Script to automatically make a stack with a RAW+jpg pair of images

While on my last trip, I accidently setup my camera to take Raw + small jpg. No big deal, that isn't too much memory, so I didn't really worry about it. When I got home, the jpg files were copied to my hard drive along with the raw files. So, I went to delete the jpgs and I realized something. Bridge runs very fast when it's drawing thumbnails and previews of small jpg images. I got to thinking. Wouldn't it be cool to make a script that would take your raw+jpg from the camera and convert each pair into a stack with the jpg on top. This would enable bridge to run much more quickly since it wouldn't need to render all those raw image thumbs and previews.
Hmmm....now where to start....I looked around at the scripting language for photoshop. since I have written a little bit of javascript, I thought I would start there, but I can't find where the stack property is kept in metadata or the DOM.
Any ideas of where I might turn from here?

Version with some changes.<br />Try fix some bug.<br />Try increase speed.<br /><br />If you found some bug or make changes or fix, please post it to this forum.<br /><br />-== [start of script] ==--<br /><br />///////////////////<br />/// Name: Auto stacking files<br />/// Description: This script enable auto stacking files by name<br />/// Author: Tyzhnenko Dmitry<br />/// E-mail: [email protected]<br />/// Version: 0.32<br />///////////////////<br /><br />/*<br />@@@START_XML@@@<br /><?xml version="1.0" encoding="UTF-8"?><br /><ScriptInfo xmlns:dc="http://purl.org/dc/elements/1.1/" xml:lang="en_US"><br />     <dc:title>Auto stacking files</dc:title><br />     <dc:description>This script enable auto stacing files by name function</dc:description><br /></ScriptInfo><br />@@@END_XML@@@<br />*/<br /><br />function AutomaticStackingFiles()<br />{<br />     /**<br />      The context in which this snippet can run; Bridge must be running.<br />      @type String<br />     */<br />     this.requiredContext = "\tAdobe Bridge CS3 must be running.\n\tExecute against Bridge CS3 as the Target.\n";<br />     $.level = 1; // Debugging level<br />     <br />     this.version = "0.32";<br />     this.author = "Tyzhenenko Dmitry";<br />     <br />     /**<br />      The unique identifier for the new menu item command<br />      @type String<br />     */<br />     //this.menuID = "AutoStackFiles";     <br />     this.menuCommandID = "GoAutoStackingFiles";<br /><br />}<br /><br />function RunAutoStacking()<br />{<br />     var doc = app.document;<br />     var thumb = doc.thumbnail;<br />     var vthumb = doc.visibleThumbnails;<br />     var currSort = doc.sorts;<br />     <br /><br />     function StackPhoto()<br />     {<br />          doc.chooseMenuItem('submenu/Stack');<br />          doc.chooseMenuItem('StackGroup');<br />     }<br /><br />     function CollapseStacks()<br />     {<br />          doc.chooseMenuItem('submenu/Stack');<br />          doc.chooseMenuItem('CollapseAllStacks');<br />     }<br /><br />     function getFileExt( t)<br />     {<br />          var dot = t.name.lastIndexOf ('.');<br />          return t.name.substr(dot,t.name.length);<br />     }<br /><br />     function getFileName( t)<br />     {<br />          var dot = t.name.lastIndexOf ('.');<br />          return t.name.substr(0, dot);<br />     }<br /><br />     CollapseStacks();<br />     <br />     var SortObj = {}; <br />     SortObj.name = "name";<br />     SortObj.type = "string";<br />     SortObj.reverse = false;<br />     var SortsArray = [];<br />     SortsArray.push(SortObj);<br />     doc.sorts = SortsArray;<br /><br />     for (var len = 0; len <  vthumb.length; len++ )<br />     {<br />          doc.deselectAll();<br />          doc.select(vthumb[len]);<br />          doc.reveal(vthumb[len]);<br />          for ( var k = len+1; k < vthumb.length; k++ )<br />          {<br />               //alert(k);<br />               if ( getFileName( vthumb[len] ) == getFileName( vthumb[k]) ) <br />                    doc.select(vthumb[k]);<br />               else <br />               {<br />                    if (doc.selectionLength > 1) <br />                         StackPhoto();<br />                    break;<br />               }<br />               if (k == vthumb.length-1)<br />               {<br />                    if (doc.selectionLength > 1)<br />                         StackPhoto();<br />               }<br />                    <br />               //if (doc.selectionLength > 1) <br />               //     StackPhoto();<br />          }<br />          //delete vthumb;<br />          //var <br />          //vthumb = @doc.visibleThumbnails;<br />     }<br /><br />     doc.sorts = currSort;<br />     doc.reveal(doc.visibleThumbnails[0]);<br /><br />     delete currSort;<br />     delete vthumb;<br />     delete thumb;<br />     delete doc;<br />     <br />}<br /><br />AutomaticStackingFiles.prototype.run = function()<br />{<br />     var retval = true;<br />     if(!this.canRun()) {<br />          retval = false;     <br />          return retval;<br />     }<br />     //app.document.chooseMenuItem('submenu/Stack');<br />     var AutoStackCommand = new MenuElement("command", "Auto stacking", "at the beginning of submenu/Stack", );<br />     AutoStackCommand.onSelect = function(m)<br />     {<br />           //alert('start');<br />           RunAutoStacking();     <br />           //alert('stop');<br />     }<br />}<br /><br />AutomaticStackingFiles.prototype.canRun = function()<br />{     <br />     // Must run in Bridge <br />     if(BridgeTalk.appName == "bridge") <br />     {<br />          // Stop the menu element from being added again if the snippet has already run<br />          if(MenuElement.find(this.menuCommandID))<br />          {<br />               $.writeln("ERROR:: Menu element from AutoStackFiles already exists!\nRestart Bridge to run this snippet again.");<br />               return false;<br />          }<br />          return true;<br />     }<br />     // Fail if these preconditions are not met.  <br />     // Bridge must be running,<br />     // The menu must not already exist.<br />     $.writeln("ERROR:: Cannot run AutomaticStackingFiles");<br />     $.writeln(this.requiredContext);<br />     return false;<br />}<br /><br />if(typeof(AutomaticStackingFiles_unitTest) == "undefined") {<br />    new AutomaticStackingFiles().run();<br />}<br /><br />-== [end of script] ==--

