Splash Screen Issues

I'm seeing some behavior I can't quite explain in regards to a Call by Reference node and some front panel updating.  I have a splash screen which calls a vi (Launch.vi) which uses the factory pattern to load in my main screen and VI hierarchy.  Also on the splash screen I have a loop which simply moves a status bar so the user gets to see something pretty while everything is loading up.  Problem is that the progress bar doesn't start moving until everything has been loaded up, which is less than desirable.
Here's a video of my splash screen starting up.  http://screencast.com/t/awwgq7ZtlsQ  You can see that it sits idly for about 5 seconds then starts spinning up.  Even my version indicator doesn't get updated until everything starts moving.
This is an image of the block diagram.  When I put a probe on the i terminal of the top loop, the first value I see in the probe is somewhere >600, because it's not getting updated until all the action starts on the splash screen, which is after Launch.vi does it's business I'm pretty sure.  Here's a video http://screencast.com/t/oWvqSxyB
So, why?  What am I overlooking? I've tried about 40 different things to get this working how I want.  Everything from using Start Asynchronous Call instead of Call by Reference, updating the slider in a different loop from the calculations.  Getting rid of the notifier in the top loop.  etc. etc.
Tim Elsey
LabVIEW 2010, 2012
Certified LabVIEW Architect

I had a similar problem recently.  I just did a quick test that you can see below and it confirms my original guess:
When I execute this, I can hear the "Beep" while my very large VI is loading.  Similarly to what you describe, I cannot see "Numeric" update until after the VI is fully loaded.  So, my guess is that the "Open VI reference" is somehow involved with the UI thread (or this could be internal to Windows) preventing the redraw (as well as any user input) until it is done with that action. 
One way to work around this problem, but I have not tested it, is to create a list of the main subVIs and load them inidividually before loading the top level VI.  Once the top level VI is loaded, close all the other references.  You could load them one at a time inside a "For loop" with a "Wait 1ms" in between to release the CPU to process your GUI update. 
Let me know what you find out, this is interesting

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    Matt Small - Microsoft Escalation Engineer - Forum Moderator
    If my reply answers your question, please mark this post as answered.
    NOTE: If I ask for code, please provide something that I can drop directly into a project and run (including XAML), or an actual application project. I'm trying to help a lot of people, so I don't have time to figure out weird snippets with undefined
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    1212 (0x04BC)
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    1212 (0x04BC)
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    1212 (0x04BC)
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    824 (0x0338)
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    824 (0x0338)
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    10/31/2014 9:27:32 AM 824 (0x0338)
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    TSBootShell 10/31/2014 9:27:32 AM
    824 (0x0338)
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    10/31/2014 9:27:32 AM 824 (0x0338)
    I really appreciate all of your help!

  • Tecra M3 - Stuck at Toshiba BIOS Splash Screen

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    Solved!
    Go to Solution.

    Well, not much of a support forum... 2nd posting and neither issue I had had any responses at all.
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  • After Effects CS5.5 - Lion: Crash on splash screen EXC_BAD_ACCESS (SIGABRT)

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    InDesign
    Premiere Pro
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    Added 1:54PM, 13 March 2012:
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    I just installed AE, have never used it, and am seeing it bail on startup with the same odd language registry key error. Please see my post on a related thread.
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  • BLACK SCREEN on start up with 3 beeps, FREEZES when power unplugged, IF IT BOOTS splash screen freezes, OVERHEATING REQUIRED TO BOOT - 0x7B, Event 41 kernel-power

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    Hi PBAYARD,
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  • Adobe Photoshop CS3 Extended freezes on startup under Windows 7 Ultimate 64-bit - No splash screen

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