Sketchup vector clay renders in illustrator?

Hi
I"m trying to do a clay render after effect in illustrator.
i'm exporting a dwg. 2d export from sketchup
photoshop export of black shadows so that i can do vector trace in illustrator and add gradient and blur effects
the video is here that gave me inspiration. can anyone elaborate on this please ? this video is about photoshop shadow effects in a 3d model [exported as a 2d jpeg image from sketchup]

well, as in the video, the shadows are exported, and then levels are adjusted to get shadows alone. so..illustrator can trace the shadows.
Regarding the linework... sketchup can export the file as 2d dwg. drawing. which will give us 2d wireframe of the whole building, that is visible on the picture plane
so we indeed would have 2 vector things
1. the linework of the building
2. black patches of shadows.
the rest of blurring can be done in illustrator somehow, yes?

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    w3c validation report:
    The uploaded document "adenosine.svg" was successfully checked as SVG 1.1+IRI, XHTML5+ARIA plus MathML 2.0 (experimental). This means that the resource in question identified itself as "SVG 1.1+IRI, XHTML5+ARIA plus MathML 2.0 (experimental)" and that we successfully performed a formal validation using an SGML, HTML5 and/or XML Parser(s) (depending on the markup language used).

    If svg is not a reliable format for this purpose I need to use eps or ps or pdf as the format for the content.
    SVG is "reliable", you just need to make it Illustrator SVG, which much to the chagrin of most users is a completely different thing than web-compliant SVG. Hence people use Inkscape as an intermediate workflow in such cases. If you simply save the file from AI, you can easily see what changes it makes and how it likes the formatting and entities so if you have control over the source code of your app, I don't see what would be the difficulty an adjusting it??? I mean, EPS and PDF won't negate that fact, either - to render correctly in AI, it needs to follow its somewhat odd way of handling some format specs. You could produce a PDF that is 100% perfect as per the spec, but it could still look like crap in AI, so I'm realyl not sure what you are trying to prove here...
    Mylenium

  • Beginner ? on resizing vector for uses outside Illustrator

    Slowly weaning myself off of MS PP for graphics.  One reason is so I can resize images for use in apps like Word.  I don't think I want to resize within Word so knowing how to do it in IL is the direction I'm headed (albeit as a beginner).
    The example is an image made up of mostly point type, one area type, and a few rounded rectangles.  I have it layed out on a 11x8.5 page (although it actually uses about 6x8.5.
    My thinking is to select all, grab a corner, hold down the shift key, and drag.  My first question is: am I getting the advantage of vector (i.e. quality resize)?
    Second, is there a way to control the final size as a percentage (for example) of the original selected area?  This question is because I may, in some cases, have a target size in mind.  For example, in the Word case, if I save the IL file as a picture and insert it into the document, Word already does some resizing (to fit the page dimensions (I assume).  In this case, the result is an image 23% of the original size (according to Word).  That's still a bit too big for my purposes.  I'd prefer 15% of the original.
    Is there some tutorial on how to do things like using the vector capabilities in IL to resize to a final object size.  I realize I may need to crop along the way.  I'm interested in the process and thinking behind it.
    Thanks
    Tom

