Speed Issues

Greetings and Salutations,
I'm having speed issues with my Adobe AIR application. From what I've read on the web, AIR is supposed to be fast at drawing graphics. I am writing an application which has multiple screens. On one of the screens I have a tab (SuperNavigator) which has a canvas on it. That canvas has a series of other canvases (built with a repeater) that have graphics in them. I am having speed issues when I have more than 50 of these children canvases. I've tried running it without the graphics (code below is without the graphics) to see how it performs. When I have 954 of these canvases being drawn it takes about 2.5 minutes to draw. This is unacceptable and I'm wondering if this is something I've induced or if AIR was never meant to handle such a large amount of canvases (actually this isn't a large amount, in a real world environment there could be a lot more). I've included relevant clips from the code. There are a couple empty boxes that in the real application will hold graphics.
The class withing the Tab Navigator is a canvas.
In the action Script (the setter line takes 2.5 minutes to get past) (it's binding to the repeater that seems to be my problem).
[Bindable]  private
private  var _assetList:Array;
[Bindable]  
public function get timelineAssetList():Array{ 
     return this._assetList;
public function set timelineAssetList(ac:Array):void{ 
     this._assetList = ac;
The MXML code that is being bound to:
 <mx:Canvas id="labelCanvas" left="0" right="0" top="0" height="65" verticalScrollPolicy="off" scroll="scrolling(event)">
      <mx:HBox horizontalGap="1" left="10" right="10" top="10">  
          <mx:Spacer width="2"/>  
            <mx:Canvas width="{getHeaderWidth()}" height="40" borderStyle="solid" borderColor="{StaticVariables.borderColor.getColorUint()}" horizontalCenter="0">
            <PastDataView:ColorBarScale id="scale" bottom="10"/>   
     </mx:Canvas>  
          <mx:Canvas width="20" height="40">  
               <mx:Spacer width="20" />  
          </mx:Canvas>  
     </mx:HBox>  
</mx:Canvas>
<mx:Canvas id="assetCanvas" left="0" right="0" bottom="0" top="65" scroll="scrolling(event)">
     <mx:VBox y="10" right="16" left="10" verticalGap="0">  
          <mx:Repeater id="assetRepeater" dataProvider="{timelineAssetList}">  
               <mx:HRule width="100%"/>
               <PastDataView:ColorBarBar  id="barArray" width="100%" height="170" asset="{assetRepeater.currentItem}"/>  
          </mx:Repeater>
     </mx:VBox>  
</mx:Canvas>
The ColorBarBar consists of:
<?xml version="1.0" encoding="utf-8"?><mx:Canvas  xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300" xmlns:PastDataView="org.XXXXXX.CenterScreen.PastDataView.*" horizontalScrollPolicy="off" click="clicked()">
     [Bindable] 
     public static var _colorBarHeight:int = StaticVariables.colorBarHeight;
     [Bindable] 
     private var _asset:Object;
     [Bindable] 
     public function set asset(a:Object):void{ 
          this._asset = a;          getBackgroundColor();
     public function get asset():Object{ 
          return _asset;     }    
      private function getBackgroundColor():void { 
          var color:String = asset.color; 
          if (color == null) color = "Black"; 
          if( color.toLowerCase() == "blue" ) {
               lblAssetTag.setStyle("color", 0x1674cc);               lblAsset.setStyle(
"color", 0x1674cc);          }
else if( color.toLowerCase() == "red" ) {
               lblAssetTag.setStyle("color", 0xe35353);               lblAsset.setStyle(
"color", 0xe35353);          }
else if(color.toLowerCase() == "grey" || color.toLowerCase() == "gray") {               lblAssetTag.setStyle(
"color", 0xe55555);               lblAsset.setStyle(
"color", 0xe55555);          }
else { // give it a default color                lblAssetTag.setStyle(
"color", 0x000000);               lblAsset.setStyle(
"color", 0x000000);          }
      private function calculateActivityRepeaterHeight():int{ 
          return this.height-50-_colorBarHeight;     }
      public function clicked():void{
          dispatchEvent(new SelectAssetEvent(this._asset, false, false, true));     }
     ]]>     </mx:Script>
       <mx:VBox left="0" top="0" right="0">
           <mx:Spacer height="1"/>
           <mx:HBox>
                <mx:Spacer width="2"/>               <mx:Label id="lblAssetTag" text="{asset.type}: " fontWeight="bold" fontSize="12" doubleClickEnabled="true" doubleClick="titleClicked()"/>  id="lblAssetTag" text="{asset.type}: " fontWeight="bold" fontSize="12" doubleClickEnabled="true" doubleClick="titleClicked()"/> id="lblAssetTag" text="{asset.type}: " fontWeight="bold" fontSize="12" doubleClickEnabled="true" doubleClick="titleClicked()"/> 
               <mx:Label id="lblAsset" text="{asset.name}" fontSize="12" doubleClickEnabled="true" doubleClick="titleClicked()"/>
                <mx:Label id="lblAssetId" text="{'(' + asset.id + ')'}" fontSize="12" visible="{mx.core.Application.application.debugMode}"/>
           </mx:HBox>
          <mx:HBox horizontalGap="1">
                <mx:Spacer width="2"/>
                <mx:Spacer width="10" />
                <mx:VBox  width="100%">                    <mx:VBox>
                    </mx:VBox>   
                    <mx:VBox  id="displays" verticalScrollPolicy="auto" height="{calculateActivityRepeaterHeight()}" horizontalScrollPolicy="off">
                    </mx:VBox>   
               </mx:VBox>   
          </mx:HBox>
          <mx:Spacer height="2"/>
      </mx:VBox></mx:Canvas>
I would appreciate any thoughts or feedback you could provide.
~martin

