Syntax errors in old C++ code

The following code is from an old C++ program that worked under old versions of Windows
int FAR PASCAL _export NewFrameNameDlg(HWND hDlg, unsigned message, WORD wParam, LONG lParam)
but now generates syntax errors as follows
Error 1067
error C2061: syntax error : identifier 'NewFrameNameDlg'
Error 1068
error C2059: syntax error : ';'
Error 1069
error C2059: syntax error : 'type'
Any idea why?

This will not work correctly in 32-bit Windows (or 64-bit) The type of wParam *must* be WPARAM, the type of lParam *MUST* be LPARAM, and for a dialog handler the return type should be BOOL. The old _export keyword no longer exists, and is not needed in
Win32. FAR is a macro with an empty body and its appearance in all places can be deleted. The quaint and confusing PASCAL keyword may still work, but it would be better to use the now-correct term CALLBACK. Since this is clearly antique Win16 code, there may
be other problems dealing with size of integers. The types int, long, DWORD, UINT and others all represent 32-bit values. The return type for window handlers must have the return type LRESULT, and for dialog handlers, BOOL. All wParam and lParam types must
be changed as I indicated. Note that for Win16, wParam was 16-bit and lParam 32-bit. For Win32, WPARAM, LPARAM and LRESULT are all 32-bit values, and for Win64 they are 64-bit values. Any place the code casts a pointer to an integer type, the code is inherently
incorrect. You must use types like INT_PTR, UINT_PTR, DWORD_PTR and other _PTR-suffixed types for such casts; in Win32 these are pointer-sized integer types (32-bit) and in Win64 they are pointer-sized integer types (64-bit). Types like int, long, DWORD, etc.
are 32-bit values in both Win32 and Win64. Converting code to run on Win32/64 from Win16 requires great caution, because the programming "standards" that were taught for Win16 did not plan on true platform portability, and programmers were taught
terrible techniques such as declaring wParam as WORD and LPARAM as long. And casting pointers to ints and back. All of these techniques lead to disaster.

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