PSE 12 - curve/arch/bezier tool?

Hi. Until now (version 11) one missing thing regarding
the painting features was a curve/arch/bezier tool.
Is this now available with the new upgrade? Thanks.

If you are referring to Curver Adjustment Layer feature , then sorry to say they are not available with this version of PSE.

Similar Messages

  • Bezier Tool Problems

    I'm having some trouble getting my bezier mask tool to work correctly. At one time the tool worked as follows: Say I had an image of a dog walking on the grass. If I wanted to isolate the dog by deleting the grassy background I would select the bezier tool, click on a point on the perimeter of the dog image and add successive points along the dog and finally connecting the dots. Each time I created a dot I would move the mouse quickly to create "handles" as well. What used to happen is the dots would appear around the dog with handles, then when I clicked on the first dot, all the dots would be connected and a "smooth" line would form around the image. Then I could use the handles to produce "soft" curves around the image, so a nice cutout of the dog would result.
    If I go into the View tab > Overlays........Lines is checked. When I follow the steps mentioned above, "crazy" lines appear around the image and it is near impossible to create smooth curves around an object by grabbing the handles. I've tried to modify the options in the Overlays section of the View tab with no success.
    I'm no expert with the bezier tool but something seems to be wrong. If my setting are off, I would like to restore the factor settings, which I'm assuming where in place when things were working properly.
    If someone can help me I'd really appreciate it.
    Thank you,
    radtechrad

    zoom00, thanks for the reply.......however, I still have a major problem.
    If I created a box, and used the bezier tool to place a point and handles at the four corners of the box, I would expect to see four straight lines between the points. Instead (and this is with the "lines" checked in the view menu) the lines are not straight, or gently curving, they are serpentine in shape. Because the lines are so "twisty" it makes it very hard to use the handles to make soft curves around an object. When applying the tool to curved objects the "twisty" effect is even more pronounced.
    When you create the handles for each of the bezier dots, does the act of making the handles curve the line between the two dots radically?
    Perhaps I just don't know the proper way of using the tool. I am still quite new to Motion, but I've spent a lot of time trying to figure out the problem, without success.
    If you or anyone else can think of some solution to this problem, please let me know!
    Thanks again
    radtechrad

  • CLOSING A PATH MADE UP OF CURVES USING PEN TOOL  AND  STRAIGHT LINES USING LINE TOOL

    Hi,
    I have just started using Fireworks and am unable to close a
    figure made up of curves using pen tool and line segments using pen
    / line tools. How do I plot points on any given shape and close it
    so that i can colour the shape . Right now I am not able to give
    colour to the shapes I have created.
    Please help
    Regards
    Sanjish

    SANJISH wrote:
    > Hi,
    > I have just started using Fireworks and am unable to
    close a figure
    > made up of curves using pen tool and line segments using
    pen / line tools. How
    > do I plot points on any given shape and close it so that
    i can colour the shape
    > . Right now I am not able to give colour to the shapes I
    have created.
    >
    > Please help
    >
    > Regards
    >
    > Sanjish
    >
    A link to the file would be helpful.
    Jim Babbage - .:Community MX:. & .:Adobe Community
    Expert:.
    http://www.communityMX.com/
    CommunityMX - Free Resources:
    http://www.communitymx.com/free.cfm
    .:Adobe Community Expert for Fireworks:.
    Adobe Community Expert
    http://tinyurl.com/2a7dyp
    See my work on Flickr
    http://www.flickr.com/photos/jim_babbage/

  • Invert selection with bezier tool

    I traced my subject with using the bezier tool and once I connect all of the points the person disappears. How can I tell Motion to invert the selection where the person stays but the background vanishes?

    hi,
    if you look at the far right buttons in the tool bar you wil see two buttons that might be greyed out. They have mask written underneath them. To create a mask for an object, you select the object you want to mask and then click on the mask tool you want. Click and hold on the first button, a selection pops up. you can choose the rectangle mask, or circular mask or the freehand mask. The second button gives you the option of a bezier tool or b-Spline. All work in slightly different ways to achieve slightly different things. After you have drawn a mask, or a shape for that matter, you can always click on the indiviual points and edit them using bezier tools.
    pressing theB key gives you the shape tool.
    thanks
    adam

  • Hi, I am trying to blur the background in Prem Pro CC I have made a mask using the free draw bezier tool but it does not track forward.  What am I doing wrong?

