NVIDIA QUaDRO K2100M 2GB Ray tracing GPU inkompatibler Geräte oder Anzeigetreiber?

Ich habe ein neues Notebook von Lenovo es soll alles richtig sein für After Effects Raytracing GPU Nutzung und CUDA. Die Grafikkarte ist bei Adobe als kompatibel aufgeführt. Der Treiber ist neu.
Was kann ich tun um die GPU zu nutzen? Ich habe After Effects CS6
Danke für eine Antwort

After Effects CS6 unterstützt laut der Systemanforderung Ihre Grafikkarte nicht für CUDA.
System requirements | After Effects
Die Quadro K2100M wird erst mit After Effects CC 2014 unterstützt.

Similar Messages

  • W540 Nvidia Quadro K2100M Code 43

    I bought a new W540 a few days ago and have been setting it up; upgrading to Windows 8.1, installing software, etc.
    Today I noticed in the Device Manager that the Nvidia Quadro K2100M disreet graphics has stopped.  This is the error message:
    "Windows has stopped this device because it has reported problems. (Code 43)"
    The problem code is 0000002B.  
    The onboard Intel HD Graphics 4600 is working fine.
    I am certain that the Nvidia card was working before, but I don't know exactly when it stopped working or why.  I've attempted to reinstall the graphics drivers multiple times, but no result.  
    When I try to access the Nvidia Control Panel, it says "You are not currently using a display attached to an Nvidia GPU".  Not surprising since the device has been stopped by Windows.
    When I try to disable then re-enable the device in the device manager while the onboard graphics is active, the computer will crash (or appear to crash) without a BSoD or any error messages.  The screen will show the desktop background colour with some broken windows (fragments of borders), and nothing will move.
    If I disable the onboard graphics, the Nvidia card's error is the same.  Then if I disable and re-enable the Nvidia card, it will say that it is working, but the computer does not use it.  On reboot, it will have the same error.
    I'm aware that hardware failure is a possibility.  I'm hoping to exhaust other possibilities before getting this thing serviced.

    "Just did a factory reset. Same problem. Looks like a confirmed hardware problem"
    The joy of Optimus (see also Dell's M-series)... Let's hope that Lenovo will fix this together with Intel and nvidia, rather soon - the 540 is quite late on the market already.

  • Raid0 or SSD for i7-2720QM 2.2 GHz + nVidia Quadro 3000M 2Gb (Premiere)?

    Dear All,
    while reading on different mobile (notebooks) options for editing I came across
    that discussion where it was said
    "This prevents one to use a nVidia MPE capable video card AND a raid controller".
    I'm not so much into hardware, i'm comfotable building myself PC towers (and I recently built one for editing),
    and now I just need some mobile solution and looking for a notebook to edit AVCHD.
    One can configure Dell m6600 to have a raid0 (500 Gb 7200) and a nVidia Quadro 3000m (2Gb GDDR5) with an
    i7 2720QM 2.2GHz processor.
    And now I'm a bit puzzled with that quote. Will I really benifit from that raid0+Quadro in Premiere 5.5 MPE?
    Or it's better to go for SSD and some external raid0 via eSata/USB3.0?
    I hope Mr Harm Millaard will comment on that.
    Thank you in advance,
    Kind regards,
    Denis.

    Look at Rustes notebook, which is a Dell with an i7-2720QM and a GTX-555M at rank #166 with a 500 GB 7200 RPM and a SSD disk and 16 GB memory. Quite a nice performer for such a system. But knowing Dell, you probably have to pay quite a lot to 'upgrade' to a Quadro card without any noticeable performance to show for it. Look here: http://ppbm5.com/DB-PPBM5-2.php

