Rate My Graphic Design Projects

If a freelance graphic designer would like to get feedback from other (hopefully knowledgeable) designers concerning their own designs, is there a website(s) that allows one to upload their works and have people comment? There are many times the people around me comment on what I create, but I know they don't actually "know why" a design is good or bad. I would like to have technical feedback on what I create and not possible biased feedback from the people I know. I can't get any negative (or should I say construtive) feedback because I'm sure no one wants to offend me or say something in which they know nothing about. I compare this to a person who doesn't know anything about cooking to be a judge about food. Sure, they can say if the food is good or bad, but I want to know the WHY of their opinions.
I taught myself everything I know about graphic/web design and I have never really been evaluated by another graphic designer. I'm certainly not looking for priase, but professional feedback. So, are there any websites/services out there for something like this?

I cringe when I hear anyone suggest uploading content to the internet.  If I were you, I'd get in touch with area ad agencies or art school graphic design departments where they would be happy to critique your work one-on-one.  Many questions come up when viewing a portfolio.  For instance, what is the client's objective?  What was the client's budget and how did you comply with it?  Where are your sketches?  I, for one, like to see "thought" process rather than a bunch of flash on a screen.  Not that flash is bad, but I like the nuts and bolts of it all.  How did you solve the client's problems?  How did you go about selecting that photo?  Who art directed the piece?  On and on like that.  Another question for you.  How is anyone going to know you really did that piece?  Just because you said you did it?  Won't wash.  Think about it.  Go out and see people.  Get feedback where you can defend the process and bolster up your knowledge of the tools required to "design".

Similar Messages

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    Apple will not provide feedback to your on your project design, if that's what you mean. You'll need to look for your feedback from other sources.
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    Hi iconboyip,
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    Ian.

  • Need Help Building a Graphic Design/Video Editing PC

    Greetings everybody, my name is David, and I'm hoping to get a little assistance building a computer system either from scratch or from a couple of computers I have picked out.
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  • Create your own graphics using Project ROME!

    Hi Romans,
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    Sarah
    Forum Moderator

    Romans,
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    Sarah
    Sarah
    Forum Moderator

  • Graphic design for mac

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  • Should a graphic designer use Iphoto for file management ?

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    kidquotes:
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  • Which new MacBook Pro is best for a graphic design student?

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    1) Depending on which software you'll be using most of the times a quad core has more benefits (since it's more future proof). Not all software supports multiple cores (and thus rendering the extra cores of the quad "useless" if it's not supported).
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  • Graphical Design on Azure Database

    Hi
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  • Graphic Design major needs help choosing a Mac!

    I'm a Graphic Design student, and I'm about to purchase my first Macbook Pro. I need to know the minimum specs my Mac needs, without sacrificing performance. I'll be running multiple Applications/Programs simultaneously without stalling or crashing. (ie: Photoshop, Illustrator, Indesign, Internet with lots of tabs, music, and occassionally whatever program they'll use for my animation class.) I have a MyBook external terabyte, so saving large projects won't be an issue. Also, I kind of want to have an internal CD/DVD drive, but if that sacrifices performance way too much, I can get an external.
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    Your link to the Best Buy MBP does not work for me but I looked on the best but website and found the only 17" MBP, model MC725LL/A, which is an early 2011 MBP.  It does not say which CPU it has, a 2.2 GHz or 2.3 GHz.  Either way the price is the most attractive.
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    If you have any additional questions, just ask!
    Ciao.