    Hi, I am trying to blur the background in Prem Pro CC I have made a mask using the free draw bezier tool but it does not track forward.  What am I doing wrong?

    Hi Kevin
    I found a YouTube clip explaining how to blur the background with free draw bezier tool and it also said to invert the mask, but it still does not track forward. I really hope there is a solution.
    Steph

  • Arch GUI tools & prog. language

    This is a continuation from topic:
    http://bbs.archlinux.org/viewtopic.php?t=2257
    contrasutra wrote:What's to stop us from porting the Mandrake or Redhat System tools?
    rasat wrote:I would like to have a choice to use GUI tools...
    For my information, what language is easy to learn and makes nice GUI application?
    farphel wrote:If your end goal is to provide gui tools for Arch, then you need to first examine what languages/toolkits are included in 'base' so that your gui tools could be included in the mini-iso.....
    If your guis are post-install, and you don't care if they were to make it into base/current, then the sky's the limit.
    It would be interesting to know....
    1. what system tools other distros are using.
    2. what tools could be useful for Arch and also if possible to modify if needed.
    About programming language for Arch apps, in general, can it be said...
    1. Shell Script for Arch CD installer
    2. Curses and Tcl/Tk for base
    3. Any language for post-install
    About Python, is it possible to run a "stand alone" application without installing the python package? .... to develop apps to include the reguired python files and libs.

    rasat wrote:1. AL's wxPython is depended on wxGTK, for what purpose? In my compiled wxPython, I didn't install wxGTK.
    AFAIK, wxPython only requires GTK+ 1 and it's dependancies. wxGTK shouldn't be needed.
    rasat wrote:
    RdsArts wrote:Python is a byte-code language, you can't compile it into a stand-alone app yet AFAIK.
    2. Would it be possible to make one "mini" Python package for running Py apps only? Why I am asking, its not "fair" to ask users to install the 7.2MB Python package just for the sake of running an Py application e.g. 100KB.
    Maybe, but I doubt it. AFAIK, most of what you'd "cut" would be modules which other programs need. There are some demo programs, but I can't imagine that they take up more then 500K.
    Plus, if your doing a GUI, your going to pull large dependancies anyway.
    rds@hpavil
    (/var/cache/pacman/pkg)
    05:29 AM - $> ls -l glib-1.2.10-3.pkg.tar.gz glib2-2.2.3-1.pkg.tar.gz gtk-1.2.10
    -3.pkg.tar.gz gtk2-2.2.4-1.pkg.tar.gz pygtk-2.0.0-2.pkg.tar.gz kdelibs-3.1.4-1.pkg.tar.gz qt-3.2.3-1.pkg.tar.gz
    -rw-r--r-- 1 root root 181K Jan 1 21:20 glib-1.2.10-3.pkg.tar.gz
    -rw-r--r-- 1 root root 883K Jan 1 21:19 glib2-2.2.3-1.pkg.tar.gz
    -rw-r--r-- 1 root root 1.6M Jan 2 16:19 gtk-1.2.10-3.pkg.tar.gz
    -rw-r--r-- 1 root root 4.3M Jan 1 21:19 gtk2-2.2.4-1.pkg.tar.gz
    -rw-r--r-- 1 root root 15M Jan 15 03:30 kdelibs-3.1.4-1.pkg.tar.gz
    -rw-r--r-- 1 root root 561K Jan 1 21:23 pygtk-2.0.0-2.pkg.tar.gz
    -rw-r--r-- 1 root root 15M Jan 15 03:28 qt-3.2.3-1.pkg.tar.gz
    rds@hpavil
    (/var/cache/pacman/pkg)
    05:29 AM - $>
    Both GTK+ 2 and QT are rather "beefy" as-is. And we're not even going to talk about KDElibs. Compared to 15M for QT proper, 7M for Python isn't exactly massive.
    Also, if someone's going for a GUI, they'll most likely have GTK+2 or KDE already installed, and thus it'd make Python's size small in comparison. Compare 7M for Python to XFree at ~54M, most of which IIRC is taken up in drivers and locale files which most users will never use, and it's not even close to being the largest dependancy.
    Plus, with Python you gain the benefits of more stable code that can be developed in a very fast manner. It's fairly hard, IMHO, to quantify that and judge it against the relatively small size of the Python package proper.
    Besides, if more people would start using Python (like they should ) installing it "for one app" would be mitigated.
    */rant*