  • NVidia Quadro 4000 First Impressions

    I've seen some questions and some discussion regarding the nVidia Quadro 4000 card. Mine arrived yesterday, I figured I would share my initial experiences with it to help give others guidance so they can make the best decisions for their own needs.
    First off, if your primary interest (or a significant interest) is playing games, than a Quadro card is not for you. nVidia's high end cards are fine-tuned on both a hardware and software (driver) level in the needs of pro apps and manipulating very large data sets. It happens at the expense of some performance stats that matter to gamers. Quadro cards aren't designed to get you a higher fps in your favorite shooter, they're designed to get you better performance with ray-tracing, real-time 3D environments, and scientific use. I'll leave you to surf to nVidia's web site for more marketing speak on that. In my initial tests, I found that to be completely true. I don't do much gaming, but the couple games I tested performed no faster than the GTX-285 I had in the machine before.
    Attempting to run some more tests, I found that RealTech VR's OpenGL extensions viewer (which has some decidedly gamer-centric benchmarks) showed little to no improvement over the GTX-285 (as expected).
    Running a few test renders in Cinema 4D, I found only about a 5-7% increase in performance. That might be due to immature drivers, but it may also be due to C4D renders being more about CPU mucle (Maxon doesn't have any specific CUDA-support or acceleration). What I did notice was that moving/camming around in the app was much improved. I couldn't say if that had to do with an extra gigabyte of vram, or if it was some kind of 'Fermi' magic (Fermi's the name of this generation chip technology from nVidia).
    I have not yet gotten the chance to give Adobe CS5 (and specifically Premiere Pro and After Effects) a serious workout, though just playing around I noticed that the Quadro card had much more capacity for handling multiple layers of video in real time (I threw a dozen videos onto a main track in varying sizes of 'picture-in-picture' display, and arbitrarily adjusted the speed of some and color corrected others). It handled everything I could throw at it without appearing to break into a sweat, and I haven't yet had time to give it a proper performance test.
    Being an early adopter, I have the expectation that on initial release there will be kinks and hiccups, and that as the drivers mature the performance will improve dramatically. Based on discussions with colleagues and what I've seen in reviews, this has been the case with both the GTX-285 and the Quadro FX 4800 card, and probably was also the case on older nVidia cards as well. The Quadro 4000 met those expectations - it feels like this is still a work in progress. The drivers (version 256.01.00f03) are stable (no crashes, no kernel panics, no horrible situations to speak of), but based on my early results I'd guess that they're not optimized for speed, either. On the Windows side, nVidia has driver version 259 available as a 'certified' release, and a higher performance version 260 available, and performance under Windows 7 Professional (64-bit) seems better. To be fair, the card's been on the market for PC's since late July, those drivers are more mature.
    I still need to give the card a serious workout with Adobe CS5, but so far things look promising. Anecdotally, I've also noticed that system performance is greatly improved when I'm doing lots of multi-tasking. I often have several different apps running at once, and between the new technology and the additional video memory (my old card had 1GB, this has 2GB), I find I can juggle 20+ apps and dozens of Safari windows/tabs running without the Mac Pro batting an eyelash. That's hard to quantify in a specific benchmark, but it's very welcome considering the way I tend to work.
    As the drivers improve, and as my own workflow evolves to make more use of larger datasets and more complex 3D scenes, I see the Quadro 4000 really starting to shine. Heavy-duty CUDA users may be happy to know that this card only requires a single additional power connection, which means that you can install two of these cards into a single Mac Pro (for a total of 512 CUDA cores). If you're doing big scientific work or working with CUDA-supported ray tracing (or other plugins), or doing extremely elaborate things with RED camera footage, that may likely be a game-changer for you. For me, it'll likely be quite some time before I outgrow what this card can do.

    As I'd mentioned in another thread, the card began shipping last week. I expect that it will take a couple months before places like Apple and Amazon to dig through the large number of backorders they have (I don't think this card is produced in mass quantity, even on the PC side).
    My system setup is a Mac Pro 8x2.26GHz, 32GB RAM, 8TB HD storage, nVidia Quadro 4000 2GB driving the primary display, and nVidia GT120 driving a secondary display. I'm considering getting third party power supply unit that sits in the second optical drive bay, and would plug into the Mac Pro's power supply, and then provide additional power supply connectors that would allow me to plug in my GTX-285 as a secondary graphics card (since it uses 2 connectors, and the Mac Pro only has 2 total).
    Even when my machine was using a GTX-285 and the GT-120, I could see a difference in performance when dragging an application window (particularly if it's a 3D app) from main display to the secondary (the GT-120 is a significantly lower power card, with only 32 CUDA cores and 512MB video memory). With the Quadro driving my primary display the difference is much more noticeable now.
    From what I understand, there are some technical issues with using ATI and nVidia GPU's in the same machine, so attempting to use with a 5770 may not work. But if you were able to use them together, it would make more sense to have the Quadro card driving your primary display, since it's likely going to perform as well or better than any other card you might be able to pair it with.
    I've already given some thought to a second Quadro card down the road. As the drivers mature, and the apps I use evolve to make better use of CUDA and OpenCL, and my own workflow and skills improve to the point where I'm doing more 3D modeling/rendering (and stuff like ray-tracing), then having 2 of these cards in a single machine could really come in handy. Today it appears that all those CUDA cores and VRAM are serving to help make the apps faster and more responsive at design time, but rendering is still very CPU-centric. But tomorrow those apps will hopefully be able to tap into the GPU to help improve render times.

