Trace not working
Hi ,
I am using Adobe flash cs5. I used to create Air application on the publish settings.
While i run the air application in side the Adobe flash cs5 it update the "Application Data\Macromedia\Flash Player\Logs\flashlog.txt"
but once i compile them as .air packge, it didnt update the flashlog.txt.I want to see the trace when the .air application starts.Please guide me to debug the air application.
Tool : flash CS5
Air version : 2
OS : Windows 7
Note:
When i google about it I got something like ADL to get the trace.Then i download the latest air sdk. But i am not aware how to link the "AdobeAIRSDK" with the flash cs5.
Trace statements and debugging using the release app is not officially supported. However, you can launch your app using ADL from a command prompt and the trace statements will appear. Alterntativly, users have worked around this limitation using steps as described in this blog:
http://backroom.bostonproductions.com/?p=902
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Trace() not working in component
How do you get trace() to work from within a component
script?Not sure what you mean.. Perhaps you could adapt the code
below for an
example?
#initclip
trace("HELLO");
#endinitclip
Thanks
On 10/7/06 21:26, in article
e8ud6g$6on$[email protected], "Andreq85"
<[email protected]> wrote:
> ...it work well for me..
>
>
> If you try to do a trace for the livepreview (when
authoring) ...it will never
> fire...
>
> but if you do a trace in the constructor function it
work... -
I have come to a point where I need to use trace. Well, it is not working. I enter "Debug" mode/perspective and have the following, but nothing gets traced. First time I ever use trace in flex, have used it in Flash plenty of times.
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" title="TestView"
creationComplete="init()">
private function init():void{
trace("working");
ThanksI have gotten this working. Had to a a .cfg file.
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Trace not working in air / as3
Hi, this may be something obvious but after installing adobe
air, trace no longer works to my output window.
I've checked the publish settings and 'omit traces' is
unchecked.
thanksHi Trigon_15
Same thing happend to me, suddenly trace stopt working, some sort of bug i believe
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How i solved it?
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Air.trace() not working
Hi all,
Someone had a similar problem here: http://forums.adobe.com/thread/750219?tstart=0 They managed to solve it, I started adding to post but thought it best to start a brand new post.
I've tried what they've suggested and made a file called mm.cfg in my %HomeDrive%%HomePath% directory (c:\users\james) the contents of which are:
ErrorReportingEnable=1
TraceOutputFileEnable=1
TraceOutputFileName=c:\logs\flashlogs.txt
MaxWarnings=50
but I still don't get a log file from air.trace(). Though in C:\Users\James\AppData\Roaming\Macromedia\Flash Player there's a file flashlog.txt with:
Warning: Not a known player download type, app:/HelloWorld.html
I'm running Vista and I'm using AIRSDK 2.5. I call my hello world application from the command prompt with " adl HelloWorld-app.xml " I get a window of correct dimensions with " Hello World! " as expected, but no console message. What am I doing wrong please? I've been looking for about a day now at how to get the air.trace messages but neither those nor the introspector statements work.
Thank you!!
James
The 4 files are in:
C:\AIRHelloWorld
The 4 files are:
HelloWorld-app.xml
HelloWorld.html
AIRAliases.js
AIRIntrospector.js
My code for HelloWorld-app.xml and HelloWorld.html is below. AIRAliases.js and AIRIntrospector.js are copied straight from AIRSDK
HelloWorld-app.xml
<!-- Tutorial at: http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ecc.html -->
<application xmlns="http://ns.adobe.com/air/application/2.5">
<id>examples.html.HelloWorld</id>
<versionNumber>0.1</versionNumber>
<filename>HelloWorld</filename>
<initialWindow>
<content>HelloWorld.html</content>
<visible>true</visible>
<width>240</width>
<height>320</height>
</initialWindow>
</application>
<!-- To RUN AND TEST the application get a console window (type cmd into search box of Windows vista)
type:
cd c:\AIRHelloWorld
When you have it in the directory of "c:\AIRHelloWorld" then type:
adl HelloWorld-app.xml
You'll get a window showing the app and also apparently the console window displays the
message resulting from the air.trace() call in the html, but I never see this -->
HelloWorld.html
<html>
<head>
<title>Hello World</title>
<!-- In the <head> section of the HTML, import the AIRAliases.js file: -->
<script src="AIRAliases.js" type="text/javascript"></script>
<script type="text/javascript" src="AIRIntrospector.js"></script>
<!-- JavaScript function to handle the onLoad event: -->
<script type="text/javascript">