  • My PSE 13 resizing and move tools have stopped working.

    Suddenly, my resizing and move tools don't work. I get the box but am unable to move sides or whole image. Any suggestions? Thank you.

    Hi,
    Please try resetting your tools from Photo Bin flyout menu.
    1. Open Photo bin.
    2. Click on Fly Out menu
    3. Click on option Reset all Tools
    4. Relaunch Editor13
    and see if it helps.
    Thanks,
    Anwesha

  • PSE 9.  My crop tool disappeared, replaced by "recompose tool"

    I have tried a few things to get back the usual tool pallette, but all have failed, so far.

    I see that at the bottom right of some tool icon boxes there is a small black triangle, and I see one with the Recompose box.  However, when I clicked on it, an invitation to a tutorial came up, and I saw no way to get to "Tool Options."
    Then, almost haphazardly, I thought to right click on the Recompose tool which allowed me to select Crop Tool.

  • Curves layer in new PSE?

    I usually use Photoshop CS for my editing, but I'm buying a laptop that is not as powerful as my desktop, so was thinking of going with a photo editor that is a bit 'lighter' that PS, so looking at PS Elements.
    I understand that you can create files with layers, and that PSE includes a few adjustment layers as well; and also that you can apply a full range of blending options (screen, multiply, overlay, soft light, hue, color, etc.). I have a few questions:
    Does the newest version of PSE include a curves adjustment layer? And if not, does it at least have a Curves adjustment, even if not as a layer adjustment? and/or I've heard of some plug-ins that provide a curve feature--are these any good?
    Does PSE save images as .PSD files, and if yes, I assume that I can open them in PS too, is that right?
    Does PSE have a High Pass filter?
    Are there any limits to the file depth: 8-bit, 16-bit, etc. and can I work in AdobeRGB color space?
    Finally, is there any file size limits in PSE, either the file or the image size?
    As an aside to all this, I wish Adobe would make this type of basic information more easily available. They seem to be caught up in providing us with so much fluff on their website, that they don't give us the information we need.
    Best, David.

    Does the newest version of PSE include a curves adjustment layer? And if not, does it at least have a Curves adjustment, even if not as a layer adjustment? and/or I've heard of some plug-ins that provide a curve feature--are these any good?
    PSE has an odd curves tool, called color curves that doesn't create an adjustment layer. You can use one of the many add-on toolsets to add a curves adjustment layer to PSE, but it will always be for the combined RGB channel, so of limited use. In windows, the free Smart Curve filter is good, but there is no mac equivalent.
    Here is a screenshot of the PSE color curves dialog:
    Does PSE save images as .PSD files, and if yes, I assume that I can open them in PS too, is that right?
    Yes.
    Does PSE have a High Pass filter?
    Yes.
    Are there any limits to the file depth: 8-bit, 16-bit, etc. and can I work in AdobeRGB color space?
    You can work in Adobe RGB and you can use both 8 and 16 bit files, but the use of layers and artistic filters on 16 bit files is still severely limited in PSE. It's about where PS was back in CS1 in that respect.
    Finally, is there any file size limits in PSE, either the file or the image size?
    In the editor the limit is 30,000 px per side. For organizer, see:
    http://helpx.adobe.com/photoshop-elements/kb/maximum-image-size-limits-photoshop.html
    I would suggest doing the trial and giving it a good hard workout. Ask here if you have more questions. Adobe's attempts to simplify the interface mean that it's not always easy to know what all is available, even with the program open in front of you.