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    Pick the setting "Restricts the UI languages Windows should use for the selected user" and Enable it.
    Drop down the "Restrict users to the following language" and pick "English"
    Click "OK"
    Link your new GPO somewhere in the OU hierarchy that contains the English user
    If other (Japanese?) users are also in the same container, you can filter application of the GPO by security group so that the policy can only be read and applied by the English group.
    That's all you need to do!
    As a point of principle. I ALWAYS install my OS in US English then add languages, and set the locals to use their own language. This is because service packs and hotfixes invariably arrive for US English first, and some hot fixes are NEVER translated.
    I'm just doing this for a single W7 build in English, to be deployed in 6 countries, with 7 different languages and 9 different keyboard layouts. Fun...
    Come back if you need more help. I volunteer to visit and help if you want!
    Richard
    MCSE, MCITP, MCT etc.
    Switzerland
    RS

  • Is it possible to make a button with multiple paths?

    Hello and good day Everyone
    I want to make a flash game with a map leading to various places for example school or beach like this http://www.yotreat.com/sites/default/files/190-160_1286.jpg
    if the player goes to the school she will find the teacher, and if the player goes to the beach se will find the coach.
    How can I make the player (for example) talks to the teacher at school, returns to the main map, and goes to the beach to talk with the coach, yet if she goes to the school again, the dialogue with the teacher won't be the same with first dialogue?
    =>>> Is it possible to make a button with different paths to go? As if you've watched frame A, then you push the same button again it will take you to frame B??? <<<=
    Sorry for my confusing description... I hope you get the idea >,<
    Im so desperate... I've been searching for articles about this since yesterday and I still can't find one to solve this problem of mine.
    Making games is my dream... I've made some very simple games, but I want to try a new level of difficulty
    Please help me? (>o<

    Thank you for the advice, sir Ned Murphy!
    Yes, I try to use variables now, but face another problem with it... would you please tell me what's wrong with my script?
    Here, in label: "School" I type:
    on (release) {
    if (point = 0){
    gotoAndStop("dialogue1");
    else if (point = 10){
    gotoAndStop("dialogue2");
    else {
    gotoAndStop("dialogue3");
    (it's only a testing, so I only use these 4 labels)
    and in label: "dialogue1", "dialogue2",and "dialogue3" I type:
    on (release) {point += 10;}
    on (release) {
    _root.gotoAndStop("school");
    The result when I test movie:
    1. At "School" (shows point=0), I click the button,
    2. then occurs "dialogue2" (shows point=10), I click the button,
    3. then back at "school" (shows point=20), I click the button,
    4. then occurs "dialogue2" again (shows point=10)
    even the first shot is wrong
    point=0 should be the entrance to "dialogue1", but all I can get is "dialogue2"...
    Please tell me what's wrong with my script, sir Ned Murphy,
    Thank you very  much
    Regards,
    Tami

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