Score board

Hello gurus,
what is score board and how do we create it?
Priya

Scoreboard is the generic phrase; scorecard is the technical phrase.
This is "THE" word in performance measurment / evaluation.
Organizations will plan for 3-5 years and decide where it wants to be in terms of sales, profit, customer sartisfaction, etc. They give a target values for such parameters. As the time proigresses, the actuals will be measured aganist the standards and the resut will be displayed in the scorecard in the form of scores.
Ravi Thothadri

Similar Messages

  • Flash Game High Scores Board

    Hello everyone,
    I know this is a subject that gets covered a lot as i have found a ton of tutorials that show a million dfferent ways to create a high scores board on a flash game.  So i decided to go out on a limb and pick a tutorial out to try.  Well I have now tried 3 different ones and have yet to get a working high scores board with my game.
    http://www.flashkit.com/tutorials/Games/How_to_c-Nick_Kuh-771/index.php
    That is the link to the most recent attempts to creat my high scores board.  When i finished everything the way the tutorial said it seemed like everything would work and then it just didnt.  After spending oh about 40 plus hours trying to make a high scores board i am getting very frustrated.  My game is scripted in AS2 and i have access to mysql and can set up unlimited databases.
    Can anyone please help me by sending an easy to follow tutorial that will work with AS2?  I would just like any kind of help right now as I feel ALL of my valid ideas have been ehausted.  Thanks in advance to anyone that can help!
    kapelskic

    Okay not a problem.
    This is my code on the very first frame of the game that initializes the the highscores.php script
    command = "init";
    _root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
    This is the code that I have on a submit button, next to the input text box where the user enters their name for the scoreboard.
    on (release) {
    if(name ne ""){
    command = "update";
    _root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
    gotoAndStop ("highScores");
    In every place the code says _root. I have also tried this. and neither of them work.  I have also tried a million other things.  So far the game plays through, goes to the game over screen where it asks for a user name and tells them their score.  Then once they press submit the game goes to the highScores screen but the name and score are not there.  The high scores screen cosists of 2 dynamic text fields one named "players" and one named "scores".  I hope this helps because I spent another 5 or so hours after my initial posts trying more tutorials with still no luck.  (the problem i am having is that i am new to flash, however not to PHP)
    kapelskic

  • Score board for a game show

    Hi all, Ok here goes.
    I need to create a score board for a game show at work for staff.  The score board must keep score on the left and right parts of the screen. score must start as default on 0.  Then every time I press for example the left arrow key the left score must increase by the value of 1 and when I press the right arrow key the left score must decrease by 1.
    Same goes for the right score only with differant keys example up and down keys.  This sounds very simple and I managed to get it to work when I tested with only 1 score, but failed when adding the second score to the picture.
    Please help me out on this as I don't know how to program in flash and I'm not getting any replies from other forums.

    That is AS2 code so you should repost your problem in the AS1/2 forum if you continue to have a problem.  You should try making the other score work again and show the code you are using that is not working.
    Since you have little familiarity with coding, you will do best to not approach coding the way you are.  Putting code "on()" objects is not a good practice.  You should place all the code in the timeline and assign instance names to objects to enable the timeline code to target the objects.
    If you have a button in place merely to support having the code for keyboard interaction processing, then you should do away with that and just have code assigned to deal with the keyboard specifically.  Here's some code that might get you started... if you cannot get it working for you, then please repost your problem in the correct forum.  The code goes in the timeline. Instead of the traces, you would be changing the score values...
    var keyListener:Object = new Object();
    Key.addListener(keyListener);
    keyListener.onKeyDown = function(){
       if(Key.getCode() == 38) trace("up");
       if(Key.getCode() == 40) trace("down");
       if(Key.getCode() == 37) trace("left");
       if(Key.getCode() == 39) trace("right");

  • Keynote score board with feeds?

    Hey everyone,
    im working on a project where im going to project a keynote presentation that includes a few things to make a score board. Basicly i want it to have live feed from my webcam, a timer that counts down and 2 small boxes to keep the score for that team.
    Now i have finaly managed to get live feed from my camera using quartz composer. Now for the count down i have no idea, but that is the least of my problems. I need to be able to upadate a table with the scors for each team without taking the presentation down. So i was thinking, if i make an rss feed of an exel table, (Whitch i can do no problem) i could rss feed it into the keynot... but i tryed quarts composer and it doesnt work, any ideas on how i can get it to work, or how i can do it another way?
    What about the countdown timmer? any ideas for that? (maybe just a video counting down, that may be ok)
    But yeah the score is what is realy buzzing me...
    Please help
    Thanks
    Gui

