step of the guide. I added a "play audio" action after the show/hide actions for the first step. No audio was playing. When I changed the play audio to be the first action in the script - the script didn't work at all. When I changed it to be between the hide and show, the hide worked and show didn't. What I understand from this is that play audio doesn't work and also halts the whole thing.
    Any advice?
    Thanks

    Just checked it out, created a shared action with almost exactly the same commands, but grouped all the text containers in one group Gr_TC
    to hide:
    It worked perfectly. You don't see a label, because it is a shared action, for which I just filled in some parameters. Attached it to three buttons, had 3 text containers and 3 different audio clips.
    Is the audio clip playing when you use it in another way? The only difference seems to be that you have a VO clip and I used one of the included sounds with Captivate.
    Another way could be to attach the audio to the text container as object audio. Once you show the text, audio will play, when you hide the text it will stop. That was the way to go before CP6:
    http://blog.lilybiri.com/playtime-with-audio-and-widgets
    Lilybiri

  • Stop(); Action doesn't work in AS3?

    I'm a designer and usually work in AS2.
    But I created a movie in as3 (to use the Bones function), and now my stop actions are not working.
    What I usually do for my movies is break the movie down in parts on the Main timeline (Start/Content/End), place stops on each of these frames.
    And within the Movieclips that play on these labels I put a call:
    stop();
    _root.gotoAndPlay("Content") etc...
    Anyways any fixes for this in AS3?
    I'm using CS4 if that matters.

    The stop() command works as well in AS3 as it does in AS1/2.  What doesn't work is using AS2 terms like "_root".  In general, if a stop() command is not working it is because some other code is failing or otherwise overriding the stop().

  • Stuck on apple logo and Home button doesn't work, help please?

    Well, I dropped my iPod Touch 4g by accident and since that day, the home button hasn't really been working that well. Its very hard to use since you have to press it in really hard to get it to work and sometimes it doesn't even work at all. Anways, I was skyping with my girl and I didn't notice that I had to charge the iPod and it died on me so I was like what ever its normal and started to charge it. When it turned on, it got stuck on the Apple logo and its been there for more than a day now? What can I do? I know about the Press Home + Sleep button together but the Home button doesn't work at all anymore. I tried everything really. I tried to connect it to itunes and see if I could restore it but it won't recognize it no matter where I connect it. Tried it on 3 different computers and none worked at all.  I can't take it to an Apple store since there isn't any close to where I live and I really don't have anyone to take me there. So is there any other solution to fix my problem at home? or is it messed up completely? Someone please help me

    I have this same issue. But also, it isn't just that the lock/home button stops working, all buttons stop working. Even if you switch it to silent sounds are still played. I just got my iphone Thursday. Went to school the next day and pulled it out, it happened while it was locked I guess because my screen was black and I couldn't do anything! Thought it died already! This was around 12. Finally I pulled it out of my pocket again at around 3 and it showed the Apple logo and acted like it had just started back up. Which is what always happens after I get stuck playing a game or something. Help please, has happened two or three times just today.

