Simultaneous computation and playback

Hey everyone,
I am attempting to simultaneously compute and playback audio
at the same time, but I am not sure how to approach this for my
application. I am computing the audio chunks dynamically by
allowing for real time manipulation of the audio. I have previously
performed all the computation before playing and only updated after
each loop of the approx. 5 sec audio loop. The problem I run into
is that I would like to compute in the background while playing the
audio to the user. Right now I get the obvious periodic spots of
noise in between each section of audio playing because it is taking
time away to compute the next chunk of audio. Can anyone provide
any help/advice or guide me to an example? I took a look at Doom 1
and I noticed the audio can be a bit choppy there also...is that
just what I am left with our can the audio be computed on the fly
(signal passed through a filter basically)? Thanks in advance.

Yeah, but it is a complex setup and not cheap.
PICTURE READY.
http://www.virtualvtr.com/pictureready/pickeyaaresofuse.html
Shane

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