Problems with compiling the BlackJackServer program

hello.
this is james mcfadden. I have developed a multiplayer BlackJack card game in Java. the game consists of six programs: BlackJack.java, BlackJackServer.java, BlackJackClient.java, Card.java, Deck.java, and Hand.java. i got most of the game code from http://www.netsoc.tcd.ie/~duncan/dev/java/games/blackjack/. When i compile the server i get the following errors (i've also included the source code in this message):
----jGRASP exec: javac -g X:\NETPROG\Assignment2\BlackJackServer.java
BlackJackServer.java:56: cannot find symbol
symbol : method getSource()
location: class BlackJack
bj.getSource();
^
BlackJack.java:176: cannot find symbol
symbol : method getCodeBase()
location: class BlackJack
card_images[current_card_loading]=getImage(getCodeBase(),"cards/"+(current_card_loading+1)+".gif");
^
BlackJack.java:197: cannot find symbol
symbol : constructor Deck(BlackJack,java.awt.Image[])
location: class Deck
deck=new Deck(this,card_images);//Create a new deck object
^
3 errors
----jGRASP wedge2: exit code for process is 1.
----jGRASP: operation complete.
how do i go about fixing these errors?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class BlackJack extends JFrame implements ActionListener,Runnable{
   private Deck deck;//The deck
     private Hand player_hand;//player hand
     private Hand dealer_hand;//dealer hand
     private JButton bHit=new JButton("Hit");
     private JButton bStay=new JButton("Stay");
     private JButton bRestart=new JButton("New Game");
     //lets do some double buffering
     Image offIm=null;
     Graphics offGraphics=null;
     Dimension offDimension=null;
     Image[] card_images=new Image[52];
     private boolean cards_loaded=false;
     private int current_card_loading=0;
     String message;//print a message
     int width;//The width of the applet
     int height;//The height of the applet
     int card_width=-1;
     int card_padding=-1;//How much should we pad the cards by?
     private int games=-1;//How many games have been played?
   public BlackJack(){
          Thread card_loader=new Thread(this);
      card_loader.start();
   public static void main(String[] args){
      JFrame frame=new JFrame("BlackJack");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.setSize(500,500);
      frame.setLocation(200,200);
      BlackJack bj=new BlackJack();
      frame.setContentPane(bj);
      frame.setVisible(true);
     public void newGame(){
          bHit.setEnabled(true);
          bStay.setEnabled(false);
          player_hand=new Hand();//Create new hands
          dealer_hand=new Hand();
          //shuffle the deck.
          deck.shuffleCards();
          games++;
     public void hit(){
          bStay.setEnabled(true);
          player_hand.addCard(deck.dealCard());
          if(player_hand.getValue()>21){
               message="You loose! (score:"+player_hand.getValue()+")";
               //disable the hit and stay buttons...
               bHit.setEnabled(false);
               bStay.setEnabled(false);
               return;
          message="Score: "+player_hand.getValue();     
     public void stay(){
          while(dealer_hand.getValue()<17){
               dealer_hand.addCard(deck.dealCard());
          if(dealer_hand.getValue()<=21&&player_hand.getValue()<dealer_hand.getValue()){
               message="You loose! ("+player_hand.getValue()+" - "+dealer_hand.getValue()+")";
          else if(player_hand.getValue()==dealer_hand.getValue()){
               message="You draw! ("+player_hand.getValue()+")";
          else{
               message="You win! ("+player_hand.getValue()+" - "+dealer_hand.getValue()+")";
          bHit.setEnabled(false);
          bStay.setEnabled(false);
     public void actionPerformed(ActionEvent e){
          if(e.getSource()==bRestart){
               newGame();
          else if(e.getSource()==bHit){
               hit();
          else if(e.getSource()==bStay){
               stay();
          repaint();
     public void paint(Graphics g){
          update(g);
     public void update(Graphics g){
          //lets sord out double buffering
          if(offGraphics==null){
               offIm=createImage(getSize().width,getSize().height);
               offGraphics=offIm.getGraphics();
          if(!cards_loaded){
               //display a message saying we're loading the cards...