function appLoad(){
air.trace("Hello World - debug comment"); /*The appLoad() function simply calls
the air.trace() function. The trace message print to the command
console when you run the application using ADL. Trace statements
can be very useful for debugging.*/
air.Introspector.Console.log("Hello World - Introspector debug comment");
</script>
</head>
<body on load="appLoad()">
<h1>Hello World!</h1>
</body>
</html>Hi Chris, on sdk 2.5, actually, also the Introspector doesn't seem to work. Tried:
<html>
<head>
<title>Source Viewer Sample</title>
<script type="text/javascript" src="js/AIRAliases.js"></script>
<script type="text/javascript" src="js/AIRIntrospector.js"></script>
<script type="text/javascript">
function logBtn()
var button1 = document.getElementById("btn1");
air.Introspector.Console.log(button1);
</script>
</head>
<body>
<p>Click to view the button object in the Console.</p>
<input type="button" id="btn1"
onclick="logBtn()"
value="Log" />
</body>
</html>
UPDATE: I didn't realize it was a different window that appears behind. It works then! -
2.5 SDK getting started: air.trace() not working
I don't know where to turn. I´ve followed the steps on this tutorial and air.trace doesn't work.
I'm using Windows Vista and the command prompt to run the debugger. It starts the app but air.trace sends nothing to the command window.
I've tried running cmd with admin privileges with no results. If I make a javascript alert {{ alert(air.trace) }} it correctly says it's a function and testing a basic send-something-to-clipboard snippet works fine.
Here's my code:
<html>
<head>
<title>Hello World</title>
<script type="text/javascript" src="air/AIRAliases.js"></script>
<script type="text/javascript">
function init(){
// this works
var copy = "A string to copy to the system clipboard.";
air.Clipboard.generalClipboard.clear();
air.Clipboard.generalClipboard.setData(air.ClipboardFormats.TEXT_FORMAT, copy);
// this doesn't
air.trace("anybody there?");
</script>
</head>
<body onLoad="init()">
<h1>hello world?</h1>
</body>
</html>
Any ideas?Hi all,
I'm running Vista, and using the command prompt but don't get any messages from air.trace(). I'm using AIRSDK 2.5 and call my hello world application from the command prompt with " adl HelloWorld-app.xml " I get a window of correct dimensions with " Hello World " as expected, but no console message. What am I doing wrong please? I've been looking for about 2 hours now at how to get the air.trace messages but neither those nor the introspector statements work.
Thank you,
James
The 4 files are in:
C:\AIRHelloWorld
The 4 files are:
HelloWorld-app.xml
HelloWorld.html
AIRAliases.js
AIRIntrospector.js
My code for HelloWorld-app.xml and HelloWorld.html is below. AIRAliases.js and AIRIntrospector.js are copied straight from AIRSDK
HelloWorld-app.xml
<!-- Tutorial at: http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ecc.html -->
<application xmlns="http://ns.adobe.com/air/application/2.5">
<id>examples.html.HelloWorld</id>
<versionNumber>0.1</versionNumber>
<filename>HelloWorld</filename>
<initialWindow>
<content>HelloWorld.html</content>
<visible>true</visible>
<width>240</width>
<height>320</height>
</initialWindow>
</application>
<!-- To RUN AND TEST the application get a console window (type cmd into search box of Windows vista)
type:
cd c:\AIRHelloWorld
When you have it in the directory of "c:\AIRHelloWorld" then type:
adl HelloWorld-app.xml
You'll get a window showing the app and also apparently the console window displays the
message resulting from the air.trace() call in the html, but I never see this -->
HelloWorld.html
<html>
<head>
<title>Hello World</title>
<!-- In the <head> section of the HTML, import the AIRAliases.js file: -->
<script src="AIRAliases.js" type="text/javascript"></script>
<script type="text/javascript" src="AIRIntrospector.js"></script>
<!-- JavaScript function to handle the onLoad event: -->
<script type="text/javascript">
function appLoad(){
air.trace("Hello World - debug comment"); /*The appLoad() function simply calls
the air.trace() function. The trace message print to the command
console when you run the application using ADL. Trace statements
can be very useful for debugging.*/
air.Introspector.Console.log("Hello World - Introspector debug comment");
</script>
</head>
<body on load="appLoad()">
<h1>Hello World</h1>
</body>
</html> -
Ray-Trace not working on a 3D object
I created a model in Google Sketchup, mapping photo textures to some surfaces to create certain textures. When I imported it into Photoshop (in DAE format), Photoshop shows the mapped photo textures no problem, but when I go to ray-trace the model, it starts and then stops right away without ray-tracing. I've rendered lots of 3D models from Sketchup before and never had this issue, although, I haven't tried importing a model that already had photo textures mapped before, which is why I made mention of that.
