Object Rotate Axis Point

Re InDesign CS5, is there any way to fix a general preference to make objects rotate on their central point rather than, say for example, the top left box node in the case of a text box? I sometimes rotate an object and it disappears off the artwork.

This is exactly what the proxy is for:

Similar Messages

  • Can You Change 3D Object Rotation Axis?

    Greetings. I have created a 3d object using repousse in Photoshop (CS5 extended). The original 2d image was created in Illustrator. I have found that in both Photoshop and After Effects, when I rotate this object in 3D space, either rotating the object itself or the camera, that the axis upon which it rotates is not the 3D center of the 3D object, but rather somewhere behind it. The result is that it is rotating like the moon rotates around the earth, rather than rotating in place, like an eye moving (rotating) in an eye socket; i want the eye ball to stay in one place, but see the pupil move up and down and all around like a real eye would.
    I have had no luck changing anchor points or positions of the object, even though I do have the X, Y, Z coordinates to manipulate.
    Can you tell me how to adjust this anchor point, or rotation axis point, or whatever this would be called?
    Thanks.

    Not really true...
    Yes it is limited but it can be altered.
    I believe that photoshops 3d center point is based on the world center and not the objects center. This means that it is possibloe to move the object to the world center to fix the rotation of your object.
    Open window>3d panel and just below the layers in that panel are some icon at the left side of the panel. Third icon down is the mesh tool, hold down the mouse button to bring up the pop up menu. Select the slide mesh tool. This will let you move the mesh adjust the pivot point.
    The problem that I see with this, is that it is trial by error, I do not see away to visually see where the world center is.
    Scratch that, at the bottom of the panel are three icons. The left of the three will turn on the ground plane. The plane does show world center.(where the red and green lines intersect is world zero)
    To understand which axis is which, sinse it does not specify.  Select the 3d pan tool, then in the top tool bar, type in a value one axis at a time to see which direction the object is moving. Then repeat the process for the rotate tool and see how the object rotates around each axis.

  • Basic 3d, how do I change rotation axis (anchor) point?

    I have a photo in front of me. Now I'd like it to fall toward me, but when I spin the X axis, of course, the focal/center/axis point is the center of the photo. If it was falling toward you as if standing up on a table, the bottom of the photo would be the rotating point. I don't see a way to change this anchor point in the basic 3d filter - can it be done?
    Thanks!

    The easiest way I found to do this is the following:
    Make the layer you want to rotate in 3D (the photo, in this case) a child/sublayer of a new, empty layer.
    Apply the Basic 3D effect to this new, parent layer.
    Select the photo sublayer and drag it until it's relative position regarding the axis sytstem/anchor point is the one you want. After that, when you animate the Basic 3D filter in the parent layer, the photo will behave as if the axis system was offset to the location you wanted.

  • Rotate object by Reference Point?

    I did a search on the forum on how to rotate an object by % using one of the object's reference points but came up empty.
    It seems like something I've overlooked. I'm sure there's data on it, but I can't find it. Can anyone show me how to do this.
    Thanks

    app.layoutWindows[0].transformReferencePoint = AnchorPoint.topLeftAnchor;
    myObject.rotationAngle = 30;
    Peter

  • 3D shapes rotation axis

    Is there a way that I can automatically place the rotation axis on a 3D shape in the dead center of the shape (on the X,Y and Z axis) or do i have to just do it by hand?

    If the shape was drawn with the pen tool then you have to position the shape's anchor point by hand.
    If the shape was created with the Shape tools then you can reveal the transform shape properties and reset the position property to 0,0
    If the shape has a odd number of sides, like a triangle, this will not work properly so you will have to eyeball the shape center.
    I usually use the Transform properties for the shape for this instead of using the Layer Anchor point  because it is easier to be accurate with even sided shapes than using the layer's anchor point or the anchor point tool.

  • How to have rotated axis labels in charts without embedding fonts?