    That is AS2 code so you should repost your problem in the AS1/2 forum if you continue to have a problem.  You should try making the other score work again and show the code you are using that is not working.
    Since you have little familiarity with coding, you will do best to not approach coding the way you are.  Putting code "on()" objects is not a good practice.  You should place all the code in the timeline and assign instance names to objects to enable the timeline code to target the objects.
    If you have a button in place merely to support having the code for keyboard interaction processing, then you should do away with that and just have code assigned to deal with the keyboard specifically.  Here's some code that might get you started... if you cannot get it working for you, then please repost your problem in the correct forum.  The code goes in the timeline. Instead of the traces, you would be changing the score values...
    var keyListener:Object = new Object();
    Key.addListener(keyListener);
    keyListener.onKeyDown = function(){
       if(Key.getCode() == 38) trace("up");
       if(Key.getCode() == 40) trace("down");
       if(Key.getCode() == 37) trace("left");
       if(Key.getCode() == 39) trace("right");

  • High Scores Board AS2

    Hello everyone,
    I know this is a subject that gets covered a lot as i have found a ton of tutorials that show a million dfferent ways to create a high scores board on a flash game.  So i decided to go out on a limb and pick a tutorial out to try.  Well I have now tried 3 different ones and have yet to get a working high scores board with my game.
    http://www.flashkit.com/tutorials/Games/How_to_c-Nick_Kuh-771/index.ph p
    That is the link to the most recent attempts to creat my high scores board.  When i finished everything the way the tutorial said it seemed like everything would work and then it just didnt.  After spending oh about 40 plus hours trying to make a high scores board i am getting very frustrated.  My game is scripted in AS2 and i have access to mysql and can set up unlimited databases.
    Can anyone please help me by sending an easy to follow tutorial that will work with AS2?  I would just like any kind of help right now as I feel ALL of my valid ideas have been ehausted.  Thanks in advance to anyone that can help!
    kapelskic

    Please don't cross post in these forums

  • Zzxc: I am having problems with Firefox and a Google gadget score board on my Google home page. Every time I go to my Google homepage, a file called "scores.htm" downloads into my Firefox download. I can have at least 50 of those files downloaded over t

    You have chosen to open “scores.htm”
    What should Firefox do with this file?
    -Open with: Firefox (default), or other
    -Save file?
    Do this automatically for the files like this one.
    I chose cancel and when I rebooted the Google page the same window came up.
    I don’t want to open with or it will open with something every time I come back to Google.
    The best option until this is resolved is to “Save File” and that continues to down load into the “Download Firefox” folder.

    When I go to my Google page with the sport scores gadget on, Firefox download, in the downloads window a file "scores.htm" everytime. Consequently I have 10's if not 100's over time of scores(1), (2)(3).htm respectively. How do I stop it?

  • How to Display a game score throughout the Scenes

    Hi there Actionscript geniuses. I have stumble upon this problem. As a novice in actionscript in particular and programming in general, I am very pleased that I manage to pull this scoreboard script ( listed below), for my quiz game. The script is simple, it adds points when clicking on the right button, and subtract points when clicking on the wrong button. The problem is that while this script works great on my first scene, it doesn't work on my next scene anymore. The buttons are not working and the score board is back to zero, it's as if the script does not exists. In both scenes the buttons and the text objects are the same symbols, as well the Instance names. The script resides inside actionscript .as file. What is missing or wrong in this script or concept?
    I understand the dilemmas regarding using scenes, some people love them and some hate them. I also notice that Adobe itself warns about the use of scenes, but never the less, because of the current level of my flash pro cc 14 knowledge, I incline to use them.
    package {
      import flash.display.MovieClip
      import flash.events.MouseEvent;
      public class scoreMe2 extends MovieClip {
      public function scoreMe2() {
      //Scoreboard starts here:
      var score: uint;
      function init(): void {
      score = 100;
      scorecounter.text = "SCORE:" + score.toString();
      clip.buttonMode = true;
      clip.addEventListener(MouseEvent.CLICK, on_press1);
      gButton.buttonMode = true;
      gButton.addEventListener(MouseEvent.CLICK, on_press2);
      button_2.buttonMode = true;
      button_2.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene);
      //Positive button adding points
      function on_press1(event: MouseEvent): void {
      updateScore();
      function updateScore(): void {
      gotoAndStop(2);
      score += 100;
      scorecounter.text = "SCORE:" + score.toString()
      function fl_ClickToGoToScene(event: MouseEvent): void {
      MovieClip(this.root).gotoAndPlay(1, "Scene 2");
      //Negative button subtracting points
      function on_press2(event: MouseEvent): void {
      score += -20;
      scorecounter.text = "SCORE:" + score.toString();
      init();
      //Scoreboard ends here:

    It's not really a matter of love or hate, it's a matter of practicality.  Scenes work well for uscripted animations that flow from one section to the next.  When you start involving coding and navigation you are heading into a troublesome realm if you choose to use scenes.  They are simply problematic when you start to try to use them with code.
    Your best bet is to create separate movieclips as your scenes and place them along the timeline of the first scene.  That way you can easily have all your variables at the ready by having them in a layer that extends the length of the timeline needed.  You should be able to convert to this somewhat easily if you just copy the scene timelines into movieclips.