    Tom,
    Honestly, I haven't read this whole thread in careful detail, but I really think the best advice would be for you to first, fully describe the kind of content you are trying to deliver and what you want the recipients to be able to do with it; second, map out a workflow for your intended purposes; and only then worry about the how-to specifics and the collection of software tools.
    Here's what I read:
    You have been using PowerPoint as your generic drawing tool. That, and your descriptions so far, suggest relatively simple graphics (lines, boxes, elbows, text, simple polygons). In short, it makes me wonder if you even really need a program like Illustrator at all.
    You want your final deliverables to be editable by your recipients. That alone goes a long way toward ruling out the native formats of Adobe applications, their expense, and their learning curves. It's a common practice in both business and mom & pop general use to treat native Office files as if they are some kind of "universal editable exchange format," just because they are so ubiquitious. You can't make that kind of assumption with graphics-production apps (like Adobe's). You can easily over-complicate things by deciding up-front that you need to jump into that arena. Are you an author, or do you really want to embark on a designer career? Look, if you're not designing for mass commercial reproduction, you may be entirely off-base thinking you need to involve Adobe apps at all.
    You are now straining to find a workflow which will "upgrade" your vector graphics (with a program like Illustrator) while still retaining the full editability of your deliverables in a format that mom & pop America knows how to deal with.
    Here are some basic things you may not be considering from a practicality standpoint:
    Programs like InDesign, Illustrator, et all (regardless of their "me, too" re-purposing in recent years for web-centric work) were created for commercial reproduction (i.e. printing in a PostScript environment). It is completely impractical to try to use their native files as any kind of "universal" exchange format for use by a general public--especially if you want your deliverables to be editable by recipients not equipped for or skilled in their use.
    PDF effectively makes the final content of documents created in graphics programs deliverable as is. Its basic purpose is to make documents created in pretty much anything readable by those without the authoring programs, while maintaining fidelity to the appearance of the final document. It's not really meant for overal editing like in the native program that created the document. If you want PDF to be your target final deliverable product, then fine; you can produce more sophisticated PDFs by doing your authoring work in graphics apps. But you'll be sacrificing the kind of native editability you are accustomed to with your current Office-based workflow.
    Office programs are from another world. They don't talk PostScript. They don't worry about things like halftones and color separation and all kinds of other print-world esoterica. They're not as detail-sophisticated as dedicated drawing programs in things like finely-controlled Bezier path drawing. They don't natively support the same paths and constructs contained in Illustrator artwork.
    Adobe's own "recommended" format for incorporating Illustrator artwork into Office applications is not vector at all; it's PNG, a raster format. That's what the Save For Office feature in Illustrator is all about. That fact alone should tell you alot about what you are getting into when you want to use AI to routinely populate Office documents with vector artwork from Illustrator.
    Office apps do, however, exist in the real workaday world, and do therefore provide general-purpose means by which to incorporate text, raster, and vector objects for constructing graphics.
    You have mentioned concern for vector scaleablilty several times. You seem to be unaware that even Office programs do in fact have their own graphics model for vector graphics. On Windows, that's what formats like Windows Metafile (WMF) and Enhanced Metafile (EMF) are all about. Those are the kinds of objects that are created by the various drawing tools that reside in not just PowerPoint, but also in Word, Excel, Access, et all.
    Don't think that you can't create professional-looking results in the Office applications you are already familiar with. "Professional" results is more a matter of design skill and artistic discernment than software. (Believe me, far more amateurish work is created in Illustrator than "professional" work.) It sounds to me (especially since you have been using only the drawing tools in PPT) like you may not have really explored the graphics capability that already exists in the Office applications you are using, and which you really want to use as your fully-editable deliverables anyway.
    In helping you devise a suitable workflow, I would ask you questions like these:
    Describe (and show examples) of the most "sophisticated' kinds of graphics that you envision needing to routinely include in your deliverables.
    Describe the level of editability that you want your recipients to be able to perform.
    Describe the functional content of your deliverables. For example, do you want your deliverables to contain live, editable spreadsheets that your users can use as "calculators" or "what if" graphs? Do you understand that while you can build some forms-based interactivity in PDFs, doing so is a relatively painstaking and esoteric process, whereas in Office applications, its pretty much a copy/paste affair?
    Have you fully explored the drawing feature sets in Office applications? Do you really understand their capabilities and limitations?
    JET

  • Printing transparent images over vector colour areas from illustrator

    I have tried everything! I am placing photoshop images which have a transparent areas on top of flat green colour in illustrator. The problem is when I print the illustrator file the green is darker where the transparent area from the photoshop images overlap the green. Can anyone help?

    This is aimed at InDesign but it sounds like it applies to your problem:
    http://indesignsecrets.com/eliminating-ydb-yucky-discolored-box-syndrome.php
    Bob

  • Importing Vector/eps art - Adobe Illustrator

    Is it possible to import vector art into an iPhoto book?
    I designed some logos and want to include them in my Folio book. I know the vector art would print better than raster art (jpegs or tifs).
    I would think it's possible because the text boxes are vector art.
    Thanks,
    Steffon

    Steffon:
    iPhoto does not support vector art. You'll have to convert it to a jpg, tiff or other image file that iPhoto supports.
    Do you Twango?
    TIP: For insurance against the iPhoto database corruption that many users have experienced I recommend making a backup copy of the Library6.iPhoto database file and keep it current. If problems crop up where iPhoto suddenly can't see any photos or thinks there are no photos in the library, replacing the working Library6.iPhoto file with the backup will often get the library back. By keeping it current I mean backup after each import and/or any serious editing or work on books, slideshows, calendars, cards, etc. That insures that if a problem pops up and you do need to replace the database file, you'll retain all those efforts. It doesn't take long to make the backup and it's good insurance.

