Smooth motion  Tween

Hi,
I'm creating this flash dynamic gallery,
can you check this and tell me how can i smooth this
tweenings,
sometimes its not smooth,
http://www.freative.com/test/gallery/

slow your easing.

Similar Messages

  • Poor quality motion tween with png image, tried "Trace Bitmap", but then it looks like a newspaper

    Greetings all,
    I've been a software developer for many years, but am not very savy in the design elements.  So, much of what I'm going to say will probably sound "newbie", so please forgive me in advance.
    So, I'm trying to get a transparent image to fly in from the side.  So, I *thought* I was doing the correct thing by moving the "symbol" off of the visible portion of the stage, and creating a motion tween to move it onto the stage.  The motion works, but the quality of the image in general (and the text in specific) looks pixelated.
    Thus, I did a little bit of snooping, and everyone said that you should start with a bitmap.  So I saved the image from Photoshop into .bmp format, and was able to set the properties to "allow smoothing" and with lossless compression.  So far, so good.  Now, as I expected, the transparency is no longer there... 
    So here's the question:  how can I make this image retain its quality, still have transparency, and a motion tween?
    It seems like this is some set of characteristics that don't play well together, even though I see this type of thing online ALL the time.
    I tried "Trace Bitmap" to convert to a raster image, and tried to follow some suggestions online, but when I do "Trace Bitmap", it ends up looking like it has a bunch of grayish dots on the image... definitely NOT what I was expecting.
    Thanks for your help!
    JPB

    Go back to using the png, and set the smoothing allowance. That should take care of the quality.  In Flash, a "bitmap" will often refer to any type of image element... .bmp's are probably dinosaurs (as in extinct) where Flash usage is concerned.

  • MOTION TWEEN AND SKEW

    Hi
    I have created some text that has a motion tween attached to
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    text works smoothly. When I view it in the browser the layers seem
    to be jumping about while the motion takes place.

    need to see what you are talking about...url?
    Chris Georgenes
    Adobe Community Expert
    mudbubble.com
    keyframer.com
    http://tinyurl.com/2urlka
    Lisa.U wrote:
    > Hi
    > I have created some text that has a motion tween
    attached to the skew, to give
    > the effect that the text is swinging backwards and
    forwards. When I play the
    > movie from the timeline the swinging text works
    smoothly. When I view it in the
    > browser the layers seem to be jumping about while the
    motion takes place.
    >

  • Motion tween question in cs5

    Hi,
    I'm trying to create an animated movie clip button in AS2 using CS5. The button should fade in/out as the mouse moves over and away from the button.
    Lets say my frame rate is 30 FPS. When  I insert a motion tween on frame 1, the timeline is automatically extended by 30 frames. I then select frame 30, select the button and change the alpha value to 30%. When I drag the head marker back and forth, the button fades in and out smoothly exactly as I wanted.
    But I want to create a motion tween between frame 1 and 10. So I select frame 10, insert a keyframe, select frame 5 and insert a motion tween. Then I select frame 10, select the button and change the alpha value to 30% like before. When I drag the head marker, there is no fade in/out. When the head marker is exactly over frame 10, the button is faded, but when it is on any frame between 1 and 9, it is normal.
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    thanks for your help
    Rashinkar

    If I'm following correctly, you are trying to tween between two keyframes instead of within a single tween span. If you want to create a tween between frames 1 and 10, insert a keyframe on frame 1, and then insert frames to frame 10 instead of creating a keyframe (press F5 on frame 10). Then right-click one of the frames or the object and choose Create Motion Tween. Then move the playhead to frame 10 and change the alpha.
    Hope that helps.

  • Image motion tween

    I'm trying to motion tween jpeg image from one side of the
    screen to another but by the motion everything gets so framey
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    running smoothly. I tried to convert image to the movie clip
    and I tried increase
    number of frames and fps but with no succes. Image is still
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    moving across flash stage. Is there anything that can be done
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    Beginer looking for help.....
    Appreciate your help,
    JM

    ok, so it looks like the images are 'bigger' than the initial
    image size, because you then 'zoom' in on it, so this is part of
    the problem, because Flash has to recalc and draw the MC on every
    iteration of the tween. Second, they are under a mask, right? Q
    though - you're using a timeline tween correct?
    So a couple of things that may help, first, in each MC that
    contains an image, turn on the 'cacheAsBitmap' property, in the
    properties panel. try that.
    If that's not enough, take the entire timeline containing the
    image MCs and place it within a 'master' MC, find the dimensions
    and placement of your mask in relation to the main timeline (ie.
    global space), then remove it. Create a 'blank' MC with insert
    Symbol command, place an instance on the stage at the x,y of the
    mask's previous location. then in code use the 'scrollRect'
    property to define the viewable area (the masks dimensions) you
    will need to pass a Rectangle class object in the parameter. also
    make sure to turn on the cacheAsBitmap property for the new symbol
    instance. finally, place the 'master' MC in position within the new
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    third, if that's still not enough, you could go a step
    further and load the images into BitmapData objects and then place
    them with code, but this is a lengthy process to explain, i think
    maybe try some of these other things first.
    additionally, you could change the timeline tween (assuming
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  • Create shape and motion tween of a line