  • Score keeper

    I've been hired to shoot basketball games several times a week for my high school, and I need to turn around a finished product by the next day. I wanted to put in a score board or timer at the bottom of the footage I capture. I thought I could keyframe a text box with the score inside it to switch to different text (ie, the next score after a basket) but so far I haven't been successful in attempting that. I also have to do a clock that I can start/stop, which I guess I would use a time generator for (theres on in fcp i believe).
    My question is: Does anyone know of a plug-in that will allow me to make some shortcuts here or any techniqes/tips that would help me do this so that I am able to get at least a little sleep between the game and the next morning?
    Thanks,
    Jordan

    "For the scoreboard: Create a text clip that is laid out the way you want it. Edit it onto a video track about your camera video and extend it over the complete timeline (you may have to change the duration of the clip in the browser). Add edit to the text clip whenever the score changes. Double click on the individual text clips and change the numbers"
    There are two good ideas to keep your life sane.
    1) the score board camera for inserting as a small screen block and
    2) the text clip.
    I would alter the text edit idea to this. Create a text block and let runs say 15 seconds at each shot change. Copy this and then paste it over the next shot change and double click to change the text in the text editor. Less rendering and time saved on creating 'new' text everytime.
    What do you think?
    Your going to be hours on this just capturing. Batch capture and label each clip in a way that you can keep with. Maybe even notes at each shot change. Believe me capturing in this way will "save" time and alot of headaches when you're putting this thing together.
    Keep it simple. Your audience already has a low level of expectations anyway. Do a good and 'improved' job, but don't kill yourself.
    dc
    G4 1.25MHz, dual,2 GigsRam, FCP5.04HD,qt7,Motion   Mac OS X (10.4.7)  
    G4 1.25MHz, dual,2 GigsRam, FCP5.04HD,qt7,Motion   Mac OS X (10.4.7)  

  • How to convert score in binary

    when i submit score, score send to php file with binary

    it's not working.
    in php shown same score when submit
    score=1000;
    var oNumber = score;
    var bin = "";
    my_btn.onRelease = function ()
              score=score*200-50+75;
              while (score>0) {
                        if (score%2) {
                                  bin = "1"+bin;
                        } else {
                                  bin = "0"+bin;
                        score = Math.floor(score/2);
              return score.toString(2);
        var _loc1 = new LoadVars();
        _loc1.playerName = "your";
        _loc1.playerScore = score;
        _loc1.send("score-board.php", "_parent", "POST");
    i use this code but output is always 0
    even it's not send to php file

  • Add Score and Time in Android Runner Game

    HI guys!
    I am making a runner game for android and I am working on how to add a score and a timer in my game and I can't figure it out
    Please help me in adding a score board and Timer in my flash game >>> http://www.filedropper.com/eggrun
    There should be coins for adding scores then a 2mins countdown timer
    I am still new in programming. Please help me guys!

    http://www.filedropper.com/eggrun_1 on CS5 version.
    Please help me guys

  • High score functionality via call to external server

    I have just packaged an existing Flash game as a test and literally just packaged it without making any changes whatsoever. The game included a top 100 score board which is populated by calling an asp page on an external server that returns xml data.
    I was most surprised that the high score functionality all worked when I tested the game on my iPhone i.e it displays the scores. I haven't tested submitting one yet though.
    I therefore wondered if this is allowed and if so is there any reason why this should be avoided. I have read there is something called Open Feint that allows you to do high scores.
    Any advice much appreciated.
    Thanks
    Paul

    Hi,
    where exactly is the FM crashing and why? Did you debug? Is it occuring at
    CALL FUNCTION 'FTP_CONNECT' DESTINATION RFC_DESTINATION
         EXPORTING USER = USER PWD = PASSWORD ACCT = ACCOUNT HOST = HOST
                   TRACE = FTP_TRACE GUSER = GATEWAY_USER
                   GPWD = GATEWAY_PASSWORD GHOST = GATEWAY_HOST
         IMPORTING HANDLE = HANDLE ERROR = CERROR
         EXCEPTIONS SYSTEM_FAILURE = 1 COMMUNICATION_FAILURE = 2.
    or earlier?
    Try tracing with ST01, one time with the way it works, and another time out of the WebDynpro where it crashes, then compare the logs.
    regards, Lukas