  • Atan in jdk1.1.8 doesn't work. help

    I am creating a program which simulate the effect of gravity on a object (for a game). For this I am working with jdk1.1.8. (not by choice). But for some reason the movement of the object just turns around. I believed that de method Math.atan2 was wrong so i have rewritten it and it worked better. But the method atan most likely doesn't work either because it is not perfect yet. Does anyone know or have an implementation of de atan method in java that works so i can use it? Because I don't know how the method works.
    maybe i am wrong here but it is basicly the only solution to my problem. if give the code of the bullet class with it. maybe anyone sees the problem there:
    import java.io.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.*;
    public class Bullet extends Thread
         public static boolean running = false;
         private double x, y;
         private double width=10, height=10;
         private double weight=10;
         private double travelAngle = toRadians(45);
         private double speed=5;
         private Attraction hello;
         private Planet[] planets;
         private int planetCount=0;
         Bullet(Attraction hello, int x, int y, int angle, Planet[] planets)
              this.hello = hello;
              this.x = x;
              this.y = y;
              this.travelAngle = toRadians(angle);
              this.planets = planets;
              this.planetCount = planets.length;
              running = true;
         public void run()
              double px=0, py=0, g=0;//comes from the planet
              //variable for the calculation
              Planet p = null;
              double dx=0, dy=0, dx2=0, dy2=0, fdx=0, fdy=0, totalfdx=0, totalfdy=0;
              double forceAngle=0;
              double d=0, gd=0, force=0;
              double oldx = 0;
              double oldy = 0;
              int drawSteps = 0; //for smooth drawing
              double dxSteps=0, dySteps=0;
              double oldspeed = speed;
              while(running)
                   oldspeed = speed;
                   totalfdx=0;
                   totalfdy=0;
                   oldx = x;
                   oldy = y;
                   dx = Math.cos(travelAngle)*speed;//the normal translation for x without the gravity effect
                   dy = Math.sin(travelAngle)*speed;//the normal translation for y without the gravity effect
                   x+=dx;//new x from the normal translation
                   y+=dy;//new y from the normal translation
                   for(int i = 0; i<planetCount; i++)
                        p = planets;
                        px = p.getX();//x coordinate of the planet
                        py = p.getY();//y coordinate of the planet
                        g = p.getGravity();//gravity of the planet
                        dx2 = px - x; //the x-difference between the bullet and the planet
                        dy2 = py - y; //the y-difference between the bullet and the planet
                        //System.out.println(dx2 + " "+ dy2);
                        d = Math.sqrt(dx2*dx2+dy2*dy2); //the direct distance between the bullet and the planet
                        //System.out.println("distance " + d);
                        gd = g/d; //the effect of the gravity at the distance of the bullet
                        //System.out.println("gravitydistance" + gd);
                        force = gd*weight; //the forcepull on the object from the planet
                        forceAngle = atan2(dy2,dx2);//the angle of the force with the y-axis
                        //System.out.println("force " + force + " distance " + d);
                        fdx = force * Math.sin(forceAngle);//the force pull distance for x
                        fdy = force * Math.cos(forceAngle);//the force pull distance for y
                        //System.out.println(fdx + " " + fdy);
                        totalfdx += fdx;
                        totalfdy += fdy;
                   x = x+totalfdx;//new x
                   y = y+totalfdy;//new y
                   //System.out.println("Angle" + toDegrees(travelAngle));
                   travelAngle = atan2( (x-oldx), (y-oldy) );
                   speed = Math.sqrt((x-oldx)*(x-oldx) + (y-oldy)*(y-oldy));
                   if(oldx>x)
                        System.out.println("Turning point");
                   System.out.println(oldspeed + " " + speed);
                   //System.out.println("x=> " + x + " y=> " + y);
                   drawSteps = (int)(speed+1);
                   dxSteps = (x-oldx)/drawSteps;
                   dySteps = (y-oldy)/drawSteps;
                   x = oldx + dxSteps;
                   y = oldy + dySteps;
                   hello.repaint((int)x,(int)y, (int)width, (int)height);
                   for(int i = 0; i<drawSteps; i++)
                        x+=dxSteps;
                        y+=dySteps;
                        hello.repaint((int)(x-dxSteps), (int)(y-dySteps), (int)(width+width), (int)(height+height));
                        try
                             sleep(30);
                        catch(Exception e){}
                   hello.repaint((int)x,(int)y, (int)width, (int)height);
                   //hello.repaint();
                   try
                        sleep(100);
                   catch(Exception e){}
                   System.out.flush();
                   for(int i = 0; i<planetCount; i++)
                        p = planets[i];
                        if(p.contains(x,y))
                             System.out.println("Boom");
                             running = false;
              System.out.println("Bullet Stopped");
         public void draw(Graphics g)
         g.setColor(Color.cyan);
              g.fillRect((int)Math.round(x-width/2), (int)Math.round(y-height/2), (int)width, (int)height);
         public void move(boolean left, boolean right)
              if(left)
                   x--;
                   hello.repaint(x, y-2, width+5, height+5);
              if(right)
                   x++;
                   hello.repaint(x+1, y-2, width+5, height+5);
         public double toRadians(double angle)
              return (angle/180*Math.PI);
         private double toDegrees(double angle)
              return (angle/Math.PI*180);
         private double atan2(double a, double b)
              if(a>0)
                   if(b<0)
                        return (Math.atan(b/a)+(2*Math.PI));
                   return Math.atan(b/a);
              else if(a<0)
                   return (Math.atan(b/a)+Math.PI);
              else if(a==0 && b>0)
                   return ((Math.PI)/2);
              else if(a==0 && b<0)
                   return ((3*Math.PI)/2);
              else
                   return 0;