    I am trying to create a line graph in which the line is
    following a certain path over time like in a simulation. The line
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    Is it possible to create this in flash?
    If so, how? I tried to combine shape and motion tweening, but
    that didn't work.
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    This is doable
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    setInterval.
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    you use the
    MovieClip.lineStyle
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    MovieClip.lineTo
    properties on a MovieClip that you then would scroll under a mask
    if you are looking for the electrocardiogram rolling paper effect.

  • Classic Tween VS Motion Tween - FPS

    Im trying to keep my animations frame rate nice and smooth, Whats better on computer resources, Classic Tween or Motion Tween.
    Tried to look it up on google, and the forums but the only threads I can find are on the differences in features.

    Hi,
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  • CS3 Motion Tween Problem

    Hello all
    I have been developing a game using flash CS3. It involves a
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    become broken. instead of smoothly tweening the object flickers
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    Codie

    My suggestion is to make sure you are using the current
    version of Flash Player. If that doesn't work, try finding a legacy
    version fo the Flash Player (since it used to work). If the legacy
    version solves the issue, contact Adobe and submit a bug.
    Personally I've never had such an issue. It is possible to delete
    your preferences. If I remember right, they are located in both
    your registry and on your hard drive. I don't recall where to find
    the things you need to delete, and I remember I had a hard time
    finding that information. Sorry I can't be more help.

  • Motion Tween animation hanging/pausing in browser

    Let me start by stating that I am a complete and total noob to web design, programming of any type, and flash animation.  I've spent more hours watching videos on YouTube and reading web pages than I ever should have.  I've created my first flash animation for my business website that consists of four pictures moving across the page, with the final picture fading in.
    The problem I'm having is that as the first two pictures reach the side of the page where they exit, they pause for a second or two.  This happens even when the animation is fully loaded.  I need to smooth this out as it makes the intro feel very sloppy.  Any help/advice on how to smooth this out would be greatly appreciated.  Thank you!

    Yes, I placed each picture on the blackboard, then right-clicked and selected Create Motion Tween for each one.  When I watch the animation in Flash CS4 it hangs up for a second where the first and second layers overlap, and then where the second and third layers overlap.  But it transitions smoothly between the third and fourth layers.  I did fail to mention that the first, second, and third tweens all consist of motion whereas the fourth tween is simply a fade in for a static image.
    Any help is greatly appreciated.  Thank you!

  • Free Transform breaks Motion Tweens

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

  • How do I create 2 motion tweens for one line of text?  the text needs to "fly-in-right", I can do that,

    how do I create 2 motion tweens for one line of text?  the text needs to "fly-in-right", I can do that, then it needs to "fly-out-bottom" again, I can do that, but not on the same line of text...any ideas...

    my question
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  • How many motions tweens can you have on a timeline?

    I'm a college student in Seattle.  We just had our mid-terms in Flash CS5.  One of the really simple questions was "How many motion tweens can you have on a timeline."  Yup.  The answer is one...... or is it?  I had a long discussion with my tutor (who is the greatest tutor in the world) and he wanted to think about it. I said to him that I thought that one motion tween was wrong because you can click on an object in the timeline, make it a motion tween, and double click it and make several motion tweens.  So, essentially, you can have more than one motion tween on a timeline.  Is anyone able to advise me because this is all about grades!

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  • How do i start a motion tween by clicking a button and stop it at the end of the tween.

    Hi guys,
    I am creating a website for a project and i am trying to activate a box bropping down from another box when i click on the enter here button i have created. I have set the motion tween and its working when i preview i just unsure of the correct actionscript to start this tween when i have clicked the entere here button or how to stop it at the end of the tween.
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    Another option would be to use an actionscript Tween to make the box drop.  Going that route the animation is what you code it to be and there is no need to have to stop it as it will end where you tell the Tween to end at.

  • 3d motion tween load problem

    Hey all,
    I'm having a problem which has made me struggling for two days. I hope i can get some new ideas for my problem here.
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    anyone?

  • Motion Tween w/ Rotation Dropping on the Y Axis

    Is there a way to prevent a motion tween w/ rotation from dropping on the Y axis? Basically I used Free Transform to change the angle of a line, but it always lowers itself on the Y axis when I insert a motion tween in it.

    Hey there,
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