  • Flash and php score refresh

    Hi there, I'm wondering if anyone can help me with this php scoreboard.. our developers aren't being very helpful...
    So problem is the score board is shown at the beginning if requested and at the end to show your score when the game is finished. The problem I have is refreshing the scores (replacing the current text in the boxes) rather than just adding the text again into the dynamic text boxes..
    Here is my code :-
    var tab = "game1score";// update for each game // game2score, game3score....
    var filesend = "receive.php";
    var modesend = "post";
    //This is called when the high scores are viewed at the beginning of the game
    private function onHighScoresButtonClick(event:MouseEvent):void {
         var receptobjet = variableTransaction(filesend, modesend, tab, false, false);
         highScoresPage.rejouerButton.visible = false;
         highScoresPage.blueMan.visible = false;
         removeChildAt(0);
         addChildAt(highScoresPage, 0);
    function variableTransaction(fichier, modesend, tab, var1, var2) {
         var URLload = new URLLoader();
         var URLrequest = new URLRequest(fichier);
         var variables:URLVariables = new URLVariables();
         variables.tab = tab;
         variables.var1 = var1;
         variables.var2 = var2;
         if (modesend == "post") {
              URLrequest.method = URLRequestMethod.POST;
              } else if ( modesend == 'get') {
                   URLrequest.method = URLRequestMethod.GET;
               if (var1 == false && var2 == false) {
                   URLload.dataFormat = URLLoaderDataFormat.VARIABLES;
                   URLrequest.data = variables;
                   URLload.load(URLrequest);
                   URLload.addEventListener(Event.COMPLETE, modeComplet, false, 0, true);
                } else {
                    URLrequest.data = variables;
                    URLload.load(URLrequest);
                    //var receptobjet = variableTransaction(filesend, modesend, tab, false, false);
    function modeComplet(event:Event) {
                for (var p:uint = 1; p <= 10; p++) {
                    var currentPseudo:String = "pseudo" + p;
                    var currentScore:String = "score" + p;
                    if (event.target.data["pseudo" + p]) {
                        highScoresPage[currentPseudo].appendText(event.target.data["pseudo"+p]);
                        if (event.target.data["score" + p]) {
                            highScoresPage[currentScore].appendText(event.target.data["score"+p]);
                        } else {
                            highScoresPage[currentPseudo].appendText(" \n");
                            highScoresPage[currentScore].appendText(" \n");
            private function gameEnd(event:Event):void {
                var pseudo = highScoresPage.pseudo0.text;
                var score = highScoresPage.score0.text;
                var filesend = "send.php";
                var modesend = "post";
                variableTransaction(filesend, modesend, tab, pseudo, score);
                var persoArray:Array = [gamePage.a1, gamePage.a2, gamePage.a3, gamePage.a4, gamePage.a5];
                var animalArray:Array = [gamePage.b1, gamePage.b2, gamePage.b3, gamePage.b4, gamePage.b5];
                var persoHitArray:Array = [gamePage.h1, gamePage.h2, gamePage.h3, gamePage.h4, gamePage.h5];
                var animalHitArray:Array = [gamePage.h6, gamePage.h7, gamePage.h8, gamePage.h9, gamePage.h10];           
                for(var i:uint = 0; i < persoArray.length; i++) {
                    (persoArray[i]).removeEventListener(MouseEvent.MOUSE_DOWN,persoMouseDown);
                    (persoArray[i]).removeEventListener(MouseEvent.MOUSE_UP,persoMouseUp);
                    (persoArray[i]).buttonMode = false;
                for(var j:uint = 0; j < persoArray.length; j++) {
                    (animalArray[j]).removeEventListener(MouseEvent.MOUSE_DOWN,animalMouseDown);
                    (animalArray[j]).removeEventListener(MouseEvent.MOUSE_UP,animalMouseUp);
                    (animalArray[j]).buttonMode = false;
                for(var k:uint = 0; k < persoHitArray.length; k++) {
                    (persoHitArray[k]).visible = true;
                for(var l:uint = 0; l < animalHitArray.length; l++) {
                    (animalHitArray[l]).visible = true;
                buttons.rulesButton.removeEventListener(MouseEvent.CLICK,onRulesButtonClick);
                buttons.startGameButton.removeEventListener(MouseEvent.CLICK,onStartGameButtonClick);
                buttons.highScoresButton.removeEventListener(MouseEvent.CLICK,onHighScoresButtonClick);
                buttons.infoButton.removeEventListener(MouseEvent.CLICK,onInfoButtonClick);
                //completePage.linkButton.removeEventListener(MouseEvent.CLICK,onLinkButtonClick);
                mainTimer.removeEventListener(TimerEvent.TIMER,incrementCounter);
                countdownTimer.removeEventListener(TimerEvent.TIMER_COMPLETE,levelEnd);
                //countdownTimerEnd.removeEventListener(TimerEvent.TIMER_COMPLETE,gameEnd);
                //highScoresPage.rejouerButton.removeEventListener(MouseEvent.CLICK,onRejouerButtonClick) ;
                psuedoPage.goButton.removeEventListener(MouseEvent.CLICK,onGoButtonClick);
                gamePage = null;
                removeChildAt(0);
                addChildAt(highScoresPage, 0);
                highScoresPage.rejouerButton.visible = true;
                highScoresPage.blueMan.visible = true;