               offGraphics.setFont(new Font("Arial",Font.PLAIN,14));
               offGraphics.setColor(new Color(171,205,239));
               offGraphics.fillRect(0,0,getSize().width,getSize().height);
               offGraphics.setColor(Color.black);
               offGraphics.drawString("Loading cards... ",5,20);
               offGraphics.drawRect(15,40,102,10);
               offGraphics.drawRect(13,38,106,14);
               offGraphics.setColor(new Color(171,205,239));
               offGraphics.fillRect(0,0,150,35);
               offGraphics.setColor(Color.black);
               offGraphics.fillRect(15,40,(current_card_loading)*2,10);
               offGraphics.drawString("Loading card: "+current_card_loading+1,15,20);
          else{
               Image currentCard;
               while(card_width==-1){
                    card_width=deck.getCard(0).getImage().getWidth(this);
               if(card_padding==-1){
                    card_padding=(width-(card_width*2)-4)/4;
               //clear the background
               offGraphics.setColor(Color.blue);
               offGraphics.fillRect(0,0,width,height);
               offGraphics.setColor(Color.black);
               offGraphics.fillRect(1,1,width-2,height-2);
               offGraphics.setColor(Color.white);
               offGraphics.drawString("PLAYER:",card_padding,40);
               offGraphics.drawString("DEALER:",(width/2)+card_padding,40);
               offGraphics.drawString(message,5,height-20);
               if(games>0){
                    offGraphics.drawString(games+" game(s) played...",5,height-10);
               //Draw the players hand
               for(int i=0;i<player_hand.getCardCount();i++){
                    currentCard=player_hand.getCards().getImage();
                    offGraphics.drawImage(currentCard,card_padding,70+(20*(i-1)),this);
               //now draw the dealers hand
               for(int i=0;i<dealer_hand.getCardCount();i++){
                    currentCard=dealer_hand.getCards()[i].getImage();
                    offGraphics.drawImage(currentCard,(width/2)+card_padding,70+(20*(i-1)),this);
          //draw buffered image
          g.drawImage(offIm,0,0,this);
public void run(){
          MediaTracker t=new MediaTracker(this);
          System.out.println("Frame getting cards...");
          for(current_card_loading=0;current_card_loading<52;current_card_loading++){
               card_images[current_card_loading]=getImage(getCodeBase(),"cards/"+(current_card_loading+1)+".gif");
               if(card_images[current_card_loading]==null){
                    System.out.println("Null card... ["+current_card_loading+"]");
               else{
                    t.addImage(card_images[current_card_loading],0);
               try{
                    t.waitForID(0);
               catch(InterruptedException e){
                    System.err.println("Interrupted waiting for images..>");
               //lets show our new status
               repaint();
          //create the deck object now
          deck=new Deck(this,card_images);//Create a new deck object
          card_width=deck.getCard(0).getImage().getWidth(this);
          bHit.addActionListener(this);
          bStay.addActionListener(this);
          bRestart.addActionListener(this);
          bHit.setEnabled(false);
          bStay.setEnabled(false);
          width=getSize().width;
          height=getSize().height;
          this.add(bHit);
          this.add(bStay);
          this.add(bRestart);
          player_hand=new Hand();//Create the hands
          dealer_hand=new Hand();
          //make sure that the buttons appear properly
          this.validate();
          message="";
          cards_loaded=true;
          System.out.println("End of thread...");
          repaint();
import java.io.*;
import java.net.*;
import java.util.*;
import java.awt.*;
import javax.swing.*;
public class BlackJackServer extends JFrame{
   //Text area for displaying contents
   private JTextArea jta=new JTextArea();
   public static void main(String[] args){
      new BlackJackServer();
   public BlackJackServer(){
      //Place text area on the frame
      setLayout(new BorderLayout());
      add(new JScrollPane(jta),BorderLayout.CENTER);
      setTitle("BlackJack Server");
      setSize(500,300);
      setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      setVisible(true);//It is necessary to show the frame here!
