Time Remapping availability in P. Elements? (or any playback animation)

This is the feature that (at least in an older version of Premiere Pro) allows one to animate video playback speed from slow to speeding up and even reversing or pausing all in a continuous gradation. Is this available by any means?
Thanks.

You might want to try your hand at using the Echo effect. Over on Muvipix I posted a link to an item in the gallary where I show an example of using the Echo effect.
http://muvipix.com/phpBB3/viewtopic.php?f=57&t=4018&p=34947&hilit=ECHO+EFFECT#p34947
I have another link on that page to a template that you can download and study. It doesn't use the echo effect. It's just a series of very short clips that have each been timestreched a certain amount. I used the acceleration formula to come up the the values.

Similar Messages

  • Is Variable Time Remapping possible?

       I haven't been able to find a Time Remapping mechanism within Premiere Elements for this.
       I have a QuickTime movie clip - an animation - made from multiple graphic images in multiple layers of Photoshop. In the ImageReady animation, the images spin, frame after frame.
       Want the movie clip in Premiere Elements to start out at a normal or slow speed, but to spin faster and faster, as though on a graduated curve, until they're dizzily spinning.
       Is there some special trick that will let me achieve this effect? Or must I go back to Photoshop and ImageReady to make it happen in the raw animation?
       rh

    Roy,
    If you have Premiere Elements 11 with its Time Remapping feature, give this a try for the task that you described. The feature accepts video, but not Time Stetched files, photos, titles, or Instant Movie types. It should accept your animation.mov file so that you can set the Time Zones of the feature, each with its motion set. I wonder if it can be set fast enough for your purposes.
    Overview - Adobe TV Video Tutorial
    http://tv.adobe.com/watch/learn-premiere-elements-11/time-remapping-with-adobe-premiere-el ements-11/
    The feature can be accessed from the Tools Menu at the top of the Expert view interface or via the Tools Tab at the bottom of the Expert view. It opens to its own workspace. See below.
    The "Extremely Fast 8X" setting translates into fast motion with Speed % = 800 (every 8 frames become 1 to shorten). This feature allows you to apply varying motion effects across a single clip without having to cut the clip. The Time Zones are the segments. Although Premiere Pro uses "Speed keyframes" for its Time Remapping, I cannot as a user find any keyframes in that sense. Please ignore the description if you have been there and done that already.
    Also, the featue does not deal with audio. It is left as is as the video file duration is increased or decreased in response to your Time Remapping of the video portion.
    Please let us know the outcome.
    Thanks.
    ATR

  • Removing time-remapping deletes clip

    I'm doing something wrong here, and I know it's probably a very simple mistake.
    I implemented a time-remapping segment in a clip in CS6. Then, I attempted to remove it using the following instructions from the site:
    Remove the Time Remapping effect
    You cannot toggle the Time Remapping effect on and off like other effects. Enabling and disabling Time Remapping affects the duration of the clip instance in a Timeline. In effect, Time Remapping performs an edit. However, you can use the Toggle Animation control in the Effect Controls panel.
    Click the Effect Controls tab to make this panel active.
    Click the triangle next to Time Remapping to open it.
    Click the Toggle Animation button next to the word Speed, to set it to the off position. This action deletes any existing speed keyframes, and disables Time Remapping for the selected clip.
    The problem: instead of just deleting the speed keyframes, when I clicked "okay" it deleted the entire clip from the timeline.
    What am I doing wrong?
    Kathleen

    Thanks for the quick response. I just repeated my steps exactly:
    Loaded sequence with single video clip in Timeline track Video  1.
    Right-clicked on clip to display - Show Clip Keyframes/Time Remapping/Speed
    Added two keyframes to the clip.
    Lowered the yellow control line to 40% between the two keyframes
    Stretched the right side of first keyframe and left side of second keyframe to create more of a transition in speed.
    Reviewed the clip to see the effect. And then went to remove it.
    Highlighted the clip in Timeline
    Went to Effects Control panel and clicked on the “stopwatch” next to Speed to toggle it.
    Got a prompt: “This action will delete existing keyframes. Do you want to continue?”
    Clicked OK and the entire clip disappeared from the sequence.
    Any help appreciated.
    Kathleen

  • Time remapping lip sync issue.