    I think the problem lies in the var in the last } else { statement below. I originally had this commented out because of the problem.
    On sending the variables to be added to the database it requests the scores again, but instead of 'refreshing' (i.e removing the old scores and replacing them with the updated scores) it is sending another request and just adding to the scores already in the boxes...
    Please don't hesitate to tell me if I'm not clear !
    function variableTransaction(fichier, modesend, tab, var1, var2) {
                var URLload = new URLLoader();
                var URLrequest = new URLRequest(fichier);
                var variables:URLVariables = new URLVariables();
                variables.tab = tab;
                variables.var1 = var1;
                variables.var2 = var2;
                if (modesend == "post") {
                    URLrequest.method = URLRequestMethod.POST;
                } else if ( modesend == 'get') {
                    URLrequest.method = URLRequestMethod.GET;
                if (var1 == false && var2 == false) {
                    URLload.dataFormat = URLLoaderDataFormat.VARIABLES;
                    URLrequest.data = variables;
                    URLload.load(URLrequest);
                    URLload.addEventListener(Event.COMPLETE, modeComplet, false, 0, true);
                } else {
                    URLrequest.data = variables;
                    URLload.load(URLrequest);
                    var receptobjet = variableTransaction(filesend, modesend, tab, false, false);

  • How to manage high score file

    Hello,
    I have made i little game in CVI, in the end of the game user get a score base on the levels he passed and the level of difficulty.
    As this is a school assignment i have to have a score board. I've made score board using a table and i read arguments from a txt file.
    All I read is the name of the player and his score.
    The trouble that I'm having is to check the txt file and see if the new score of the user can be put in the score board.
    I need to known how I check if user's new score need to be put into the score txt file, and how to put it there.
    Thanks in advacne!

    Hello Slavik87!
    If I understand your question correctly, want to are asking is how to read the text file, retrieve the highest scores from it and update the file again.
    If you are asking about which functions to use, these are some functions you can use to perform the file operations:
    fopen, to open the file
    fputs, to write a string to the file
    fgets, to get a string from the file
    fseek, to navigate through the file
    fclose, to close the file
    Here are some suggestions about how you can manage the information in your text file:
    Insert each new entry (name, score) on a separate new row, optionally using separators:
    John Doe, 10
    Kelly Smith, 43
    Kevin Brown, 4
    After reading these lines from disk, you would have to store the entries in some data structures (e.g. lists, structures) for your application to manage.
    For optimization, you can also sort the rows based on the highest score, this way, when you want to retrieve the highest scores, these are already situated at the beginning of the file. However, when you update the rows, you would have to switch places of rows, when a person will have a higher score than the previous item(s).
    Best regards!
    - Johannes

  • A realistic assessment of your experiences of hardware needed for the type of editing I do please.