I'm using Photoshop CS5 Extended. (Not 5.5)
Does anyone know why it would be doing this? Are there settings I need to change, or just a glitch with the particular model file?
Here's the model:
The dashboard (made up of a group of floating flat surfaces made to look like holographic controls) is all photo-textures. This is a screenshot taken directly from Photoshop, so you can see they're appearing fine in Interactive quality.I do that dmennenoh, on contentLoaderInfo COMPLETE EVENT i smooth the bitmap in the same way, it even says trace(bitmap.smoothing) true.
I kind've nailed down the problem. It comes from the good old AS3 3D API. You know how when an object has 3d propertis applied to it it creates a matrix3D for it. Well on a picture like this one, that has small 1pixel patterns on it, when the matrix3D != null the image looks like hell even with smoothing = true.
I returned the image's rotationY to 0 and still look fuzzy. Than i also made matrix3D = null. And now the image look fine. So the problem is from the matrix3D or the 3D API itself. There's not much of a solution to this problem.
The image is also scaled down from a big image. You know that if you scale down an image that has patterns on it without smoothing applied to it, it look much like my image. Thus when it's a 3D object the smoothing property isn't taken into account. So every time you use an image with patterns and rotate it or move it on Z it will look much like my image.
I found a solution though. If the image is almost or the size of the desired dimension it will not look fuzzy. My image is a 1680x1050 reduced down to 610x380. And it looks fuzzy even with smoothing=true if it's a 3d object. After I resized my image to 610x380 in Irfanview it looks cool.
Hope I didn't bored you to death with my long explanation.
Cheers. -
Trace() not working with embedded SWFs created with Flash Builder
I have just migrated to Flash Builder 4.5 with the 4.5.1 SDK.
I have an application that loads a lot of child SWFs into it - some of which are created with Flash, some are created with Flash Builder.
I am noticing now that my trace() statements that are called from within SWFs produced with Flash Builder that are loading as child SWFs into my main SWF are NOT appearing. However, trace() statements called from within SWFs produced with Flash that are loading as child SWFs into my main SWF ARE appearing.
This is an extremely major problem and has short-circuited my debugging/development.
Any recommendations, workarounds, or suggestions?If the child SWFs were created by performing an "Export Release Build", then trace() statements would be omitted.
You can control this by setting the -omit-trace-statements compiler argument (in Project properties -> Flex Compiler -> Additional Compiler Arguments).
-Anirudh -
DSP - fn:trace not working / CodeChange FAQs
Hi,
I want to use the fn:trace function, but I can't see any output from it. I already set the wls log level to debug, but there is still no output. Google gives a nice result for "fn:trace aldsp" but the website is gone: http://dev2dev.bea.com/wiki/bin/view/CodeShare/Faq_fntrace?skin=print.
Thanks for any help,
Guidowls log level to debugYou also need to set the ALDSP log level for you dataspace to debug. Trace should appear in the WLS server log file.
but the website is gone: http://dev2dev.bea.com/wiki/bin/view/CodeShare/Faq_fntrace?skin=print.
Ask here about the dev2dev.bea.com content : Community Feedback (No Product Questions) -
Trace("anything"); //Not working anymore
Hello,
I'm in development with my technical director. My code was working fine and dandy.
Then he implements a "paperdoll" interface like torchlight.
He grumbled something about his trace commands no longer working in the project, or working randomly.
Now that I am interfacing with his code, my trace("stuff"); commands are not working either.
What are some possible things he did which nullify trace commands?
,Jim
PS: I still get type lag, it is worse now, sometimes taking up to 10 seconds long, while Flash Builder says Flash Builder(Not Responding). I think it has to do with highlighting variables you're using, but I can't find a way to disable that.Hi GoodNewsJim,
Good to know that breakpoints work, if you need trace()'s to start working again,
Simply try:
1. Toggling Window -> Enable Design view to disable design view.
2. Restarting Flash Builder
3. Doing a Project clean
That should bring back traces for good.