  • Photoshop vs Illustrator...keeping it vector

    Hi all,
    I use photoshop ALL the time and love every feature. However, I've been forcing myself to use Illustrator (love it, but find it's limited compared to photoshop for many projects I do). I'm hoping you all can help with two questions that I have.....
    Question 1: I've often heard people starting a project in illustrator then "bringing it in to photoshop" to do other effects....this might seem like a dumb question, but won't that rasterize the work you did in illustrator? And if that's the case, why not start and end the project in photoshop?
    Question 2: I started a project in illustrator that involved a lot of pathfinder work and gradient mesh. I'm sure I could have airbrushed in photoshop to get a similar technique but like i said, I want to stick and learn illustrator than always depending on photoshop. I'm currently at a impasse because now I want to use certain parts of a jpg image to mask into the objects i created in illustrator (see link below for example of my objects in question) at lower opacities (in PS I would create a layer with the image i want to use,  make a layer mask, lower the layer opacity and soften the hard edges and around the areas I don't want). I tried the clipping mask in Illustrator and it SORTA does the job but not quite.
    What i create in Illustrator is very similar to this:
    http://vector.tutsplus.com/tutorials/illustration/design-wedding-rings-using-adobe-illustr ator/
    What i want to do now is to clip certain parts of other photo images into these rings to make them look part of the ring (in photoshop i would use masking, warping, opacity, layer blending etc). When I created the mask in illustrator, it sorta worked but there's hard edges from the image i made the clipping mask from that i would like to smooth out....among other issues i would normal not encounter in photoshop.
    Should I just take it into photoshop and finish it off or is there a way to get my end result in illustrator? And if the answer is to take it into photoshop, then my first question comes into play. I hope this makes sense
    any help would be appreciated. Thanks

    I've often heard people starting a project in illustrator then "bringing it in to photoshop" to do other effects....won't that rasterize the work you did in illustrator?
    Yes, it will.
    And if that's the case, why not start and end the project in photoshop?
    First, because just as there is a multitude of things you can do by editing raster images, there is a multitude of things you can do in vector-based drawing that you can't do in raster imaging.
    Second, the resolution independence of vector graphics is not a matter of whether your work will be rasterized; it's a matter of when. Everything eventually gets rasterized. When you print vector graphics, they are rasterized by the printer. When you display vector graphics on a monitor, they are rasterized by the monitor. In fact, even while you are editing vector paths, you are viewing what you are doing as a raster image on your screen.
    Third, raster imaging is lossy by nature; not just in terms of resolution but also in terms of color conversion and color correction. So it's quite common to create a vector-based graphic and keep it as a master which you then rasterize and/or enhance with effects for specific final uses. In other words, it's quite common to create and keep a vector-based file to maintain lossless editability and then "nail it down" to specific rasterization settings optimized for a particular use.
    When I created the mask in illustrator, it sorta worked but there's hard edges...
    Crisp, sharp edges  are naturally germane to vector graphics, just as detailed, noisy texture is germane to raster imaging. That's why both exist. When it comes down to it, vector graphics are mathematically-described shapes; therefore, by nature, sharp edged. When Photoshop needs scale-independent sharp edges, what does it do? It resorts to vector-based paths. Inversely, when Illustrator needs soft fuzzy drop shadows and blurs, or highly-textured fills, what does it do? It resorts to raster imaging.
    You can do the things you describe in Illustrator. It has features for raster-based masks, transparency, etc., as do other vector drawing programs. Just as with raster imaging, some programs are better at specific things than others in the same category. Xara Designer Pro, for example, is another vector drawing program, but it does live raster-based feathering far better than does Illustrator.
    Many things which appear to be raster-based (reflections, transparency, realistic grads, glows) can, in fact, be rendered entirely with vector-based drawing and thereby retain true resolution independence. For example, you mention mesh grads; an entirely vector-based construct. Soft drop shadows were built entirely from vector-based blends long before raster-based effects appeared in programs like Illustrator.
    This is a detail taken from an entirely scaleable vector-based drawing. Some of the object-level feathering and noise texture is raster-based, but mathematically rendered on-the-fly; and therefore scaleable when needed for different output purposes:
    JET