  • BLUDVLZ's Revised Rules of Graphic Design

    It's been a year or so since I last posted these, and since the old post has gone to the great forum resting place in the cybersky, I decided to repost. This time with some choice addtions.
    REVISED RULES OF GRAPHIC DESIGN
    1. Before you can break the rules of graphic design, you must first know the rules of graphic design.
    2. Microsoft Word is not a graphic design program.
    3. The greatest obstacle to an effective campaign is usually the client.
    4. Always build in a little extra safety time when determining project deadlines; just in case something goes wrong or breaks.
    5. Before a designer can do his job he needs all the pertinent information up front; reverse engineering a project never produces a good result.
    6. Any advertisement will be successful as long as you give away a free tool set.
    7. Never use script or calligraphic fonts in ALL CAPS.
    8. Microsoft Excel is not a graphic design program.
    9. There is no point-and-click solution to good graphic design.
    10. Photoshop is not a verb.
    11. The death penalty should be enacted for those designers who use the following fonts:
    Comic Sans
    Zapf Chancery
    Ad Lib
    Exotic
    Brush Script
    Monotype Corsiva.
    12. Never mess with a client who tosses his own dick salad.
    13. Adobe does not yet include a talent filter in any of its programs that will miraculously make a bad design, good.
    14. Microsoft PowerPoint is not a graphic design program.
    15. Images pulled off of the Internet DO NOT work in print.
    16. The client isnt always right, and when hes wrong its always going to be the designers fault.
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    21. Microsoft Publisher is the most dangerous piece of software in existence.
    22. When you find a good print house, keep it.
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    24. Never be satisfied with your current level of expertise; always look for ways to improve your talents and understanding of design.
    25. Dont just know how to use one program, know as many as possible.
    26. Learn good time management skills.
    27. Educate the client whenever possible.
    28. Dont get too defensive about creative feedback. Be able to offer solid reasons for your design decisions and be prepared to offer alternative suggestions as a compromise.
    29. There is always a way to make a good layout, better.
    30. A starburst is a method for poor designers to draw attention to the copy points that should have been addressed through better layout.
    31. Never blindly trust a file sent to you by another designer unless you truly trust the designer.
    32. The designer that doesnt keep up with current technology wont be a designer for long.
    33. Always pay attention to changing design trends.
    34. You will find yourself identifying typefaces on billboards as you drive down the interstate (Note: This will drive your family and friends nuts).
    35. No one but designers and artists will ever truly understand the creative process.
    36. Just because you have a computer and a program does not automatically mean that you are a graphic designer.
    37. Only production artists and bosses seem to have 9-5 workdays.
    38. No matter how many hours you work, make sure you set aside enough time to let your creative mind recharge.
    39. A solid marketing plan can help poor creative. Good creative will never help a poor marketing plan.
    40. Never underestimate the importance of being able ********.
    41. A good designer needs to know how to fix his own computer.
    42. A good designer can be effective w

    Well crap. I guess I hit my limit and it's too late for me to go back and edit. So here are the rules that are missing:
    42. A good designer can be effective without wearing shoes, but not without wearing socks (this is one of those deep, philosophical statements).
    43. Always keep a good digital camera handy. You never know when youll need to stage an impromptu photo shoot.
    44. The creative mind works best when it works uninterrupted.
    45. Dirty balls suck. Go optical.
    46. The bigger the size of the project, the less it should say (in reference to copy on billboards, banners and posters).
    47. Keep the Bevel and Emboss layer effects in Photoshop to a minimum.
    48. You dont have to have formal training in graphic design to be successful, but it sure does help.
    49. Take whatever steps are necessary to get the creative juices flowing.
    50. More often than not, you cant fix it in post.
    51. Get the client to sign off on everything before doing any printing or production.
    52. That which doesnt kill you will only try harder the next time.
    53. If in doubt, talk to the printer.
    54. The key to defending yourself against backseat designers: Back up your chair suddenly.
    55. Changing the keyboard layout on your fellow designers computer is a great way to break up the monotony of a stressful workday.
    56. In advertising, sex sells. In graphic design, sex usually means youre hogging up all the bandwidth and have a sticky keyboard.
    57. Never be afraid to push the limits of good taste (case in point, rule #56).
    58. Never accept less for a job than you believe your time and effort is worth and get it in writing.
    59. A good designer is thinking at least five steps ahead of the step hes currently on.
    60. Never be afraid to walk away from a design and start over.

  • 2013 MacBook Air for graphic design?

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