    I'll try to explain this the best way I know how.
    I created a pre-comp for my character mouths (as shown in the picture below). I then created a Null Layer and parented the Time Remapping of the mouth pre-comp to the Null Layer "rotation" using the principals of this video:
    Part 1: "Using Time Remapping For Lip-Sync Part 01"
    https://www.youtube.com/watch?v=c5GIOtfYWpQ
    Part 2: "Using Time Remapping For Lip-Sync Part 02"
    https://www.youtube.com/watch?v=NNJgUz1t2rU
    I'm sure this is not new.
    My problem is that when I render the video the mouths do not reflect what is shown during editing... While I am editing I can ram render a small portion and the mouths will line up as I intend but once I do a final rendering they are slightly off at times... What am I doing wrong here?
    The screen shot shows that I am in my 'Mouths, LG' pre-comp and the cursor is situated to show "layer 23" in the "Mouths, LG pre-comp"... Now the preview window is showing one mouth for layer 23 (the wrong mouth) and when I open layer 23 you can see that a different mouth is shown towards the top left side of my attached image. I believe whatever is causing this is the problem but I don't know how to make it right.
    I'm running windows 7 64bit if that matters and I am running After Effects CS6 Version 11.0.2.12
    Any help would be greatly appreciated.

    Are you nesting your Mouths comp in a main comp, enabling Time Remapping on that nested Mouths precomp and then animating?  I can't tell from your screen shots.
    And BEFORE nesting it, I'd also make that Mouths comp 1 frame shorter to eliminate that one empty frame at the end.
    Nothing like instructions in the wrong sequence, right?

  • Time Remap Expression

    hi there
    I'm doing an Airport destination panel animation.
    I've got a Composition called 'Flip' with Time Remap enabled.Here takes place the whole 'fliping' animation. This comp has got a Text Layer with an expression applied to it.This expression cycles through this line of code=>
    letters = "1|2|3|4|5|6|7|8|9|0|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|-|.|/| ";
    So every 5th frame the next Nr./letter appears.Example=> Nr1 appears completely at frame 5,Nr4 at frame 20 and so on.Animation is 4 frames long.
    Now,it would be great to have Time Remap expressions that would do the following=>
    let's say i want to write the word CLOSED=>6 letters
    i now need 6 flip comps for this.Yes,i could now use Time remap keyframes to go to each letter of course.But in my project
    i'd have to do it 400 times or more.
    Is there any way to go to each letter>hold the letter for a specific time and switch to the next letter via expression?
    //expression
    Letter: A;// for example
    SwitchToNext_letter; B;
    Switch_time:.5 seconds
    stop time;
    any help appreciated
    cheers

    If one or more of your subcomps doesn't start at time zero as a layer in its parent comp, you have to compensate for that. It's tricky with multiple levels, but basically you end up with something like this:
    a=comp("Diane - AE Rig").layer("Body_CTL").effect("Mouth_Control")("Slider")
    framesToTime(a.valueAtTime(time + some_offset))
    Dan

  • Any way to STOP Time Remap from rippling clips?

    Hi Guys,
    I'm editing a music clip right now that requires a fair bit of slow-mo and fast-mo and I am using Final Cut's very capable time remapping tool to acheive this. Please bear in mind that I am using the "Constant Speed" option.
    One thing that really spoils my day is the way re-mapped clips ripple through the rest of the sequence, moving all the rest of my clips up or down. As you can imagine, I've got everything going to the beat and when I remap a clip it screws up my timing.
    Is there any way to prevent this from happening?
    All the best
    Iain

    One thing that really spoils my day is the way re-mapped clips ripple through the rest of the sequence, moving all the rest of my clips up or down. < </div>
    I've been kvetching about this silly design decision for years. This is the only extend-length-of-clip function FCP treats as an insert. It's lame. Or, if it's not lame, at least the operation should be user-switchable.
    Time changes are handled much more efficiently in every other NLE. The workarounds described here are all kluges and require many additional steps. But the workarounds work and you get used to them. My method is to have a special sequence open dedicated to only time remapping and speed changes. Bouncing in and out of the TIMING sequence ain't that tough but it sure bugs me.
    bogiesan

  • New development with time remap tool

    It turns out my time remap tool works just fine in other projects just not this one. I do have alot of still shots with some motion graphics which is starting to extend my render times extensively. My question is, how do I solve this rendering time problem? Is there a way manage rendered footage better? Compress it? I'm new to this motion graphics and would appreciate any help.
    thanx
    John