    Introduction:
    I apologise for the length of this post but from experience of reading here, I'm working on the principle of the more I explain about myself now, the less anyone willing to help me will have to ask later.
    I have lurked around this forum on and off for a few years, read the various threads in the FAQ section, particularly PPBM5 and What PC to build thread and other related topics around what system to build.  I have found them very useful and in particular have enjoyed reading about Harm Millaard's experiences First Ideas for a new system.  For about about 12 months I've been delaying upgrading my PC but in Mr Millard's latest updates on his PPBM6 site he talks about new systems and  provides a link to Intel's time line which suggests they are in no rush to replace the i739xx series CPU chip - which has I believe amongst other things 2 cores disabled.  Normally bitter experience has taught me not to rush out and buy the latest technology but let others "test" it first and then benefit from reduced prices as that model is replaced.  However, it now seems like last years technology is going to remain as this years technology and probably the first 2 quarters at least of next year and, if anything, the price of the i739xx series is at best staying at it's existing launch price or even rising.  So it's time to take the plunge for me and upgrade.
    My current hardware for editing:
    I started with Premier 6.5 after I bought it as part of a bundle with a Matrox RTX 10 card - one of the most temperamental pieces of hardware I've had the misfortune to work with.  I later upgraded to Premiere Pro 1.5 and edited with that using a Pentium 4 2.6 (overclocked to 3.2), 3 hard drives (no raid) and 4G of memory.  The video footage used was avi recorded using a Canon MVX 30i and Panasonic NVGS27 and now I've added the Casio Exilim EX -FC100 (mpeg format) and a Panasonic HDC S90 (AVCHD).
    My PC coped with the editing I did with avi footage but couldn't handle AVCHD format and this convinced me to upgrade to Premiere Pro CS5.5.  At the same time I switched to editing on a Dell XPS M1530 (Centrino duo chip) - I upped the memory to 4GB, put Windows 7 64 bit home edition on and replaced the existing hard drive with a faster one.  In addition I use a SATA Quickport duo attached to my laptop via an eSATA card.  However, either the Quickport, eSATA card or XPS is extremely temperamental - I never see two external hard drives, 50% of the time see 1 external drive or none at all - when that happens I edit around it doing things I can with just the one internal drive - but this problem is not my question.
    The type of editing i do:
    I know people usually say around here not to try editing on laptops and believe me, I understand why, but using this setup I have been able to edit lots of videos  - see here for examples of the type of editing I currently do:
    http://www.youtube.com/user/PathfinderPro
    The equipment test videos place the biggest strain on the hardware when editing.  And, to do this editing I have to convert my AVCHD footage in to it's YouTube format before editing and even after I've done that it can be tediously slow to edit and playback even with premiere set to play at 1/4 normal quality.  To convert the AVCHD footage to the YouTube format I edit in has to be done over many nights.
    Now I am not a professional, I typically edit with up to 4 tracks of video with additional tracks for titles and my target audience is YouTube - which is why I can get away without editing in my prefered option of native AVCHD video format.  However, I'm tired of all the waiting, stuttering, and many many days and hours of converting videos into a format I can use so I'm looking to upgrade.  My problem is though I'm uncertain what path to take.  The PPBM results are dominated by overclocked chips, and whilst the motherboard make and model is listed, the hard disks used, graphic card makes and models and memory modules are not.  This is not a criticism of the PPMB tables (big thank you to Bill Gehrke & Harm Millaard for taking the time and effort to pull this much information together) but for me, I am not interested in being in the top 1000 in the world, nor overclocking like mad, and having had horror experiences of using matrox products and compatibility and stability issues with other hardware I'm more interested in compatability and practicality than speed when deciding what to build.  I've also read the threads about marvel controllers, dual and quad channel memory support, the pro's and cons of SSD or standard drives, raid setups, the heat problems with overclocking the newer ivy bridge chips and general build advice etc so I'm not coming here without having done some reading first.
    The type of system I'm thinking of:
    So far based on what I've read here, I've come to the conclusion - but I'm open to suggestion:
    - Chip - regrettably due to the cost and unlikely successor anytime soon - a 39xx (with appropriate cooler) because I want to edit in native AVCHD which seems to require the warrior type chip as opposed to the "economical" build regardless of what my target audience is and this suggests
    - X79 motherboard (which must have an old PCI slot such as the Asus Sabertooth and which has room for the cooler I'm considering).  As I will be carrying over my old terretec DMX 6 fire 24/96 soundcard - all my videos have their audio mastered in Audition using this card - best piece of advice I read was the audience will watch a bad video with good sound editing but not the other way round)
    - 4 hard drives plus additional hard drive for operating system using onboard raid controllers (not sure whether the operating system drive will be WD caviar black or SSD and can't justify cost of external raid controller for either my type of use or number of hard drives being used)
    - Video card - I can now buy a GTX 580 for less than the 670 - so not sure on the card especially based on Harm Millards observations that memory bandwith seems to be as important as CUDA cores
    - Case - I have an Akasa 62 case with room for 5 hard drives - I won't be exceeding that, and if I overclock it will only be by a little so is it really necessary to replace it for a Tower Case - although I would prefer a case with a front connection for esata so I may have to change the case regardless
    - Maximum memory 32G - so is it necessary to upgrade to windows 7 professional?
    - Power source - I'll work out when I've decided on my components.
    Help please:
    For me it's video source/dictated software chosen and hardware/audience(youtube) dictates format edited in.  As I don't intend to change my camcorders format (AVCHD or mpeg) in the next couple of years and I'm not interested in having the "fastest" system around what I'm really interested in learning is:
    what system setups people use now for doing similar editing to me
    what make/models of the component parts in your system work well together
    and if you do have a bottle neck in terms of hardware, where is it and what hardware would you change to  (not a dream model change, just a practical and realistic one)
    I have deliberately not given a budget for the changes I'm intending because budget should not be the deciding factor in determining what I "need" to upgrade to for the "type of editing I do" - especially bearing in mind I've got by so far (admitedly at a tortoise pace) with by todays standards a standard spec laptop.  Basically I don't want a Rolls Royce to go shopping at Wallmart but I'm tired of walking there and carrying everything back by hand!
    Thank you very much for any help / experiences people can share.

