Play timeline in reverse

Hi guys, this is just an idea I have for a website, i haven't
done the animations yet, but my thought is something like this:
i will have an animation done in 3DsMax and imported into the
timeline of my SFA, say maybe 160 frames. The animation would be of
a CUBE spinning, and showing all 6 sides throughout the animaton.
Each side, i was thinking to make into a page for the
website, and i would need it to play the animation foreward or
reverse until it reaches the side of the corresponding button
pressed.
Or, if i can't play the timeline in reverse... I would like
it to play ( and loop if necessary ) then stop at the corresponding
page.
eg.. if you are on page 5 and click on page 2, i want it to
play to the end, then start from frame 1 and play to page 2 frame.
Thanx in advance for any help and suggestions.

ok nevermind, i got it to work.. i simply forgot to name my
button =P
anyway... it works great, except that im calling the function
from 3 buttons for testing, all with different params... and
although it works great, it ALWAYS starts from the begining, then
moves to n
i've tried changing:
this.gotoAndStop(this.m);
to:
this.gotoAndStop(this._currentframe);
and this works, but because the animation has a stop(); at
the begining, this only works the first time through.
any suggestions?
also, when im calling the function im using:
mc.playF(_currentframe, 20, 24);

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