Object with Motion Path Disappears On Layers

I have placed an image on the stage that I want to move from one object to another. (In this case, a "cookie" to move from a website image to a computer image.)
I have placed the cookie image on top layer, and on top of the web site image.
I have set up a motion path to move the cookie to the computer.
When I preview, the cookie image literally disappears, in a "wipe" motion.
I moved the cookie image to a plain area on the stage, and it moved just fine. It disappears only when layered with the other images, even though it is the top layer.  There is no "white space" that I should be dealing with on any of the images. The backgrounds are transparent.
Any ideas?

Here's a screenshot with the motion path:
And here's a screenshot from preview. I left the background on here, and it actually looks like the square of the image is moving along the path, but the image itself moves out of the boundaries of the picture to the left (it's a .jpg file). That makes absolutely no sense.  This image has been resized (original is larger than the stage), but not cropped.  I have deleted and re-added this image several times.

Similar Messages

  • Animation with motion path like flash

    Hi at all,
    is it posible to animate an object in circle move like motion path in flash?

    @resdesign
    If you were right, the example below won't work ;-)
    Rotation is  rotating an object around its origin. If the origin is outside the object, it moves in a circle.
    Here is the example: http://mcmm.com/edge/circular/circular.html
    It has been done like in my description above.
    All objects in the example are simply animated with rotation. The earth rotates around its origin and the planets do the same.
    The only difference between earth and planets is that the earth has its origin untouched while the planets have their origin outside.

  • Object with gradient feather disappears upon export to pdf

    I'm troubleshooting a file where an object with a gradient feather disappears from the exported .pdf file. The rest of the file is perfect. I've tried different .pdf presets. I've tried moving the offending object to its own layer at the bottom of the layer stack. I've tried copying all the art to a new file. I've tried grouping everything. Nothing is working. I can successfully export to .jpg format. I'm using InDesign CS5 on an iMac. Thanks for any suggestions.

    InDesign file on the left, PDF on the right.

  • FM or BAPI - get objects with evaluation path

    Hi guys
    In my last course HR350 we used a function module to get all object with an evaluation path  in OM..
    I just dont know this FM anymore and cant find it.
    Which FM do i need for to get all objects for the evaluation path "L-D-E"
    thanks!

    Hi Thomas,
    Pls try function modules
    HRWPC_EVAL_PATH
    HRHAP_SEL_OBJECTS_OF_EVAL_PATH
    Regards,
    Dilek

  • Objects with Clipping Paths?

    If I import an image (jpg) with clipping path and covert it to a button how can I get it to display properly?
    Thanks in advance.

    The problem likely is caused by you combining images of varying resolutions (Image > Image Size).
    I wuld recommend applying the Path as a Vector Mask in the original document (change Background Layers to regular ones by double-clicking them) and moving that into the container file.

  • 2D animation. Motion path+Appearing/Dissappearing Object

    Hey everyone, Looking for a simple (Flash is very complex-Power Point is too simple to do what i want) 2D animation software with Motion Path and "Appearing/Disappearing" objects. I have been looking for something that is actually easy to use but everything i find has a learning curve the size of titanic... I'm new to the subject (2d animation) and had no idea where to ask for help :/
    - I made a GIF showing something similar to what i want, it's a very simple GIF but should give you an idea of what i want to make.
    After watching i hope you will also understand why i am not happy about having to learn how to use something like Adobe EE or Flash.
    http://tinypic.com/view.php?pic=39aic&s=8#.VPTr-PmG-PY
    Thanks!

    Are you asking for help in learning AE or are you asking for an alternative animation tool?
    If you want to learn AE, it's pretty complex, but not impossible. I'd go through these resources first: Getting started with After Effects

  • Layered 3D object with different view settings: Help!

    I need to do what I'd think is a fairly simple A3D project where I need to display an object with 3 0r 4 embedded layers (just think of it as a box in a box in a box for now) What I need to do is have a matrix of radio buttons (3x4) which simply carry the following functions for each layer. The first column button would display the object solid, the second button column would display the object transparent, and the third column would turn the object off....object being you can inspect the layers in different modes. I am fairly adept at 3D but this has me a bit gun-shy. Could anyone get me started or point out materials which would help me achieve this?
    Thanks in advance

    In the javascript for each of the buttons,
    do this
    //Get the 3D context object (put in the page number
    //that the 3D annotation is on
    var context = getAnnots3D(*Page Number*)[0].context3D;
    //Change X to be either 1 (on), 0.5 (Transparent), or 0 (invisible)
    context.scene.meshes.getByName("NameOfMesh").opacity = X;
    You could also do .visible = false;
    Note: You would have then set visible = true in both of the other cases.
    This site has lots of Docs
    http://partners.adobe.com/public/developer/acrobat/sdk/index_doc.html
    Look for one that is called "Acrobat 3D JavaScript Reference"