  • Why does my Thinkpad W541 use Integrated graphics in WoW instead of the nVidia Quadro K1100m?

    I have seen reviews by many people on the W540/541 and they all said they were getting around 100 fps in WoW and even the guy in this video was able to play it on high-setitngs: http://www.youtube.com/watch?v=j0j045vg3W8 Don't get me wrong I use this device for mainly professional work, but every now and then I would like to be able to play a game on it or two. thanks!

    According to a number of contributors on a number of threads regarding the same subject, THIS IS BY DESIGN.
    If you want to force use the K1100m on the W541, it will need to be (a) on an external monitor and (b) controlled through a dock, rather than via the video connectors on the laptop itself.  According to "the specs", the laptop screen is always handled by the Intel Graphics... no matter whether the W540/W541 BIOS is set to "basic" or "advanced" graphics mode.
    According to the following description of how graphics works in W540/W541 and newer machines (which is that Optimus Mode is always active, although you can select "basic mode" or "advanced mode"), you simply MUST use Optimus Mode and cannot disable Intel Graphics as you could with the W530.
    Now I'd always thought that in theory for the laptop screen you can use nVidia Control Panel (3D settings) to specify which programs you want to get nVidia graphics for when those programs' windows have focus).  But my experience (granted, with the W530 and not with W540/W541) is that nVidia graphics kick in (and take over for Intel graphics) reliably only when the firmware determines that graphics performance requirements justify it.
    Strangely, the description of Optimus Driver behavior (below) makes no mention of the NVidia graphics ever kicking in for the laptop screen, but I thought that was how it worked.  Confusing and contradictory descriptions, seemingly.  You'd think that gaming applications would be just such an example of "graphics performance demands nVidia graphics", but your thread subject suggests that nVidia is NOT kicking in (I assume you're running on your laptop screen, and have probably tried to go to nVidia Control Panel to request nVidia graphics when you run WoW), which would be consistent with the written descriptions but very definitely annoying.  On the W530, Optimus behavior had the K1000m definitely kicking in on the laptop screen when needed.
    So apparently by design Optimus is always active on W540/W541 and newer machines. You can´t actually disable the integrated GPU at all and force the use of the discrete graphics, as you can on the W530 for the K1000m nVidia graphics via its BIOS. Here is the description of Optimus Drivers for W541, which describes Standard vs. Advanced mode, and by implication how the new W540/W541 BIOS design works:
    STANDARD and ADVANCED MODE
    In Standard mode, all dock displays uses Integrated Graphics as display output
    and is limited to a maximum of 3 displays including Computer's LCD.
    While in Advanced mode, all dock displays uses Discrete Graphics as display
    output and it increases the maximum number of displays to 6 including Computer's LCD.
    ThinkPad W540, W541 (Standard Mode)
    Intel HD Graphics
    - (Computer's LCD)
    - Computer's analog VGA connector
    - Computer's DisplayPort connector
    - Docking Station's analog VGA connector
    - Docking Station's DVI connector(s)
    - Docking Station's DisplayPort connector(s)
    - Docking Station's HDMI connector
    NVIDIA Quadro K2100M or NVIDIA Quadro K1100M
    - No display is connected to this display adapter.
    ThinkPad W540, W541 (Advanced Mode)
    Intel HD Graphics Family
    - (Computer's LCD)
    - Computer's analog VGA connector
    - Computer's DisplayPort connector
    NVIDIA Quadro K2100M or NVIDIA Quadro K1100M
    - Docking Station's analog VGA connector
    - Docking Station's DVI connector(s)
    - Docking Station's DisplayPort connector(s)
    - Docking Station's HDMI connector

  • Please help :) Error Ray-tracing on the GPU requires an approved NVIDIA graphics card and CUDA 5.0.

    Hi All, if anyone can help me fix this error I will be most aprreciative.
    I get this error when I open After Effects.
    Ray-tracing on the GPU requires an approved NVIDIA graphics card and CUDA 5.0 or later. For now, ray tracing will use the CPU.
    After installing CUDA 5.0 or later, restart your computer.
    For more information see: http://www.adobe.com/go/aeraytracegpu
    Im on a MAc Pro Desktop running latest OSX (OS X 10.9.2 (13C64) and a
    Graphics  Card: ATI Radeon HD 5770 1024 MB (not a NVIDIA its AMD)
    I have tried updating software and the operating system as this is now what recent OSX versions do apparently. Not downoloading the driver software as AMD only support up to the previous operating system.
    Kind Regards Toby.
    Motion Designer / Editor

    I have this warning come up, too. And when I close it, the program crashes. I can't get it to work without it.
    I use Photoshop CC and that works fine.
    I'm running Windows 8.1(more info below). I've tried to read for solutions in forums but none of them provide any.
    Some have said they figured it out but don't say how, another said he re-installed Windows?
    Any help is appreciated!