  • Missing bezier curve node type

    The current bezier curve has control nodes that extend from the curve node itself, and the curve passes through the node.
    There is a different type of bezier curve where, for example, you draw control nodes in a square, and the curve forms a circle within that square because it curves around not touching the control nodes.
    This bezier curve type that I described creates the smoothest curves and shapes. I use this interchangeably with the other bezier curve types.
    Unfortunately this curve type is not available in Adobe Illustrator, and as such all of the curves that I create in Adobe Illustrator for the past year are very tedious, awkward, and have strange quirks in them.
    I hope that you will know what I am talking about from this example. Since I paid $600 for software I don't want to switch at this point but I am disappointed.

    On the right is the way of constructing curves that I have found most useful.
    X,
    What you depict is an ordinary quadratic (second degree) Bezier curve, a simpler and more limited type commonly used in limited drawing programs, like the drawing modules of "works" or "office" applications. It's also what Flash's original drawing tools create, and what Flash paths actually become when exported to SWF. (The ability to draw using more versatile cubic (third degree) Beziers in the native Flash environment was added later.)
    Canvas provides a separate tool for drawing with quadratic Beziers (among others). Corel Draw has is 3-Point Curve tool for those who want to draw that way. I never use those tools when working in Canvas or Draw.
    Quadratic Beziers require less processing because there is but one control handle associated with each segment. But illustrating with them is actually more tedious, because you have to create more segments. A good way to become irreversably convinced of that is to try to actually draw typeface glyphs using quadratic curves instead of cubic (which you can do in some font-editing programs). It's a royal pain. That's why it's common among those who create TrueType fonts to draw using cubic Beziers and then convert them to quadratic TrueType curves. And it's why cubic Beziers are considered the conventional-wisdom norm in more serious mainstream drawing programs.
    Try making a single segment cross itself with a quadratic curve. You can't do it. Bezier curves can be described by higher-order equations than cubic, too. Look up Bezier Curve in Wikipedia and you'll find some animated depictions. Quartic and higher-order Beziers can create even more supple curves with fewer on-path anchors. But in addition to being more computationally demanding, constructing a reasonalbly intuitive interface would become increasingly difficult. So the defacto standard cubic Bezier interface you don't like (right now) is a balance between useability, functionality, and computational efficiency. And it's the right balance. And that's why it's the curve rendering equation used by PostScript. (Remember PostScript? PostScript is the language of the print world. The original intent of FreeHand, Illustrator, and most programs like them was the PostScript-centric print environment.)
    How about you... Can you create a perfectly smooth circular shape without any blunt or sharp edges, and without painstakingly fine tuning every curve?
    I can do what you can actaully do with quadratic curves using more versatile cubic Beziers--but using your quadratic curve tools does not ensure "circular" curves. Users accustomed to quadratic Bezier tools and trying to become familiar with cubic Bezier tools often struggle because they think it necessary to add curvePoints in the middle of curves. That's usually not necesary.
    That's one large reason why the ability to use a gesture to bend straight segments without imposing an additional segment is so valueable in a cubic Bezier interface. FreeHand has provided this for most of its history (the so-called "Bendomatic" method). Illustrator does not. Xara Designer Pro has what most AI, FH, CV, CD users (including myself) would consider a sub-standard Pen tool. But it almost makes up for that by simply providing this one important interface element.
    The click-then-bend method lets you simply click, click, click along while drawing a path, and intuitively bend the resulting straight segments into smooth curves anytime you want, as you proceed. It's a great way to teach newcomers to programs like FreeHand because it is simple, intuitive, and predictable. It enables those new to cubic Bezier drawing to get up-to-speed quickly. But it is not just a beginners' tool. I take advantage of it quite often in programs which provide it.
    But since you specifically mention wanting to ensure circular curves, again I will suggest you should take a look at Inkscape. (It's open source--cost-free--by the way, so you have nothing to loose by trying it.) Below, the red line indicates the shape drawn quickly and loosely with the Pen tool, which has the conventional-wisdom cubic Bezier interface, familiar and intuitive to users of all mainstream drawing programs like AI, FH, CV, CD. The black path is the automatically-generated result when the Spiro Spline feature is turned on:
    Unfortunately, the image below shows the resulting cubic Beziers after invoking the Object To Path command. Far more segments than necessary to draw the figure, had it been drawn deliberately without the Spiro Spline option:
    So the Spiro Spline idea is an intriguing innovation, and useful for those willing to explore it, but still a work-in-progress (as open source should be--that's a good thing) in terms of interface, as I take it.
    JET