    I have allready tested my code to the max en I have redone the calculations about 4 times, because I couldn't believe the fault was in the method atan or atan2 from sun. But since my calculations should work in theorie (worked it out with a math teacher) it's the only options I could think of.
    [qoute]
    I haven't looked up in the API docs how atan2 is supposed to work, but I noticed these two lines in your code:
    forceAngle = atan2(dy2,dx2);//the angle of the force with the y-axis
    travelAngle = atan2( (x-oldx), (y-oldy) );
    In one place you use Y and X as the parameters and in the other case you use X and Y. They can't both be right.
    [qoute]
    In this case it is. because the forceangle is opposite the x-axis and thus the two must be reversed. (travelangle is opposite the y-axis).
    I have also tried to reverse them (for both) but the effect got worse :)
    Thanks anyway.

  • After updating to ios 7, my data doesn't work, help?

    After I updated it, my data doesn't work. Notifciations would pop up, but I cannot view it. My imesasge still works though.

    I also tried to restore my phone & reset my network... it doesn't work...

  • IPhone 4 sleep button doesn't work -help

    My Iphone4 on/off button is not working.  I cannot put my phone to sleep, to turn it off I have to use voice control, and to turn it back on I have to stick it on the charger.  I tried resetting it but that doesn't work.  Does anyone have a suggestion or has had the same problem.

    If you've done the usual restart, reset, and restore, and those haven't worked, it's time to bring your phone in to get checked out.

  • Since updating to firefox 9 my scroll feature on my touch pad doesn't work - help, please and thank you!

    since updating to firefox 09 my scroll feature on my touch pad doesn't work. How do I fix this, please? I have a Gateway laptop. This has never happened before with other updates.
    Thanks so much!!

    Thank you so much for your link - unfortunately it is totally beyond my skills to understand or correct the bug as posted. I can find the touchpad icon and right click to open the options and that's about my speed. If this is a bug should I uninstall Firefox 9? Thanks so much...

  •  • Photoshop "action" doesn't work well for big file?

    Hello -
    I made a Photoshop® script (action) which works perfectly…
    (Open .PDF files in Photoshop®, to after save them as .JPG files into another folder)
    The problem comes when I launch a batch process.
    It takes a while to the computer to open the large .PDF files, and when a file is opened,
    well it doesn't go through the whole script. In fact, Photoshop® already open the second file and so on.
    Then without running the rest of the script/action  
    NB. I work with the CS5 version of Photoshop® (on Mac).
    Thank you for any input.
    Have a nice day…
    - Dimitri

    Hello Curt -
    I work on a MacPRO 8core (4 years old) with 16GB of RAM.
    I have a 300GB HD as "scratch disk" (almost empty)…
    - Dimitri

Maybe you are looking for

  • Adobe CS6 randomly asks for reactivation (Deployed using AAMEE 3.1)

    Hi All We've deployed Adobe CS6 Design and Web Premium using AAMEE 3.1 to about 500 workstation across our school campus.  However, we're having a really weird issue where either the licensing screen will randomly pop up asking for reactivation (7 da

  • What connector do I need for MacBookPro1,1 for a Sony Bravia KDL-32L5000?

    I'm a little confused on which display connector I need to hook up my Macbook Pro (MacBookPro1,1) to a Sony Bravia KDL-32L5000. (http://www.sonystyle.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=1055 1&storeId=10151&langId=-1&XID=O:kdl32l50

  • Count total number of rows present in the schema

    Count total number of rows present in the schema including table, sequence, view Desirable Output table          Sequence     Views 1000          20          1000

  • HRMD_A06 ( HR Data into SAP)

    Hi, I am using HRMD_A06 IDOC to create/change HR Mini Master data in SAP. But with this one when I send the a change record for the existing Person, it is not delimiting the dates in PA0001 as it happens in PA30/PA40. Please see the below example. St

  • Hide Repeated Key Valuse is not useful in Broadcast Query

    Hi, I have a problem about the setting "Hide repeated key values" is not useful when broadcasting queries by format XML(MS Excel). Our server support package is SP19. Does anyone has the similar problem? Help. Thanks, Johnson