  • Please help ... Ray-tracing on the GPU requires an approved NVIDIA graphics card and CUDA 5.0 or later?

    Hi there,
    I'm have a bit of an issue with After Effects and Premiere.
    After Effects:
    Keeps asking for Ray-tracing on the GPU requires an approved NVIDIA graphics card and CUDA 5.0
    Premiere crashes unexpectedly
    Can someone please help
    Much-ly appreciate

    Hi there,
    Sorry took a while to get back to you guys. I have been having some issues with Premiere and Aftereffects CC.
    I recently bought an Apple Pro CTO - Intel Xeon E5 3.7 GHZ Quad-Core with 10MB of L3 Cache, 32GB (4x 8gb) 1866MHZ DDR3 ECC DDR3 RAM, 1TB PCIE-BASED Flash storage, DUAL AMD FIREPRO D500 GPUS with 3GB of GDDR5 VRAM, DUAL Gigabit NIC, 802.11AC, bluetooth, 6x thunderbolt2 ports, MAC OS X.
    Issue 1 - Aftereffects CC
    Ray-tracing o the GPU requires an approved NVIDIA graphics card and CUDA 5.0
    Issue 2 - Premiere CC
    Warp Stabiliser wasn't stabilising correctly and now doesn't work at all in premiere CC. I even tried to link to aftereffects but it still doesn't stabilise the shots correctly.
    I use to operate PC before with Adobe CS6 and I didn't get any issue stabilising.
    If you guys can point me what's the best way to get it to work correctly that would be magic.
    Look forward to hear from you
    Regards,
    Jean-Eddy Moutou

  • AE CS6, ray tracing with K2100M on a precision M4800

    Hello,
    I work with after effects CS6, using a mobile workstation precision M4800 with QuadHD Display and a quadro card K2100M
    The K200M GPU is supported for the acceleration of the ray-traced renderer, in K2100M I'm not sure.
    in settings I get the following message:
    GPU unavailable, incompatible devices or display driver.
    I have installed the latest WHQL driver.
    or do I need a special Cuda driver from nvidia like this one:
    CUDA Downloads
    The QHD display + of this precision is great and the i7-4930MX is strong enough, but ray tracing with GPU should be better.
    Can someone help me?
    I'm disappointed because I thought ray tracing with GPU works with a K2100M quadro card.
    The K2100M is much faster than the K2000M and should work.
    Best regards from Germany, Götz

    Thank you very much!
    "then you must install the CUDA driver. Simple as that."..........
    I have the cuda driver already downloaded for windows 8.1
    I have just reread this again, but I was not sure.
    It's really easy when you get so a quick response from someone like you.
    Tomorrow I will install the driver, but now I have to look at football,
    Germany-Brazil
    have a nice day

  • Ray-tracing on GPU disabled on MacBook Pro with double graphic card

    Hi to all,
    i've just installed the demo version of after effects on my new macbook pro 15".
    It has these 2 graphic cards:
    Intel Iris Pro Graphics
    NVIDIA GeForce GT 750M
    2GB memory GDDR5
    But when i open After effects CC i get this error:
    Ray-tracing on GPU requires a dgraphic card NVIDIA approved and CUDA 5.0 or above. At the moment ray-tracing will use just the CPU.
    I've seen on NVIDIA that mine is a CUDA GPU: https://developer.nvidia.com/cuda-gpus.
    Why am i getting this error?
    Thanks

    > Maybe updating your graphics driver could help. Your current version is 310.xxx while the latest version is 331.xxx but if your card is not on adobe's supported list, i guess AE won't let you use it.
    No.
    This is not about the graphics driver. It is, as I said, about the CUDA driver.
    Also, you are incorrect about After Effects not letting you use a card that is not on our whitelist; that is why there is the option "Enable untested and unsupported GPU..." (which is "Abilita GPU nontestata e non supportata..." in the original poster's Italian version).
    Details:
    http://blogs.adobe.com/aftereffects/2013/09/gpu-changes-for-cuda-and-opengl-in-after-effec ts-cc-12-1.html

  • Support for new Nvidia Quadro gpu?

