Problems with static and this

Hello i am implementing a listener and i try to invoke the listener=this as planned. I am having problems because my method is static and it is so because i need to call that method in my main!
<code>
     public static void add2hash(String url,ComObject com)
          com= new ComObject(urlPool);
          i++;
          cl = Hashtest;// what to do with this?<-- PROBLEM!!!!
          //new ComObject(); this?
          co.addComListener(cl);
          System.out.println("Let's start!\n ComObject Listening to itself: ");
          String host=str2host(url);
          ht.put(host,co);
          //co.checkStatus();
          //return co.getIs();
</code>

RE: tschodt
I'll start with a comment of agreement :)
You are having problems because you have yet to grasp the concept of OO.An insightful comment, this seems apparent. :)
BTW, this has nothing to do with native methods, snip
Well... just a minor point... but it would appear his code is dealing with some Win32 natives, either from JacobGen or J-Integra, since he is using a ComObject object (I could be way off base as I don't see any import statements.) Maybe follow-up questions in this thread could be relating to the API functionality of some of the classes he's using? :)
RE: original poster
If you do want to call this directly from main, take note of the name of the class in which this is defined. Then import the package and class into the class containing your main method (if your main isn't in the same package as the class containing add2hash). Then call OtherClass.add2hash(); from main.
On another note, in order for us to understand your comment indicating a problem with the ComObject assignment, we'd need to know where you got that object -- maybe show us your import statements? :)
Regards,
Sean
/watchlists topic

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    JPanel buttonPanel = new JPanel();
    for (int i = 0; i < buttons.length; i++)
    buttonPanel.add (buttons);
    frame.getContentPane().add (buttonPanel);
    frame.pack();
    frame.setVisible (true);
    public void addListeners (ActionListener listener)
    for (int i = 0; i < buttons.length; i++)
    buttons[i].addActionListener (listener);
    public void actionPerformed (ActionEvent e)
    System.out.print (frame.getTitle() + ": " + e.getActionCommand());
    if (e.getActionCommand().equals ("BUSY"))
    frame.setCursor (busy);
    else if (e.getActionCommand().equals ("DONE"))
    frame.setCursor (done);
    else if (e.getActionCommand().equals ("SLEEP"))
    frame.setCursor (busy);
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (done);
    System.out.print (" finished");
    else if (e.getActionCommand().equals ("INVOKE LATER"))
    frame.setCursor (busy);
    SwingUtilities.invokeLater (thread);
    else if (e.getActionCommand().equals ("DELAY"))
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (busy);
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (done);
    System.out.print (" finished");
    System.out.println();
    Runnable thread = new Runnable()
    public void run()
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (done);
    System.out.println (" finished");
    public static void main (String[] args)
    BusyFrameTest f1 = new BusyFrameTest ("F1");
    f1.addListeners (f1);
    BusyFrameTest f2 = new BusyFrameTest ("F2");
    BusyFrameTest f3 = new BusyFrameTest ("F3");
    f2.addListeners (f3); // 2 listens to 3
    f3.addListeners (f2); // 3 listens to 2

    I've had the same problems with cursors and repaints in a swing application, and I was thinking of if I could use invokeLater, but I never got that far with it.
    I still believe you would need a thread for the time consuming task, and that invokeLater is something you only need to use in a thread different from the event thread.

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