    Thank you both for your prompt and helpful replies.
    Mr Millaard, regarding your excellent article Planning and Building an NLE system, I have read it a couple of times now and it was your article which finally convinced me the time was now to upgrade but within it you said for good reason "Initial choice of CPU: i7-39xx with the intention to overclock to 4.6 - 4.8 GHz", hence my uncertainty about the CPU to use.  I have seen a video you posted here  - I think it was based on your cats (which I incidently enjoyed) so working on the editing done there (but not remembering if you mentioned what video format you used) and others who have mentioned many pro's for the i7-39xx I was leaning towards that - but I'm financially relieved at least - if the i3770 will do, although now with the possible recommendation by JEShort01 (sorry not sure of the forum etiquette for use of names) of the 2600K overclocked I'm a little bit back in the position of which is more suitable especially with the update to the i3770 being nearer than i7-39xx.  This still makes me lean towards the i7-39xx.
    Regarding the editing, the match play you can see on the channel is indeed 1 camera basic edits - multiple titles used to provide the score board.  However, the coaching videos use mulitple cameras - 3 to 4 sometimes (another reason for upgrading to CS5.5 for the multi cam editing support) and the equipment testing video can use 3 or 4 tracks layered on top of each other other with each track having opacity settings and multiple motion effects and titles with occasional keying video effects added.  For example this video at approx 2 mins 50 and 5 mins 10 seconds.
    http://www.youtube.com/watch?v=T1E5T7xo57c&list=PL577F7AB5E31FC5E9&index=13&feature=plpp_v ideo
    Monitor wise I use dual monitor setup.  My laptop screen and I link out to an LG M2394 D for widescreen and I sometimes use an old Neovo F-419 for 3 / 4 editing.  I won't be using more monitors than 2.  If the 580 drops a bit more I'll probably go for that - although I'll have to make sure it's size isn't an issue for the motherboard combo setup.  Interestingly there is a thread shown on the forum home page which discusses the 570 vs the 660ti and the opinion was go with the 660ti which surprised me a bit.
    Windows 7 professional it is then - I should have known that too - apologises for asking a question already asked.
    "Accepted, your correct criticism of the lacking hardware info on the PPBM5 website. That is the overriding reason that for the new site http://ppbm7.com/ we want to use Piriform Speccy .xml results to gather more, more accurate and more detailed hardware info."
    No criticism intended Mr Millaard - more an observation and I really look forward to that evolution with PPBM7.  I'm assuming the .xml results will use pre populated drop down lists people can select their hardware from - that way you can control and ensure consistent entries - downside being the work required by you to populate the lists in the first place and maintain them.
    Thanks again for your help but I'm still unsure a bit about the CPU and video card though.

  • Need help returning an Int!!!

    here is the code for my sport quiz class:
    import javax.swing.*;
    public class Sport
         public static int main (String []args)
    Object[] sportValues = { "Freddie", "jimbo", "the destroyer" };
    Object sportq1;
    Object[] sportValues2 = { "David Beckham", "Alessandro Del Piero",
    "Michael Ballack" };
    Object sportq2;
    Object[] sportValues3 = { "6", "10", "14" };
    Object sportq3;
    int sportScore = 0;
    String message;
    //............QUESTION 1..............
    sportq1 = JOptionPane.showInputDialog(null, "Question 1: What nickname is given to england cricketer andrew flintoff?", "selection", JOptionPane.YES_NO_CANCEL_OPTION, null,
    sportValues, sportValues[0]);
    if (sportq1.equals(sportValues[0]))
    message = "CORRECT!";
    JOptionPane.showMessageDialog(null, message);
    sportScore = (sportScore+1);
         else
         message = "WRONG!";
         JOptionPane.showMessageDialog(null, message);
         //............QUESTION 2.............
    sportq2 = JOptionPane.showInputDialog(null, "Question 2: Who scored italy's second goal in the world cup final?", "selection", JOptionPane.YES_NO_CANCEL_OPTION, null,
    sportValues2, sportValues2[0]);
    if (sportq2.equals(sportValues2[1]))
    message = "CORRECT!";
    JOptionPane.showMessageDialog(null, message);
    sportScore = (sportScore+1);
         else
         message = "WRONG!";
         JOptionPane.showMessageDialog(null, message);
         //............QUESTION 3.............
    sportq3 = JOptionPane.showInputDialog(null, "Question 3: how many players are there in an ice hockey team?", "selection", JOptionPane.YES_NO_CANCEL_OPTION, null,
    sportValues3, sportValues3[0]);
    if (sportq3.equals(sportValues3[0]))
    message = "CORRECT!";
    JOptionPane.showMessageDialog(null, message);
    sportScore = (sportScore+1);
         else
         message = "WRONG!";
         JOptionPane.showMessageDialog(null, message);
         return sportScore;
    i am trying to return the 'sportScore' int to a main quiz class but for some reason it hasnt worked...
    can anyone tell me what i have done wrong?
    thanks alot!