  • Unable to set custom speed to motion path on Camera

    This is a followup question to "Controlling speed along motion paths"
    (Many thanks to Mark Spencer and specialcase for the their excellent insights getting me this far =)
    After experimenting with motion paths and realizing they were indeed what I was looking for, I set up my project so that the camera would follow specific paths along 2d images. Everything worked perfectly until I tried to modify the speed along which the camera travels along those paths.
    In the motion path, in the speed drop down menu, I can select Constant, Ease in etc.... all the way to Custom, but they work slightly differently than I expected: while before (ie. applying motion curves to objects as opposed to the camera) I was able to getting a diagonal line in the Keyframe Editor where I could modify keyframes using bezier curves to adjust the speed, now, choosing the various speed options appears to change the "Transform.Position.X" and "Transform.Position.Y" curves directly.
    When I select "Custom", "Motion path" and Custom Speed" appear in the keyframe menu above the Camera drop down, but its curve appears only as a dotted, completely horizontal line in the graphing window. The "Transform.Position.X" and "Transform.Position.Y" curves also revert to horizontal dotted lines. If I try to add curves to the custom speed line, the X and Y curves remain horizontal and the camera does not move.
    Is there some reason I cannot get custom speeds for cameras without losing my motion path data?
    Is there some way to work around this?
    Thanks again for all of your help,
    Tim

    I'm not sure if there is some setting I have wrong:
    When I try this, while I am able to set keyframes, the motion path data is reset. (ie. the Transform X and Transform Y curves reset to 0).
    In the Keyframe Editor, I can make new curves for the X and Y values and for Timing, but the camera does not follow the motion path, it follows the new x and y curves. Trying to get those curves to match the motion path exactly is a large hassle.
    This might help:
    If I apply the motion path to an shape rather than to the camera, everything works perfectly (the object moves along the motion path, and I am able to set keyframes for the Custom Speed curve with no problems whatsoever). If I then copy the motion path directly from the shape and paste it to the camera layer, the path appears as a red curve (as it should), but the camera does not move.
    Is there some way I can upload the motion file so that you can see what exactly is going on?
    Thanks again,
    Tim

  • Motion 4 - copy motion path?

    Hello All,
    Is there a way to copy an object's motion path to a paint stroke for write-on?
    I have an object that moves from point A to point B in a nice arc (keyframed path)
    I want to use this exact path, and have a stroke/paint stroke write on as the object moves from point A to
    point B following the arc from the objects motion path.
    I can do this with a straight line, etc, but have not yet discovered how to have my "line" follow my moving
    object.  I have also done this by "drawing" a line, but I cannot match the path well drawing freehand, etc.
    I thought this would be "easy".
    thanks,
    eholz1

    Hello Todd,
    I think I have tried this, but perhaps not from the keyframe editor.
    I will give it a shot, and let you know if it works.... Stand by ... trying now...
    Well, almost figured out - but tricky (at least for me!)  This is only for the path, I have not
    figured out how to add a stroke to the path, etc.
    I did the following:
    I created a new layer called "Tracking Line".  I added a "link" to the position parameters of the moving ball (with
    the arc path)  Right click position under the object's parameters in the inspector.  I selected the moving ball for the shape parameter for the link.
    Then I got a path that follows the arc, but.  I had to change the offset parameters for x and y for the link.
    So I have a path of sorts that matches the arc. 
    I have yet to see how to add a stroke to this.  It also my be all wrong!
    Thanks and keep me posted.
    eric

  • How to make several copies of a shape follow a motion path

    Hi all! Does anyone have an idea for this:
    I have drawn a "highway" using the bezier tool - I want a lot of circleshapes to follow this highway to indicate a current flowing. I have the circle shape and with the motion path behaviour I can make it follow the shape. Now I want a lot of cirlces to do the same so the highway is filled with the circles repeating over and over. I have tried some different setting an emitter with motion path but it doesn't work.
    I would think that this illustration is quite common so maybe some of yo could give me a clue on how to do this??
    Morten

    Hi.
    I tried it using the Replicator:
    Create the highway.
    Create a Circle.
    Replicator settings:
    Shape> Geometry.
    Shape Source>your highway Shape.
    Points>27
    Offset: assign a Ramp Behaviour. Start Value 0%. End Value: 191%. This moves the circles along the highway.
    Tweak to taste.

  • Errors with interactive pdf containing motion paths

    I have created an interactive pdf in indesign with simple motion paths. In the preview in indesign it works perfect, but the animations do not work in the exported pdf. This is created in CS6 and I have the creative suite standard installed.

    I have tested with both Acrobat Pro X (10.1.1)  and Acrobat Reader XI (11.0.0.). Due to IT  restrictions I am unable to use such "transfer files" providers, so I am bit stuck. I have tried to put the different animations in layers and in one layer only, with same results. I am
    beginning to think that there are internal restrictions that make this happen

  • How do I get different layers to follow a motion path but start at a different time?

    I'm doing a project where I need to have several credit cards come in from the bottom left, move to the middle right, loop up and come back down to exit bottom right. I can make one card do that with a motion path but every time I make the cards follow it, it just follows the null object wherever it's at. How do I make those cards start at different times so it looks like the cards are trailing? Once it gets to the loop the cards still need to stay behind as well.
    I've been using AE for years and I feel like I should know how to do something as basic as this but I've been drawing a blank now for days. Thanks for your help!

