Need ADF basic guidance Tutorial

i am newbie. As my current assignment i need to work on Jdevloper and ADF. Can somebody please give some guidance how to start with ADF.
If somebody can give some basic reference guide/tutorial it will be of great help.
sudip

There is a book specificallly targeted at those questions of "how do a learn JDeveloper" and "how do a learn ADF" - especially if you are a newbie.
The Quick Start Guide to Fusion Development Oracle JDeveloper and Oracle ADF aims to get you up and running with ADF applications in as short a time as possible.
Further details can be found here:
http://www.mhprofessional.com/product.php?isbn=0071744282
Regards
Grant
p.s. as the author, you might expect slight bias in recommending this book ;o) , but the reviews (from some well known names on the forums) have been positive as well.
http://www.amazon.com/Quick-Start-Oracle-Fusion-Development/dp/0071744282

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    Ask in the forums for those programs... the people who use the programs will know more than here
    This forum is about the Cloud as a delivery process, not about using individual programs
    If you start at the Forums Index http://forums.adobe.com/index.jspa
    You will be able to select a forum for the specific Adobe product(s) you use
    Click the "down arrow" symbol on the right (where it says ALL FORUMS) to open the drop down list and scroll

  • I need help with this tutorial from the Adobe website

    I'm almost done with my flash game which I created with flash pro cc. And i have been looking for tutorials to integrate my game to the Facebook and this is the only one I found. http://www.adobe.com/devnet/games/articles/getting-started-with-facebooksdk-actionscript3. html
    Am I on the right track?? The editor uses Flash Builder but I'm using Flash Pro cc.
    --- On Step 2: "Set up a development server for the Flash app",
            Sub-step #2. "To simplify the development process, configure Flash Builder to compile into your htdocs/fbdemo folder and run (or debug) the app on your server (see Figure 2)."
    1) But I can't find "ActionScript Build Path"(which is highlighted on the Figure 2 screenshot) or anything like that in Flash pro. Same for the "Output folder URL".
    Can I actually do the same things with Flash Pro cc?? Also #3 is "Verify that your app runs from your server." How do you run your app from your server??
    ---- On Step 4: "Initialize the Facebook JS SDK",
    2) so if I setup a server on a localhost just like the tutorial, I don't need to change the following? This is on line #6.
    channelUrl : 'www.YOUR_DOMAIN.COM/channel.html'
    can i just leave it like that ?
    3) So if I complete the tutorial, can facebook users play my game? or do i have more things to do?
    4) is there any other tutorial for Flash Pro CC to Facebook integration???
    Thank you so much for your help and time.

    this is an excerpt from http://www.amazon.com/Flash-Game-Development-Social-Mobile/dp/1435460200/ref=sr_1_1?ie=UTF 8&qid=1388031189&sr=8-1&keywords=gladstien
    The simplest way to hook into Facebook is to add their Plugins to add a Like button, Send button, Login button etc to your game.  If you only want to add a Like button to a page on your website, you can use the following iframe tag anywhere (between the body tags) in your html document where you want the Facebook Like button to appear:
    <iframe src="http://www.facebook.com/plugins/like.php?href=yoursite.com/subdirectory/page.html" scrolling="no" frameborder="0" style="border:none; width:500px; height:25px"></iframe> 
    Where the href attribute is equal to the absolute URL to your html file.  For example:
    <iframe src="http://www.facebook.com/plugins/like.php?href=kglad.com/Files/fb/" scrolling="no" frameborder="0" style="border:none; width:500px; height:25px"></iframe>
    points to index.html in kglad/com/Files/fb.
    However, to get the most out of Facebook you will need to use JavaScript or the Facebook ActionScript API and register your game on the Facebook Developer App page.  Before you can register your game with Facebook, you will need to be registered with Facebook and you will need to Login. 
    Once you are logged-in, you can go to https://developers.facebook.com/apps and click Create New App to register your game with Facebook.  (See Fig11-01.) 
    ***Insert Fig11-01.tif***
    [Facebook's Create New App form.]
    Enter your App Name (the name of your game) and click continue.  Complete the Security Check (see Fig11-02) and click Submit.  You should see the App Dashboard where you enter details about your game.  (See Fig11-03.)
    ***Insert Fig11-02.tif***
    [Security Check form.]
    ***Insert Fig11-03.tif***
    [App Dashboard with Basic Settings selected.]
    If you mouse over a question mark, you will see an explanation of what is required to complete this form.  Enter a Namespace, from the Category selection pick Games, and then select a sub-category. 
    Your game can integrate with Facebook several ways and they are listed above the Save Changes button. You can select more than one but for now only select Website with Facebook Login and App on Facebook, enter the fully qualified URL to your game and click Save Changes. (See Fig11-04.)
    ***Insert Fig11-04.tif***
    [Facebook integration menu expanded.]
    You can return to https://developers.facebook.com/apps any time and edit your entries.  Your game(s) will be listed on the left and you can use the Edit App button to make changes and the Create New App button to add another game.
    Click on the App Center link on the left.  (See Fig11-05a and Fig11-05b.)  Fill in everything that is not optional and upload all the required images. Again, if you mouse over the question marks you will see requirement details including exact image sizes for the icons, banners and screenshots.
    ***Insert Fig11-05a.tif***
    [Top half of the App Center form.]
    ***Insert Fig11-05b.tif***
    [Bottom half of the App Center form.]
    When you are finished click Save Changes and Submit App Detail Page.  You should then see Additional Notes and Terms. (See Fig11-06.)
    ***Insert Fig11-06.tif***
      [Additional Notes and Terms.]
    Tick the checkboxes and click Review Submission.  If everything looks acceptable, click Submit.  You should then see something like Fig11-07.
    ***Insert Fig11-07.tif***
      [After agreeing with Facebook's terms, you should be directed back to App Center and see this modal window.]
    You are now ready to integrate your game with Facebook's API.  Because there is a Facebook ActionScript API that communicates with Facebook's API, you need not work directly with the Facebook API.
    But before I cover Adobe's Facebook ActionScript API, I am going to cover how you can use the Facebook JavaScript API directly.  There no reason to actually do that while the Facebook ActionScript API still works but by the time you read this, the Facebook ActionScript API may no longer work.
    In addition, this section shows the basics needed to use any JavaScript API so it applies to any social network that has a JavaScript API including the next "hot" social network that will arise in the future.

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