    When support for new Nvidia Quadro gpu? For example Nvida Quadro K2200 and K4200
    Thk

    What do you mean when you say "support"? All of After Effects OpenGL features already work on those cards.
    The only thing that isn't supported on those cards is GPU acceleration of the ray-traced 3D renderer, which is an obsolete and almost entirely irrelevant feature. No more GPUs will ever be added to the list of cards supported for that feature.
    Details:
    GPU (CUDA, OpenGL) features in After Effects

  • GPU/CPU Nvidia Quadro 2000

    Hi community ! i recently bought an Nvidia Quadro 2000K. Ruining CS6 on windows 64 bits. I can´t access the CUDA options and certainly can not select GPU raytracer.
    I found a tut to put manually the card name in a txt raytracer_supported_cards but didn´t work...
    I do not care about the raytracer (i don´t use it) but my question is
    by not being able to see/display the Cuda cores, etc... is after effects really using all the "power" in the graphics card ? the 2 gb ram, and all the cuda cores ?
    Suggestions, advice, help is more than welcome ! Thanks Marcos.

    The GPU is only really used in AE for acceleration of the ray-traced renderer. If you're not using it (and most people don't these days), I wouldn't worry about your GPU at all. (Unless you have a third-party plugin like Element 3d that uses the GPU.)
    More info here.

  • When support After Effects Ray-traced 3D the GPU of the new iMac with retina display (GPU: AMD Radeon R9 M295X 4GB)?

    I would like to know whether After Effects CC Ray-traced 3D support the GPU of the new iMac with retina display.

    It never will. This is nVidia-exclusive technology and the whole things is deprecated, anyway. You better learn to use Cineware, buy a 3D program like Pro Animator or Element 3D or learn a proper 3D program.
    Mylenium

  • Is gonna work the new Intel Iris Graphics with After Effects in GPU mode (ray traced) in a future?

    I want to know if it will be posible... I don't want to think that lots of users (with intel iris MacBook's) are out of this option.

    No.
    The ray-traced 3D renderer is built on top of the Nvidia OptiX library, which requires CUDA.
    Details:
    http://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6. html

  • Is possible to enable the GPU Firepro V5900 to use ray-tracing on After Effects CC?

    My GPU is disabled , is there any possibility to enable ?

    No.
    The ray-traced 3D renderer (which is an obsolete feature that you very likely have little use for) relies on CUDA, which is only on Nvidia GPUs.
    We strongly recommend using other 3D features in After Effects, such as the integration with Cinema 4D:
    details of CINEMA 4D integration with After Effects

  • Ray-tracing on the GPU requires CUDA version 4.0 warning

    Hello,
    I've been using AE CS6 on Mac OS 10.7.4 upon release and updated to 11.0.1 when it was released as well, so for a while, but just today I started to get this warning-
    "Ray-tracing on the GPU requires CUDA version 4.0 or later.  Ray-tracing will use the CPU until you install the latest supported CUDA driver."
    I am running a supported Quadro 4000 with the latest CUDA driver, 4.2.7, and about the only thing I know of that I have installed recently was the update for SpeedGrade today.  Any idea why I'm now getting the warning?

    Hi Kevin, thanks for responding.  Here's a rundown of the system info, some of it may be redundant-
    Computer Hardware-
         MacPro4,1
         Dual Quad Core
         2.93 Ghz
         12 GB ram
         Quadro 4000- CUDA driver version 4.2.7
         Blackmagic Intensity Pro
         OSX 10.7.4
    The error, which reads-
       "Ray-tracing on the GPU requires CUDA version 4.0 or later.  Ray-tracing will use the CPU until you install the latest supported CUDA driver
         For more information see: http://www.adobe.com/go/aeraytracedgpu
         Show warning- once per session/never again"
    happens on startup.  I went to http://www.adobe.com/go/aeraytracedgpu and didn't find anything that was relevant to this issue.  Today was the first day it happened, so AE has started up error free before, and the only change I can think of was the update for SpeedGrade.  Aside from CS6 applications, which are all updated according to the Adobe Application Manager, other software I run is- FCPX, Compressor, Lightwave and rarely FCP 7.  I have some Red Giant trial plug ins, and FXFactory installed, but no 3rd party codecs.  In the AE projects I use XDCAM EX footage, with Ai, tiff and jpeg files, almost exclusively.  I assume it uses OpenGL features, I haven't done anything in particular that I know of about that, and Render Multiple Frames is deactivated.
    I am only using one video card, which has been installed the whole time.
    Thanks for any help
    Dave

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