  • PSE 7: Hand tool shows up for all tools

    Using PSE 7 and have used prior versions and CS2 but never saw this before.
    Trying to crop after entering the sizes and the hand tool appears instead of the crop box. Then, when I try others like type or brush, there is only the hand tool so these can't be used either.
    Restarted PSE, clicked on the hand tool hoping it was a toggle. Nothing works.
    Any suggestions?
    Thanks.

    Check under Image>Mode to be sure there's nothing funky going on. Also, are these photos on your hard drive?
    If all that is okay, try deleting prefs:
    Quit the editor then restart it while holding down ctrl+alt+shift. Keep holding the keys till you see a window asking if you want to delete the settings. You do.

  • PSE 12 Selection Tools and their uses.

    I have recently upgarded from PSE 8 to PSE 12 and am lost.
    How do I find the selection tool that makes circles around the selected area which I then can copy and paste into another image please.
    I am seventy seven years old and not computer literate so please if you can give click by click instructions. I could do it with PSE 8 but the selection tool for circles is hiding in PSE 12
    Thank you,
    Brian.

    Click on the rectangular marquee tool in the Tools Panel.
    Click on the Circle in the Tool Options.
    Hold down Shift while drawing your ellipse - this constrains it to a circle.
    You can then Ctrl+C to copy the selection and Ctrl+V to paste into your new image.
    Cheers,
    Neale
    Insanity is hereditary, you get it from your children
    If this post or another user's post resolves the original issue, please mark the posts as correct and/or helpful accordingly. This helps other users with similar trouble get answers to their questions quicker. Thanks.

  • PSE 10 - Paint  bucket tool.

    I'm a long time user of PSE 10.  A couple of months ago, the paint bucket tool stopprd painting.  It no longer fills in selected spaces.
    I uninstalled then reinstalled PSE 10.  Paint bucket tool still not working.
    Any ideas how to fix this problem?
    thanx

    Sorry, but your last reply was blank. Did it work? If not, quit the editor, then restart it while holding ctrl+alt+shift (command+option+shift for a mac). Keep the keys down till you see a window asking if you want to delete the settings file. You do.