    John,
    Keyframing smooth moves takes a little bit of practice and a BIG Canvas window to really see what you're doing. You'll be using the Canvas window and the Motion tab of the Viewer window a lot for this.
    Once you have the Canvas window up-sized (but still keep it at "Fit to Window" or smaller), set it to Image+Wireframe mode. When you click on or highlight a clip in the Timeline, you should see the Wireframe for that clip in the Canvas window (as long as the playhead remains over that clip). But first, double click a clip in the Timeline to load it into the Viewer window then open the Motion tab.
    Depending on what you want to do, you can approach most keyframed motion tasks two ways; move the Wireframe in the Canvas window, or enter values in the Viewer window. I usually do a bit of both.
    When you set a keyframe that shows up as a green dot (Scale, Rotation, Crop, Opacity, etc), you can right-click on that keyframe and select "Smooth" from the contextual menu. You'll see the purple bezier handles added to the keyframe. You can leave them as they are, or you can move those handles to manipulate the desired action. But for items like the Center control (black dot keyframe), you don't have this option in the Viewer window. Say you want to move the center point over the duration of the clip. Set the beginning and ending keyframe - or just set the beginning keyframe then move the playhead to the end point and manually drag the Wireframe in the Canvas window to the new location and FCP will automatically add a new keyframe. You should now see the path of the clip shown in the Canvas window displayed as dotted line. Right-click on the end or beginning keyframe and select "Ease In/Ease Out" from the contextual menu. Now you should see the same purple bezier handles added. Again, you can use the handles to smooth out movement, or slow down or accelerate a clip (by extending or shortening the length of the handle). If you have a multiple keyframed motion path, you can make wonderfully smooth curves with the bezier handles.
    For more info, look up Bezier in the user's manual, or better yet, go to Amazon.com and buy Kevin Monahan's book; "Motion Graphics and Effects in Final Cut Pro."
    -DH

  • FCP clip time remapping / speed ramping question re realtime after changes?

    Hello All,
    My first post here! I tried searches for this topic but didn't find....
    I wasted hours today messing with the keyframe editor to try and ramp parts of a single clip... first time using this feature and couldn't follow the manual! way too difficult to grasp without fluency in 'techygeekconfusic' lingo. Anyway, I don't think the topic was covered from what I read in my version of the manual.
    So I went straight for the keyframe editor graphic display under the clip in timeframe and put in a few points with the pen tool (using time graph blue line) and seemed to be going great until I realised that the segments in the single clip (ten minutes long) that I was adjusting were affecting what came after - ie slowing down the remainder of the clip. And that was all I could get from my manual that this happened without any explanation about stopping it happen by letting the outpoint of the clip readjust automatically for the changes made to that part of clip so that altered clip would be shorter in timeline...
    I then tried again from the start but noting the minus time on pentool arrow when I slid each keyframe point back and subtracting it from the duration in motion tab and that seemed to work for a while...
    but God bless my little brain! what I really wanted to happen - for the blasted thing to readjust itself automatically after I had adjusted a segment of the clip so that the remaining non-adjusted part would play in realtime with a new shorter outpoint in the sequence timeline - just couldn't be realised in my little brain or in the 'user friendly' control panels of FCP.
    I tried to get hold of the 'bezier' point at the end of clip and drag forward at the same rate as each change but could'nt get hold of it! I tried to put two points with pen tool at same time but couldn't isolate them from one another to create four points for adjustment without having still frames between.. blah blah.. I tried to get snapping to the pen tool points for further control but couldn't... duh!
    Please! how do you do it! obviously I have limited intelligence but I need to do this now. I want to adjust the 10 minute clip (DVCproHD 720p24N format - not that this should matter as my sequence settings are same) adjust the clip at maybe 10 different places so that it ramps in speed to cover up some boring areas and then back to normal speed after the changes - not back to some slo mo **! speed.
    I tried cutting with the razor tool to isolate and that didn't work either and other analogue brain type stuff ok I know you are laughing at me now but please help?!! I'm pretty new to this stuff, give me the old reliable Steenbeck and a few real bins and strips of film hanging on clothes pegs and I'll be ok...
    Help will be most gratefully appreciated!!!!!!!!
    Barra
    Message was edited by: BarraAppleId

    Andy did a very good job explaining the underlying problem with the time remap tool.
    The key thing to remember is the first and last frame are fixed in time. If you speed up the clip, time after that keyframe will have to slow down to compensate. Imagine the clip is a rubber band that has been cut so that it is a long string-like form. Now imagine anchoring each end of it with a push pin to a board. If you grab a point on the band and pull it toward one of the pins, the part of the band on the side you are pulling away from the anchor will stretch (run slower) and the side you are pulling toward will bunch up (run faster). But, when all is done, the start and end will still be at the fixed points.
    The way I've worked through this is to make a general guesstimate of how long the clip will be once all the ramping is complete. For example, I want the clip to start at normal (100%) speed and ramp up to 300% and back down to 100%. I might start with a clip having a constant speed of 200% and then change it to variable and play with it. The key concept is if you can get the overall LENGTH to where it should be, the rest works out fine.
    I have repeatedly asked in the FEEDBACK/New Features page that they add a toggle to the speed/time remap tools. This toggle should allow you decide whether the playback TIME for the clip should be fixed or flexible.
    For example, if you were working with a 4 second clip and wish to slow it down by 50% -
    If 'Maintain Time' is toggled ON, when you decrease the speed of clip by 50% - the clip will still play for 4 sec (but will show only half the total frames).
    If the toggle is OFF, the 4 sec clip will now play for 8 sec and will display all the frames.
    Where this concept becomes really powerful is when it's applied to time remap. If you have 'Maintain time' toggled OFF, as you adjust speed, the end point of the clip will float in time. If you increase the speed, the overall time of the clip will shrink. If you slow it down, the end point moves out in time.
    We need to keep asking ...
    x