  • Why mac pro 2013 not supporting illustrator GPU rendering

    Here, all nvidia cards supporting this:
    http://helpx.adobe.com/illustrator/kb/gpu-performance-preview-improvements.html
    now I'm thinking, that buying the new mac pro 2013 maybe wasn't the best idea... Apple put in AMD GPu's, that is fine by me, but come on, give us some more support for them! Normal windows PC (for 800€) with nvidia GPU is faster at rendering in Illustrator, than my workstation mac (3500+€)! Really? O.o
    And story doesn't end here. I was reading one article about GPU usage in this new mac pro and then I tested it myself. Only one GPU is used and the other is barely touched! And this goes for Maya, photoshop, illustrator and other adobe programs. I was shocked, that I discovered I have one GPU to warm up my room and only one actually doing all the work.
    Ok I understand, that also software developers needs to support stuff and write their software to actually use GPU's, but adobe creative suite is one of examples, where software is actually capable of using GPU via openCL and in some cases even CUDA from nvidia.
    And there is one more thing: new mac pro, has 2 identical AMD GPU's inside, which can work in crossfire configuration under windows in bootcamp, but not in OS X. Sometimes I even play some games on my mac and sometimes I'm testing them (I'm artist, but I also like to develop and test some games in my free time) and it's kinda a shame, that I can run games with better performance under windows in bootcamp.
    When I bought this computer I thought this is going to rock and sweep up with all my previous machines. Well in practice it is much of unused potential and great room warmer. It's kinda sad, that on my girlfriend's PC I can play games with better frames and details on GF 660GTX than on my mac pro... I know I know, mac's aren't for gaming, but hey, sometimes it is good to get my mind on rest and blow up some enemies!
    I'm not saying mac pro isn't great product, which is (very great). But support to use all computer capabilities is very limited and Apple should kick developers in their back side and push them to start developing things to use GPU's more.
    I'm also not expecting Apple to jump on their feet and fix problems overnight. No, just start thinking of adding more support and things that would make our computers much more used and not only good decoration on desk. First would be a good steep adding crossfire support to OS X. That might even help at rendering some 3D scenes?
    Next step would probably be better cooperation with software developers, like Adobe , Autodesk,... If adobe made good support for GPU rendering in Illustrator, aim that we get that support soon as well. I'm sometimes having a lot of paths and objects and rendering goes pretty slow then.
    I'm also thinking about that AMD choice Apple made wasn't so good when you see that Nvidia puts much more effort into supporting more and more stuff, while AMD is sitting idle not even updating their drivers anymore.
    Oh and one more thing: Can we please, please, please, please, preeeeeetty please get 10-bit output support on OS X? It's kinda sad, having good mac workstation with 10-bit capable monitor (dell UP2414Q) and no support for it, while other PC workstations all support it... Photoshop is working much better on OS X and here I have much better integration and everything and I really love working in Photoshop running on OS X, but some basic things are missing and I'm really asking myself sometimes: was that good decision? Photoshop was first written for macs and in 2014 there is much better support for adobe software on windows than on OS X. Where went wrong?
    Don't take me wrong and think I'm just ranting here without any good reason, but think: buying very expensive computer that is supposed to make creative work easy and painless is actually just on paper. In reality computer potential is pretty much unused and that makes me thinking if I would be much better buying iMac instead of mac pro...
    TL;DR: I wish for some more support from Apple for their new expensive mac pro's 2013. They are great piece of equipment, but equivalent PC's running windows are surpassing them in this department, specially when GPU's are involved. Now I would like to point this out to Apple, so I don't know where to write so they will read so I first wrote that here. I hope someone from Apple reads this and give us some feedback on those missing things or maybe I get direction where to write to Apple so I get maybe some response from them(?):
    -not enough GPU support for creative software (adobe suite, autodesk,...) - nvidia + windows offering much more for less money?
    -no crossfire support on OS X. Any particular reason for that?
    -no 10-bit support for 10-bit displays. Why not? Hardware is capable, why software isn't?
    -lack of openCL software out there. Apple isn't doing much to get more support or developers just too lazy to put more effort into this? GPGPU isn't the future as some companies are trying to convince us?

    Grant Bennet-Alder wrote:
    All displays are supported by one GPU -- the display GPU. The second GPU is reserved for un-interrupted GPU computing and has no Display output Hardware.
    Anandtech has a discussion of this in his review of the late 2013 Mac Pro.
    Under OS X the situation is a bit more complicated. There is no system-wide CrossFire X equivalent that will automatically split up rendering tasks across both GPUs.
    By default, one GPU is setup for display duties while the other is used exclusively for GPU compute workloads. GPUs are notoriously bad at context switching, which can severely limit compute performance if the GPU also has to deal with the rendering workloads associated with display in a modern OS. NVIDIA sought to address a similar problem with their Maximus technology, combining Quadro and Tesla cards into a single system for display and compute.
    from section 9:
    http://www.anandtech.com/show/7603/mac-pro-review-late-2013/9
    Another problem here: on windows bootcamp crossfire IS working, but not in OS X. As I wrote, sometimes it would be better to get more rendering power than computing power (actually at current state of GPU computing software, computing GPU isn't working very much if at all). It would be nice to have an option to switch on and off crossfire so we could use more rendering power when needed.
    Also not all people are doing video rendering on their computers. What about 3D modelling and 2D work in photosohp? And maybe people like me are occasionally wish to play some games on their mac?
    You linked me GPU usage from one program (probably adobe after effects or premiere pro or apple final cut X?), that is probably one of the only pieces of software that actually uses both GPU's under OS X. I made same experiment with software I use and I even tested some software I don't use but it is advertised it is "optimized" for mac pro like pixelmator.
    And guess what? Second GPU is 99% time idle. Even when some stuff is using openCL in Photoshop, stuff is still computed on rendering GPU and not on computing one, which makes computing GPU just a good room warmer as I wrote before. Wouldn't be better to at least use second GPU for something than heating air?

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