  • Akima spline curves for vector graphics

    Akima spline curves give drawing freedom - I can't get bezier
    curves to do what I want. It's like Alice in wonderland using a flamingo for a mallet in a game of croquet. unweildly.
    Bezier Curves were introduced into Windows NT and all windows NT family products after that.
    It soon followed that all paint programs began including Bezier Curves as a drawing method. Big mistake. They should have introduced Akima spline curves into Windows. I am not saying take Bezier
    curves out - I am saying Add Akima Spline curves, or the bettered (modified) version of Akima Spline curves that doesn't react as much.
    Akima spline curves are cool. just put points along where you want the curve. simple. you just need more points around sharp edges, or you get a "ringing" effect around that area. (See discussion and visuals link).
    part of the challenge of using Akima spline curves is that the first 2 data points must be faked or dropped. same goes with the last data point. this can be taken care of with some simple engineering tricks.
    http://en.wikipedia.org/wiki/Spline_(mathematics)
    Wikipedia article on Spline curves (mathematics). This does not cover the Akima Spline, which keeps its curve along the data points rather than just near it like a B-spline curve does.
    http://www.cse.unsw.edu.au/~lambert/splines/
    demonstration of the various curve types in action. (requires Java) play with the spline curve for a while (delete the existing points other than 0 first to get started)
    http://demonstrations.wolfram.com/BSplineCurveWithKnots/
    B-Spline curve with Knots (can be active demo)
    GNU Scientific Library Reference Manual
    http://www.network-theory.co.uk/docs/gslref/InterpolationTypes.html
    book - has Akima Spline & Cubic Spline. See also
    http://www.gnu.org/software/gsl/manual/html_node/Interpolation-Types.html
    GNU Manual
    http://www.iop.org/EJ/abstract/0031-9155/18/4/306
    PDF file from medical site on akima and spline methods and its associated errors. Recommendations for fixing the significant overshoot on abrupt changes, and suggestion to use more closely spaced points around those regions. must purchase.
    http://portal.acm.org/citation.cfm?id=116810
    The Akima Univariate Interpolation Method (spline) article from the acm. by Hiroshi Akima. requires web account and probably money to buy the PDF article.
    http://www.iue.tuwien.ac.at/phd/rottinger/node60.html
    Equations for Akima Spline
    http://www.alglib.net/interpolation/spline3.php
    discussion and visuals of Akima Spline and its drawbacks. also has source code in C++, C#, Delphi, VB6, Zonnon.
    http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6TYG-414N645-2&_user=10&_rdoc=1& _fmt=&_orig=search&_sort=d&view=c&_acct=C000050221&_version=1&_urlVersion=0&_us
    erid=10&md5=17dccffcfa40e5b420c7c377fc24b5f7
    pay-for article on some sort of improved-smoothness spline. Shape of data is preserved.
    http://www.mathworks.com/matlabcentral/fileexchange/loadFile.do?objectId=1814&objectType=f ile
    MATLAB model.

    Jim,
    Other drawing programs have other spline tools in addition to the ubiquitous Bezier tool.
    FreeHand's Bezigon tool draws Beziers, but does so with an interface that lets you just click where you want points on the path, and then auto-conforms the curve points that you place according to where you place the next point, yielding results much like the Java applet you linked to.
    Canvas's Auto Curve tool behaves almost exactly like the Java applet.
    Although I'm not
    opposed to a drawing program having multiple interfaces for creating spline curves, I have no desire for them. I never use the Bezigon tool in FH, and never use the Auto Curve tool in Canvas. I view them both as accommodations to beginners who initially think Bezier tools are unapproachable. I dare say the vast majority of proficient vector illustrators would agree. (No offense intended to any experienced users who find them useful.)
    So while I can't say whether Canvas's Auto Curve tool actually uses the Akima equation you seem to be fond of, it's interface and behavior seems identical to what you seem to desire, and in that respect is therefore nothing new to drawing programs.
    As far as Illustrator goes, I'd much rather development time be dedicated to far more fundamental and universally important things that it still lacks relative to the other mainstream drawing programs.
    Illustrator still has no decent cutting tool. No user-defined drawing scales. No dimension tools. No connector tools. Poor snap behavior. Too limited value entry fields. Excruciating text performance. Bizarre Character and Paragraph style behaviors. No geometric shape primitives. No proper radius/chamfer/fillet feature. No joining of multiple paths at once. An old-fashioned modal-dialog-heavy and poorly-organized and too-cluttered interface. The list is quite long; and on
    my list (for whatever it's worth), alternate interfaces for interactively drawing spline curves point-by-point does not even appear.
    The Bezier curve is inherent to PostScript drawing programs, and the conventional click-or-clickdrag interface for them is practically universal. It is fluid, accurate, supple, and economical in the number of points it creates. It dominates for good reason. (That's not to say AI's particular
    implementation of it couldn't be better; it could. FreeHand's is better.)
    So while I'm all for truly valuable "new wrinkles," this is one I don't see any practical need for.
    What actual benefit do you see in it?
    JET