P.S: This is a known bug in the preview release - https://bugs.adobe.com/jira/browse/FB-27654
Cheers,
Anirudh -
Dear Friends,
iam using snackr open source to evaluate and learn flex. i
know Flash3 & AIR very well. iam New to Flex.iam trying to use
trace or alert.show command in order to debug the coding. it is not
giving out put. even it is not going to that line. i read the help
file and searching for mm.cfg to edit and fix enabletrace =1.
pls help me..
Thanks and Regards,
Syed Abdul RahimDear Mr.Rushme,
Thks for your reply, as u said, i creeated a folder called
c:\user\syed.rahim\mm.cfg, and run the following code, i want to
find the saving path of the file, i mean application storage
i.e. trace(docRoot.nativePath);
Alert.show(docRoot.nativePath);
in some case i want to use trace for debugging, like certain
function is getting fire or not? but the trace or alert is not
working, basically i want to display a message and debug..
code is:
<mx:Application xmlns:mx="
http://www.adobe.com/2006/mxml"
applicationComplete="handleApplicationComplete(event)"
frameRate="60"
visible="false"
autoExit="true">
<mx:Style source="styles/styles.css"/>
<mx:Script>
<![CDATA[
import ui.utils.UIUtils;
import model.logger.Logger;
import model.feeds.FeedModel;
import model.options.OptionsModel;
import ui.windows.SnackrMainWindow;
import mx.controls.Alert;
* Name of the database where we store all feeds and options.
This file
* is within the user's documents folder in the Snackr
subfolder.
static private const DB_FILE: String = "FeedDatabase.sql";
private var _mainWindow: SnackrMainWindow = null;
private function handleApplicationComplete(event: Event):
void {
// Create the Snackr data folder if it doesn't exist (inside
the user's
// document's folder).
var docRoot: File =
File.documentsDirectory.resolvePath(UIUtils.appName);
docRoot.createDirectory();
trace(docRoot.nativePath);
Alert.show(docRoot.nativePath);
// Initialize the logger. The logger writes to the file
Log.txt in the
// Snackr data folder. We keep the previous 3 log files
around.
var oldLogFile: File;
for (var i: int = 2; i >= 0; i--) {
oldLogFile = docRoot.resolvePath("Log" + (i == 0 ? "" :
String(i)) + ".txt");
if (oldLogFile.exists) {
try {
oldLogFile.moveTo(docRoot.resolvePath("Log" + String(i+1) +
".txt"), true);
catch (e: Error) {
// Too early to log this. Oh well. It just means that we
won't be preserving
// log files earlier than the current one.
trace("Can't back up log file " + oldLogFile.name);
Logger.instance.initialize(docRoot.resolvePath("Log.txt"));
Logger.instance.log("Snackr starting");
// Open the Snackr database file and initialize the models
from it.
var feedModel: FeedModel = null;
var optionsModel: OptionsModel = null;
var sqlConnection: SQLConnection = null;
var dbFile: File = docRoot.resolvePath(DB_FILE);
try {
sqlConnection = new SQLConnection();
sqlConnection.open(dbFile);
sqlConnection.compact();
optionsModel = new OptionsModel(sqlConnection);
feedModel = new FeedModel(sqlConnection);
catch (error: SQLError) {
Logger.instance.log("Couldn't read or create the database
file: " + error.details, Logger.SEVERITY_SERIOUS);
throw error;
_mainWindow = new SnackrMainWindow();
_mainWindow.initializeModels(sqlConnection, feedModel,
optionsModel);
var showInTaskbar: String =
optionsModel.getValue(OptionsModel.OPTION_SHOW_IN_TASKBAR);
if (showInTaskbar == "0") {
_mainWindow.type = "lightweight";
else {
_mainWindow.type = "normal";
_mainWindow.open();
]]>
</mx:Script>
</mx:Application>
Thanks and Regards,
Syed Abdul Rahim -
How come thr trace() function not working now
Hi,
All of a sudden, all the trace() functions are not working
any more. Can anyone remind me what things need to turn on, or what
kind of software I have to install?
Thanks.You need to configure the mm.cfg file.
See the Developer's Guide for the details.
Tracy
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