    Hi all,
         I am trying to have slant/rotated axis labels in flex charts to avoid clutter in cases of large number of sample points. It was fairly easy to do this using 'labelRotation' method in AxisRenderer but this involved embedding fonts [ causes my swf to increase in size by atleast a 100KB which in my case is very high ]. My question is.. Can this be done without embedding the fonts? Maybe with the use of labelRenderer? Any alternatives that would solve the purpose without increase in swf size are also most appreciated as I ve been struggling with this for quiet a while.
    Thanks a ton,
    Siva

    Please check LabVIEW\Examples\picture\demos.llb\polar plot demo.vi
    But it has no zooming and cursors.
    Maybe you can modify that example and use XY plot instead of picture control. I mean for each function plot on the picture, you generate another function to replace it and generate XY data pairs.

  • Ability to move an object's Center Point

    I'd like to be able to move an object's Center Point, much like you can in Corel Draw and also with Anchor Points in After Effects.
    This would super handy when rotating multiple objects around a common point.
    I realize this would mess things up for things like Scaling, and really mess them up for Skewing.
    Maybe a "Rotation Point" could be added?
    You could have a Preference setting to enable/disable this.
    Maybe a new Tool to do just that, like AE's Pan Behind Tool.
    Or maybe, probably more sensible, a key modifier when using the White Arrow Tool.

    AS3 doesn't have a mechanism to determine or change
    registration point (at least to my knowledge).
    The way around it is to use DisplayObject.getBounds or
    DisplayObject.getRect methods that return rectangles. x and y
    properties of the rectangle will show if there is a shift relative
    to 0 from which one can deduce a registration point.
    Hope it helps.

  • Why can't I rotate multiple points in puppet warp at the same time?

    You can rotate single points in puppet warp, and you can shift+click to select multiple points and move them at the same time but I see no way to rotate multiple points as one group using puppet warp.  This would be a very helpful feature I think should be added.

    Please post Bug Reports and Feature Requests over at
    http://feedback.photoshop.com/photoshop_family/

  • Why in Ai CC 2014, when I use a pathfinder tool on two objects, their anchor points snap slightly off from where they were? I'm looking under all the snap to options under VIEW & cannot find the culprit. Please help!

    Why in Ai CC 2014, when I use a pathfinder tool on two objects, their anchor points snap slightly off from where they were? I'm looking under all the snap to options under VIEW & cannot find the culprit. Please help!

    You're welcome.
    There are a couple of issues connected to it:
    http://www.vektorgarten.de/problems-align-to-pixel-grid.html
    I don't think that list is complete

  • How, in Illustrator CS5, can I select all objects with three points (or nodes)?

    I am quite new to Illustrator, but it seems this should be simple.  (It is trivial in CorelDraw X4:  After selecting an object with three nodes, I go to Edit > Find and Replace > Find Objects > Find objects that match the currently selected object, and navigate through the remaining menus.)
    In Illustrator CS5, the options under Select > Same do not seem to include selecting all objects with the same number of nodes as the currently selected object.
    Double-clicking on the Magic Wand Tool also fails to provide such an option.
    Thank you for any help.
    P.S.  Also useful would be knowing how to add other criteria to this search, e.g. how to select all objects with three points *and* the current fill color.

    There is a script that can select "less than x points"
    Kelso Cartography

  • Setting the Minimum and Maximum Y Axis Points

    Hi,
    I have an Application where I need to plot the charts using Time-Scatter Graph .
    I am using 2 Y-Axis.
    But I am unable to dynamically set the Minimum and Maximum y-axis points through code.
    Currently I have set the Minimum and Maximum points for the Y Axis in BG (Business Graphics) Design Time.
    Please suggest if we can set the Min & Max values through code as it is very cumbersome to manually set the Min and Max Values for say around 400 odd charts.
    We are unable to set the Chart Title too dynamically.
    Thanking in advance,
    Poojith