  • Expression help with time remapping

    Hi
    I have a 25fps Precomp with an animation that changes on every frame.
    In the master comp I want to apply an expression to its time remap property so that it holds on each consecutive frame for a given duration, eg on Frame 1-15 we see frame 1 of precomp, on frame 16-30 we see frame 2, and so on.  I can't figure this out. Tried posterizeTime and some other bits to no avail and can't find it elsewhere on the web.
    Thanks, Steve

    <Big sigh of relief> Thank-you Dan.
    I read your expressions everywhere on the web and when I need a little help you are there within MINUTES!
    You are such an asset to the AE community.

  • Expression question: Time Remap

    Is it possible to have a slave layer to follow a master layer outside of the same comp?
    I have this expression:
      thisComp.layer("Comp 1").timeRemap
    ..which is the settings of a time remap following those from another...  It was easily made by dragging the pickwhip from one Comp layer to another Comp layer in the same Comp.
      But how could I target  this to a time remap layer comp  to a time remap layer in  a completely different comp.?
    I've tried several variation in terms of  renaming the expression, with no luck..
    any ideas?
    Thanks for any help
    Jeff

    Sorry, never mind...
    ..Just found my own answer
    Also just found out there's a forum dedicated to expressions..duh.. 
    Here's my solution 
    comp("Comp 2").layer("Comp 1").timeRemap

  • Why can't Adobe Premiere Pro CC 2014 Time remap Audio and Video together?

    In case you didn't notice, my question is WHY.  I don't know why Premiere Pro can't do this.  From what I understand at the moment, the only way to time-remap audio in any way shape or form using Adobe software is through Adobe After Effects, which my computer has absolutely no chance of running ever.  I know how to do regular stretching of audio in both Audition and Premiere Pro, but apparently I can't time-remap audio using either of these programs.
    So why can't Adobe Premiere Pro time remap audio along with the video?  What's the reason that it can't?  It's a massive disappointment and would be very impressive to see accomplished in the future.  If it's possible to time remap audio and video together in After Effects, that's great and all, except for the fact that I can't use that program.  Why can't it be done in Premiere Pro and will it ever be possible in Premiere Pro?
    Also, will time remapping audio become possible in Audition someday?

    That sounds like a great idea.  File a Feature Request:
    Adobe - Feature Request/Bug Report Form

  • Motion Effect doesn't always work with Time Remapped clips

    Hello all. I used Premiere 4 extensively (yes, '4' not 'CS4') and I'm just getting back in to it with CS6. Lots of cool new stuff to learn but I'm happy to see the basics are pretty much the same!
    I'm wondering if anyone has much experience using motion effects on time-remapped clips. If I set 'position' or 'scale' keyframes in the Effect Controls, the changes are not always reflected in the program monitor, depending on the clip. If I try and set keyframes by dragging the video around the program monitor, it puts keyframes in places where I don't expect.
    This doesn't affect all time-remapped clips, just some of them. Or maybe it does affect them all, just to varying degrees, depending on how extreme the time remapping is. I'm guessing now.
    If I were to speculate further, I would say that the motion effect is operating on the clip before the time remapping gets applied. Again, just a guess, which is why I'm asking if someone more knowledgable has any insights before I pursue this much further..
    Many thanks!

    Hi Jeff, thanks for your response! Nested clips, you say? I have heard of these things but I can only imagine what they are and how to use them. Sounds like it's time for me to RTFM!
    There's so much new stuff, it doesn't surprise me that I have to not only figure out the new feature, but the proper workflow to utilize it. I gotta ask: Do you know of any documents along the lines of "how to use modern premiere from the perspective of an antiquated premiere professional"? 4.2 was my bread and butter for many years and I knew it like the back of my hand. As such, it's kind of hard to stay awake sifting through Adobe's docs which generally assume no prior knowledge; although you giving me a place to start is a big help! But like I said: I gotta ask because it'd be great if there was something just for 'people like me.' (ain't it always the case? )
    Again, thank you.

