Sample Delay bug

Does has anyone else noticed that Sample Delay doesn't remember its setting when a project is closed ? Or is this just a problem with my system ?
1) Insert a Sample Delay plug-in on any track and set the delay value to anything other than zero
2) Save your project, close it, re-open it
3) Check the delay value--it's reset to zero
Happens every time I close the project. Bummer.
James
[email protected]

To get rid of the playing through the channel strip thing, control-click (or right click) - it may be a long click, I don't remember - on the speaker/play icon in the sample editor and you have the option to listen through the pre-listen channel.

Similar Messages

  • Avoiding phase cancellation with sample delay plug in

    Hi
    I had soem horns in a mix sounded flat so i used the sample delay plug in to slightly delay the right side then they sounded great , really big and sat in the mix but when witching to mono they nearly dissapear.
    Is there any trix to avoid this phase cancellation when swithching to mono?

    Data Stream Studio wrote:
    1.-I think if you reverse polarity on 1 of the channels of your mix instead of just reversing polarity of one side of the problematic horns, you may well solve one phase issue and create a whole lot of new ones.
    2.-This is a good idea, maybe there's a setting that sound as fat as the one you're using but will not phase cancel in mono.
    3.-I'm not sure what audio file you'd move... could you explain?
    If it's a Stereo file, split it into two mono tracks, and move on of the two up/down the timeline by a few samples, until you get the least phase combing effect.
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  • Sample Delay - samples into millisecond delay time?

    Hi guys
    Hopefully a simple question and I'd love some info.
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    I'm therefore thinking of using the SAMPLE DELAY ........ whilst I have a 24 bit 48 khz recording setting ....... is it possible that within the maximum 10000 samples I can get up to 35 milliseconds ....?
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    My dear Christian ....... that is just the quickest most wonderful solution to question I've ever had ..... thank you for that PERFECT answer ....... I'm a happy man!
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  • Sample Delay VI

    Currently i'm using Labview 7.1 embedded together with speedy-33.
    i had my audio input to speedy-33 from my PC sound card and i wish to delay the time of my signal by let say 1sec.
    I had my left signal connect to the sample delay vi then from sample delay vi to audio output.
    Audio in (only one channel,left)--> sample delay --> audio output
    i should heard a delay of 1sec when a audio signal i played but there is no delay.
    i use two waveform graph to observe the signal before and after the sample delay vi and indeed there is a delay as the waveform are different.

    The file attach has a input sin wave connected to a sample delay vi and then to a analog output.
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    Attachments:
    Sin sample.vi ‏36 KB

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    hey over-man,
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    The best approach for me (typically) is to get the most appropriate sound earlier on unless you can expect variables ahead of time and factor them in right away. We'll work with an example of simply getting a natural drum sound that will line up with existing tracks (bass, gtr, vox...).
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    2) Before destroying the sound with a handful of plugins adjust delays. Some assumptions can be made:
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    B: These Mics will often have the largest delay from the start for the reason that they are farthest from the source.
    C: These Mics should be adjusted less than others, I would EQ them quite minimally. Solve any problems as early in the signal chain as possible and use only what you know you'll need. Do not apply FX you don't need and position mics to better suit your desired sound.
    So your OHs/Rooms are as good as they can sound naturally and sit with the track as well as possible, you can now start adjusting delays/intrtoducing other elements.
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    By now you have noticed how adjusting the delay affects the sound, inverting the phase is an exaggerated example of this principle. Inverting the phase of two identical tracks cancels them entirely, applying fine delay to one will introduce some of the frequencies and leave some cancelled. You can hear it scan through which frequencies by adjusting the delay. With multiple sources, different mics and different distances these delays already exist. Delaying them so they match (based on distance) is not always the best sounding but try to start somplace close. After setting the delay and Volume as close as possible you should be able to get away with much less surgical types of PluggIng and ultimately have more natural sounding tracks. Will often comprise 75% of the sound (if you want natural tracks).
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    I tend to use predelayed tracks as keys for the audible tracks, this allows you to get around the aforementioned lookahead problems and will provide you with more control over the "shape" or envelope.
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    Delaying in this manner is aligning waveforms. Based on frequency you are causing some frequencies to stand out more or less since we are working with complex waveforms. Very small deviation from original position will affect higher frequencies most and as you get further away from the original postion it begins to affect mids and eventually low frequencies. Of course this is because the frequency/wavelength. Align and misalign the waveforms for your desired sound. It does require you listen very closely when setting it up but I really think the results are worth the effort. Hopefully you'll find this helpful, it's easier to hear the effect than to describe it, hopefully it is apparent once you hear it.
    Finally, I don't have any Platinums. If it doesn't work better for you, don't believe it needs to. Hopefully others will chime in here so you can get some second opinions on the approach and/or general drum mixing techniques.
    Cheers, J

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    Hi,
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  • 8.0.2 horrendous bug still exists!!!!!!!!!!!!!

    The effects and sample caching bug is horrendous in my opinion. It's been there for years. It wastes huge amounts of my time. While there are some things you can do to minimize these glitches, there are NO 100% reliable work arounds. If you work in Logic and want a professional result you absolutely must listen to the finished bounce very carefully for glitches. These glitches come in many forms and will often times only be noticed after you receive the finished product from the mastering house.
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    Hi Rohan,
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    it is the 3rd party plugs that have to flush its own audio buffer - its not something logic can effect without changing the way it works to become much less efficient.
    but if you were to call it a 'logic bug' then i would find it hard to disagree with you:
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