The Canvas is a very heavy object that has lots of overhead.  Even worse is the VBox object that is in there multiple times. 
What exactally are you trying to accomplish?  Just looking over the code, it seems that the same could be done directly with the Graphics API, at a much faster rate.
For each of the VBoxes and Canvases you have, the entire size of each child and parent need to be re-evalulated each time you add or change something.  This is a HUGE overhead, and probably why the app is running so slow.  You may need to convert this app to use simpler objects (UIComponent or something lower-level like that) to get any speed.
Are you using Flex Bulder?  Take a look at the app while the Profiler is running to see what I'm talking about.

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    <b>Apologies to the mods if this is in the wrong section, it contains content related to Legacy SDKs (VB6/COM), newer .NET content as well as report design issue.</b>
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    8. For summaries, use conditional formulas instead of running totals when possible.
    I didn't know that, but we're doing that already.
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    <li>I thought that VS2008 shipped with CR2008 Basic, but according the the references in my project it's CR10. Would the CR2008 runtimes improve the report speed?
    <li>Why do the CR10 .NET runtimes take longer to execute than the CR9 COM runtimes?
    <li>I really, really, really need the .NET runtime to outperform the COM runtimes as our purchase of CR2008 hinges on this. As you can probably guess, we're currently using ye olde CR9.2 from 2002.
    <li>Why oh why do the CR10 .NET runtimes take longer to execute than the CR9 COM runtimes?
    <li>The first level of grouping is a variable which changed the grouping depending on a parameter. I changed it to a field from one of the tables and the times for the apps are:
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    <li>VB6 - 2:15s
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    <li>VS2008 IDE - 2:34s
    </ul>I may or may not be able to push it out to the client like this, I don't know. Why did the VS2008 IDE take longer this time? All I did was change the grouping-on-parameter to ordinary grouping.
    <li>Why oh why oh WHY do the CR10 .NET runtimes take longer to execute than the CR9 COM runtimes? Are they just thunkers to the COM DLLs?
    <li>Why does the run in the VS2008 IDE (in debug mode BTW, not release mode) run quicker than both programs?
    <li><i>AndrewJ.requestACookie(Flavour.Strawberry, Flavour.Alternate.ChocChip, RequestMethod.Please); // Hey, it's 5:44PM and I want to go home for the long weekend! </i>
    </ol>
    Thank you and have a blessed Easter!
    Edited by: AndrewJ on Apr 14, 2009 10:04 AM. Changed the CPU, I was thinking of my CPU at home.

    Please re-post if this is still an issue to the .NET Development - Crystal Reports Forum or purchase a case and have a dedicated support engineer work with you directly.
    Bottom line is CR Basic is version 10.5. CR 2008 is 12.2.x.xxxx. Install CR 2008 SP 1 to get .NET support.
    And you can't compare COM to .NET, it's like comparing apples and oranges, both fruits but different flavors.

  • 30/30 UPLOAD SPEED ISSUE

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    Checking for Middleboxes . . . . . . . . . . . . . . . . . . Done
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    running 10s inbound test (server to client) . . . . . . 41.81Mb/s
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    Go to Solution.

    jbandtina1
    Is that on a hardwired connection with only the actiontec in the picture? 
    if so then yes - something is definetely going on,   if they haven't tried a new router then that is one step, possibly a bad Network terminal, or further up on their end like described to you by the tech.  

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