  • What causes time remap to be unavailable

    CS4
    I don't know much about time remapping but I have used it long enough ago to have forgotten what ever I might have known.
    I did remember setting Layer/time/timremap, but when I select a layer and try to do that the `remap'  menu item is unavailable (greyed out).  So what might cause that to not be available.
    Its a still image layer where I used the CCScaterize effect.   Does that prevent timemapping?

    from the "Time-remapping" page:
    "Still-image layers cannot be time-remapped."
    What are you trying to accomplish? Time remapping doesn't make sense for a still image.
    If what you're trying to accomplish is remapping time on the result of the CC Scatterize effect, then precompose the layer with the effect and use time remapping on the precomposition layer.
    I recommend that you begin here:
    http://blogs.adobe.com/toddkopriva/2010/01/getting-started-with-after-eff.html

  • Time remapping / slow motion extremely jumpy with nested sequence!

    I have just finished the rough-cut of a ceremony when I went back to add effects-- slow motion, color correct, etc. only to find that ANY time-change is jittery-- extremely jittery, like it's skipping frames.
    For trial purposes I created a new timeline with only one video clip placed multiple times. I reduced one to 50% with frame-blending, the other 50% with NO frame-blending and the final using time re-mapping with frame-blending. At 50% I don't expect fluid movement, but they are all acceptable... Until I put a different timeline in the timeline (I think it's a "nested sequence").
    When speed is slowed on ANY nested sequence it is jittery. Whether it is a single nested sequence or a multi-camera sequence, it jumps.
    Has anyone else had this problem?! Is this a bug? I never noticed it until this wedding. I am using CS3 and I cannot afford the time to re-edit this ceremony with 2.0.... Unless I have no choice.

    Hi Wil,
    I have tried using both. Time remapping on the clip (not nested) works fine, so does 'speed change.' But both time remapping and speed change result in jumpy frames when applied to a nested sequenced clip.
    I tried this on another (much lower system) and have found the same results. I am begining to think it is the footage but it seems odd that it is perfect when applied to a clip in the timeline but NOT to a timeline in the timeline (nested).
    I am on vacation and do not have access to a faster machine until next late next week but for now I will try the export again to be sure Encore sees the same thing.
    I am dumbfounded because I had been using 1.5, then 2.0 and now CS3 for weddings for years and have never noticed this. I have noticed it on the both the last project and now this current one.
    I thought it could have been the original footage (or a camera problem except that the problems are not there until a nested sequence comes along. I will try moving the footage to my internal drive now and see what happens...
    Thank you so far for giving me ideas.

  • Undesired time remapping

    This one has me stumped. I'm thinking it's related to render files, but can't quite figure it out.
    Had a piece that contained several clips that were speed-reduced to 40%. Not strictly time-remapped with keyframes and all, just speed reduced.
    Piece was great, rendered all, compressed, delivered. All was well.
    Then, to open up some space on the hard disk for the next project, I made a couple of poorly-thought-out stabs at removing unused clips with media manager and/or find:unused. These didn't really go anywhere, and I don't believe I actually ended up removing any clips. Some were briefly offlined, then reconnected, but none were actually removed.
    What did happen was FCP gave me some funky time-remapping in clips that were never time-remapped to begin with.
    Any ideas how this might happen? When I play the master sequence down in FCP, everything looks great, but when I double-click on some of the clips in the sequence and view them in the viewer, they're all screwed up; time remapped, jittery, just weird, and not at all like they appear in the sequence.
    When I export the current master sequence to compressor, it doesn't come out looking like it does when I play it in the canvas...it comes out with the individual clip weirdness that I see when I view the clips individually in the viewer.
    So I'm wondering if when I play the sequence I'm looking at the render files, but when I open the clips I'm looking at...something else?
    And to add to the weirdness, when I open my backup project file, I get exactly the same weirdness.
    Ideas?

    are the original QT capture files normal or have they been affected?
    i know when i have done time remapping (just reducing speed) and then have dumped the original files only to recapture them later that if I dont recapture them on the exact hard drives listed during reconnecting the media, that fcp screws everything up.
    7 second clips contain minutes and minutes of footage.....that or a 7 sec. clip will be a still shot that I never used.
    I have found media manager to never work properly so i just dont use it anymore.....
    if you have time try and recapture all the original footage on the original hdrives and see if that helps.....
    thats the best i can do....so i hope it helps.....
    rob

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