    Any Experts here.. Please help

  • Question re: 3D object rotation in Photoshop CS5.5

    So I've searched the forums and the web and I can't find a solution to my problem. I created a simple shape in Photoshop I then edited the shape using the Repoussé dialog. I simply extruded the object. The defualt extrusion depth setting of 1.0 was far too deep for my needs so I chaged the depth to 0.07. It looked good. Next I wanted to animate my simple hexagon shape rotating about it's z axis. So using the animation pallet, I set a key frame for 3D object position at zero and then I advanced the timeline to 3 seconds. With the roll 3D object tool selected, I edited the z axis orientation in the tool bar from 0 degrees to 360 degrees at the 3 second mark. I then played my animation and while the object spinned about the z axis, the position of the z axis was in the wrong place. the z axis was still aligned with the center of my extruded object if the depth had been set to the original depth of 1.0.
    End result is it looks like my shallow depth hexagon is rotating about a point in space rather than rotating about the center of the object. Is there a way to reposition the axis so the center will be the center of the depth of my extruded object? In shots 1 and 2 you see the object with the correct depth but the wrong z axis location. In shots 3 and 4 the object has the wrong depth but roates properly.

    That doesn't seem to be working for me. It seems like there should be a way to snap the coordiantes to the midpoint of the 3d object in 3d sapce. Basically, I want the pivot point to be in the center of the extruded depth not a point behind the object.
    I brought my extruded 3d shape into After Effects thinking I might have better animation controls in there but the object seems to just get flattened into a 2d shape. In other words I loose the extruded depth.

  • Rotation axis is off

    don't now really how to explain, but when creating a text or an object it is automatically made on some digress...it is not horizontal.
    here is a print screen http://i277.photobucket.com/albums/kk60/mlkass/ill.jpg
    hope someone can help
    Thanks

    When I "Alt click" with the rotation tool, to specify a rotation angle and copy an object, Illustrator CS2 does not set a rotation point, it takes a long time for the dialog box to come on and it frizzes the program until it does. Because there's not a set rotation point, it rotates the copied object anywhere. The angle is not the
    specified angle either.
    I reinstalled a newly downloaded file for Illustrator CS2, which did not take care of the proble. Now when I perform the afore mentioned task, it also takes a long time to copy the object.
    Please help.

  • Shape 3d rotation / anchor point

    I'd like to recreate this kind of rotation on shape layers as they have in these transitions.
    http://www.sprinklelab.com/our-work/everyme/
    I've started off with a square and a centred anchor point, and with the Y axis starting at 75 degrees moving down to zero I can get a similar effect, but obviously hasn't got the same dynamic look as in the video. It's almost as if they have two anchors, or a diagonal anchor? I know these things sound ridiculous but I can't get my head around it.
    How would one go about creating this type of rotation? I don't have my mathematical/ geometric brain on today.
    Thanks all!

    Thanks for the help guys. I have taken the proj and played around with it, not much success so far, it nearly is where I want it but 1 Can't seem to set the 'back' and 2 it doesn't stay anchored at those points as in the example
    Card wipe would be exactly what I need if it would work for this 3D style of rotating the orientation. In what I created some are just, floating? But I just cant figure out how to get all the cards to simultaneously change ( but still staggered/ one starts a slight bit before the next) and have a centred rotation so that the boxes just flip orientation, and don't come away from eachother.
    This is the best I can do, is it possible and I'm just a bit rubbish at using this effect? No matter what I change I don't seem to be able to get a better result.
    Really appreciate you guys taking the time to explore this with me.

  • Object's anchor point not "sticking".

    I'm using Flash CC and experiencing an issue with anchor points. I have Movie Objects on the stage and I usually can set their anchor point, create my keyframe, and then use classic tweens to rotate and animated based on where I placed my anchor. Upon trying to animate today, my anchor points weren't sticking when I adjusted them. It's been a couple weeks since I last used Flash to animate not sure if anchor points have somehow changed. But it is very frustrating that they aren't staying in place. Please help!
    I'm using Win 8.1 on a Surface Pro (1st gen).
    Thanks,
    Ian

    I was only getting it on my SurfacePro - tried it on my desktop (running Win 8.1) and it didn't show up again. I looked like a timeline adjustor that you would find in Premiere or After Effects. But it really wasn't breaking anything so I'll ignore it. I was able to capture my issue on video, and although I thought I had figured it out, it seems that there is still an issue with using anchor points and classic tweens. Take a look at the video if you have a chance:
    http://youtu.be/FXCbDRkfinA
    -Ian

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