    Meaning the speed is constant for the duration?
    Rove Across Time feature would help.

  • How can I mass move symbols with their motion paths without creating new keyframes?

    I want to move a lot of symbols all at once if they are off centered or just need to be moved around to see differenr styles across the document, but I can't seem to move a lot of the symbols at once, only one at a time slexting their motion paths. It's rather annoying when I have items coming in at different times and have to re line everything up one by one if I want to move things even over by 1 px. Every time I slecect all my symbols and try to move them it just creates a new keyframe that they follow. Is there any tool or certian way to select the symbols and/or thier motion paths and move them without creating new key frames?

    Hi,
    There's no direct way of moving all the symbols/ motion tweens begining at different frames altogether, but the following steps should help you do it -
    1. Select a motion path on stage, goto Properties panel > Options menu (top left corner) and enable - Always show Motion Paths.
    2. Enable - Edit Multiple Frames option in the Timeline.
    3. Adjust the frame-markers in Timeline to show all your symbols, motion paths etc.
    4. Now that you see all your symbols and motion paths together, Select-all and Move them together. Or, use Shift + click to selectively select the Motion paths/objects and move them.
    Let me know if you have any doubts..
    Regards,
    Nipun

  • Tween or Motion path for blank keynote with animated stars?

    I create star particle effect from this tutorial: http://www.schoolofflash.com/2008/03/flash-cs3-particle-effect/ and got help from this discussion: http://forums.adobe.com/message/5518425 in order to get what I wanted. My code is:
    var starsArray:Array = new Array();
    var myTimer:Timer = new Timer(50);
    myTimer.addEventListener(TimerEvent.TIMER, addStars);
    myTimer.start();
    addEventListener(Event.ENTER_FRAME, moveStars);
    function addStars(e:TimerEvent):void
              var star:Stars = new Stars();
              star.x = stage.stageWidth / 2;
              star.y = stage.stageHeight / 2;
              star.alpha = Math.random() * .8 + .2;
              star.scaleX = star.scaleY = Math.random() * .8 + .2;
              star.xMovement = Math.random() * 10 - 5;
              star.yMovement = Math.random() * 10 - 5;
              starsArray.push(star);
              addChild(star);
              star.cacheAsBitmap = true;
    function moveStars(e:Event):void
              for each (var star:MovieClip in starsArray)
                        star.x += star.xMovement;
                        star.y += star.yMovement;
                        star.alpha -= .01;
                        star.scaleX = star.scaleY -= .01;
                        if (star.scaleX <= 0)
                                  kill(star);
    function kill(star:MovieClip):void
              starsArray.splice(starsArray.indexOf(star), 1);
              removeChild(star);
    However, I wanted to move the star particles around. The problem is that the star isn't on the screen, but is called in the actions in the blank keynote. I don't know what I should do next to get the result. I looked up online for tweens and motion paths but all i see is that they required the star to be right on the screen, I think? I also heard something about the compiled clip but I don't know how I should go about creating one and using it to move around the stars while it's animated with all the actionscript. All I wanted is for the star particles to float around the screen (on a path that I can draw out if possible).....

    Each star is created in the addStars function. Its position is set in the first two lines:
         star.x = stage.stageWidth / 2;
         star.y = stage.stageHeight / 2;
    So, to move each star to a new location when it appears on the stage, you'll need to change the x and y property values for each star. One simple way to do that is to use that same Math.random() function.
    Try changing those first two line to:
              star.x = Math.random() * stage.stageWidth;
              star.y = Math.random() * stage.stageHeight;

  • Motion path handles disappeared

    I've been working in After Effects for a little while now and am having some of my motion path handles not appear when they should. I'm working on a slideshow and they seem to appear for all of my other pictures. What I do is go in between the start and end point of a path and move my picture away from the main (straight) motion path I created which usually creates a new keyframe on my timeline and inserts a point on my motion path with two handles I can adjust to make the path curved. This time it just creates the point on the motion path and keyframe, but doesn't allow me to make the path curved. It's really strange and has happened to me before. The way I solved it earlier was to remove the point where it wasn't working and insert a new one, and it would magically turn on, but that doesn't seem to work now.
    I've only been able to find one other person that had a similar problem online, which was solved by going to view---->view options and enabling 'view handles'. This didn't solve my problem so I figured I would ask on here. Thanks in advance for the help.

    That worked, although it's a few extra steps that I shouldn't have to take (and haven't prior to this). I held down alt by mistake at first and it only gave me one handle, but if I just tap alt and then click--->drag away from the point, it does provide me with a handle in each direction, which is what I was ultimately needing. Here is a screenshot of that layer although it's pretty standard.
    When I selected a keyframe that was in between the beginning and end of the motion path, pressed G, and then hit alt it does exactly what I want it to, but usually it adds the handles automatically, and want it to always. This extra step is very annoying because I'm dealing with a lot of motion paths and plan to in the future as well.

Maybe you are looking for