      try{
         //Create a server socket
         ServerSocket serverSocket=new ServerSocket(8000);
         jta.append("Server started at "+new Date()+'\n');
         //Listen for a connection request
         Socket socket=serverSocket.accept();
         //Create data input and output streams
         DataInputStream inputFromClient=new DataInputStream(socket.getInputStream());
         DataOutputStream outputToClient=new DataOutputStream(socket.getOutputStream());
         while(true){
            //Receive bet from the client
            float bet=inputFromClient.readFloat();
            //Compute double the bet
            float doublebet=bet+bet;
            //Send double the bet back to the client
            outputToClient.writeFloat(doublebet);
            jta.append("Bet received from client: "+bet+'\n');
            jta.append("Double the bet found: "+doublebet+'\n');
      catch(IOException ex){
         System.err.println(ex);
          BlackJack bj=new BlackJack();
          bj.getSource();
}//end class BlackJackServer
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class BlackJackClient extends JFrame{
   //Text field for receiving bet
   private JTextField jtf=new JTextField();
   //Text area to display contents
   private JTextArea jta=new JTextArea();
   //IO streams
   private DataOutputStream toServer;
   private DataInputStream fromServer;
   public static void main(String[] args){
      new BlackJackClient();
   public BlackJackClient(){
      //Panel p to hold the label and text field
      JPanel p=new JPanel();
      p.setLayout(new BorderLayout());
      p.add(new JLabel("Enter bet"),BorderLayout.WEST);
      p.add(jtf,BorderLayout.CENTER);
      jtf.setHorizontalAlignment(JTextField.RIGHT);
      setLayout(new BorderLayout());
      add(p,BorderLayout.NORTH);
      add(new JScrollPane(jta),BorderLayout.CENTER);
      jtf.addActionListener(new ButtonListener());//Register listener
      setTitle("BlackJack Client");
      setSize(500,300);
      setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      setVisible(true);//It is necessary to show the frame here!
      try{
         //Create a socket to connect to the server
         Socket socket=new Socket("localhost",8000);
         //Create an input stream to receive data from the server
         fromServer=new DataInputStream(
         socket.getInputStream());
         //Create an output stream to send data to the server
         toServer=new DataOutputStream(socket.getOutputStream());
      catch(IOException ex){
         jta.append(ex.toString()+'\n');
   private class ButtonListener implements ActionListener{
      public void actionPerformed(ActionEvent e){
         try{
            //Get the bet from the text field
            float bet=Float.parseFloat(jtf.getText().trim());
            //Send the bet to the server
            toServer.writeFloat(bet);
            toServer.flush();
            //Get double the bet from the server
            float doublebet=fromServer.readFloat();
            //Display to the text area
            jta.append("Bet is "+bet+"\n");
            jta.append("Double the bet received from the server is "+doublebet+'\n');
         catch(IOException ex){
            System.err.println(ex);
}//end class BlackJackClient
import java.awt.*;
class Card{
   Image image;
   int value;
   /*Constructor*/
   public Card(Image image,int value){
      this.image=image;
      this.value=value;
   /*Return the image associated with the card*/
   public Image getImage(){
      return image;
   /*Return the current value of the card*/
   public int getValue(){
      return value;
   /*Change the value of the card*/
   public void setValue(int value){
      this.value=value;
import java.awt.*;
//import java.applet.*;
import java.net.*;
import java.io.*;
class Deck{
     Card[] cards=new Card[52];
     int currCard;
     public Deck(/*Blackjack myApplet,*/Image[] card_images){
          //These are the (initial) values of all the cards
          int[] values={11,2,3,4,5,6,7,8,9,10,10,10,10,11,2,3,4,5,6,7,8,9,10,10,10,10,11,2,3,4,5,6,7,8,9,10,10,10,10,11,2,3,4,5,6,7,8,9,10,10,10,10};
          //Make all the cards, getting the images individually
          for(int i=0;i<52;i++){
               cards=new Card(card_images[i],values[i]);
          //Shuffle the cards
          shuffleCards();
     public void shuffleCards(){
          Card temp;
          //loop through each card in the deck and swap it with some random card
          for(int i=0;i<52;i++){
               int rand=(int)(Math.random()*52);
               temp=cards[51-i];//take the current card
               cards[51-i]=cards[rand];//and swap it with some random card
               cards[rand]=temp;
          //now, reset the currentCard to deal
          currCard=0;
     public Card dealCard(){
          Card card=cards[currCard];
          currCard++;
          return card;
     public Card getCard(int i){
          return cards[i];
class Hand{
     private Card cards[]=new Card[10];
     private int count;
     private int value;
     public void Hand(){
          count=0;
          value=0;
     public Card[] getCards(){
          return cards;
     public int getCardCount(){
          return count;
     public void addCard(Card c){
          cards[count]=c;
          value+=cards[count].getValue();
          if(c.getValue() == 11 && value > 21){//got and ace, so decrement the value of the hand by 10,if it would have been above 21
               value-=10;
          count++;
     public int getValue(){
          return value;
     public boolean ace(){
          int aceIndex=0;
          boolean result=false;
          for(int i=0;i<count;i++){
               if (cards.getValue()==11){
                    value-=10;
                    return true;
          return false;

Why are you posting this yet again after I told you what the problem was 2 days ago:
http://forum.java.sun.com/thread.jspa?threadID=5147720
Nobody likes to repeat themselves, nor what others have already told you.

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