  • Pen Tool vs Tablet

    I've been using Photoshop for a long time, but I'm new to Illustrator and Flash. I feel like I should learn how to use Illustrator before I tackle Flash, but one of the biggest obstacles is the pen tool - what a pain in the butt!
    An art school student told me I can simply substitute an electronic drawing device (e.g. a Wacom tablet) for the pen tool. Is that true, or would using such a device carry some sort of liability?
    If a drawing tablet is a good way to go, what size should I get? I'm not yet familiar with various brands, but the Wacom/Intuos appears to be most popular. However, it's very expensive, and I don't have a clue what size to get. I assume a 9 X 12 device would be the best choice if I wanted to trace a picture measuring 9 X 12 inches. But could I instead get a tablet half that size, copy half the picture, then copy the other half and paste the two halves together in illustrator?
    To put it another way, what size is most popular with web design professionals?
    Thanks.

    Mordy, Doug:
    David is confusing AI's Pen Tool with a stylus, due to the bad advice he received from some dolt who impied to him that one is a substitute for the other.
    David,
    I'll try again:
    Forget all about whether any given user likes or doesn't like stylus pointing devices.
    Historically and currently, in vector drawing programs like Illustrator the primary drawing "tool" (feature of the software) is generically called the "pen tool". Specific programs may call it the "Bezier Tool" or something else, but it's long been the primary interface element for accurately drawing Bezier paths. In short, the Pen Tool is the heart-and-soul of a vector drawing program. You need to use it, regardless of what kind of hardware you are using for your computer's input device.
    Ever since stylus input devices first appeared with so-called pressure-sensitive features, various programs have provided additional and/or modified software features to take advantage of it.
    That started in raster (paint) programs, which added the ability for the width of their "paintbrush" features to be controlled by the pressure input of a stylus.
    Later, vector (draw) programs started doing something similar, adding features which involved closed paths being drawn with varying "widths." Those are usually called "brush" features. Other vector features can also be modified to allow some of their settings to be modified on-the-fly by the pressure button of a stylus. Examples of that include some of the settings when using Symbols, or a "brush" tool like Illustrator's recently-added Blob, etc.
    But none of that pressure-sensitive stuff changes the fact that the software pen tool is still the
    primary tool for drawing accurate Bezier curves, point-by-point. And the pen tool doesn't have any pressure-sensitive or stylus-targeted features, because the whole purpose of the pen tool is to draw paths deliberately, accurately, and economically, point-by-point.
    So you can
    use a stylus while using the Pen Tool (software) in Illustrator, just as you can use a mouse while using the Pen Tool in Illustrator. Either way, you still need to learn to use the Pen Tool, because it is still the heart-and-soul of every mainstream vector drawing program, including Illustrator.
    So the art school student who led you to believe that using a stylus input device somehow obviates the need to learn and to use Illustrator's Pen Tool has given you a
    very wrong impression.
    All the praise or criticism of stylus input devices in the world doesn't change that. Drawing paths point-by-point is the
    primary way to use vector drawing programs. That means using the Pen Tool, and that means using it whether the object in your hand is a stylus or a mouse.
    So get yourself a Wacom 6x9 Intuos tablet because that's the only way you're going to find out if you like using a stylus. You may love it so much that you never touch a mouse again. Or, it may end up just collecting dust until you get over the thought of throwing away (or giving away) somethning you spent a significant chunk of change on. But regardless, get busy learning Illustrator's Pen Tool, because you're going to need it either way.
    JET

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