    this is my main quiz class:
    import javax.swing.*;
    public class Quiz
         public static void main (String []args)
             Object[] possibleValues = { "Sport", "Music", "General Knowledge", "TV and Film", "Display Score Board" };
             Object choice;
             do
          choice = JOptionPane.showInputDialog(null,"Welcome to my quiz\nPlease select you category:", "selection", JOptionPane.YES_NO_CANCEL_OPTION, null,
          possibleValues, possibleValues[0]);
          if  (choice.equals(JOptionPane.CANCEL_OPTION))
        System.exit(0);
        if (choice.equals(possibleValues[0]))
            Sport.doQuiz();
         if (choice.equals(possibleValues[1]))
            Music.doQuiz();
         if (choice.equals(possibleValues[2]))
            General.doQuiz();
        if (choice.equals(possibleValues[3]))
            TV.doQuiz();
        if (choice.equals(possibleValues[4]))
            int sportScore = Sport.doQuiz();
            int tvScore = TV.doQuiz();
            int musicScore = Music.doQuiz();
            int generalScore = General.doQuiz();
            int totalScore = (sportScore+tvScore+musicScore+generalScore);
            JOptionPane.showMessageDialog(null,"Thankyou for taking my quiz!\nhere are your results:\nSport: "
            + sportScore + "/3\nMusic: " + musicScore + "/3\nGeneral Knowledge: "
            + generalScore + "/3\nTV and Film: " + tvScore +"/3\n\nTOTAL: "
            + totalScore + "/12!");
        while(!(choice.equals(possibleValues[4])));
        }as you can see i have more than just the sport category but once i know how to do that one i will be able to do the rest...
    now here is my sport class:
    import javax.swing.*;
    public class Sport
           public static int doQuiz()
              Object[] sportValues = { "Freddie", "jimbo", "the destroyer" };
                Object sportq1;
              Object[] sportValues2 = { "David Beckham", "Alessandro Del Piero",
    "Michael Ballack" };
                Object sportq2;
              Object[] sportValues3 = { "6", "10", "14" };
                Object sportq3;
                int sportScore = 0;
                String message;
         //............QUESTION 1..............
                sportq1 = JOptionPane.showInputDialog(null, "Question 1: What nickname is given to england cricketer andrew flintoff?", "selection", JOptionPane.YES_NO_CANCEL_OPTION, null,
                sportValues, sportValues[0]);
                if (sportq1.equals(sportValues[0]))
                  message = "CORRECT!";
            JOptionPane.showMessageDialog(null, message);
            sportScore = (sportScore+1);
             else
                 message = "WRONG!";
              JOptionPane.showMessageDialog(null, message);
             //............QUESTION 2.............
                sportq2 = JOptionPane.showInputDialog(null, "Question 2: Who scored italy's second goal in the world cup final?", "selection", JOptionPane.YES_NO_CANCEL_OPTION, null,
                sportValues2, sportValues2[0]);
                if (sportq2.equals(sportValues2[1]))
                  message = "CORRECT!";
            JOptionPane.showMessageDialog(null, message);
              sportScore = (sportScore+1);
             else
             message = "WRONG!";
             JOptionPane.showMessageDialog(null, message);
             //............QUESTION 3.............
                sportq3 = JOptionPane.showInputDialog(null, "Question 3: how many players are there in an ice hockey team?", "selection", JOptionPane.YES_NO_CANCEL_OPTION, null,
                sportValues3, sportValues3[0]);
                if (sportq3.equals(sportValues3[0]))
                  message = "CORRECT!";
            JOptionPane.showMessageDialog(null, message);
              sportScore = (sportScore+1);
             else
                 message = "WRONG!";
              JOptionPane.showMessageDialog(null, message);
             return sportScore;
    }i am tring to return sportScore from the sport class to the main quiz class, at the moment instead of getting the sportScore at the end of the quiz class it is now running the whole sport class again!
    what have i done wrong?
    ta

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